Dungeon Defenders II is a cooperative Action Tower Defense game, packed with roleplaying elements like loot, levelling, and pets.
ユーザーレビュー:
最近:
賛否両論 (366 件のレビュー) - 直近 30 日間のユーザーレビュー 366 件中 47% が好評です。
総合:
ほぼ好評 (11,055 件のレビュー) - このゲームのユーザーレビュー 11,055 件中 75% が好評です
リリース日: 2014年12月5日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We want to build a great game with you. For the past year, we’ve had a dedicated group of Steam Early Access players influencing Dungeon Defenders II. These players have helped create a fun, rewarding core experience that we think you’ll love. We still have plenty of features to add and can’t wait for you to play and share your thoughts with us.

Our game has bugs, missing features, and balance work still to go. There will be no full wipes or resets. If there are balance or other issues we will deal with them in similar methods to other online games. Please only purchase access if you’re excited to play the game in this state!”

このゲームは大体どのくらいの期間早期アクセスですか?

“We expect the game to remain in Early Access for at least a year after its initial release on Steam (Dec 2014). This enables you, our Steam Community, to Influence the game as we develop it, incorporating many of your ideas along the way.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Over the course of Early Access, we will be adding many features to Dungeon Defenders II. Improvements to the Item Enhancement & Hero Deck systems, an updated HUD, controller support, local splitscreen Co-Op, a new Social Tavern, and more are all on their way. We will also be adding a ton of content to the game -- new maps, bosses, build items, pets, and much more!”

早期アクセスバージョンの現状はどうなっていますか?

“In Open Alpha, there are already hundreds of hours of gameplay in Dungeon Defenders II. There are four hero classes with tons of build items, skill spheres, and pets to customize them with. There are two regions of maps across eight difficulty modes available to play. There are also multiple gameplay modes including Campaign, Incursions, and Onslaught -- our version of Endless Survival.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Dungeon Defenders II is free supported by ethical in game purchases like costumes & cosmetic pets. These in-game purchases will NEVER GRANT GAMEPLAY ADVANTAGE. EVER. WE’RE SERIOUS!”

For supporting us early, you’ll receive a variety of exclusive goodies and in-game currency at very large discounts! Thank you for your support.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We believe great games are made with their community. We’ve had a dedicated group of community members influencing Dungeon Defenders II since our first vertical slice. We believe the core gameplay is a fun and rewarding experience thanks to these players, and we’re excited to get even more players involved in development!

We’ve also created the Influence System so players can directly vote on decisions we make for the game. The more you participate, the better the game will become! We’ve invested time to create this feature so you can help drive development forward in the right direction. Join us to see how DD2 grows under the Influence of the entire community.”
詳細を見る
日本語 はサポートされていません

この製品はあなたの言語をサポートしていません。ご購入される前に、対応言語のリストをご確認ください。

Dungeon Defenders II をプレイ

無料プレイ
 

最新の更新 全て表示(346)

3月22日

Trials & Shards Feedback Survey [Now Closed]



Update: This survey is now closed. Thanks for the nearly 3,000(!) responses, and thanks again for your feedback!

Greetings Defenders,

We’ve created a survey to gather more feedback about Shards and Trials. This survey also contains some ideas we’re discussing on how to improve these two systems, and we’d love to hear your thoughts on them. Click here to fill out the survey!

Thanks for your feedback, Defenders.

Love,
The Trendy Team

44 件のコメント 詳細を見る

3月15日

Patch 19.4: Chaos Enemy Changes, Siege Roller Change & More!



Patch 19.4 is available now! Thanks again for all of your feedback so far, and we'll continue to make adjustments to the game in our forthcoming patches.

Here are the notes for 19.4:

Chaos Enemy Spawn Changes
Here's our Chaos philosophy: For each Chaos tier, we want to introduce enemies that counter certain defenses and strategies. Based on that, we want to reward you for recognizing and countering that threat. Each Chaos tier should have its own counters and strategies, and the build variety should be in the ways that you can counter them. Not everything should be effective, but there should be enough things that are effective to keep things interesting. Before this patch, the combination of Chaos enemy spawns muddied the enemy and defense counterplay. There were so many types of defense counters happening that there was a very narrow set of counters you could use, especially in Chaos IV and V. These changes are aimed at expanding the viable set of defenses per-Chaos.

Chaos II

Cyborks are an anti-trap/aura/node enemy. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time. If you’re building around the Cyborks, we want to reward you for that behaviour. We don’t want to spawn enemies that also counter the defenses you would use to destroy Cyborks, so in Chaos II, there are no longer any Vanguards from the previous Chaos (Chaos I).Vanguards are replaced in the rollouts with standard enemies. We adjusted some of the support enemies (Dark Mages, Kobolds, Witherbeasts, etc.) in the same manner of reinforcing the Cyborks.
  • Removed Vanguards from Chaos II
  • New Chaos II Enemy List: Cyborks

Chaos III

Chaos III is all about the Shield Geode and blocking projectiles, so having Cyborks show up in this Chaos impairs your ability to counter the Geode. Again, we don't want to punish players for countering the Chaos enemy theme; however, Vanguards support the Shield Geode theme of projectile blocking, so you will still see them in Chaos III.
  • Removed Cyborks from Chaos III
  • New Chaos III Enemy List: Shield Geodes, Vanguards

Chaos IV

This Chaos is centered around the Berserker Orcs. Berserkers are all about being fast and dealing high damage upon reaching defenses, so using things like stuns and knockups to slow them down are your main counter for this threat. Cyborks counter most of those kinds of effects, so you won't see Cyborks in this Chaos tier anymore.
  • Removed Cyborks from Chaos IV
  • New Chaos IV Enemy List: Berserker Orcs, Shield Geodes, Vanguards

Chaos V

Chaos V is all about Dark Assassins. We want players to work together to get those pesky Assassins off, or if you’re solo, we want your defenses to have a clear line of sight on them to prevent them from teleporting and healing. So having Shield Geodes and Vanguards disrupts that, so you won’t see them in Chaos V anymore.
  • Removed Shield Geodes and Vanguards from Chaos V
  • New Chaos V Enemy List: Dark Assassins, Cyborks, Berserker Orcs

Once you try out these changes, let us know how they feel. We’ll continue to make tweaks to the experience based on what we’re hearing!

Siege Roller No Longer Destroys Traps, Auras and Nodes
Rejoice! The Siege Roller caused players to never build certain defenses out of a certain crushing fear, and we figured that with our Chaos enemies providing enough counterplay, we can remove this.

There's also a bug where more Siege Rollers are spawning than intended. We're looking into a fix for the near future.

Item Comparison Change
Now you can more easily compare two pieces of loot in your Inventory, even when the items are equipped. Pick up an item and hover over another item to compare those two items directly against each other. More Inventory UI changes coming soon! (Note: For now, the default Relic comparison popup is disabled.)

Multiplayer Enemy Scaling Reduction
It looks like the multiplayer enemy scalar was dramatically increasing the difficulty in multiplayer matches, so we’ve reduced the multiplayer enemy health and damage scalar from 35% to 25% per player. For multiplayer scaling, our goal is not to punish you for your playing with your friends. Our long-term goal for MP scaling is to increase enemy stats for each player added to ensure the content isn't trivialized and to increase the rewards you get per player added to encourage MP games. For the time being, we have reduced the enemy stat scaling per player added until we can make those changes.

Thanks for the feedback on this issue, and we’ll continue to make adjustments!

Campaign Changes
We’ve been monitoring progression from Campaign into the Chaos difficulties, and we’ve found we agree with player sentiment that the initial ‘jump’ is a bit too awkward to make. The goal with these changes is to make breaking into Chaos a bit more sensical and easy, by providing more Chaos-ready loot in the final few Campaign maps. We'll continue to monitor this and make adjustments as needed.

Secondly, we wanted to put an end to players blitz-farming Harbinger’s Warship as a way to get easy XP. While this wasn’t much of an issue for players at the appropriate difficulty, players with very high-end gear could clear the map much quicker than desired. As a result, this map now provides much better Campaign loot, but provides no experience after the first clear.
  • Assault on the Throne Room can now drop the highest power items in the campaign, the same as Harbinger’s Warship.
  • Harbinger’s Warship only provides experience on the first clear, and subsequent clears provide almost no experience.
  • The Harbinger himself drops over double the number of items (on average), making killing him far more rewarding for players gearing up for Chaos 1.

Construction Shard Update
We love the Construction shard, but we felt the repair rate bonus was starting to trivialize some encounters. A number of strategies started to evolve around repair-stalling enemies at blockades rather than building defenses to counter enemies earlier in-lane. We want to ensure that Construction remains a valuable shard, but as we move forward, we very much want to see key enemies engaged prior to reaching the blockades. As a result, Construction has lost some of its punch, although it remains a significant time saver when it comes to repairing blockades.
  • Base bonus decreased from +125% to +25%
  • Max bonus decreased from +205% to +75%

Ghastly Halberd and Lunar Portal Revisions
The summoned halberds came out of the gates a bit too high on the DPS. (That’s putting it mildly. Turns out it was the best weapon/shard in the game, for like, forever.) As such, Ghastly Halberd underwent major revisions to bring its power down enough that you might actually find upgrades that will replace it in later difficulties. Coincidentally, since everyone was blinded by the Ghastly Halberd’s total OP’ness, we also noticed Lunar Portal had similar issues (to a lesser extent), so this has received minor revisions.
  • Ghastly Halberd
    • Max Summons 5 -> 3
    • Halberd Damage scalar decreased 350% -> 150%
    • Halberd Attack Rate decreased by 50% (attacks only 2x per second now)
  • Lunar Portal
    • Max Summons 5 -> 3
    • Portal Damage scalar decreased 350% -> 300% (attacks 1x per second)

Descriptions of both of these effects now documents their damage, attacks-per-second, and lifespans.

Bug Fixes
  • Dark Assassins were unintentionally being instakilled by shattering and other instakill effects. (Next on our list is looking into the Frostbite fast-freezing bug.)
  • Worm Scarf now properly reduces damage taken, instead of increasing damage taken. We had thought that dying faster was going to provide an advantage on some maps, but it turns out we were horribly, horribly wrong, and we should have realized that players generally don’t want to die faster by equipping expensive shards. ;)
  • Goblin melee units had somehow starting equipping themselves with Armor-ignoring cleavers. We’ve discovered their treachery, and have forced them to start using their normal cleavers once again.
  • Gunwitch’s hands have become quite frostbitten, and she will no longer sometimes double-fire Ice Needle as she warms them up.
  • Enlightenment, a mythical Apprentice Magic Staff, is now equippable again, and will once-again generate as a random mythical weapon skin.
  • Fixed a bug where the Dryad came back to life with 1 health if she died in Corrupt Form.
  • Fixed collision issues on Unholy Catacombs.
  • (PS4) Fixed a bug where the Victory Screen wasn’t fully visible while in split-screen
  • (PS4) Fixed a bug where, while in split-screen, picking up or equipping an item would make it appear twice in the Inventory.

Known Issues
  • We’re taking a deep dive into the stuck Siege Roller spawns that are being reported to us. If you see a stuck Siege Roller, please report the map, lane name, wave and difficulty on our Siege Roller reporting thread.
  • EV - Shield Geodes moving over EV nodes cause the nodes to create a visual Shield.
  • Looks like a set of Vanguards and two Shield Geodes manage to sneak their way into Chaos 5. We'll nuke them.
  • We’re also investigating changes to our loot system, Shard drops, gold gain and more. Keep the feedback coming! <3

35 件のコメント 詳細を見る
全てのスレッドを表示

このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”
GameZone

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”
IGN

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

このゲームについて

The Old Ones’ armies have invaded Etheria and it’s up to you and your friends to push them back! Create a team of heroes to take into battle. Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Play by yourself or with up to three friends in 4-player online co-op.

Create a Team of Heroes


The Squire, the Apprentice, the Huntress, and the Monk are all ready for battle! Play as any or all of them by adding heroes to your Hero Deck and swapping between them on the fly. You could even play with four Squires -- each customized and geared differently.

Fight Hordes of Enemies


Dragons. Wyverns. Dark Mages. Oh my. There are tons of enemies, minibosses, and an epic boss for you and your towers to decimate while you protect the Eternia crystals and save Etheria.

Customize with Loot and Skill Spheres


Want to focus on awesome, fast harpoon towers? Or how about a DPS Huntress with homing falcon arrows? Choose your stats and combine your weapons, passives, and skill spheres to create your own hero unique builds!

Raise an Army of Pets


Want a dragon who can shield your defenders? Or how about a pet sword that spawns an aura of piercing swords on the ground! There are hundreds of pets to find and hatch, each with their own range of unique and devastating abilities. Beware though, you’ll have to raise and feed your pet to unlock their true potential.

Play with Friends!


Dungeons aren’t meant to be defended alone! Invite your friends to Etheria to play up to four player online co-op.

We Never Sell Any Gameplay Advantage


We mean it! You will never be able to gain gameplay advantage by spending real money in Dungeon Defenders II.

システム要件

    最低:
    • OS: Windows 7 (SP1)
    • プロセッサー: 2.0 Ghz Dual-Core CPU
    • メモリー: 2 GB RAM
    • グラフィック: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 10 GB 利用可能
    • サウンドカード: DirectSound-compatible sound device
    • 追記事項: Internet connection is required to play.
    推奨:
    • OS: Windows 7 (SP1) / Windows 8.1 / Windows 10
    • プロセッサー: Intel Core i5 or AMD Quad-Core or better
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 10 GB 利用可能
    • サウンドカード: DirectSound-compatible sound device
    • 追記事項: Internet connection is required to play.

キュレーターの意見

129 人のキュレーターがこの製品をレビューしました。チェックするにはここをクリック。
カスタマーレビュー 詳細を見る
最近:
賛否両論 (366 件のレビュー)
総合:
ほぼ好評 (11,055 件のレビュー)
レビュータイプ


購入タイプ


言語


表示:


(詳細情報)
20 件のレビューが、上記のフィルタと一致しました ( 賛否両論)
上記のフィルタに当てはまるレビューはこれ以上ありません
他のレビューを見るためにフィルターを調節する
レビューをロード中...