Welcome to the successor of the legendary Blitzkrieg series. Blitzkrieg 3 takes you on a historical journey where you will re-live the most important battles of World War II with a fresh, astounding new tactical approach to the multiplayer strategy games genre.
User reviews:
Recent:
Mostly Negative (47 reviews) - 36% of the 47 user reviews in the last 30 days are positive.
Overall:
Mixed (1,437 reviews) - 68% of the 1,437 user reviews for this game are positive.
Release Date: May 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Early Access format allows us to promptly react to players’ requests: in the few months after the game was released on Steam EA, we added a new multiplayer mode, fixed a lot of bugs, and considerably expanded our military vehicle fleet by adding rocket artillery and high-level base units. Our community is a full participant in the creative process and is helping us create a game that you will want to come back to over and over again.”

Approximately how long will this game be in Early Access?

“The release is planned for Q1 2017.”

How is the full version planned to differ from the Early Access version?

“In addition to some evident fixes and improvements, the final version of the game will feature:
  • Winter Maps
  • More weather effects
  • Fragments of real historical documentaries
  • Improved entrenchment system for troops
  • New music
  • Revised commander interaction system
  • Revised interface, etc.

What is the current state of the Early Access version?

“The Early Access version features several missions in the single-player campaign and three fully-operational multiplayer modes:
1) Assault on other players’ fortifications (when both the attacker and the defender are online).
2) Assault on fortifications with defences directed by the AI (when the defender is offline).
3) Classic Skirmish Mode.
Plus, you can even now assign game commanders to attack and defence, each of them with dramatically different tactics and approaches to the interaction between unit types.”

Will the game be priced differently during and after Early Access?

“The price of the currently available editions (Standard and Deluxe) will remain the same for so long as the game is on Early Access. After the game is officially released, its price may be raised.”

How are you planning on involving the Community in your development process?

“We can proudly state that ours is currently one of the most quickly developing projects on Early Access: regular updates become available at least once a month, from new types of units to completely reworked game balance significantly changing the game mechanics. Many worthy suggestions from our community (commanding defensive units, placing trenches, rocket artillery) have already been implemented in the game.
All players’ comments on our web pages are considered and discussed very seriously; you can always socialize with us in an informal atmosphere on our social network platforms on Steam Discussions, Facebook , and our official forums.
From time to time we test the game directly on the battle server. This is an excellent chance to crush defences belonging to a producer, game designer, or programmer and help them see how to improve the game’s balance!”
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Buy Blitzkrieg 3 Standard Edition

Packages that include this game

Buy Blitzkrieg Complete Pack

Includes 3 items: Blitzkrieg 2 Anthology, Blitzkrieg 3, Blitzkrieg Anthology

Buy Blitzkrieg 3 Deluxe Edition

Includes 2 items: Blitzkrieg 3, Blitzkrieg 3 - Digital Deluxe Edition Upgrade

 

Recent updates View all (58)

July 22

Development Blog #18



Part 1: What's going on right now?

In our last developer diary entry, we said our whole studio was going on a little vacation. Be it growing onions at home or catching Oddishes in Pokemon Go, adding gun photos to their collection or stocking up on mosquito bites, everyone's prepping for our big upcoming stretch of work in their own way.

Andrey Zaytsev, Junior Map Designer
Currently relaxing near Arkhangelsk.
Had to go north to warm up since St. Petersburg has been so cold and rainy. Brrr.







Ivan Zvonaryov, Game Designer
Stayed at home. Doesn't regret it. St. Petersburg weather is being typical, so this is the best time to beat all those unplayed games he has lying around.





Leonid Gladchenko, Junior Map Designer
What a rush! First time in his life he's jumped from a bridge. Didn't fly too far, though.







Ivan Loktionov, Programmer
Was packing up for a big move...



When suddenly a notification on his phone made him forget everything else.



There was a POKÉMON NEARBY!



Thankfully, Ivan never got back to those moving boxes.



Artyom Pavlenko, Senior Programmer
Grew some onions at home, on the windowsill. And look how they ended up!





Aleksandr Davidov, Map Designer
Travelling around Crimea with his significant other. Heading up into the mountains, enjoying the local wine, and snapping photos with guns from Sevastopol military missions.





THIS GUN!



(p.s. – it's a BB 30)

Daniil Dvoryaninov, Junior Producer
Daniil said "no" to popular foreign and local resorts after falling ill. His still-packed tent never did make it out to the Barents Sea...





Ivan Dubitskiy, Senior Build Engineer
(the guy who keeps the game servers under control. But don't worry, we found another victim for the job while he's away)
Went on a campaign to complete an important mission: ensuring the survival of a race of two-winged creatures.
Fought off some especially insistent bloodsuckers as best he knew – by hiding in his tent.







Vadim Yakovlev, Lead QC Specialist
Spent his free time completely engrossed in roleplaying games.
Fighting the harsh creatures in the world of The Witcher...



Walked around, bow at the ready. Ended up as the object of major media attention.
(There's just no way this could escape your notice)





Jean Tyulegenov, Lead Designer
Where the wild wind blows across the steppes, where a third of all the bullets ever fired at the enemy by Soviet soldiers were created, where one fourth of them went to the front and one half of those never returned – here Jean was looking for inspiration for the game.







Part 2: Player Suggestions

Lots of players are waiting for a trench system. For example, GrantRuss (from official forum).

Yes, we have plans for a trench system, but it's too early for us to say any more at this point.



Part 3: In the next installment of the Development Blog...



We'll be spending the rest of the summer working on technical and tactical stats. In particular, we'll be fixing the tier system, which prevents a lot of models from ever interacting with one another.

So how are you spending your summer? :)

10 comments Read more

July 8

Development Blog #17



Part 1: What's happening right now?

As of this writing, our team is working hard on Update 0.8.7. When it is published, you'll probably already be fighting on the new map for the Skirmish mode, while we'll be doing quality assurance of the update and tracking any critical errors.

After a prolonged forced development march, virtually all of our studio will take a small break before our final rush towards the release. The next two weeks are going to be almost complete radio silence, and this blog will take a break, too.

New issues will be released after our vacation to start the third season of our developer diaries.

Water

Those of you who have already played the Strike in the Ardennes mission and the Vineyards of Sicily, the new Skirmish mode map, have most likely noticed that our water visuals have changed. Ivan, who has been working on this change, has written a quick outline of how the work went.

"Implementation of our long-anticipated 'new water' has surprisingly coincided with the upcoming Steam sale. As a result, a relaxed development process, which mostly consisted of watching ripples on water, turned into fierce arguments between us and the Art Department about the final level of water quality in our game...

The first step was painless: we corrected all the visible seam-like artifacts. But artists are artists, and they can easily keep going in their search for perfection :)

First, we added soft edges to the shores


Then, a refraction effect to the water


We even started experimenting with reflections at some point, and we found a solution, but for some reason the artists didn't like it


When the reflections had finally been properly implemented, I just sat down and started taking screenshots, under the pretence of completing my assigned tasks...


...along with continually correcting landscape texture artifacts.

I have no words to describe the relief I felt when the final version was finished... .

By the way, the water in the game used to look like this:


Objects

While we are talking about development from the artists' perspective, we can't help mentioning the upcoming map for the historical campaign, El Alamein, which our guys have spent lots of time working on.

As usual, we've prepared a unique set of assets for the mission. Here are some of them:











We get a set of parts, just like Lego pieces, which layout artists then use to make a map.

The El Alamein project manager suggested we show the map later, once the signature minarets are ready, so for now you can just imagine how it will be arranged and what it will look like. The only remark we can make is that the map is big and has a ton of buildings.



And now, as usual, a few words from our development team about their most recent week of work.

To cut a long story short, and on behalf of entire team:


Teil 2: „Vorschläge der Spieler“

Aleksandr Vitsyn (Project page on VK): "It's better to replace those 4 game mode buttons with just 1. Or you could just keep adding them and end up filling the entire screen. [On the buttons at the top of the screen]".

We will come up with a solution for this in one of the next few updates. You will be able to choose multiplayer battles on the "globe" by marking the modes you are interested in and then starting an opponent search. Everything will be more consistent, more convenient, and more attractive.

Part 3: The Next Episode

We'll probably tell you about the next update, but who knows? It will be a new blog season, after all ;)

8 comments Read more
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Reviews

“It's a clever strategy game that's trying out a mostly unseen kind of asynchronous multiplayer krieging.”
PcGamesN

“Nival do recognise the shift in how players are willing to use their time, hence their current approach to multiplayer.”
Rock, Paper, Shotgun

“Blitzkrieg 3: An MMORTS That Might Actually Work!”
IGN

Digital Deluxe Edition

The Deluxe Edition includes the following items:


  • Exclusive Commanders: Konstantin Rokossovsky, Erich von Manstein, and Bernard Montgomery (already available)
  • Unique combat vehicles: the T-34-76 screened tank, the M6 heavy tank, and the “Sturer Emil” (under development)
  • In-game rewards such as Silver Nickname (your nickname highlighted in silver in chat windows) and a Heroic Leader Statue for your base – an authentic monument of one of the iconic figures from your side of the war (already available)
  • A special single-player mission involving the Dora railway gun, the largest artillery weapon of World War II (under development)

About This Game


Choose your side in the largest-scale war in the history of mankind and fight with real players from all over the world!
Build your fortifications, gain access to advanced military developments, and earn the right to be assigned to more critical sectors of the front.
Blitzkrieg 3 is being created with the active participation of the player community: after just a few months of Early Access, we introduced a new multiplayer mode, raised the level cap for base development, and completely reworked our combat system to make it more realistic.
Decide the fate of this project together with us!


Other improvements and tweaks:

  • Winter Maps
  • More weather effects
  • Fragments of real historical documentaries
  • Improved entrenchment system for troops
  • New music
  • Revised commander interaction system
  • Revised interface, etc.


  • Skirmish Mode
    This classic PvP mode returns to Blitzkrieg 3 to surprise you with its unprecedented level of interaction with objects on the game map. Capture empty defensive fortifications, strike your enemy with a howitzer salvo, seize a foothold in bunkers, and use AA guns to cleanse the sky of enemy aces!
  • Attack and defence of fortified areas
    The multiplayer game is a simulated front line where one player attacks key strategic points and the other defends them. Assault the fortifications of players from all over the world and build up your own defences so that any attacking enemy gets clobbered. Now there’s a challenge worthy of a real strategist!
  • Three Historical Campaigns 1939-1945
    Take command of a special purpose unit of one of the sides and fight in the key operations of World War II. From the invasion of Poland to the battle for Berlin: while the regular troops are writing the history books, you will be the one who makes sure they write the right thing.
  • Continuous Gameplay
    Operate from your base and direct your troops on the global map to go on missions like completing the historical campaign and assaulting other players' fortified areas. Get state-of-the-art military equipment for your victories in missions and network battles and lead your soldiers to the very end of the war!
  • Game Commanders
    Appoint Montgomery as the commander of your forces and defeat Manstein! Rokossovsky, Patton, and other World War II generals, each with his own unit assignment and favourite combat tactics, make the tactical development of the game even more diverse.

    http://store.steampowered.com/app/235380

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: WindowsXP (Service Pack 3) /7/8
    • Processor: Intel® Core™ 2 Duo 2,66 Ghz or AMD Phenom™ X3 2,4 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GT 240 / Radeon HD 6570
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Keyboard, Mouse
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 780
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Keyboard, Mouse
    Minimum:
    • OS: MacOS 10.10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: keyboard, mouse
    Recommended:
    • OS: MacOS 10.11
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780M Mac or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: keyboard, mouse
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (47 reviews)
Overall:
Mixed (1,437 reviews)
Recently Posted
☠Charles Vane☠
( 4.6 hrs on record )
Early Access Review
Posted: July 26
I've played it only a few minutes then I just had a Rage Quit. why? because even with a STABLE 150k Internet connection I suffer from permanent server problems. The game probably could be fun and I cannot agree with people downvoting because it is not blitzkrieg 1 or Blitzkrieg 2. but the downvotes because of server fails which even affect singleplayer are more than justified.

it is just not yet done. another good game which got screwed because they had to release it WAY too early.
Greed just killed another good game.
Helpful? Yes No Funny
Lukar
( 43.3 hrs on record )
Early Access Review
Posted: July 26
First of all - I bought this game on 50pct sale, so i have not spend as much as some of you.
But and I must say I disapprove the bad reviews.
The MP is fun, the building of your base is interesting =)

About the balance - it seems to me that it is very "tier-dependant".
For example, people below me are complaing about attack aircrafts. You (and the enemy due to the MM) get the air-support a tier sooner than you get the AA guns on light vehicles, so for a few games before you move to the next tier, the attack airplanes are OP.
But the only thing that needs to be done is to push your tanks forwards or pull back out of the target area. Thats it, simple. And just a tier above, you get mobile AA guns.
It is the way the game punishes tactics of a one single "invincible" blob of heavy tanks slowly pushing forward.

I am currently at the level 6 and overall balance seems to be quite good. I find the siege of some AI-controlled bases quite challenging and if there is a person defending, its even better. Skirmises are OK. I havent played SP-campaign yet, but i am going to when i reach the top tier in MP =)

I have played B1 and 2 in their days and B3 doesnt seem any worse to me, its just more MP-focused. Yes, I like to win. But if everything is too easy, there is no point in playing. I find current difficulty as something around normal / hard of B1, depending on the MM.
Helpful? Yes No Funny
4Liberty
( 70.9 hrs on record )
Early Access Review
Posted: July 22
The game is extremely inbalanced...
Lags really bad...
Graphics are okay...

It's not a $30 game, rather $15...

I am sad I wasted money on it and I cannot ask for a refund...That's a shame!
Helpful? Yes No Funny
*NCS*=EggEltee=NL
( 0.6 hrs on record )
Early Access Review
Posted: July 22
it sucks :)) Buy Men of War :Assault Squad 2 or Company of Heroes 1 and 2 for real good RTS WW2
Helpful? Yes No Funny
OnGeDierte
( 1.5 hrs on record )
Early Access Review
Posted: July 19
I decided to buy this game because I liked Blitzkrieg 1&2. I play mostly single player campaigns and custom maps. wasted good moneymoney. Sometimes I cannot start the game because servers are not available or internet lines are down. Th game does not save campaigns regularly enough and I find mysellf endlessly replaying missions because I had to stop the game for important reasons. I do not want to play the game anymore and will not spend a cent ont it any more if it does not improve. I can play other games without a internet connection so why not this one. I also cannot find a game manual.

Blitzkrieg 3 is a total waste of money as far as I am concerned.
Helpful? Yes No Funny
 
A developer has responded on Jul 28 @ 4:38am
(view response)
Mr. GUNGADIN
( 19.8 hrs on record )
Early Access Review
Posted: July 19
First of all to those who haven't played the game, try read what status rhe game has. It's early access and they are working on it. The campaigns for each nation nation in game will come. If you haven't played blitzkrieg 1 and 2 then don't get blitzkrieg 3 before playing those games.

The graphics in the game are really good in my opinion and the multiplayer is something I can spend hours on just attacking or defending my base or making my base defense better.

Some of the things I don't like are the bugs but I see how their developers are doing everything to fix the bugs and glitches.

And then again it's early access, things will be better. Just wait for it to be released
Helpful? Yes No Funny
 
A developer has responded on Jul 28 @ 4:45am
(view response)
athornton78
( 0.3 hrs on record )
Early Access Review
Posted: July 18
What an absolute pile of garbage, I've seen smart phone app's that are FAR better than this
Helpful? Yes No Funny
Crniliner
( 58.4 hrs on record )
Early Access Review
Posted: July 17
I realy like this game. Good work guys.
Helpful? Yes No Funny
Allahu Akbar, wa Lillah il-hamd
( 3.3 hrs on record )
Early Access Review
Posted: July 15
Requires always-on internet connection even in SINGLEPLAYER mode.
It offers NOTHING by connecting to the internet, and if your internet is not fast enough, it'll actually LAG in SINGLEPLAYER mode.

♥♥♥♥ off Always-on DRM.
Helpful? Yes No Funny
Archmage Revan
( 1.2 hrs on record )
Early Access Review
Posted: July 11
I'd never played the Blitzkrieg series, though I had heard and seen a lot about it, and upon seeing this I thought now was the time to jump on the bandwagon. First impressions were positive; a decent UI, easy controls and gorgeous graphics (for what it is anyway), after the 1st mission and the invasion of Poland began I barely advanced into the town and units started getting stuck on pieces of rubble, refusing to attack and generally poor performance.

I just assumed this was single player bug and decided to jump onto the MP. This was where my opinion of the game plummeted like an asteroid dropping through the atmosphere. WHERE THE HELL WAS THE BRITISH ARMY?!?! Anyway, after going to get a drink and having calmed down a little I, somewhat begrudgingly, selected "the Allies" (Nival, hear me out for a moment; IT'S NOT THE ALLIES IF IT'S ONLY THE AMERICANS!!!) First look and clash of clans deja vu started flooding back and whereupon I read through the chat box, others were complaning about this that and the other. I went to have shufti and see what units there were, and lo and behold! ONE BRITISH UNIT! The Churchill. With a dirty great big star on it (Yes I know that's the sign of the Allied exp. force) I couldn't even be arsed to play a battle by this point. The negative waves were too much. So I've gone and applied for a refund. Needless to say, I think I'll leave this alone for a good long time.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
17 of 19 people (89%) found this review helpful
Not Recommended
3.3 hrs on record
Early Access Review
Posted: July 15
Requires always-on internet connection even in SINGLEPLAYER mode.
It offers NOTHING by connecting to the internet, and if your internet is not fast enough, it'll actually LAG in SINGLEPLAYER mode.

♥♥♥♥ off Always-on DRM.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Not Recommended
1.2 hrs on record
Early Access Review
Posted: July 11
I'd never played the Blitzkrieg series, though I had heard and seen a lot about it, and upon seeing this I thought now was the time to jump on the bandwagon. First impressions were positive; a decent UI, easy controls and gorgeous graphics (for what it is anyway), after the 1st mission and the invasion of Poland began I barely advanced into the town and units started getting stuck on pieces of rubble, refusing to attack and generally poor performance.

I just assumed this was single player bug and decided to jump onto the MP. This was where my opinion of the game plummeted like an asteroid dropping through the atmosphere. WHERE THE HELL WAS THE BRITISH ARMY?!?! Anyway, after going to get a drink and having calmed down a little I, somewhat begrudgingly, selected "the Allies" (Nival, hear me out for a moment; IT'S NOT THE ALLIES IF IT'S ONLY THE AMERICANS!!!) First look and clash of clans deja vu started flooding back and whereupon I read through the chat box, others were complaning about this that and the other. I went to have shufti and see what units there were, and lo and behold! ONE BRITISH UNIT! The Churchill. With a dirty great big star on it (Yes I know that's the sign of the Allied exp. force) I couldn't even be arsed to play a battle by this point. The negative waves were too much. So I've gone and applied for a refund. Needless to say, I think I'll leave this alone for a good long time.
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Early Access Review
Posted: July 8
so played like 30 mins of it because thats where i just gave up...

(only voting down just for now till later on if it gets some TLC)

1st off theres no single player or an option for single play i have found, kinda sux cause its somethign i would like to have like you had in BK1

2nd the "historical campaign" for some reason require other people, not sure if this was intensional or i missed something, but seems something like this should be single player but its not...

3rd, there is literally hardly anyone online for multiplayer games, AND the servers are ♥♥♥♥ with connection i drop out after 5mins all the time so it makes it difficualt to do anythign hence why im thinking were the hells the single player game?

i would refund this but imma hold onto it and come back in a month or so and see how its panning out, hopefully it dosnt turn out to be a sh*t show as players online seem to think it is...
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
1 person found this review funny
Not Recommended
26.9 hrs on record
Early Access Review
Posted: July 9
Blitzkrieg 3 no Blitzkrieg 2 yes
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Not Recommended
6.1 hrs on record
Early Access Review
Posted: July 5
Avoid this for now. This game is so bad right now after nearly a decade of writing perhaps 1 Steam review, I've found this so bad that it warrants a negative review.

Major issues:

♥♥♥♥♥♥ pathfinding
Battles that take way too long and and are way too short (I will elaborate later)
♥♥♥♥♥♥ difficulty curve

So the pathfinding. You have to manually, individually command units. If you do a big move order units get stuck, they get jammed and the best part is, if two units get stuck on each other they do damage! Brilliant game design choice there. It makes the most basic of features tiresome - moving your armies about.

Units get vaporised in seconds if you're not careful. The "artillery" (Including planes, hence the quotation marks) is incredibly overuses by the AI and will wipe your entire army if you do not react in time. Currently I have no AA vehicles and I have no idea if they are even in the game. You have defensive AA but that's only for base defense. So it's a tiring slog through a basic mission, meaning the whole thing becomes an over-extended bore. You have to carefully, slowly poke forward and with the pathfinding being so bad even that can fail miserably to stop you getting hideously punished.

So battles can and do end VERY quickly, often unfairly so.

Now why do they take too long? If you manage to somehow best the above, you have to take down the HQ and their radar (it calls for ENDLESS reinforcements from the AI - seemingly) meaning the longer you take the MORE enemy units there are. What a catastrophically ♥♥♥♥ design flaw - punish people for moving too fast, punish people for moving too slow. So battles are both too slow and too fast. There's no happy medium and the game becomes a chore.

Seriously, you can even check the ingame bars - it shows your unit score in blue. I start with nearly 600. They slowly die off, so does the enemies. Then BAM the enemy counter goes from 60 back to 600. Yet I have nothing now to counter? ♥♥♥♥ game design 101.

So you think to rush the radar? Bad idea. The enemy reinforcements spawn in the HQ, it's cluttered so bad pathing becomes even more painful and the way LoS works means they will be able to snipe you from the Fog of War with impunity. Another exercise in frustration.

So yeah. ♥♥♥♥ pathfinding, ♥♥♥♥ game design choices and a terribly balanced AI opponent have turned me so off this game it upsets me greatly. Avoid.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Not Recommended
14.4 hrs on record
Early Access Review
Posted: July 9
Pairs you up with people from russia who lag so hard that battles arnt any fun. Not to mention the match making pairing you up against people with way higher in superiorty units that can squash your own.
Was this review helpful? Yes No Funny
 
A developer has responded on Jul 28 @ 5:03am
(view response)
3 of 3 people (100%) found this review helpful
Not Recommended
1.5 hrs on record
Early Access Review
Posted: July 19
I decided to buy this game because I liked Blitzkrieg 1&2. I play mostly single player campaigns and custom maps. wasted good moneymoney. Sometimes I cannot start the game because servers are not available or internet lines are down. Th game does not save campaigns regularly enough and I find mysellf endlessly replaying missions because I had to stop the game for important reasons. I do not want to play the game anymore and will not spend a cent ont it any more if it does not improve. I can play other games without a internet connection so why not this one. I also cannot find a game manual.

Blitzkrieg 3 is a total waste of money as far as I am concerned.
Was this review helpful? Yes No Funny
 
A developer has responded on Jul 28 @ 4:38am
(view response)
2 of 2 people (100%) found this review helpful
Not Recommended
4.6 hrs on record
Early Access Review
Posted: July 26
I've played it only a few minutes then I just had a Rage Quit. why? because even with a STABLE 150k Internet connection I suffer from permanent server problems. The game probably could be fun and I cannot agree with people downvoting because it is not blitzkrieg 1 or Blitzkrieg 2. but the downvotes because of server fails which even affect singleplayer are more than justified.

it is just not yet done. another good game which got screwed because they had to release it WAY too early.
Greed just killed another good game.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: July 18
What an absolute pile of garbage, I've seen smart phone app's that are FAR better than this
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
70.9 hrs on record
Early Access Review
Posted: July 22
The game is extremely inbalanced...
Lags really bad...
Graphics are okay...

It's not a $30 game, rather $15...

I am sad I wasted money on it and I cannot ask for a refund...That's a shame!
Was this review helpful? Yes No Funny