Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot. Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything.
User reviews: Very Positive (128 reviews)
Release Date: Oct 22, 2013
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“Tetrobot and Co. is fresh, cute, and bloody hard.”
Rock, Paper, Shotgun

“A diabolically clever level design that constantly renews itself.”
8/10 – Gamekult

“Tetrobot & Co. was a unique game to play through. Its charming style kept me relaxed as I challenged my mind with each level.”
4,5/5 – Broken Cartridge

About This Game

Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot.

Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything. Learn how pipes, lasers, fans and other electronic devices work, learn how to alter the chemical properties of slime, and collect all the memory blocks that you find on the way.

The owners of damaged Tetrobots all around the world rely on us because we are the only people who can repair their precious robots.

Key Features

  • Pure puzzle gameplay for gamers who like to give their minds a workout.
  • Over 50 levels to play and even more secrets to unlock.
  • Original music composed by Morusque (Knytt Stories, Saira, Blocks That Matter, Exodus)
  • Find out what became of Tetrobot, Alexey, Markus and Maya, 15 years after "Blocks That Matter." 

Steam Features

  • Steam Achievements: An even greater challenge for avid gamers.
  • Steam Cloud: Start a game at home, finish it at work (if you're careful).
  • Steam Workshop: Create your own puzzles and share them in one click (available soon).

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 3 Ghz
    • Memory: 1 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: Xbox 360 Controller Supported
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: dedicated hardware supporting Shader model 3.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: integrated
    • OS: MacOS 10.7
    • Processor: Core i5
    • Memory: 2 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • Hard Drive: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: running on our Mac Mini 2011 model, Controller Supported and may require in game configuration
    • OS: Ubuntu 12.04
    • Processor: Core i5
    • Memory: 2 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • Hard Drive: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: Controller Supported and may require in game configuration and specific drivers
Helpful customer reviews
7 of 9 people (78%) found this review helpful
14.7 hrs on record
Tetrobot is a pure puzzler that does everything right! It has simple controls that let you quickly move around the puzzle, a polished learning curve, lots of interesting interactions, and an undo button. The difficulty of the (semi) optional collectible puzzles can get insanely hard, but the solutions always feel fair. Great music, great art, and cute menus. My one complaint is that the story never really makes sense.

I usually like shorter games (this took me 14 hours to complete), but I feel like I enjoyed every minute of it. It's one of the best puzzle games I've played in a very long time.
Posted: May 18
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5 of 7 people (71%) found this review helpful
12.8 hrs on record
This is an absolutely fantastic puzzle game. For those whom played blocks that matter and didn't like the platforming aspect, don't worry, this doesn't have any platforming to speak of. The only related things in the game are the characters and the use of blocks.

The game actually controls through point and click mechanics, moving your character from place to place through just clicking there. The games main focus is using a combination of different blocks which interact with eachother in different ways, in orde to solve a puzzle. Placing blocks involves you shooting them out instead of using the tetronimo mechanic from the last one. Each block has specific functions hinted to ingame once you find them. The game constantly throws new block types at you, as well as special new funtions, mixing things up. They continued to throw new mechanics all the way to the end of the game, and all of them felt well implemented.

You're main objectives in a level consist of two things; getting to the end, and collecting the memory blocks. You can beat a level without getting all chips, but in order to progress to certain stages, you'll need to obtain the memory blocks. You'll also need to 100% a section to unlock the bonus stage for keys to the small boss puzzle stages (using the term "boss" lightly, as it is really a series of puzzles).

The game features no way to die, and if you do mess up a puzzle, there is always an undo button to push things back to where you need them in an instant. The game never felt tedious or boring; always throwing new ideas and puzzles types your way. The puzzles, while challenging, never felt too easy, or too hard. The game also never feels the need to hold your hand at any given point.

The only flaw that I can think of is that there is a bonus challenge later in the game which requires knowledge of the konami code, but it's not required, and is overall a terribly minor flaw on an otherwise great puzzle game.

To me it was worth every single cent. If you are even remotely into puzzle games, I highly reccomend it.
Posted: August 5
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4 of 6 people (67%) found this review helpful
3.5 hrs on record
Tetrobot and Co. Is a beautiful platform where you play as a robot in a testing facility built by a scientists where you do tests such as consuming blocks of wood and dropping them on platform. Now, WASD, not to move. To move it click where you want. But so far I really enjoy it. I really don't regret spending 5$ on this at all. It's one of the best non-violent platformers and puzzlers that really challenges your brain and makes you think. If I were you, I'd buy this wonderful game RIGHT NOW! 11/10
Posted: May 22
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2 of 8 people (25%) found this review helpful
37.1 hrs on record
this game is good that eveyone should get it
Posted: June 13
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1 of 8 people (13%) found this review helpful
0.2 hrs on record
Overpriced considering it's not a good game unless your around the age of 8 or the parant of one.
Game have a serious need of more fun and inspiring mechanics.
Controller is more like point-and-click which in RPG's and some forms of arcades is fine or even realy fun, but for this game and it's setting, it's just terrible not to mention that even if u use a 360 (Or similiar) controller, u only change from using mouse-point and click to using the stick to move the mouse and the A-button to move....
0,5/5 - They did have the concept slightly correct but managed to do everything wrong for it too work.
Posted: July 11
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26.2 hrs on record
Simplest control with greatest implications. This is relevant to my brain's interests.
Posted: June 23
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4.5 hrs on record
While I prefer "Blocks That Matter" over this sort-of sequel, there are some quality puzzles in this game. Charming graphics and catchy music are also included for your enjoyment. Swing Swing Submarine has added an extra layer of polish to this sophomore release.

It's evident playing this for even just a few levels, that the control scheme would work great on touch devices - which is maybe the developer's eventual goal. That being said, this control scheme works, but make the game feel more casual than its predecessor and, for me, not as compelling to play frequently.

Still, I must recommend this game and "Blocks That Matter" for those who haven't played it...
Posted: June 20
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17.6 hrs on record
I think that this is a great puzzle game until you're about 60% of the way through when they introduce more timing elements into the solutions. The timing detracts from the game in my opinion, up until then if you understood how to solve something you could solve it in one or two tries. Once the timing got involved however the 'undo' button was used a lot. It's very frustrating understanding how to solve a puzzle and having trouble executing that solution.

Another thing to keep in mind which may have an effect of your enjoyment of this game is that if you intend on getting all of the brick pieces (which are the bonus objectives) you may end up undoing a lot of your work in any given level. The reason behind why you would undo your previous solution is that it may not have been ideal, meaning that you could have saved a block or two which would allow you to get a brick piece. I'm not sure how I personally feel about it since this is something that has provided me with enjoyment and frustration at different times. One of my level designer friends really liked this aspect of the game though.

That being said, I think that the basic mechanics of how the blocks work in relation to each other is very intriguing and leads to a lot of interesting puzzles. The art is sleek, the music is charming; it feels cohesive. I recommend Tetrobot and Co. to anyone who loves puzzle games . The first half is definitely worth your time and depending on your preferences you might like the second half too.
Posted: July 22
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5.0 hrs on record
Some well thought out puzzles, not too easy, not too hard, replayability for completion, would recommend.
Posted: August 7
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4.0 hrs on record
Fun and cute puzzle game. Looks nice, controls well, sounds good, and an UNDO Button.

For some reason stopped working with the Controller on Steam OS though.
Posted: September 19
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21.3 hrs on record
As someone who enjoys logical puzzles but often finds them frustrating and/or unfair, Tetrobot was a joy to play. The puzzles were diverse and challenging, but always fair. Even when wrestling with a puzzle for a couple of days - the second bonus block in Hot N' Cold is fiendish! - it never feels insoluble. In every way, the game was beautifully designed and completing it felt tremendously satisfying. The game is a delight, probably my favourite that I've played this year, and I would recommend it to anyone who enjoys puzzle games.
Posted: June 3
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18.7 hrs on record
Great puzzle game that's a head scratcher but doesn't require the annoying hair-trigger reflexes of some of the puzzles in Blocks That Matter. I'm only a few bots in, but I highly recommend this.
Posted: May 23
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20.0 hrs on record
Highly recommended! Very clever puzzler.
Posted: June 20
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10.8 hrs on record
Like it's predecessor, Blocks That Matter, Tetrobot and Co. is a block-manipulation puzzle; you can grab blocks located horizontally from you, and shoot them in like directions. However, Swing Swing Submarine made two design choices that I feel makes this game inferior to its predecessor.

The first is that while BTM is a puzzle-platformer, Psychobot (the protagonist of this title) flies, removing the platforming element entirely. While this makes sense from a business standpoint (I imagine they have tablet devices in mind for this game eventually, if it doesn't already exist), it does remove a significant layer of gameplay that made the first game so enjoyable.

Secondly, each stage is broken into Zelda-style rooms, with pipes that connect rooms together. While it certainly makes the content look cleaner, there are several instances of puzzles being broken up between rooms in such a way as to render the gameplay unintuitive (as an example, in the early water stages, there are several puzzles that require you to know the spacial locations of other objects in adjacent rooms prior to firing yourself from a cannon). Given how these puzzles tend to interact, either larger rooms when appropriate--or at least the ability to view other rooms from a mini-map or the like--would have been welcome, and made these puzzles more intuitive.

Ultimately, while I do feel this is a solid game at a fair price point, the fact that this game is simply more shallow and less skill-based than Blocks That Matter is rather disappointing. If you're looking for more Blocks That Matter, delve into the custom levels there. If you're wanting a straight puzzle game without any frills, pick up Tetrobot and Co..
Posted: May 11
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17.5 hrs on record
If you're looking for that head scrating puzzel game since Portal, you've found it. A wonderfully designed 2D puzzel game in which you play a mocrobot who fixes other robots, Tetrobot & Co. will keep you challanged. The simple puzzel are nver what they seem, you will have to think outside of how the puzzel appers, and it's very satisfying. This game is not a story game, it's more for the challange, they let the game speak and be entertaining in an of itself allowing you to learn by the enviorment, not by silly tutorials.
Posted: May 19
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12.3 hrs on record
This is an incredibly fun and beautifully made puzzle game. The puzzles can be quite mind-boggling, but always make sure you end up with a feeling of satisfaction when you solve them. Maybe this is just me, but I really feel like 100%ing every level because of how great the puzzles are.

At the time of my writing this, Tetrobot and Co. is on sale 50% off. Please buy the game to support the devs so they'll have enough money to finish their next game, Seasons After Fall.
Posted: May 19
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5.5 hrs on record
Pretty neat Puzzle game. You have a set of rules for grabbing blocks and you have to make your way through a maze and collect hidden blocks while using those rules.
Posted: August 6
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30.8 hrs on record
Awesome little puzzler! Great idea, simple mechanism, PERFECT learning curve. Greatly rewarding whenever you find the way to combine the blocks and grab that seemingly impossible to grab "yellow memory block".
Posted: June 28
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25.8 hrs on record
quite good, quite solid, quite smart. i like this game!
Posted: June 1
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12.4 hrs on record
This game is entertaining, interesting and challenging. You really have to start thinking outside the box starting only about 1/4 of the way through the content if you want to complete the levels entirely. With no "death", the ability to undo quite a lot, and the ability to continue on to further levels without completely solving a previous one, the game is as forgiving as it is difficult. Well done guys! I fully recommend this game.
Posted: August 16
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