Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot. Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything.
User reviews:
Very Positive (272 reviews) - 97% of the 272 user reviews for this game are positive.
Release Date: Oct 22, 2013

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“Tetrobot and Co. is fresh, cute, and bloody hard.”
Rock, Paper, Shotgun

“A diabolically clever level design that constantly renews itself.”
8/10 – Gamekult

“Tetrobot & Co. was a unique game to play through. Its charming style kept me relaxed as I challenged my mind with each level.”
4,5/5 – Broken Cartridge

About This Game

Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot.

Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything. Learn how pipes, lasers, fans and other electronic devices work, learn how to alter the chemical properties of slime, and collect all the memory blocks that you find on the way.

The owners of damaged Tetrobots all around the world rely on us because we are the only people who can repair their precious robots.

Key Features

  • Pure puzzle gameplay for gamers who like to give their minds a workout.
  • Over 50 levels to play and even more secrets to unlock.
  • Original music composed by Morusque (Knytt Stories, Saira, Blocks That Matter, Exodus)
  • Find out what became of Tetrobot, Alexey, Markus and Maya, 15 years after "Blocks That Matter." 

Steam Features

  • Steam Achievements: An even greater challenge for avid gamers.
  • Steam Cloud: Start a game at home, finish it at work (if you're careful).
  • Steam Workshop: Create your own puzzles and share them in one click (available soon).

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Pentium 4 3 Ghz
    • Memory: 1 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: Xbox 360 Controller Supported
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: dedicated hardware supporting Shader model 3.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: integrated
    • OS: MacOS 10.7
    • Processor: Core i5
    • Memory: 2 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • Storage: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: running on our Mac Mini 2011 model, Controller Supported and may require in game configuration
    • OS: Ubuntu 12.04
    • Processor: Core i5
    • Memory: 2 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • Storage: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: Controller Supported and may require in game configuration and specific drivers
Customer reviews
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Very Positive (272 reviews)
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153 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
9.8 hrs on record
Posted: October 17
A great puzzle game that should be enjoyable for fans of games like Portal. You play as a microscopic robot called "Psychobot" and you traverse circuits in order to fix Tetrobot. There's a gradual increase in difficulty and some stages had me stumped for quite a while. Mistakes can be reversed by rewinding previous actions.

You interact with various types of blocks, all of which have different properties. Some stick to walls, some turn to steam and others can become electrically charged for example. This keeps the levels fresh and each stage adds just a little bit to the difficulty. You use these blocks to interact with lasers, fans, pipes and some enemies. There's even a few little boss fights that work well in game and don't feel out of place.

A challenging puzzle game that definitely offers a challenge. At least recommended for cheap on a sale!

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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: October 6
Delightful, fun, and easy to pick up and put down when I need it! I love little games like this one, and it's now on the top of my list! I hope to see more games like Tetrobot for me in the future!!! Great work A+++
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1 of 1 people (100%) found this review helpful
28.8 hrs on record
Posted: October 17
This game is a nic puzzle game. The aim of the game is that you control a tiny robot who can consume blocks and throw them out to trigger switchesmnake tetris pieces and so on. There are a ton of mechanics in the game and each block has different properties the jelly block sticking to walls,the wood block burning and some blocks also are converted with appropriate inputs like lasers an example being ice block converst to cloud. The puzzles becoming increasingly complicated over the levels and you need to collect golden blocks which are hidden in some hard to reach and interesting puzzles. The main problem with this game is that the screen scrolls over and in some puzzles you need to remember what happened in the previous rooms.This is done for the golden blocks in particular and can become tedious as you need to save up previous blocks and you come to know only after you have reached the spot.There is an infinite undo button which is good as well as demarkers which give you an hint of the puzzles areas and which are also cleverly used. I used the walkthrough for about 8-10 golden blocks due to the stage scrolling mechanic but these levels are far and few between and you need not collect all the golden blocks to proceed but there seem to be a set of stages if you collect all.There are some boss fights in between which are simply forming shapes with the blocks using the various block properties.The biggest gripe I had with this game is that there are just too many mechanics and too many block properties which show up suddenly in some puzzles and unless you have a good memory remebering those things and using them becomes difficult. They should have limited the number of blocks and properties. this is point and click game so no platforming at all. The puzzles also involve a bit of trial and error to understand and recollect the blocks properties and interaction with other blocks. This is a game for the patient gamer, when in full flow you will breeze through the level when not you would be road blocked. I played this game over a week as I got stumped after some time and had to rest before trying again. Overall a very nice puzzle game which needs a good amount of patience and redoing once the level is completed so that you can collect all the golden blocks.
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1 of 1 people (100%) found this review helpful
7.3 hrs on record
Posted: October 27
The game's cute exterior belies at times outright devious and tricky puzzles, especially if you're going for all of the memory blocks and making them into memory bars. Otherwise, you can take a slightly more laidback approach to the puzzles, though you won't unlock all of the levels that way. Akin to Yoshi's Island for the SNES, you have to get all 3 of the memory blocks in the same playthrough for it to count towards 100%'ing the game. I was able to achieve that in a total span of less than 8 hours, which is surprisingly long considering that it's a puzzle game with less than 50 levels. That's not a lot of content for this style of game, yet I feel like it was a smart choice, as it keeps the variety of game-play mechanics fresh, adding new block mechanics and layering elements you need to keep in mind in order to progress, instead of rehashing the same basic design numerous times with slight tweaks and alterations. Not all of the mechanics of the blocks were explained or demonstrated that clearly, and the, "Informative," pages over them weren't that useful, but trial and error will let the player hash the details out. Plus the game has a fast, easy to use rewind feature, allowing you to undo any move rapidly. The achievement for level 6-3 only demonstrates the remarkable utility of this feature, as otherwise the game would be utterly unpleasant to play, as it is very easy to make a slight mistake, which will mess up the puzzle completely.

With the possibility for people to create levels and the broad variety of mechanics at their disposal, I could see people making hellish, treacherous designs, and were this a website-based game, I could see the developers releasing player-developed expansion packs, which could extend the game's life. Since that isn't the case though, having finished the game with all achievements, I don't see myself coming back for more, as with all puzzle games, once you know the solution it loses its luster. Additionally, the story was quite minimalistic. Honestly, if it weren't for indicators showing me I had new storyline content to look at, I wouldn't have re-read earlier messages on what the story was even supposed to be and forgotten it completely.

Overall, the core gameplay and puzzle mechanics are solid, making for an overall fun and enjoyable experience, as well as a challenging one. Smart decisions regarding game mechanics also keep the game from being overly frustrating (i.e. the rewind button), though the achievement for level 6-3 can bite me. The story wasn't much, but it gives some motive behind your character's actions, and you feel some sense of progress that way. For those trying to get all of the memory bars, I would give this bit of advice; remember to explore earlier rooms you've passed already and see if you can pick up blocks you placed earlier using more blocks you picked up from later rooms, as that was necessary to complete quite a few levels. Happy puzzling, and I'll be amazed if you don't get stumped quite a few times; I certainly did.
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1 of 2 people (50%) found this review helpful
7.4 hrs on record
Posted: October 4
Fantastic puzzle game.
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Most Helpful Reviews  Overall
44 of 51 people (86%) found this review helpful
3 people found this review funny
4.3 hrs on record
Pre-Release Review
Posted: November 25, 2013
More information on this game on BrokenCartridge: http://www.brokencartridge.net/indie-spotlight-tetrobot-co-2/

Score: 4.5/5

In Tetrobot & Co. you play as a Psychobot, a microscopic robot made by a scientist named Maya, which is here to aid the Tetrobot. While at this point the Tetrobot is the most popular and best robot around, it is not immune to problems. The Psychobot’s job is to go into Tetrobot and fix whatever problems my lay inside.

So what exactly do you do in this game? Well, you move blocks. Blocks that matter, to be specific. The game follows an extremely similar style of logic and mechanics that Blocks that Matter does, since they both play out in the same universe. The goal is to maneuver throughout the Tetrobot, finding as many pieces of memory that you can along with getting to the end. Unlike the puzzle platformer style of game play the previous game had, this plays more like it is on a grid. The Psychobot flies through Tetrobots to wherever it needs to be.

Fixing a Tetrobot isn’t easy, though. It is actually quite the puzzle, as they get a lot of blocks clogged up into their system. You have to manipulate these blocks so that you can continue on through certain passage ways and areas. Blocks connect to blocks of the same matter. So stone will connect to stone, wood will connect to wood, and so on. Knowing how to correctly stack blocks will be very helpful for maneuvering through these levels.

It is never hard to relax and play this game. Everything about the game is very soothing. If you would like you can slowly make your way through each puzzle, taking your time and taking in everything the game has to offer. Just as Blocks that Matter was, this game is very charming. I always manage to have a smile on my face when playing through it, either it be the satisfaction of solving the puzzles or even just picking up on some of the funny references they have to different games, books, movies, and music!

The pacing in the game is pretty nice as well. In total there are 8 sections in the game, each containing 5 normal levels and one key level. Each section slowly adds new mechanics, making game play more complicated yet all the more fun. You never feel overloaded on all of the things you have to learn or solve, but it never drags on either. The Tetrobots act as the sections, each having their own issues. Either they be flooded with water or even frozen! Each Tetrobot’s problem will advance and change the game play, which makes for an excellent thrill when going into a new section.

Besides the overall satisfaction of being able to solve some of these complicated puzzles, the game really helps you feel rewarded for your efforts to progress through the game. There are a lot of cool and interesting unlockables from not only completing the puzzles but collecting the 3 memory blocks there are in each level. Either it is more pieces to the story, a few extra levels, or a collection of all of the soothing songs available. You really have this drive to continue playing through the game.

Tetrobot & Co. was a unique game to play through. Its charming style kept me relaxed as I challenged my mind with each level. Swing Swing Submarine really has a way with puzzle games. If you really enjoy puzzle games then I highly suggest you give this one a try.

If you want some video footage going a tad more in depth on how it plays, then make sure you check out my video on it!


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30 of 31 people (97%) found this review helpful
1 person found this review funny
16.3 hrs on record
Posted: November 26, 2013
This game is as cute as challenging but with a good difficulty curve.

Reaching the end of a level is not hard, so you will always be able to move forward even if you have a hard time to get all three golden pieces per level, which is the real challenge.

The large number of blocks and other gameplay elements ensure that no two levels looks or works the same.

Deffinitely a must have for those who favor thinking over smashing (buttons).
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21 of 23 people (91%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: November 30, 2013
This game is just adorable. Clever, innovative, and has tricky but not unobtainable puzzles.

If you liked Blocks That Matter, I think you'll like this as well.

If you just enjoy puzzle games, I highly recommend you give this one a try.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: August 5, 2014
This is an absolutely fantastic puzzle game. For those whom played blocks that matter and didn't like the platforming aspect, don't worry, this doesn't have any platforming to speak of. The only related things in the game are the characters and the use of blocks.

The game actually controls through point and click mechanics, moving your character from place to place through just clicking there. The games main focus is using a combination of different blocks which interact with eachother in different ways, in orde to solve a puzzle. Placing blocks involves you shooting them out instead of using the tetronimo mechanic from the last one. Each block has specific functions hinted to ingame once you find them. The game constantly throws new block types at you, as well as special new funtions, mixing things up. They continued to throw new mechanics all the way to the end of the game, and all of them felt well implemented.

You're main objectives in a level consist of two things; getting to the end, and collecting the memory blocks. You can beat a level without getting all chips, but in order to progress to certain stages, you'll need to obtain the memory blocks. You'll also need to 100% a section to unlock the bonus stage for keys to the small boss puzzle stages (using the term "boss" lightly, as it is really a series of puzzles).

The game features no way to die, and if you do mess up a puzzle, there is always an undo button to push things back to where you need them in an instant. The game never felt tedious or boring; always throwing new ideas and puzzles types your way. The puzzles, while challenging, never felt too easy, or too hard. The game also never feels the need to hold your hand at any given point.

The only flaw that I can think of is that there is a bonus challenge later in the game which requires knowledge of the konami code, but it's not required, and is overall a terribly minor flaw on an otherwise great puzzle game.

To me it was worth every single cent. If you are even remotely into puzzle games, I highly reccomend it.
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15 of 18 people (83%) found this review helpful
2 people found this review funny
8.2 hrs on record
Posted: December 29, 2013
Very interesting logical platformer. Delaying a couple of evenings. Nice graphics in soft colors.
Can not give a definitive assessment of the game, as played little games of this genre, but I realy liked it game. For all walkthrough encountered a couple bugs, but they were not so much on the scary.
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Recently Posted
6.4 hrs
Posted: October 8
What a great game! didn't know what I was buying and such a pleasant surprise. Simple yet complex, reminds me of Toki-Tori. If you like the kind this is a must have.
Helpful? Yes No Funny
23.7 hrs
Posted: September 22
One of my favourite games in my Steam collection. I'm a fan of Blocks that Matter, the first game in this series (and the source of my profile pic), but its platforming elements always seemed a bit off somehow. Well, Tetrobot and Co. does away with the platforming, and it all comes together very nicely. It proves that sometimes making things more mobile-friendly and "casual" is the right way to go.

This game is hard, but rewards patience. It also has a great feature where you can click a button to take back your last move. However, this was bugged (at least on my Mac). Sometimes it took you back further than your last move, othertimes it messed things up in a way advantageous to the player. But most puzzle games like this make you re-do the whole level if you screw up, so even having this feature misfire every now and then isn't too punishing.
Helpful? Yes No Funny
23.3 hrs
Posted: June 29
Very nice, little puzzle game.
Helpful? Yes No Funny
17.5 hrs
Posted: June 23
Cute and clever game
Challenging puzzles
Totally Worth it
Helpful? Yes No Funny
16.2 hrs
Posted: June 23
Get used to the rewind button!

+ : many many great puzzles, sometimes so hard, i just had to watch that walkthrough.. lol, nice cute little story, fun back lore of some sort (like faceblox) good gameplay, references, workshop, "boss" fights, collectibles, balanced secrets, well made achievements,

- : frustrating sometimes (like 6-3 and that achievement - I've let it go (heh))

brilliant brain-teaser, 9/10, would bot again
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