Dungeon Defenders II is a cooperative Action Tower Defense game, packed with roleplaying elements like loot, levelling, and pets.
User reviews:
Recent:
Mixed (265 reviews) - 64% of the 265 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (8,393 reviews) - 78% of the 8,393 user reviews for this game are positive.
Release Date: Dec 5, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a great game with you. For the past year, we’ve had a dedicated group of Steam Early Access players influencing Dungeon Defenders II. These players have helped create a fun, rewarding core experience that we think you’ll love. We still have plenty of features to add and can’t wait for you to play and share your thoughts with us.

Our game has bugs, missing features, and balance work still to go. There will be no full wipes or resets. If there are balance or other issues we will deal with them in similar methods to other online games. Please only purchase access if you’re excited to play the game in this state!”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for at least a year after its initial release on Steam (Dec 2014). This enables you, our Steam Community, to Influence the game as we develop it, incorporating many of your ideas along the way.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will be adding many features to Dungeon Defenders II. Improvements to the Item Enhancement & Hero Deck systems, an updated HUD, controller support, local splitscreen Co-Op, a new Social Tavern, and more are all on their way. We will also be adding a ton of content to the game -- new maps, bosses, build items, pets, and much more!”

What is the current state of the Early Access version?

“In Open Alpha, there are already hundreds of hours of gameplay in Dungeon Defenders II. There are four hero classes with tons of build items, skill spheres, and pets to customize them with. There are two regions of maps across eight difficulty modes available to play. There are also multiple gameplay modes including Campaign, Incursions, and Onslaught -- our version of Endless Survival.”

Will the game be priced differently during and after Early Access?

“Dungeon Defenders II is free supported by ethical in game purchases like costumes & cosmetic pets. These in-game purchases will NEVER GRANT GAMEPLAY ADVANTAGE. EVER. WE’RE SERIOUS!”

For supporting us early, you’ll receive a variety of exclusive goodies and in-game currency at very large discounts! Thank you for your support.”

How are you planning on involving the Community in your development process?

“We believe great games are made with their community. We’ve had a dedicated group of community members influencing Dungeon Defenders II since our first vertical slice. We believe the core gameplay is a fun and rewarding experience thanks to these players, and we’re excited to get even more players involved in development!

We’ve also created the Influence System so players can directly vote on decisions we make for the game. The more you participate, the better the game will become! We’ve invested time to create this feature so you can help drive development forward in the right direction. Join us to see how DD2 grows under the Influence of the entire community.”
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Recent updates View all (293)

June 23

Dev Log 76: Melee Freedom



Daniel Haddad, Design Director (Blacksmith)
We’re working on figuring out how this Enemy Squad thing is going to happen and how it will affect the different parts of the game. We’re also taking a look at campaign and what can we do to all the cool maps we have to cluster them to make for a more entertaining experience that just gets you to level 50 by the end, getting rid of pesky Free Play and that senseless grind.

Last week, the focus was on executing some massive balance changes to the four original heroes that will soon go back into the game. (We kinda released some of them already, but we took them back for further testing!) I’m excited to see how you all feel about all those changes! You can find a list of those changes here.

Also, that GIF above? That's the latest state of our melee combat. We're removing Root Motion, which is what causes that automatic forward movement every time you swing your weapon. The goal is to give you full movement freedom while melee attacking, so it should feel a lot closer to the way melee felt in the first Dungeon Defenders. Hoping to have it out in the next update. It'll only be available on a few Squire weapons as a test to see how this feels, so when the update comes out, check it out and let us know. If you like it, we'll extend it to the rest of the Squire's arsenal, and then to the Monk and any other potential melee heroes in the future.

Josh Isom, Community Manager (iamisom)
Working on the next update preview blog with Phil. You’ll see it along with a brand-new Gun Witch trailer tomorrow on Steam or later tonight on our official website!

Also, that root motion melee change is the #2 most requested community change in DD2's lifetime. The #1 most requested change? The return of the server browser-esque match finding system in DD1, which is happening in the next update! I'm excited to see all of these changes that you guys and girls have been asking for come into the game. I'm hearing whispers of armor sets and endgame changes in the wind...

Final note on the new melee change: Ice, our IT master whom some of you may remember from our old livestreams, is a staunch DD1 player. His words: “This is a million times better. **** yes. I have freedom again!”

Tim Shannon, PS4 & Live Producer (TimmyTrashTier)
The Buried Bastille is out for PS4 and the door had barely closed before we doubled back down on the next major update coming out in a few weeks. There is a hotfix planned for Tuesday of next week that will contain all the changes from the PC hotfix that went out Wednesday PLUS some extra special love from the PS4 crash department (Matt and Javo say hi, btw).
Live team

side, we’re on that stabilization week bug fix grind. As you got a preview of earlier this week, there is a lot of interesting stuff coming down the pipe and we do actually plan to polish and complete these features before we release next time… unless QA gets tired, then we’re just shouting YOLO, setting that ship out to sea, and relaxing on the beach. (Just kidding.)

Jesus Diaz, World Builder (N3oDoc)
We are almost done with the out-of-bounds areas for the Endless Spires remake level! So this week, we are polishing a bit more of the level and adding some nice player-only paths.



Daniel Diaz, World Builder (DanielKaMi)
Still having fun working on the Endless Spires remake level. Now working secretly on a secret explorable area, suitable only for intrepid adventurers, but don't tell this to anyone!

By the way, hope you guys get some fun exploring the Buried Bastille level

James Reid, Software Engineer (Driscan)
I’m hunkering down into bug fixing mode. Also having a lot of meetings ranging from the UI plan for the next several months, the Lavamancer, and how to bridge the Inventory experience gap on PS4 and PC.

Work continues on the Game Browser. Brys has been doing a fantastic job there. We had a big meeting today to figure out our integration plan to get into our dev branch. We also began talking about Game Browser Phase 2.

Sorry I don’t have any pretty pictures today. I mean...I could take a screenshot of a bug report...but I don’t think that’s too fun to look at...

Steven Collins, Lead Level Designer (Esorath)
Now that Buried Bastille and the Incursion are out, it is time for us to look at the next level we are sending out to you guys! Go ahead and vote in the Influence Initiative for either Molten Citadel or Frost Keep. Also, be sure throw in your own ideas about neat incursions you would like to see on these maps.

Dani Moore, Remote QA Lead (Dani)
In the trenches with RQA and RPG testing and giving feedback on our latest hero, the Gun Witch. Really happy with the testing and feedback that helped polish The Buried Bastille Update that just went out - our playtesting and QA folks did a stellar job.

28 comments Read more

June 22

Hotfix 13.6 Out Now

Here are the notes for Hotfix 13.6 for Steam:

  • Looks like our Hero Balance Changes for the next patch got out early! They have not been properly tested, so we have reverted them. If you wish to continue testing them before the next patch, please join our Remote Playtesting Group by emailing dani.moore[at]trendyent[dot]com!

    So what are these Hero Balance Changes? Here's a tentative list of the changes! Keep in mind these are subject and very likely to change as our community testers in the RPG get their hands on them.
  • Added a potential fix for the issue where 4s projectile weapons were rolling to 2s and 1s. If your bows are still affected, please let us know.
  • Fixed an issue where the Ghastly Halberd was dropping outside of the Victory Chest.
  • Added a potential fix for some passives that were rolled to their minimum values with the last update. If you have passives that were higher but were rolled to a lower value with The Buried Bastille update and are still not back to where they were, please let us know.
  • Abyss Stones can now be used in the Harbinger's Phase 4 arena.

25 comments Read more
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Reviews

“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”
GameZone

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”
IGN

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

About This Game

The Old Ones’ armies have invaded Etheria and it’s up to you and your friends to push them back! Create a team of heroes to take into battle. Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Play by yourself or with up to three friends in 4-player online co-op.

Create a Team of Heroes


The Squire, the Apprentice, the Huntress, and the Monk are all ready for battle! Play as any or all of them by adding heroes to your Hero Deck and swapping between them on the fly. You could even play with four Squires -- each customized and geared differently.

Fight Hordes of Enemies


Dragons. Wyverns. Dark Mages. Oh my. There are tons of enemies, minibosses, and an epic boss for you and your towers to decimate while you protect the Eternia crystals and save Etheria.

Customize with Loot and Skill Spheres


Want to focus on awesome, fast harpoon towers? Or how about a DPS Huntress with homing falcon arrows? Choose your stats and combine your weapons, passives, and skill spheres to create your own hero unique builds!

Raise an Army of Pets


Want a dragon who can shield your defenders? Or how about a pet sword that spawns an aura of piercing swords on the ground! There are hundreds of pets to find and hatch, each with their own range of unique and devastating abilities. Beware though, you’ll have to raise and feed your pet to unlock their true potential.

Play with Friends!


Dungeons aren’t meant to be defended alone! Invite your friends to Etheria to play up to four player online co-op.

We Never Sell Any Gameplay Advantage


We mean it! You will never be able to gain gameplay advantage by spending real money in Dungeon Defenders II.

System Requirements

    Minimum:
    • OS: Windows 7 (SP1)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7 (SP1) / Windows 8.1 / Windows 10
    • Processor: Intel Core i5 or AMD Quad-Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (265 reviews)
Overall:
Mostly Positive (8,393 reviews)
Recently Posted
DESTROYER
( 11.3 hrs on record )
Early Access Review
Posted: June 26
Great for a Free to Play
Helpful? Yes No Funny
Iro
( 27.8 hrs on record )
Early Access Review
Posted: June 26
Fun Tower Defense with heroes and abilities. Only drawback would be repeatable runs on a small number of maps and not that many abilities / towers to choose between.
Helpful? Yes No Funny
graves138
( 22.7 hrs on record )
Early Access Review
Posted: June 26
Decent sequel to the original, which I absolutely loved, but everything is behind an endless grind wall designed to get you to spend money. This game would be much better off without the FTP model, as it really ruins a lot of the enjoyment. The two additional heroes are priced at $100, which is absolutely ridiculous. While the original had a lot of DLC, it wasn't so insanely expensive, and the base game wasn't designed to bore you into spending more money. In my opinion, this game suffers quite a lot by the switch to free-to-play, and I would not recommend it.
Helpful? Yes No Funny
surge236
( 452.7 hrs on record )
Early Access Review
Posted: June 26
This game is not pay to win, the only things that you can only buy with real money are cosmetic. People are saying it is pay to win because the new heroes are expensive and objectively better than the old ones (which side note this was recent so its not like I expected past reviews to be aware of this, but a balance update is coming next month to fix this). This does not matter for the following reasons.

1. This game is early access, if there is one thing that basically always is in need of changes during early access, it is balancing. I don't expect people to ignore issues in early access, and I certainly don't expect them to not complain about them, but if you are going to call the whole game bad please look objectively at EVERYTHING and not just the things you hate (although I guess a lot of people would objectively hate everything and to be honest if they can impress that mindset on me I will not agree but I will accept it with a smile).

2. These heroes are expensive because you unlock the class and own it literally forever, you can make as many heroes of that class as you want afterwards (as long as you have the character slots I guess but you can farm up the in game currency for one of those in a few days, not to mention buying the class comes with a free character slot). I could maybe consider them overpriced if this was league of legends and there were over a hundred to unlock, but there are 6 total (currently), and 4 are given to you right away, if they were cheap there'd be no challenge to unlock them. If you say they should be free to everyone, I ask you to remember the first dungeon defenders where you had to pay real money and to remember league of legends and most other free to play games where hero unlocks make up a large part of their profits (and yes profits are important if you think you've played a game with bad support before try playing one that is non-profit or has stopped providing profit for its developers).
Helpful? Yes No Funny
badda1
( 2.1 hrs on record )
Early Access Review
Posted: June 26
i like this game alot the only issue i have with it is its a pay to win game
Helpful? Yes No Funny
Ergolus
( 205.1 hrs on record )
Early Access Review
Posted: June 26
50% of the time it does not work for whatever reasons...
kicked while connecting to game,
no startup of game at all,
kicked while grouping,
lag

just everything you dont want to have.
stick to dungeon defenders if u like those games.
Helpful? Yes No Funny
Kingly
( 0.4 hrs on record )
Early Access Review
Posted: June 26
i just tried do change my settings form window to full screen and now the backround is all black? I tried un-installing thinking it whould reset itself but no? I can't make it load up and no it's not becuase of my computer it runs on high speeds and loadings so i think this is just a bug
All and all it looks like a great game.
Helpful? Yes No Funny
tobycon642
( 140.8 hrs on record )
Early Access Review
Posted: June 26
It's a good game over all but the devs need to get their ♥♥♥♥ togather and add a server browser (to prevent you from joining empty games) they also need to add more loot and more maps. They generally need to add more content to the game because you can get to the point where theres nothing left to do.

7/10
Helpful? Yes No Funny
Zoom
( 70.2 hrs on record )
Early Access Review
Posted: June 26
good game :D
Helpful? Yes No Funny
josh_2194
( 30.2 hrs on record )
Early Access Review
Posted: June 26
good game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
115 of 155 people (74%) found this review helpful
6 people found this review funny
Not Recommended
126.2 hrs on record
Early Access Review
Posted: June 8
So the core DD experience is here. If that's all your looking for, than your good. However as someone who paid for the game before it went free to play and ended up buying a bit of the "premium currency". I didn't think that much into it because the currency was almost entirely for cosmetic stuff. Fast forward to today. I picked it up again after a lengthy break (almost a year). First thing I noticed was: Damn this game is STILL in early access?!. The second thing was the new characters locked behind a paywall requiring you to invest tens of hours into it just to unlock ONE, or fork over cash for them. I regret every penny I put down on this game. After investing all the money I did and hundreds of hours of play time I still have characters locked behind a paywall. That is unacceptable.
Was this review helpful? Yes No Funny
78 of 107 people (73%) found this review helpful
3 people found this review funny
Not Recommended
22.9 hrs on record
Early Access Review
Posted: June 8
Game direction has changed with a free to play and microtransaction model. Unfortunately little has been done with this game over the year, avoid unless you like being nickled and dimmed.
Was this review helpful? Yes No Funny
45 of 60 people (75%) found this review helpful
Not Recommended
29.8 hrs on record
Early Access Review
Posted: June 21
Dungeon Defenders wasn't great, but it had a lot of potential. Unfortunately Trendy seems to have gone backwards rather then forwards... Overpowered heroes sold at ridiculous prices, costumes with less variety at a high price and, in my opinion, poor enemy design that punishes players for not playing a certain way. Hopefully they can turn this around, since it's in "Alpha" but I wouldn't hold my breath.
Was this review helpful? Yes No Funny
31 of 37 people (84%) found this review helpful
Not Recommended
241.0 hrs on record
Early Access Review
Posted: June 8
i enjoy playing the game with other people, but there are issues with progression that have left the game difficult for me to play. when you get to endgame its fun but everyone joins random games to get carried through, so everyone is playing the toughest difficulty (NM4) but if you dont have gear for NM4 you are left to either

1) play solo... not at all why i downloaded this game
2) scrub some carries off random people

i have been stuck on NM3 soloing which is difficult for me because i get bored playing a co op game by myself. and if you bring someone along with you to NM3 after completing a weekly challenge together they will sabatoge your run because its not NM4 or just leave. it takes on average 2 hours to find one person willing to play NM3 in town. posting on forums is not any faster either. some posts looking for players just go unanswered, or have people saying they will carry me (to which i will always refuse). i can not recommend this game until the grind is better. no online co-op game should force you to request a carry or solo past 1/2 of endgame content. i have no problem grinding for the items other people buy with IRL money, but doing it by myself is just not fun.

a suggestion i think would make this a lot better is if everyones itempower syncs down to the lowest item powered hero card in any of the 4 heros decks. so if i bring my level 1 apprentice card with no gear to NM4 then everyone in the party will have stats equivalent to their gear if it was level 0 but with the same type of rolls. or if i join a nightmare 4 game with my fresh level 50 to scrub some drops off people not paying attention they will get warned that their item power is about to drop down to 100 (which means they will wipe) if they dont boot me. that would force people to actually progress through the gear grind instead of jumping into NM4 as a fresh 50. the game has literally no middle class the way it is now. but meh il check back in a couple months to see if people are doing NM3
Was this review helpful? Yes No Funny
47 of 68 people (69%) found this review helpful
Not Recommended
26.0 hrs on record
Early Access Review
Posted: June 9
The game's cool, well put together, and overall pretty fun, especially if you liked the first DD.
But I have to wait 5-10 minutes in order to get into a private game due to little server issues, my most recent was them making space in the server and to wait a few minutes.
I like the game, but I hate the way the servers work. Specifically, the fact that it's on a PRIVATE server, I still have to wait as though I'm in a public server.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
Not Recommended
52.6 hrs on record
Early Access Review
Posted: June 23
TL;DR
Its a great game for a free to play game. However the servers need to be sorted out


Great game if you can actually get into the game.

Servers are absolutely awful, playing with friends takes more effort than it should have to because of the servers being terrible.
Every single loading screen (including entering and exiting the game) take a decade to complete.
Was this review helpful? Yes No Funny
21 of 29 people (72%) found this review helpful
1 person found this review funny
Not Recommended
17.5 hrs on record
Early Access Review
Posted: June 23
I bought this game long ago when it was first released. It's a shame because: its now f2p and it's going down the microtransactions road. There are new characters to play but they are locked even to people who played. either spend alot of time to unlock them or just spend cash... i cannot recommend this, not worth my money at this point
Edit: This is still early access?!?!
Was this review helpful? Yes No Funny
26 of 42 people (62%) found this review helpful
2 people found this review funny
Not Recommended
22.5 hrs on record
Early Access Review
Posted: June 7
Greedy devs have made it so that this game isn't worth your time.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Not Recommended
51.6 hrs on record
Early Access Review
Posted: June 24
I fell in love with the dungeon defenders franchise with the first game.. It was a wonderful mix of genres and I just loved it.
Then in came Eternity, which had some improvements, but also made the game a bit less fun, due to the lack of local co-op (don't know if that was changed at a later date, but when I played, there was none).

Then in came Dungeon Defenders II, and I was excited.. Bought it as soon as I had the money for it and I liked it.. I liked it a lot.. Just like many other reviews have mentioned before, you got some premium money (gems) when you bought the game when it first came to early access, and back then there was no talks about any other uses for gems aside from costumes & more inventory space. So I spent my gems and kept playing..

Then there wasn't enough new content to keep me interested, felt like updates came far too seldom..
Then I heard that there'd be a new character coming, the abyss lord.. and I got all excited about the game again..
Started my game up & tried making a new character aaaand then I noticed that the character costs gems.. or "hero medals"..

That just broke my heart. The game series that I had loved and spent hundreds upon hundreds of hours playing, was just turning in to an early access f2p moneygrabber..

If you liked the original dungeon defenders, go play that instead. Or if you want to try this one, don't waste your money on it. I'm out 20€, and what I got to show for that, is a couple of outfits for my characters.. or I could've gotten a character unlocked, if I'd saved my gems for a year and a half.

It's unfortunate, but this game series got ruined with the switch to a free to play model.. sure.. It's free to play, unless you want to get a new character & not have to grind for day after day to get your hero medals to unlock said characters with.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
452.7 hrs on record
Early Access Review
Posted: June 26
This game is not pay to win, the only things that you can only buy with real money are cosmetic. People are saying it is pay to win because the new heroes are expensive and objectively better than the old ones (which side note this was recent so its not like I expected past reviews to be aware of this, but a balance update is coming next month to fix this). This does not matter for the following reasons.

1. This game is early access, if there is one thing that basically always is in need of changes during early access, it is balancing. I don't expect people to ignore issues in early access, and I certainly don't expect them to not complain about them, but if you are going to call the whole game bad please look objectively at EVERYTHING and not just the things you hate (although I guess a lot of people would objectively hate everything and to be honest if they can impress that mindset on me I will not agree but I will accept it with a smile).

2. These heroes are expensive because you unlock the class and own it literally forever, you can make as many heroes of that class as you want afterwards (as long as you have the character slots I guess but you can farm up the in game currency for one of those in a few days, not to mention buying the class comes with a free character slot). I could maybe consider them overpriced if this was league of legends and there were over a hundred to unlock, but there are 6 total (currently), and 4 are given to you right away, if they were cheap there'd be no challenge to unlock them. If you say they should be free to everyone, I ask you to remember the first dungeon defenders where you had to pay real money and to remember league of legends and most other free to play games where hero unlocks make up a large part of their profits (and yes profits are important if you think you've played a game with bad support before try playing one that is non-profit or has stopped providing profit for its developers).
Was this review helpful? Yes No Funny