War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in the World War II and the Korean War periods. Fight in major air, land, and sea battles, with international players in an ever developing environment.
User reviews:
Mostly Positive (1,526 reviews) - 73% of the 1,526 user reviews in the last 30 days are positive.
Very Positive (61,003 reviews) - 83% of the 61,003 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Recent updates View all (1114)

October 21

[Development] The Fairmile C - A greyhound with bite

With the Closed Beta Test of Naval forces coming soon,
it is only logical to introduce another of the upcoming Royal Navy beauties.

We would like to present to you the Fairmile C motor gun boat - the older brother of Fairmile D, already presented to you in a past devblog.

The Fairmile C was a motor gun boat of the Fairmile family - designs, that were based on prefabrication of individual components so that they could be produced by smaller factories and then reassembled as a kits in different boatyards. The Type C re-used an improved hull from the Fairmile A Motor Launch - small vessel made of mahogany and plywood, that were initially used for anti-submarine escorts and as a minelayers. 24 type C boats were built in total, some of which have survived until today.

The hull of the Fairmile C was 110 ft (35m) long and 17 ft (5.3m) wide, with a displacement (weight) of 72 tons. It was powered by three supercharged Hall-Scott Defender petrol engines with a maximum of 900 horsepower, granting the ship a maximum speed of 26.5 knots (about 50 km/h). The crew consisted of 16 sailors (14 + 2 officers).

For more information, read the full Dev Blog article in the Official War Thunder forums!

24 comments Read more

October 21

[Event] Historical Battles: Stalingrad

Dear friends,
we continue testing new respawn mechanics in ground battles. You may find the event in the “events and tournaments” tab. Realistic mode, [Domination] Stalingrad.

Today at 14:00 GMT we will begin the event [Domination] Stalingrad USSR vs. Germany (historical vehicle line-up)

How it works:
This game mode portrays the clash of two armies. Both armies have a specific setup of vehicles that are distributed randomly among the players. If all the vehicles are allocated out, it will not be possible to spawn.

Important features of the mechanics:
  • From the start, players will have 3 vehicles, one of which will be replaced when a vehicle is lost in battle after each respawn. Vehicles that are chosen will be done so from the list randomly, and the probability of getting a particular model depends on the remaining amount of vehicles in the team.
  • Available vehicles are distributed between Squad and Squadron members (Squads have priority), If a player chooses a specific vehicle, the other members of the squad or squadron may choose the remaining vehicles.
  • You can take a new vehicle not earlier than 60 seconds after you spawned in the previous one.
For more information, read the full Event article in the Official War Thunder Forums!

5 comments Read more


"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."

About This Game

War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

Features include:

  • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
  • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
  • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
  • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
  • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
  • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
  • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
  • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
  • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/7/Vista/8/10
    • Processor: 2.2 GHz
    • Memory: 1,5 GB RAM
    • Graphics: Radeon X26XX / GeForce 7800 GT
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7 64bit /Vista 64bit /8 64bit /10 64bit
    • Processor: Dual-Core 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 460 or higher, AMD Radeon 55XX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    • OS: 10.11 El Capitan
    • Processor: Dual-Core 2.4 GHz (Xeon processors not supported)
    • Memory: 4 GB RAM
    • Graphics: Intel 4000 HD/Radeon HD 5550/GeForce 8800
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: 10.11 El Capitan
    • Processor: Intel Core i7 (Xeon processors not supported)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 680M or higher
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    • OS: Most modern 64-bit Linux distributions, SteamOS
    • Processor: Dual-Core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel 4000 HD/Radeon HD 5550/GeForce 8800
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    • OS: Ubuntu 14.04 64bit, SteamOS
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660+ or similar AMD
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (1,526 reviews)
Very Positive (61,003 reviews)
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30,535 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
139 of 213 people (65%) found this review helpful
7 people found this review funny
Not Recommended
470.1 hrs on record
Posted: September 26
It is pretty hard to give this game a solid yes or no considering there is a lot to love AND to hate about this game.
- Amazing graphics
- Realistic, World of Tanks doesn't even come close to this level of realism
- Lots of different vehicles
- Well-optimised
- Not as pay to win as one might think

- Technically speaking however: it is pay to win
- Average toxic free to play community
- Unlocking tanks can be a real grind
- Game developers don't know what creating and maintaining a community is
- The game is meeting its end and the developers know it, they are now trying to squeeze as much money out of their remaining small playerbase
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84 of 133 people (63%) found this review helpful
11 people found this review funny
1,309.9 hrs on record
Posted: September 27
I had to write a review about this game because I have noticed the amount of ♥♥♥♥ this game has been getting lately, and with over 1,000 hours, I feel as if I am more than qualified to do so.

Yes, War Thunder is not a perfect game *gasp*, and I too have had my fair share of frustration at times. But when I sit back after a match and think about what I did wrong after being completely ♥♥♥♥ on, nine times out of ten it was my fault. Not angling my armor properly, being impatient and pushing so far up I get surrounded, etc. Thats what I love about this game. When you screw up, it's on you.

People are quick to cry wolf on the russian bias. Those people are also the ones who don't angle, flank, and mindlessly take on a heavy tank from the front. This game requires a plethora of skill which you will eventually require through practice and perserverance. Learn your tank/plane! Know your weaknesses and your strengths! This will help you tramendously in any situation. If instant gratification is something you are looking for, there's always COD.

Gaijin does a wonderful job updating the game fairly fast, and you can see they really do care about their community. They keep us updated and add new content almost every other month. They also do an excellent job hyping the following updates, giving players something to look forward to in the near future *COUGH COUGH BOATS*

Basically if you want me to cut the ♥♥♥♥ and get straight to the point of this review...

*Do not play this game if you are easily angered or impatient. YOU WILL NOT SURVIVE.

*If you are new to WT, give it a try for yourself instead of looking at the comments. This community really likes to whine. Don't let the comments plague your experience.

Most importantly, have fun, try not to think too much, and I'll see you in the skies!! o7
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51 of 77 people (66%) found this review helpful
3 people found this review funny
Not Recommended
217.5 hrs on record
Posted: September 26
This game starts out fun but as you get into the high ranks, it starts taking 50 to 75 games to unlock a single tank or plane. Very often two or even three of these tanks or planes are indentical in every way, save the name, meaning you spent 200+/- games trying to advance past them to something new. At the same time you start seeing players who paid real money for tanks that are practically invincible. Suprise, they kill you at will. On top of all this, there is a terrbile bias towards the Russian faction and games are generally one by whichever team has more russian players.
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11 of 12 people (92%) found this review helpful
Not Recommended
281.1 hrs on record
Posted: October 22
- Fun to play in the beginning run for each tier
- Graphics are beautiful
- Detail on battlegrounds and tanks look and feel in place along with many tanks and planes to choose from
- Occassionally you get to see great teamwork and feel like you're accomplishing something for once

- Once you get to higher tiers you start to notice the horrific balancing issues of always being up-tiered by things your tank cannot even penetrate
- When reach the 6.0 Battle Rating vehicles, it can take up to literal weeks to research a single tank or plane unless you wish to spend real money buying your way to it instead to skip the grind (basically 'buy our stuff or be stuck forever' ordeal)
- Ever see a t-34 Go 0-60kmh in 5 seconds with a turret speed that can triple any other tank at it's rank? (Oblivious Russian Bias post)
- Always that one ♥♥♥♥♥♥♥ teammate in spawn who kills half your crew in realism
- When playing with friends who have other faction tanks than yours, the average que time can span up to 15 minutes across US and EU for a realism match, only to drive for 5 minutes, 1 shot killed, and not have enough points to respawn so you have to angrily tuck tail back to the main menu and wait for your friends to die as well for another good 30 minutes before you start the whole process over again.
- As for the tank arcade, the war thunder definition of arcade is to show everyone's location precisely on the map and play hide and peek with 30 other ♥♥♥♥♥ in a waiting game to see who will have the balls enough to cap something

I like the game yeah. But would i recommend it to friends? No. Save yourself the rage, grinding, money, and time
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28 of 46 people (61%) found this review helpful
2 people found this review funny
Not Recommended
157.2 hrs on record
Posted: October 1
Its a relativelly realistic game with LOTS of tanks, planes and soon ships. Also it has great graphics&sounds and LOW requirments. I dont recommend it THOUGH BECAUSE it has almost no balance, 0% historical accuracy in battles (Tigers are playing against Caernavons) and weird bugs ( OftenShots from a King Tiger rickoshet a T-34 with no angle or any explanation) and it is also considered by many Russian Bias (it has Russian Developers and Russian tanks are a bit stronger than they should). IF YOU ARE LOOKING FOR A REALISTIC WW2 GAME THIS IS NOT FOR YOU !!! In any other case you might like it.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: October 8

^^ To show my profile as it doesn't align with the time played on steam.

WT looks gorgeous, and it once was a promising game with a thriving community and a developer willing to bring the game and the community forward.
Then game update 1.29, it ended the golden age of WT and brought us the silver age. Not nearly as good as the game was, but you know all for the sake of "beta" status most players went along and continued playing. 1.35 came along and is still to this day considered the best update. But that was autumn 2013. 3 years ago.

Since 1.37 the betastatus has ended and the game is officially released. With that came a totally toxic gaming developer, mod/admin community and more and more restrictions on the forums. Which would have been manageable if the game wasn't brough to its knees...which it did, obviously.

Bottom line, WT was promising to be a historical and graphical astounding game but it has been completely destroyed by its developer and toxic mods/admins. The player numbers have dropped from 120k online to 40k-ish which tells you something as well.

If you want to get started, I can't recommend this game anymore, it has become too much of a moneygrab (the recent navy beta that has been introduced is the new utter low Gaijin has fallen too) where if you have to start right now, you'll be frustrated after less than an hour. And there's no reason why you would get frustrated over a game.

Used to be good, got destroyed by its developer and mod/admin. Chances are very slim that Gaijin will ever unlock its full potential.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
1,725.7 hrs on record
Posted: September 30
The game is great and amazing but, theres just many things that sets this game back.

I get dissapointed by the fact how unbalanced match making is at high tiers and including others. It becomes apparent that some factions are overall superior in performance over the others. Combine that with bad grind you get a really frustrating experience. But the primary issue for me is the already ridiculous grind and now they are increasing it even more.

Heres how grinding works, you play the game, kill enemies perform objectives, you get experience points (RP) and free ingame currency (Lions). On average, matches last 10-20 minutes and depending on performance, if you perform decent you get about 2-3k RP and 5-10k Lions in a mid tier match- high tier match. If you perform stellar you could get 4-5k RP and 10-40k Lions. If you do poorly you might gain less than 1k RP in a poor match that could last to half hour and possibly lose Lions since you have to repair your tanks after match. If you do well, you will mostly perform average in matches. You can only research one aircraft and tank of each factions tech tree one at a time by playing each faction one at a time. The amount of RP it takes to unlock a vehicle starts from a meager 2k RP(stock vehicle without upgrade modules, would double if fully upgraded) to a whopping 380k RP(fully stock without upgrades, would costs much more than the amount to fully upgrade it!).

As you grind your way up, the level of grind becomes exponentially harder and harder. When I check the stats for a Chieftain Mk3, a max tier vehicle, it costs 380k RP to unlock the tank and 990k Lions to purchase itself but another 494k RP to fully upgrade it!

Here is my calculation for unlocking a max tier vehicle at 380k RP and +1.28 million Lions for purchase, if you average about 2-3k RP and 5-10k Lions every 15-20 minutes. You must play around 190 decent matches to unlock just one max tier tank on the tech tree, that means about 3.8k minutes or about 63 hours of ingame time to unlock 1 max tier tank alone and about 83 hours to have the credits to purchase it. To put into perspective I have 90 hours total in 2 weeks. Unlocking and buying the tank is just the beginning, vehicles are so not competitive unless fully upgraded and it costs 28k-40k RP to unlock each modules in a max tier vehicle, the only way to grind those modules is you have to play the vehicles to grind them. Since I spent money on this game to reduce grind, I could cut the grind rate down by half.

Ive spent over +$150 dollars on this game and thats enough to buy 3 advanced title games or about 7x $20 steam games. Ive been playing this game ever since 2012,before this game was even added on steam, so my hours does not include out of steam play time. I did managed to unlock and get several max tier vehicles, but once i get to the top, I also get frustratetd at the imbalanced gameplay.

The thing about this update is they added tons of new vehicles, primarily top tiers. and they added millions of RP amount straight into the tech tree without reducing the total RP amount in the tech tree. The grind level is getting ridiculously out of control and should be reduced by cutting down the amount to unlock new vehicles! Ill tell you this, it takes up to a year to grind and unlock a max tier vehicle if youre F2P, what they did is that they added another years worth of grind straight into this update, and most of the vehicles i see in this game, most of the players will never the chance to drive one, i can assure that.

If you want to drive all these tanks, I can tell you my $150 was just not even close to enough. :(
From this, you can see, the developers behind this game do not want you to drive the best vehicles unless you pay, other wise itll take you years to get them.

Devs seems to only care about making money by adding new features instead of fixing bugs thats has been more than a year old. Often the new additions to this game are often come with bugs themselves.

For example, some tanks have none disappearing ammo racks thats not even been fixed ever since addition of british vehicles. theres also a bug where destructible obstacles in the game keeps respawning after getting destroyed, when you run them over, they will cause your tank to start twitching uncontrollably if you are on them which could have huge negative impact on you when you try to aim. sometimes your tank would also twitch uncontrollably when on rough/uneven terrain. And there are countless more bugs out there thats been reported for over a year now and no steps have been done to fix them. instead Gaijin is just focusing on adding big updates instead of fixing these bugs. If you can devote so much time on adding big features, then why arent you spending anytime fixing the numerous game breaking bugs?
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9 of 12 people (75%) found this review helpful
Not Recommended
84.7 hrs on record
Posted: October 18
While playing this game it occured to me that the more time i spent partaking in the tedium, and the grind, the less fun i had. Initially, tank fights were very fun to play - an experience (one of few) i was able to take away from this game that was positive. It was simple - you shoot them and they shoot you.

As i ascended in the ranks of both russia and US tanks (3.0-5.0), that same ideal stayed relativley intact; some tanks became more armoured than others but it wasn't impossible to kill them and a miracle shot wasn't something unheard of. There were clear trade offs with the tanks - Some offered more speed with a better gun, but less armour as a whole. Some were more armoured with decent speed but a crappier gun, and it goes on. No tank was without weakness in major areas, and the areas were very clear. This added a bit of interesting gameplay and it helped me learn how to turn my tanks in certain ways to block shots, or where to shoot tanks to get the maximum amount of damage and i reveled in that. It was interesting gamplay, and it was very immersive. I had spent a large portion of my time playing War Thunder at this metaphorical 'sweet spot'.

Then i got my first 5.7 tank and i started to get matched with 6.0 and 6.3. An occasional 6.7 would appear, as well. I would position myself no different than before and die instantly. I would fire away at tanks shot after shot, trying so desperatley to find a place to hit but die quickly after i was spotted after causing minimal damage. Most times, i would find fair matches but it was also the unfair matches i remember most vividly. I kept telling myself that once I was on equal ground, it would be more fun again. It kept me going to repeat that.

Then i got my first 6.0 tank. Long gone were the times where i could just shoot at other tanks and cause damage. I was finding myself dying over and over even though i had been doing nothing different than before. Constanty dying to a single shot even though my shots never got the chance to even penetrate. When i did get a kill, it wasn't satisfying. It felt owed to me - and after spending the better part of 10-15 minutes driving my slow tank, i felt that it should've too.

After some research on why my performance has suffered so badly, i learned that the game completley changes at 6.0+ with no warning to it's players. Instead of having huge killzones, tanks now had tiny weak spots to shoot and you were damned if you couldn't hit them. Some tanks were still thinly armored with guns equal to those of the slow cumbersome variety. There was no way to win for me but to sit and ambush or invest in these tanks that demanded tedium to drive. If i managed to get to a shooting zone that was profitable for me, I ended up getting bombed.

The game was stale. It wasn't fun to play anymore. The tanks - they were wildly cool. As an enthusiast, i was thrilled at the idea of getting to drive them. It's unfortunate that the game becomes so unbearable at the higher tiers becuase i was really looking forward to playing a simple tank game like it was when i started. I wanted more than World of Tanks... but i also wanted less than the complexity this offered. I only hope that in the future they make a balancing pass at the game. And i sure hope that the ships don't come out like this did.

I havent even started on the grinding process of this game. You will not get far without premium or a tank that costs money.
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7 of 9 people (78%) found this review helpful
Not Recommended
193.3 hrs on record
Posted: October 6
TL,DR: Very poor vehicle balance, heavy bias towards soviet vehicles in ground forces, double standards in selective realism features that tend to favour or disfavour certain nations. Not Reccomended.

I have been playing this game on and off since closed beta, if I remember correctly, and had high hopes for it. Not only it held a lot of promise gameplay-wise, but it also looked gorgeous, with great visual details to vehicles. While not a very big fun of ww2 airplanes, I awaited Ground Forces with anticipation, to become a more history focused and sim oriented version of world of tanks. I have been playing GF since closed beta and originally it was a real blast, especially simulation mode. And while game had a lot of problems back then, including balance, damage model, corridor maps and the like, the potential for a greatest tank game for ppl, that want something more deep and historically accurate, was there. Unfortunately it was not meant to last. As a lot ppl noticed back then, and still do up to this day, game is heavily biased towards soviet vehicles, while german vehicles recieve disproportionate amount of hate from developers, and it only gets worse over the years. What was attempted to be excused as bugs, or overpenetration mechanics couple of years ago, nowadays became a norm, and it seems it was intended even back then, in gaijeen attempt to appease their main player base, which are russians, to slow a player decline from game. Just a few examples of disbalance and nonsense that happens virtually every battle:

Balance issues:
German tanks battlerating, which puts ww2 german tanks against post war tanks, and generally pits german tanks against opponents that were introduces much later in the war, thus virtually making all german tanks inferior to their opponents. What the point in tiger 1 100mm armor, when it has to fight late war tanks from 1944+ which can pen it from any range at any angle, while tiger keep getting "no damage" even from t34-85s relatively thin hull...
Gaijin supposedly strives for realism, by adding armor coefficents for later german tanks, to simulate lover quality late war german armor, yet they ignore things like tank optics quality difference for example, which all ultimately plays in favour of soviet tanks. Another example of this is British solid AP shells whith which you virtually has to individually kill every crew member of enemy tank to destroy it, which translates into 5-6 shots to be able to destroy enemy tank, and i f its a soviet tank, then you can count on the fact that after your first shot, you will be one shotted by glorious soviet gun, unless ivan is too drunk and miss you.
In realistic battles, where teams are being balanced by nations, germans loose 9 out of 10 battles, which speaks for itself.
Most maps are made that way, that there are almost no long range engagements, like it used to be on old Prokhorovka and Mozdok maps, which again greatly plays in favour of soviet vehicles, which are more close combat orientated.
Soviet glorious AP shells that 8 out of 10 times oneshot your tank by killing all the crew and detonating ammo racks, while it takes several similar shells to take out soviet tank, which is illogical considering how cramped soviet tanks were on inside.
If soviet glorious AP shell did not one-shot you, then it will somehow crit gunner, driver, and your gun at the same time, this happens 99 hits out of 100, where german tank manages to survive the first shot.

Nonsense that you will encounter almost every battles.
Outsmarting and flanking enemy t34 on your Pz4 F2, making a sideshot in a hull, only to see "no damage", while guy notice you only after that, casually turns his gun and oneshots you without much offeort for aiming...
Outsmarting and outflanking enemy t34 with your tiger 1, shooting twice from short range at engine compartment TO MAKE SURE THERE IS NO OVERPENETRATION (as fanboys and gaijin like to claim) - after second shot with no damage, enemy finally spots that simething wrong, and drives away.... catching him 20 seconds later, direct hull shot along the tank hull axis, no damage, while he shoots back on the move and oneshots your tiger.... just great, so much about skill, but seems not a requirment for soviet tankers.
This list can go on and on to eternity, because as I said, nonsense like this happens almost every battle.

It is really sad to see a game with such great potential turning into ♥♥♥♥ by its own devs, trying to appease a part of community, so school boys and always drunk Ivans and Nikolays can have their fun at expense of other players, especially german tankers if we take realistic battles national balance into account. While I understand their desire to keep players in game, I think favouring one part of the playerbase over the rest is a bad call in a long run, and only need leads to game stagnation at best. So all in all, I cant reccomend this game in its current state, which seems to be only deteriorating over time, and unlikely to get any better. I will be cheking this game every half year or so, to see if there are any positive changes in game mechanics and balance, and might change this review in the future, but for now - NOT RECOMMENDED.
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5 of 6 people (83%) found this review helpful
839.4 hrs on record
Posted: October 20
Okay, this is the third review I had to write for this game. All my past reviews have been EXTREMELY negative. Mostly, those reviews were written on bad losing sprees so I was salty as ♥♥♥♥. Also, I will focus on the Aircraft mode of the Game, because that's gamemode that I know most about. Sorry, tankers. So, on with the review.

So, War Thunder. I've been playing this game for about a year now. I also invested a sizeable sum of money and my soul into this game. In that time, I have been able to get most of the American tech tree and quite a good way along into the other nations. Looking back on it now, I can take a look at War Thunder see it's not as bad as everyone and their mothers make it out to be on Steam. Yes, often Gaijin seemingly does do some things in this game are absolutely wrong and asinine. But I'll get into that more later in the review.

I mostly main the US because America and I can tell you the errors of the pilot don't have to be attributed to the performance of the plane. Often, I've seen pilots, in superb aircraft mind you, climb right towards Japanese, British, Russians, and/or Germans (who climb pretty well), go head on or turn fight, and then wonder why they get f@#ked up. Then they scream "BIAS!!!!" from the mountain tops and beg Gaijin constantly for changes that AREN'T NEEDED.

Now, Gaijin does indeed do ♥♥♥♥♥♥ business practices. If you're not to be aware, well this paragraph is dedicated to addressing the stupid stuff. Adding an absurdly OP strategic bomber with high caliber, high velocity cannons to jet gameplay, be able to kill everything that comes its way and bomb your bases back to the stone age, and have it be a damage sponge. Or compressing jet BRs into a hot mess where you begin to see F-80Cs and Me-262s face Hawker Hunters and F-2 Sabres. Furthermore, making repair costs different between nations, examples being you have to pay an absurd ammount of lions (in game currency) to repair one nation's plane and not as much as another nation's aircraft with the same rank and at the same BR. Along with Gaijin's rather shady practice of adding bits of info (bomb loads, engine performance, turn radiuses, rate of climb etc.) that are questionable regarding there is little to no historical evidence to support Gaijin's claims.

Now, you can see that Gaijin isn't the most SAINTLY group of game developers. But, with all of that, does that mean every single thing about this game is ruined? No, it's not. You need not to reflect your distain towards the game on those who probably aren't as far ahead as you. And if you get so frustrated playing the same thing over and over, and not getting the results you desire, remember: You can put the game aside, relax, and then try again. It's a game. I get salty as ♥♥♥♥ too when I get killed, rammed, or TK'd. Yet I just take it in stride and move on. And if that's so hard for you to do, then I'd suggest you do yourself a favor and put this game down for a while.

So, in short and conclusion, you're welcome to try War Thunder. If you like it, welcome to the community. If not, then move on. Simple as that. So please, do try War Thunder out. If not, you may carry on.
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dank meme vine compilation 873
59.3 hrs
Posted: October 24
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11.4 hrs
Posted: October 24
okay why i recommend this game ? because its fun. however it has some major bugs that might make you quit , the biggest to me is the object destruction bug , if you hit a wall or brick smt slowely it will break cause you know its a tank you are driving but it gets fixed right away the only way to avoid that is to hit the objects fast but there will be a slight glitch .
and its pay to win
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351.9 hrs
Posted: October 24
The creators of this game are political biggots. More and more stories surface of people getting banned from WarThunder forums for disagreeing with the developers. These people are marxist Social Justice Warriors, and they have inserted their own political bias into the game, hence why the soviet tanks are so incredibly powerful that it ruins the entire game. These people are why we cannot have good world war games. I hope they fix it, but let's be honest, these gooks never learn. It seems the first holocaust wasn't enough
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T R A $ H
1,194.5 hrs
Posted: October 24
Pingthunder xaxaxaxaxa)))))
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|ZEC|☺AMG E55♥
28.9 hrs
Posted: October 24
very good reallistic game
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14.2 hrs
Posted: October 24
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Vfrups Krootz
147.2 hrs
Posted: October 24
this only time you get a +500% RP and you instantanely lose it in a fight

♥♥♥♥ing ♥♥♥♥♥♥♥♥
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676.0 hrs
Posted: October 24
OK, these are my feelings about the game after well over 600 hours. I started playing it a year and a half ago if I remember it right and the thing that drawed me to the game is huge slection of planes (being a huge aviation fan) so I play as a pilot exclusivley.

First off the graphics are amazing and very forgiving to players with not so great gaming PC set-ups.
The selection of planes is really amazing. I started off with American planes, than picked up Brittish, after that Russian and just starterd German while never touching Japanese. While every country has its pros and cons I have to admit that there is a rather high dose of bias towards Russian built planes. Nevertheless- if you learn how to fly American and Brittish planes properly and if you think before you act and develop a tactic with your planes capabilityes in mind you are going to beat Russian ones and any other for that matter. As I said before, tech trees are huge and you really have some nice and atractive planes available for you to research and fly. I like the mission creator where you can set up missions against AI planes so you can practice tactics and flying before entering real battle arenas. Moreover you can test fly the plane in research which gives you a chance to "feel out" the plane before you take it into battle. Details on the planes are amzing and great care has been taken to match them to their real world historic counterparts.

I feel I have been praising the game too much in the first part of my review. Make no mistake, the game has some drawbacks as well. First thing is the grind level which is just huge. I played the game for a year and a half and I still haven't unlocked the highest tier plane. You unlock the lower tier ones (battle rating 2-4.5) pretty fast but after that you need to play some really good games to accumulate enough research points and silver lions (in-game free currency) to get anywhere. The match making in higher tiers is just ridiculous. You get paired with overpowered aircraft almost all the time and sometimes you are in the match for just a few minutes because you get ripped to shreads pretty fast. That means no kills, which in turn means minimum research points and sometimes loosing silver lions because repairing your aircrafts after the match costs money. Grinding and crazy match making are there to make you pay for premium planes that are really powerfull. Actually powerfull to the pint where a special arena should be made only for premium players because getting in the battle with one of these planes is a death sentence. I have been shooting out of the sky premium planes but I only while catching them really off guard. To cut the long story short the game is pay to win in a nutt shell.

I feel like I don't have any right to complain much because I did not pay any money to advance in the game. The game is good but not to the point where I would pay money for any of its content. I am not really an avid gamer. I play when I'm bored so the part with a huge grind level doesn't really bother me all that much. I play it when I'm bored or when I want to fly a P-51 Mustang or a Spitfire into battle. If I only wish to fly the plane I turn to the simulator. Players who are not patient and want to cut through ranks fast to play those top tier jets without paying anything are in for quite a bit of frustration because grinding to them takes over a year. Trust me! I have jets but I play props since they are way more fun for me personally. Oh, yes... one more thing, there are three difficulty levels, Arcade (if you wish to turn and burn and not to think much about flight mechanics), Realistic (if you wish a bit more realism concernig flight mechanics) ans Simulator (it is awesome but impossible to play right without special gear like stick and throttle). Nevertheless if you just want to fly for the sake of flight and not combat I would turn to some other simulator. Simulator mode is good but it is purely a combat simulator.

Playerwise- do not expect good people in arcade mode. They are mostly kids with foul immature mids and keyboards. They are not affraid to use them both. People are a bit more non toxic in realistic mode. I do not have any expirinece in simulator mode because it is impossible to fly and battle with only a keyboard and a mouse. On average weekend afternoon and evening there are arround 60k players so waiting on a battle is not that long. Lower tier battles have a short waiting period while high tier battles ahve considerable longer waiting periods because there is not that much players in those tiers. Sometimes I waited for 15 minutes to get into a jet battle only to get shreaded by considerably more powerfull planes (funky match maker right there).

So. Would I recommend War Thunder to a friend? YES and NO! Yes to the one who is there for the thrill of air battle and just wants to play the game casually and does not mind waiting a long time to advance. NO to the friend who wants to beat the game and advance quickly for no money. It is a pay to win in that sence but for me and my needs the game serves me good.

All in all - Thumbs up from me because it serves me OK. I can not expect wonders from a free game and I can not expect to dominate if I don't pay anything.
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11.0 hrs
Posted: October 24
great game love the planes the first person sometimes very hard to hit some of the targets but still a good game love it
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43.3 hrs
Posted: October 24
Helpful? Yes No Funny