Dungeon Defenders II is a cooperative Action Tower Defense game, packed with roleplaying elements like loot, levelling, and pets.
User reviews:
Recent:
Mixed (324 reviews) - 67% of the 324 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (8,866 reviews) - 77% of the 8,866 user reviews for this game are positive.
Release Date: 5 Dec, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a great game with you. For the past year, we’ve had a dedicated group of Steam Early Access players influencing Dungeon Defenders II. These players have helped create a fun, rewarding core experience that we think you’ll love. We still have plenty of features to add and can’t wait for you to play and share your thoughts with us.

Our game has bugs, missing features, and balance work still to go. There will be no full wipes or resets. If there are balance or other issues we will deal with them in similar methods to other online games. Please only purchase access if you’re excited to play the game in this state!”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for at least a year after its initial release on Steam (Dec 2014). This enables you, our Steam Community, to Influence the game as we develop it, incorporating many of your ideas along the way.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will be adding many features to Dungeon Defenders II. Improvements to the Item Enhancement & Hero Deck systems, an updated HUD, controller support, local splitscreen Co-Op, a new Social Tavern, and more are all on their way. We will also be adding a ton of content to the game -- new maps, bosses, build items, pets, and much more!”

What is the current state of the Early Access version?

“In Open Alpha, there are already hundreds of hours of gameplay in Dungeon Defenders II. There are four hero classes with tons of build items, skill spheres, and pets to customize them with. There are two regions of maps across eight difficulty modes available to play. There are also multiple gameplay modes including Campaign, Incursions, and Onslaught -- our version of Endless Survival.”

Will the game be priced differently during and after Early Access?

“Dungeon Defenders II is free supported by ethical in game purchases like costumes & cosmetic pets. These in-game purchases will NEVER GRANT GAMEPLAY ADVANTAGE. EVER. WE’RE SERIOUS!”

For supporting us early, you’ll receive a variety of exclusive goodies and in-game currency at very large discounts! Thank you for your support.”

How are you planning on involving the Community in your development process?

“We believe great games are made with their community. We’ve had a dedicated group of community members influencing Dungeon Defenders II since our first vertical slice. We believe the core gameplay is a fun and rewarding experience thanks to these players, and we’re excited to get even more players involved in development!

We’ve also created the Influence System so players can directly vote on decisions we make for the game. The more you participate, the better the game will become! We’ve invested time to create this feature so you can help drive development forward in the right direction. Join us to see how DD2 grows under the Influence of the entire community.”
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Recent updates View all (305)

4 August

Meet Our Next Hero: The Lavamancer!



The Lavamancer comes out this month on PC & PS4! Meet the Lavamancer in his official trailer:

https://www.youtube.com/watch?v=y0WqDkQ0s-M
Learn more about him in this week's Dev Log:

Elliot Cannon, Creative Director (Myscha_Sleddog)
We’re in the middle of a final push to get the Lavamancer wrapped up! Be sure and check out the hero video above for a fun look at his themes, abilities, and towers. Here’s a breakdown from me on the hero, designed by Dan Haddad with some images he snapped for me in one of our test map.

Resource – Molten Power
The Lavamancer uses a unique resource called Molten Power, which functions like mana for other characters except he resupplies this for himself through one of his towers, called a Fissure of Embermount. You can place up to three Fissures in the map, each generating a mana pick-up every twenty seconds. If you play it right and keep mental track, you’ll be max molten power non-stop and that means more fire!



Grab these burning meteors for more Molten Power!



These fissures burn the devil out of any enemies that come close. Where you place these is up to you depending on your aggressiveness during Combat Phase. If you put them behind a bunch of barricades, you’re missing out. His right click, Dash, allows you to zip across the battlefield like the flash and is super useful for getting in or out at a moment’s notice.



If you place your fissures in offensive spots, you can Erupt them (see Eruption later on), grab more molten power on the spot and Erupt again in an AOE fiery cataclysm. Use Dash to swoop out if you get swarmed, or swoop in the detonate. Think about how you place your Fissures of Embermount, as they are key to your resources.

Melee
The Lavamancer is our first from-scratch hero who no longer takes steps during his melee rotation. You’ll often hear us refer to this as root motion. This means you can move around independently of what melee strike he’s doing during a sequence, which is great for timing hits and gives you much better control over where you are. I know Dan and I were chatting about making the Lavamancer beastly for health, so he can actually throw down in Nightmare IV without being one-shotted. I know he’s tweaking that as I write this, so keep your eyes peeled on his final health numbers. When you pick up weapons for the Lavamancer, his arm morphs into an earth version, whether that’s a mace, sword, or his own special gauntlet drops.

Harden and Inflame
Another ability he has is Harden and Inflame. Think of these as stances or modes you toggle between. In this case, the Lavamancer controls his temperature by shifting between these two forms. When Hardened, he expels heat and cools into solid rock, reflecting projectiles and reducing damage taken. While in this form, Inflame reignites him with volcanic heat, buffing both movement speed and melee attack damage.



Eruption
His signature ability is Eruption, which emits a fiery shockwave of molten energy, burning the crap out of enemies and buffing the Defense Power and Defense Attack Speed of all nearby defenses. Eruption causes cool effects to your nearby defenses, too, so if you can run up and hit it near your own defenses, the effect is a hilarious molten plasma soup of fiery death.



Submerge and Emerge
Lately we’ve been giving heroes different ways to move. The Gun Witch has her broom, EV2 had Death from Above, and we recently gave the Monk his own flying cloud with an Incursion weapon. This time, and fitting perfectly with the theme or volcanoes, earth, and molten destruction, is Submerge and Emerge. When activated, the Lavamancer burrows underground, gaining super-fast increased movement speed and healing over time. Pressing jump, primary attack, or the ability again launches the Lavamancer with a devastating uppercut, breaching the surface of the Earth and damaging nearby enemies. This type of mobility is fun because not only are you completely hauling butt, you're underground so you don’t fly off ledges. Similar to the Gun Witch’s Vroom Broom, a healing ability can take up key real estate on your action bar. Having an ability with multiple functionality just adds to its usefulness.

Although Dash is awesome, the immunity from submerge makes you think about your movement in different ways!

Maw of the Earth Drake
The Lavamancer shapes the Maw of the Earth Drake out of solid rock, which fires a molten beam slowing enemies over time until they turn to stone. Enemies in stone form taunt their former allies into attacking them. When under the effects of Eruption, the Maw fires two beams and turns enemies to stone faster. Great way to slow a lane down as opposed to just killzones.

Oil Geyser
The Lavamancer creates an Oil Geyser that spews out hot oil, slowing, damaging, and applying the oiled effect to enemies. If you use Eruption near these, the Geyser spews out a pillar of molten magma, burning all nearby enemies for increased damage.



Volcano
His last defense is a massive volcano that rains burning meteors down on enemies exploding for massive damage. While under the effects of Eruption, the volcano spews out meteors at an accelerated rate with increased damage. Look for snaps of this in the video.

In summary, the Lavamancer would makeHendrix smile and Beavis have a brain aneurysm. So if you want to set the world on fire, grab him when he comes out this month!

Tim Shannon, Live & PS4 Producer (TimmyTrashTier)
Molten Citadel went out on all platforms on Tuesday morning, and we’ve been singing Disco Inferno continuously since then and assuming everything is perfect. Jk though… There are a couple of known issues we’re looking at right now (health bars being messed up on PS4 and some Skill Spheres not working) and we might be issuing a patch next Tuesday (but probably not since we’re in stabilization for the next milestone). Also, we’ve gotten a chance to take a peek at the passive re-roll issue on PS4 from when we accidentally rebalanced the game so expect something in the coming weeks there (if only a re-roll).

Live Team side, we’ve been working on a couple things. First, we’ve added in additional logging to client-event server communication so we can get better info on where connection issues are coming from. Second, our Playverse guru whipped up a tool that allows him to peer into time on all servers simultaneously so we can make sure that it’s not out of whack. Third, we did a deep dive into our Steam transactions code to try to improve the overall stability of the system and ferret out a couple of bizarre reports we received. Also, the new guy is looking at Tornados not working randomly, but we’re having trouble getting any sort of reliable information from that, so if you have any ideas of why Tornadoes occasionally just fail to knock up enemies, let us know.

Jesus Diaz, World Builder (N3oDoc)
Here's a pic of the current state of the Wild West level!



Daniel Diaz, World Builder (DanielKaMi)
Now that we're done with the Wild West level, we're moving on to the Crumbled Bulwark, the "winner" of the Influence Vote! We're going to do a visual pass in the level so it looks more interesting. We also want to add new features like new gameplay areas for just the players.

Lastly but not less important, you might meet with a certain creature in this dark level...

Steven Collins, Lead Level Designer (Esorath)
Demon Lord is out and tossing boulders at everyone now. So that means, onward and upward to the next Incursion. Crumbled Bulwark was the “troll winner” of the Influence Vote, so that means it's time to make an exciting Incursion for that location. Any ideas on incursions you guys want to see on Crumbled Bulwark, be sure to leave those down in the comments.

As for the map itself, we are making 1 or 2 adjustments to the level to create some extra space for the player. We want to make sure the gameplay for these maps remains faithful to DD1, but also want to give players new things to explore!

Dani Moore, Remote QA Lead (Dani)
Testing and bug finding with the Lavamancer is a go. Speaking of go, been playing Pokemon Go recently and found this rare Dugtrio.

Ain’t he the cutest?

30 comments Read more

2 August

The Demon Lord Has Emerged!



Features
  • New Map: Molten Citadel
    • Thanks to your previous Influence vote, our next map is the Molten Citadel! Molten Citadel is a remake of DD1’s Magus Quarters. A fiery lava moat surrounds this explorable castle. Also, skeletons. Medium-sized map. One core.
  • New Incursion: Demon’s Lair
    • Turn up the heat with the new Molten Citadel map and a superheated Incursion featuring Lava Guardians and the fierce Demon Lord. HE’S ON FIRE! Can you keep your cool?
  • New Abyss Lord Weapon: Scorched Tome of Molten Brimstone
    • You play with fire, you’re gonna get... The Scorched Tome of Molten Brimstone. Burninate foes with the power of earth and flame, then finish ‘em off with great balls of magma.
  • iPWR 750 Medallion on the Demon's Lair Incursion!
  • New Incursion Enemy: Lava Guardian
    • The hot n’ heavy Lava Guardian enters the Demon’s Lair Incursion with attacks that are sure to get you hot and bothered.
  • New Squire Costume: Guardian of the Molten Citadel
    • Think DD2 is hawt? Help keep cool, new stuff coming and wear your support by splurging on the Squire’s Guardian of the Molten Citadel variant! It comes with 27 accessories and 127° C of style.
  • Changing Terminology
    • We’re changing “Challenges” back to “Incursions” (because too many things in our game are called Challenges) and “Defense” back to “Campaign” (because in a few updates, this will feel more like a traditional Campaign). Deal with it (but seriously, we hope that’s the last time).
  • Additional Changes
    • Fixed a bug where some defenses weren’t attacking dummies in the Tavern. Sky Guards still don’t work, but maybe one day.
    • Added “Wave” and “Phase” to the Game Browser.

Balance
  • Skeletal Ramster targeting yaw increased from 10 to 17.
    • Skeletal Ramster should now be able to hit everything within its area of attack.

Bug Fixes
  • Fixed several server crash bugs. Fixing crashes and weird loading issues (like the falling through tavern bug) are our top technical priority!
  • Fixed an issue where some Nightmare IV maps had their recommended iPWR set too high.
  • Fixed the Squire’s Slamming Block to only apply on successful blocks.
  • Fixed some legacy pets having unexpectedly high stats.
  • Fixed some legacy gear having base stats that were in the stratosphere.
  • Fixed some spelling issues on the Forest Poachers Incursion. We ams gud spellarz.
  • Fixed an issue on Liferoot Forest where people could get out of the level with the Glaive of the Storms.
  • Fixed a bug with the Cooldown Reduction Sphere occasionally causing abilities without cooldowns to suddenly have them.

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Reviews

“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”
GameZone

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”
IGN

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

About This Game

The Old Ones’ armies have invaded Etheria and it’s up to you and your friends to push them back! Create a team of heroes to take into battle. Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Play by yourself or with up to three friends in 4-player online co-op.

Create a Team of Heroes


The Squire, the Apprentice, the Huntress, and the Monk are all ready for battle! Play as any or all of them by adding heroes to your Hero Deck and swapping between them on the fly. You could even play with four Squires -- each customized and geared differently.

Fight Hordes of Enemies


Dragons. Wyverns. Dark Mages. Oh my. There are tons of enemies, minibosses, and an epic boss for you and your towers to decimate while you protect the Eternia crystals and save Etheria.

Customize with Loot and Skill Spheres


Want to focus on awesome, fast harpoon towers? Or how about a DPS Huntress with homing falcon arrows? Choose your stats and combine your weapons, passives, and skill spheres to create your own hero unique builds!

Raise an Army of Pets


Want a dragon who can shield your defenders? Or how about a pet sword that spawns an aura of piercing swords on the ground! There are hundreds of pets to find and hatch, each with their own range of unique and devastating abilities. Beware though, you’ll have to raise and feed your pet to unlock their true potential.

Play with Friends!


Dungeons aren’t meant to be defended alone! Invite your friends to Etheria to play up to four player online co-op.

We Never Sell Any Gameplay Advantage


We mean it! You will never be able to gain gameplay advantage by spending real money in Dungeon Defenders II.

System Requirements

    Minimum:
    • OS: Windows 7 (SP1)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7 (SP1) / Windows 8.1 / Windows 10
    • Processor: Intel Core i5 or AMD Quad-Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (324 reviews)
Overall:
Mostly Positive (8,866 reviews)
Recently Posted
Lord Whirlin
( 15.4 hrs on record )
Early Access Review
Posted: 9 August
The original Dungeon Defenders was likely one of the best executions of an integration between FPS and Tower Defense that the marketplace has seen. I managed to clock a substantial quantity of hours into the original game, and it was an absolute blast to play.

And then they started monetizing the game. DLC became incredibly commonplace for addons. New Heroes, new levels, new cosmetics, new character skins, anything they could think of. They never directly monetized 'power', however, with the introduction of new levels with a higher level cap, it was an indirect way of power-capping new players.

The other concern out of the implementation on the original Dungeon Defenders is that as new content got released, there was a substantial amount of Gear Inflation. +500 to a given stat, which was godly at release, was trivial a few months later. It had a much more MMO-esque grind to the game that drove their monetization strategy.

Then we come to Dungeon Defenders 2. When I look at this game, I realize that there were a lot of underlying engine upgrades, tons of texture updates, and they completely revamped multiple parts of the game... However, it's different enough from the original. A lot of rehashed abilities, the same/familiar characters, etc. The strength behind Dungeon Defenders 2 is that they have a better grasp of their monetization model going into it, and it's built that way from the ground up.

The reason Dungeon Defenders 2 is so popular right now is because it's still at it's infancy. But even incredibly early on in the process, it really appears to be taking the same path at the original game, but by 'resetting' everything, they're opening the door for more monetization opportunies.

In my opinion, there hasn't been substantial innovation into this game to necessitate the high price tag, or recommend this game to anyone that has already enjoyed the original Dungeon Defenders. It satisfies the same basic FPS-Tower Defense itch that can be scratched by cheaper alternatives in a more complete state. This is much less a Dungeon Defenders 2, so much as it's a substantial overhaul of the original Dungeon Defenders.
Helpful? Yes No Funny
ZephyerGaming
( 7.2 hrs on record )
Early Access Review
Posted: 9 August
What can I say? I got what I saw, an early access game.
The game concept sounds interesting, and is not really bad when you think about it, it could be incredibly fun.
There are alot of issues though, the game iteslf I find no issue with, it's fun to play, and it can get pretty challenging at times. What you will regret is the transitioning. I don't know what they did with the connection, but it is absolutely terrible. Whenever I tried the Private Game function I would always have to try multiple times, and whenever I tried to start a game with friends, and everytime the game starts, I always never join, but I can join after, now this wouldn't be a problem, if by not joining with the rest of your friends instantly, you lose any chance of getting any money at the start of the round to spend on towers, now that is actually really frustrating, because 50% of the gameplay is tower required, whether you are playing by yourself, or with friends, towers are an essential part of the gameplay, the fact I can't buy any towers at the start, because I joined late, and the chest wouldn't open, is what I find severely frustrating, I have no clue why the would do it, or what they are trying to prevent by doing it, but if I can't place towers to support my team, then there are gonna be alot of issues on the battlefield. I really hope I'm not the only one experiencing this, not to mention connection errors are gonna be a large part of the gameplay, where if you started a private game, and you actually finish a match, you will also lose connection to any tavern you started in too. I really hope this is something that is patched in the future, as this game has alot of potential, and is incredibly fun when you get it to work. Otherwise, if you have a large amount of patience, and can handle to rocky transition between matches, go ahead, if you don't have the patience for transitions, or for long winded reviews like this one, chances are you'll probably see the thumbs up I have up here, and just think it's a good game without giving it a second thought, if that's the case, don't say I didn't warn you.
Helpful? Yes No Funny
siren_of_the_sea
( 32.0 hrs on record )
Early Access Review
Posted: 9 August
Take this review (like you should with all reviews) with a grain of salt.

I played Dungeon Defenders 1 back in the day on the Playstation with my bro and enjoyed it greatly. When DD2 was announced, I had a trip of nostalglia back ot the good ol' days.

Initially, I got a chance for early access and didn't really like what I saw. There was so many issues with it, it wasnt worth the time or effort to play.

Fast forward, I'm now playing this game with my bf and his friends and I really enjoy the game again.

Its really not a game for lengthy play throughs though. I get easily bored of the same maps after a while and can predict where all the major issues with waves come into play.

That being said, its still a great game and still a good strategy tester. I even love the predictability of the waves which allow me to mess around with different characters and their tower strategy.

This game has room to grow and has shown that it can grow. Dungeon Defenders will always have a spot on my game shelf.
Helpful? Yes No Funny
Bike123
( 7.8 hrs on record )
Early Access Review
Posted: 9 August
fun
Helpful? Yes No Funny
Chanticleer Hegemony
( 0.9 hrs on record )
Early Access Review
Posted: 8 August
L4D: The Tower Defense
Helpful? Yes No Funny
EpicIrishBoy713
( 0.2 hrs on record )
Early Access Review
Posted: 8 August
This game is crap, don't get it 6/10
Helpful? Yes No Funny
Fun on a Bun
( 14.2 hrs on record )
Early Access Review
Posted: 8 August
The Game crashes every time I open it and i says im missing files but i checked the game integrity and it said i had all the required files.
Helpful? Yes No Funny
dwldjon
( 8.5 hrs on record )
Early Access Review
Posted: 8 August
amazing game ..... if only i had good internet so i would stop falling down bottemless holes
Helpful? Yes No Funny
here a dot .
( 0.2 hrs on record )
Early Access Review
Posted: 8 August
1. Launch the game
2. Try to start a game
3. Crash
4. Re-try
5. Crash
6. Unistall

Helpful? Yes No Funny
ThunderCLAPGG
( 66.9 hrs on record )
Early Access Review
Posted: 8 August
this game is very good with the art style and gameplay, but there are a few cons and the main one is it isn't compatable with macitosh and linux and that makes me sad becasue my microsoft computer stopped working and i really wan't to play it on my mac
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 38 people (66%) found this review helpful
3 people found this review funny
Recommended
35.9 hrs on record
Early Access Review
Posted: 28 July
Don't know why people complain about "Pay To Win". This is some of the fairest micro transactions I have seen. The only thing you need to pay for are cosmetics. Everything else is completly earnable within game.
Was this review helpful? Yes No Funny
16 of 27 people (59%) found this review helpful
1 person found this review funny
Recommended
22.6 hrs on record
Early Access Review
Posted: 10 July
Although I guess I can understand some of these reviews I still really have to disagree with the negativity out there.

When I got DD2, I actually bought it when it was still $50. I did buy it on sale but then I found out that it went to free-to-play and I was a little upset. Except that they gave me one of the DLC worth the $50 price tag and then I was not upset as I had been properly compensated.

The game is awesome and a lot of fun and I guess some people still don't understand Early Access. This game is still in Early Access as of writing this post. It's so much fun to play and I have gotten a couple of my friends to download it and not pay a dime and we have had a lot of fun. And none of them have griped about any of the paid-for content as free-to-play is awesome all on its own

So what did I get with my $50 edition? well it's the Defender's Pack or something like that so it's not incredible. But it was enough for me to buy myself two extra inventory bags. Which are great. And I could buy a new character if I wanted to as well but i'm happy enough that the original 4 characters are FREE TO PLAY and you can make all 4 at once and they level all at the same time... and yes it does take a LONG time to build up enough Hero Coins to unlock more characters + slots which I do admit kind of sucks but honestly I love this approach.
Yes there are some things that make the game very different if you pay for it. But that's actually something they did right. This game is FREE TO PLAY right now and I know i keep bringing it up but peopel seem to be overlooking that and having expectations for a SEQUEL which is FREE. If you like it enough you will pay for the DLC which means you get a full size demo in the hopes that you will just give them extra money to access content faster. Or, you could just keep playing FOR FREE and unlock everything that way. Maybe not costumes but who gives a ♥♥♥♥. I haven't even bothered to check that.

This game is great. There are NEW CHARACTERS (in the last game there were a lot of 'characters' but every single one was a clone of the original 4 except with SOME different abilities. Which really blew chunks in the last game). It's free and VERY accessible even to free-to-play players. And it's so much fun especially with friends and guess what they all have it in their library too because it is free to play.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
19.9 hrs on record
Early Access Review
Posted: 7 August
9/10
This game has potential no doubt. Yea there're bugs here and there but it's still a playable game even with the number of bugs there. This game doesn't deserve all those bad reviews coming right at the game. Saying the game isn't updating as much when it's been updating having devstreams and such. The game's getting there, not perfect, but it's getting there overtime. What'd you expect from a tower defense anyway? Can't wait for the future updates even if the game has been here for quite some time.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
11.1 hrs on record
Early Access Review
Posted: 30 July
Best 8 hours of my life honestly, to bad i cant play anymore because "the game is stil running" error i get whenever i try to play anymore.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
Recommended
162.6 hrs on record
Early Access Review
Posted: 19 July
People are being very harsh on this game. The Microtransactions in this game are OPTIONAL. Meaning that anything that's IMPORTANT, can be bought with In-game stuff called Medals. It just means you need to get off of your lazy ♥♥♥.



Other than that, it's a great game.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
7.5 hrs on record
Early Access Review
Posted: 13 July
Disappointing, the original Dungeon Defenders was a great game with a almost Nintendo like feel to it. Towards the end however it started to go down hill due to the developer vomiting paid DLC like a crack head trying to get money for a fix. Now we have this garbage in Early Access which is no where near as fun as the original and has over $100 in DLC already.

Great to see indie devs taking a page from EA's book.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
Recommended
275.4 hrs on record
Early Access Review
Posted: 24 July
Don't listen to any of the people writing reviews who have less than 100 hours played.
It is not pay2win and it can't be since it is coop.
Everything you can buy with real money can be achieved with just playing the game - including skins and new characters.(only some special skins are exclusive but they don't have any perks)

Dungeon Defenders 2 is a good game with nice developers who do their best to enhance everyones experience with it, has a great, friendly community, and it is completely free to play.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
Not Recommended
194.9 hrs on record
Early Access Review
Posted: 11 July
I played Dungeon Defenders, I played it A LOT. So imagine how happy I was to hear a second was coming out. For those who have not played Dungeon Defenders I will warn you there is a lot of mini DLC and I did not buy Dungeon Defenders Eternity as it is pretty much the same game with another price tag on it (which kind of set off a flag in my mind), but I played Dungeon Defenders so much I figured heck if they can make a second as good as the first I'll support them, so I bought the founders pack (no longer available for those wondering).

Of course there wasn't much content, I didnt expect much but Dungeon Defenders 2 seemed it required more hero action which I can kind of enjoy. Not all maps should be build and AFK, in Dungeon Defenders 1 two areas specifically required constant moving, building, and killing, it was great and the reward more than compensated (though diamond farming was kind of rediculous.)

Now comes quite a few months later and I return to dailies and weekies. I'm fine with this and you use a currency called "Defender Medals" earning anywhere from 300-500 a day depending on your daily and you get a reroll on them (YES!) However weeklies seemed to be a bit more than underwhelming at 600 medals (1k-2k would be more ideal).

Now is where it gets ugly. Another hero aside from one of the base ones is 10k medals. 10... THOUSAND?! Coupled with the fact that some of your "Uber Spheres cost 5k, so how long do I have to play before I start fully enjoying the game?! Keep in mind this is also in Alpha and map completions at most give 69 medals on a 3x medal weekend (great number though). The best daily and 3 maps done a day. (3 * 69) + 500 = 707. Keep in mind this is with the ONE quest that gives 500 medals it would still take ~14 days of doing dailies to get a new character, this is also assuming you are doing the highest difficulty on maps that will at a minimum take 30 min but more likely an hour each and once again this is during 3x medals. That is a lot of time just to unlock a whole character and it takes half that time to get an "Uber Sphere" so 7 days to upgrade an ability (well alright the ability time spent isnt that bad unless you buy a crappy underwhelming one in which case you feel like you wasted 7 days of your life.)

Long story short: I can't suggest this to someone let alone suggest someone support it with their money. I have 190 hours played on it from grinding, guess what characters I have? The base ones... and its not like I'm not used to grinding you should see my time spend on Warframe grinding, the only real difference is I actually enjoyed grinding on that because of the variety and the freedom to do whatever I really want. Lower the grind or atleast make the grind enjoyable and do not limit characters especially if they are going to be busted compared to the base characters. I'm looking forward to this game becoming a great success but if you are thinking about paying into this game just buy Dungeon Defenders 1 with the DLC pack, you will get MUCH MUCH more gameplay out of it.
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9 of 16 people (56%) found this review helpful
1 person found this review funny
Recommended
37.7 hrs on record
Early Access Review
Posted: 18 July
such a good game
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1 of 1 people (100%) found this review helpful
Not Recommended
99.2 hrs on record
Early Access Review
Posted: 5 August
Just recently started playing it again, and after 8'ish hours of gameplay I can safely say;
Wait. So many things are still in Alpha(But surprisingly hefty prices for an alpha program....).
But it is """free""" to play so if you do wanna give it a go, all you have to lose is time, and what a waste of time it would be.

Basicly they're promising the world, but only ever release a new map or two once in a blue moon. While pumping out skin after skin after skin... With insane "Gems" price tags, and only a bare minimum of actual game/bug fixes.
Reminds me a lot of Smite actually... Not in a good way.
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