Lead an elite special unit and determine the outcome of legendary battles in World War II. Stalingrad, El Alamein, the Ardennes and Berlin — your heroic action will help to achieve victory where regular troops failed.
User reviews:
Mostly Negative (34 reviews) - 35% of the 34 user reviews in the last 30 days are positive.
Mixed (939 reviews) - 46% of the 939 user reviews for this game are positive.
Release Date: May 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Early Access format allows us to promptly react to players’ requests: in the few months after the game was released on Steam EA, we added a new multiplayer mode, fixed a lot of bugs, and considerably expanded our military vehicle fleet by adding rocket artillery and high-level base units. Our community is a full participant in the creative process and is helping us create a game that you will want to come back to over and over again.”

Approximately how long will this game be in Early Access?

“The release is planned for Q1 2017.”

How is the full version planned to differ from the Early Access version?

“In addition to some evident fixes and improvements, the final version of the game will feature:
  • Winter Maps
  • More weather effects
  • Fragments of real historical documentaries
  • Improved entrenchment system for troops
  • New music
  • Revised commander interaction system
  • Revised interface, etc.

What is the current state of the Early Access version?

“The Early Access version features several missions in the single-player campaign and three fully-operational multiplayer modes:
1) Assault on other players’ fortifications (when both the attacker and the defender are online).
2) Assault on fortifications with defences directed by the AI (when the defender is offline).
3) Classic Skirmish Mode.
Plus, you can even now assign game commanders to attack and defence, each of them with dramatically different tactics and approaches to the interaction between unit types.”

Will the game be priced differently during and after Early Access?

“The price of the currently available editions (Standard and Deluxe) will remain the same for so long as the game is on Early Access. After the game is officially released, its price may be raised.”

How are you planning on involving the Community in your development process?

“We can proudly state that ours is currently one of the most quickly developing projects on Early Access: regular updates become available at least once a month, from new types of units to completely reworked game balance significantly changing the game mechanics. Many worthy suggestions from our community (commanding defensive units, placing trenches, rocket artillery) have already been implemented in the game.
All players’ comments on our web pages are considered and discussed very seriously; you can always socialize with us in an informal atmosphere on our social network platforms on Steam Discussions, Facebook , and our official forums.
From time to time we test the game directly on the battle server. This is an excellent chance to crush defences belonging to a producer, game designer, or programmer and help them see how to improve the game’s balance!”
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Buy Blitzkrieg 3 Standard Edition

Packages that include this game

Buy Blitzkrieg Complete Pack

Includes 3 items: Blitzkrieg 2 Anthology, Blitzkrieg 3, Blitzkrieg Anthology

Buy Blitzkrieg 3 Deluxe Edition

Includes 2 items: Blitzkrieg 3, Blitzkrieg 3 - Digital Deluxe Edition Upgrade


Recent updates View all (74)

October 22

Development Blog #28

What's happening right now?

Our work on the Soviet campaigns is currently in full swing, but apart from it each studio team member has a lot of things to do. This Development Blog episode will tell you about the work of one of our programmers, who decided to spend some time improving the visual component of Blitzkrieg 3.

Update 0.9.2 brought us a new interface, and some changes in the colour palette of the game with it. Judging from the survey results, many of you liked it. We are going to move forward and polish up the models and animations we have to make the game look better and more spectacular, and at the same time realistic and adequately conveying the atmosphere of the World War II.

1. Models and tree shadows

Let's consider all the models from left to right (pay attention to both the front and rear views):
  • The first version correctly depicts the leaves, but doesn’t do a very good job with lighting.
  • The second one is good with lighting, but the leaves are darker than they should be in some places. That’s because in real life leaves let some light pass through.
  • The third version is the final one. It works correctly with illumination, and the leaves do not absorb all the light hitting them thanks to the semi-transparency effect.

You'll see the new trees on the Rzhev map!

2. Explosion and fire effects

We are now updating the old effects: they are becoming more detailed and realistic. Animation is getting vibrant new details. Hot air trembling makes the game look more dynamic and realistic. Finally, it just looks spectacular! :)

We'd like to present you some static screenshots and gif files, showing what explosions will look like in the very next version of the game:

3. Landscape matters

We softened the seams between landscape and different environment objects by working with shaders. What a trifle, on the face of it, but this feature lets our artists create more colourful and lively landscapes.

Ivan, our programmer, was so happy that he started applying this filter to everything that moves or stands. The effect looked fine with almost everything, but, course we couldn't quite get by without a hitch. The moment the programmer tried the new technology on horses, they started looking like horror movie characters. Having buried themselves up to their necks, the horses were looking absently at the one who created them. Ivan saw this nightmare and decided that it's too much. He saved the poor animals, and kept the filter active only for the things that actually needed it.

Apart from the seams, we also have a completely re-worked toolbox for creating... grass!
Map decoration now takes less time, and the result is better.
The screenshots show the effects "before" and "after", both in the editor and on game maps: in Luga and at one of the multiplayer bases.

We also added a softness effect to particles: let's have a look at a clear illustration to see what it changes.
On the first picture, the border between landscape and smoke is clearly visible. The second picture shows the smoke creeping softly along the ground.

Officers, this is just a tiny part of what is going to change in the game. You'll see the results of all this work in battle soon!

See you on the battlefield!

6 comments Read more

October 21


  1. Fixed several cases when players would get disconnected from the server, including disconnects happening at the end of the missions.
  2. Previously, if any player during matchmaking opted out, the rest of the players in lobby became unable to enter any matches after that. This issue is fixed now.
  3. Some freezes have been fixed.
  4. The drop system has been changed. Fortifications have become an additional drop now. After winning a battle, you will always receive units, and fortifications will be dropped only sometimes as an extra reward.
  5. Free and occupied slots in buildings are now displayed correctly.
  6. Improved unit squads movement logic.
  7. Graphics settings dialog now saves selected in-game resolution correctly.
  8. A bug that prevented users from changing in-game resolution on certain laptop models has been fixed.
  9. Unit background colors now correspond to unit’s rarity.
  10. Horizontal scrolling errors have been fixed.
  11. Infantry units which are holding their positions in fortifications are now shown on the central panel (same as infantry units in buildings).
  12. A significant number of bugs connected with units selection has been fixed.
  13. Units, which were shown without weapons during cut-scenes, now have their them in the right place.
  14. Now, after their elimination, infantry units are not falling from the fog of war.
  15. Fixed several cases when tank pillbox/trench construction timers were displayed incorrectly.
  16. Infantry received during the battle wasn't able to dig trenches. This bug has been fixed.
  17. PvP mode selection is now saved across game sessions.
  18. Fixed several cases when central panel would sort units incorrectly.

  1. An enemy’s infantryman can move separately from the rest of his squad (it will be fixed in the next version of the game).
  2. There are still some errors left in a few side missions' awards descriptions.

7 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“It's a clever strategy game that's trying out a mostly unseen kind of asynchronous multiplayer krieging.”

“Nival do recognise the shift in how players are willing to use their time, hence their current approach to multiplayer.”
Rock, Paper, Shotgun

“Blitzkrieg 3: An MMORTS That Might Actually Work!”

Digital Deluxe Edition

The Deluxe Edition includes the following items:

  • Exclusive Commanders: Konstantin Rokossovsky, Erich von Manstein, and Bernard Montgomery (already available)
  • Unique combat vehicles: the T-34-76 screened tank, the M6 heavy tank, and the “Sturer Emil” (under development)
  • In-game rewards such as Silver Nickname (your nickname highlighted in silver in chat windows) and a Heroic Leader Statue for your base – an authentic monument of one of the iconic figures from your side of the war (already available)
  • A special single-player mission involving the Dora railway gun, the largest artillery weapon of World War II (under development)

About This Game

Choose your side in the largest-scale war in the history of mankind and fight with real players from all over the world!
Build your fortifications, gain access to advanced military developments, and earn the right to be assigned to more critical sectors of the front.
Blitzkrieg 3 is being created with the active participation of the player community: after just a few months of Early Access, we introduced a new multiplayer mode, raised the level cap for base development, and completely reworked our combat system to make it more realistic.
Decide the fate of this project together with us!

Other improvements and tweaks:

  • winter Maps
  • more weather Effects
  • fragments Of Real historical Documentaries
  • improved Entrenchment System For Troops
  • new Music
  • revised System Of Interaction With commanders
  • revised Interface, Etc.

  • Skirmish Mode
    This classic PvP mode returns to Blitzkrieg 3 to surprise you with its unprecedented level of interaction with objects on the game map. Capture empty defensive fortifications, strike your enemy with a howitzer salvo, seize a foothold in bunkers, and use AA guns to cleanse the sky of enemy aces!
  • Attack and defence of fortified areas
    The multiplayer game is a simulated front line where one player attacks key strategic points and the other defends them. Assault the fortifications of players from all over the world and build up your own defences so that any attacking enemy gets clobbered. Now there’s a challenge worthy of a real strategist!
  • Three Historical Campaigns 1939-1945
    Take command of a special purpose unit of one of the sides and fight in the key operations of World War II. From the invasion of Poland to the battle for Berlin: while the regular troops are writing the history books, you will be the one who makes sure they write the right thing.
  • Continuous Gameplay
    Operate from your base and direct your troops on the global map to go on missions like completing the historical campaign and assaulting other players' fortified areas. Get state-of-the-art military equipment for your victories in missions and network battles and lead your soldiers to the very end of the war!
  • Game Commanders
    Appoint Montgomery as the commander of your forces and defeat Manstein! Rokossovsky, Patton, and other World War II generals, each with his own unit assignment and favourite combat tactics, make the tactical development of the game even more diverse.


System Requirements

Mac OS X
    • OS: WindowsXP (Service Pack 3) /7/8
    • Processor: Intel® Core™ 2 Duo 2,66 Ghz or AMD Phenom™ X3 2,4 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GT 240 / Radeon HD 6570
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Keyboard, Mouse
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 780
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Keyboard, Mouse
    • OS: MacOS 10.10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: keyboard, mouse
    • OS: MacOS 10.11
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780M Mac or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: keyboard, mouse
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (34 reviews)
Mixed (939 reviews)
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305 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
30 of 38 people (79%) found this review helpful
1 person found this review funny
Not Recommended
22.9 hrs on record
Early Access Review
Posted: September 26
Blitzkrieg feels like it is now a franchise which has lost its soul, the essence of what made it fun and unique. The first Blitzkrieg was and still is unique in how it handles strategy, it gave you huge amounts of detail and background information to every unit and plenty of information prior to each battle so that players could make informed and calculated choices when executing their strategies. the gameplay itself was almost Total War-esque in its execution, you start each real time battle with a limited pool of units and make use of their individual talents to overcome the enemy to secure victory, Infantry for Urban battles, neutralizing garrisons, scouting, and cannon fodder. Tanks were used to overwhelm infantry in open spaces, combat enemy armor, and execute rapid, aggressive advances. Artillery was the hard counter to everything in the game (except air units) but is practically useless without effective positioning, thorough recon, and a little luck and patience. Tanks and artillery both carried veterancy through missions so if you could keep your units alive for long enough you would start the game with a sizable advantage over your enemies units but if they died you had to start from scratch with a new unit. Air units were often the deciding factor in each battle but were almost useless if you hadn't neutralized the enemies anti-air and air force prior to their deployment.

As you have read, each unit felt like it had a purpose and had to be used intelligently to attain the most beneficial outcome and make progress. Blitzkrieg 3 feels like it is trying to be something it is not, and by doing that is losing what made it so special in the first place. Blitzkrieg 3's revolves around the same stale selection of maps, a hard counter combat triangle making it so units lose their versatility, practicality, and individuality and also game mechanics and campaign missions that fall flat due to their shallowness, lack of meaningful engagement, and cookie-cutter nature, you feel more like you are grinding through a chore than actively participating in grand strategy.

How would I improve Blitzkrieg 3? I would advise Nivals games designers to go back and play the original game so they can recapture it's essence and improve on its mechanics with more modern game design ideas, then play the mods for the game such as Achtung Panzer! so they could see how to improve mission structure and presentation to the player, then finally openly and actively engage their community since in this new games development environment having closed communication channels for your audience to engage you will only prevent you from seeing how passionate fans want to help make this game great and live up to the legacy of the existing franchise.

I cannot recommend the game in its current state as it is not a Blitzkrieg game, it is currently a bland, generic, cookie cutter, attack / defence style strategy game which genuinely feels like it was built for a microtransaction style economy and still feels and plays that way.

TL;DR This game mechanically needs to be Blitzkrieg 3 and not Clash of Clans. I love you Blitzkrieg but you need to go home, you are drunk.
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12 of 18 people (67%) found this review helpful
2.1 hrs on record
Early Access Review
Posted: October 1
I think its a decent WW2 game it needs some changes. I would like to see an option to sell tanks or reservses you dont need. I think it needs an option to earn or level your men . from say level 1 to level 6 . Overall its a decent game. For now i give it a thumbs up.
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6 of 8 people (75%) found this review helpful
6.0 hrs on record
Early Access Review
Posted: October 9
At the moment, this game is not finished and it is not polished therefore, its not great, yet. I def. see potential in this game and the devs, making good decisions, can make this a good game. Right now I cant recommend or not recommend this game the one exception to this is Blitzkrieg game fans then, I would recommend those people buy it because I think the risk of this game not being liked by Blitzkrieg fans is low.. I am optimistic about this game and at this stage in the games development considering whoe the devs are, I think it will be a good game to those people who like WW2 Era RTS games. If people are on the fence about the game, in my opinion, I would recommend those people to keep an eye on this game because of its potential. I did buy the game because I am a long time Blitzkrieg fan and to those people that are Blitzkrieg fans, I do believe that its more likely this will be a good game espically to previous Blitzkrieg fans.
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3 of 3 people (100%) found this review helpful
47.5 hrs on record
Early Access Review
Posted: October 18
I have been playing Blitzkrieg since the first installment of the franchise and it is with great enthousiasm that I started playing on this third installment.
Keeping in mind that it is stil an early access is the first thing to do. It is still full of bugs. I do not see it as a bad thing since it's part of the early acces principle, it's not the official game yet. If I still see soldier swiming in the sand when it's officially out, well, I'll change my mind.
At first, there is the tutorial. I tought It would be all about France or Poland like in the others but it is a full lenght of 4 mission, which total about 3 hours! Although a bit annoying at some point, it allowed me to learn the game, even if I am a veteran of the genre. This game has actually a steep curve of learning. The missions are very hard, the ennemy AI is mostly proactive and efficient, which is great, at least in my opinion. I read so many review about the game being too hard... It's a strategy game! Hard is good! It means you have to think and plan carefully. there is in this game some great elements of the first and second blitzkrieg and many new things. I can't wait for the other campains. For now, Only one is out, the germans and it's far from being a complete one.
Beware, it is not a CoH or a MoW.
If you take all this in consideration before buying the game, you will, I am sure of it, appreciate the game.
(edited for better syntaxe and correction of some grammar faults)
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2 of 2 people (100%) found this review helpful
90.9 hrs on record
Early Access Review
Posted: October 19
The good, the bad, and the ugly....

Even though its early access (and therefore limited missions), great looking game. I like it, and can see huge potential. A nice WW2 RTS, that builds on B1 and B2. Will cater to both vets of the original series and new players to the series. Some innovative ideas, like having a base that can be live 24/7. I like having both single player campaigns and PVP. Very good tech support.

A few bugs (eg, can't save game), units doing funny things sometimes, server problems, lack of tutorials, initial single missions too hard (so will turn off new players). No encyclopedia or help functions. As B3 is still in development phase, changes to game interphase, AI, etc annoying - but to be expected with early access.

Too expensive for what you get at the moment (Oct 2016). USD $15 - $20 would be about the right price for what you get because its sort of a third of what the full game will be, and still buggy.
Official website for B3 very poor in terms of game information and details.

In summary - the full release should be very good, but the early access version is a bit too expensive for now. A great WW2 RTS strategy game, big potential if Nival get it right.

I recommend it (the game) - simply because I can see the potential once its fully functional, and early access (despite the price) gives a great feel for what the full release will be like in 2017.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
6.9 hrs on record
Early Access Review
Posted: October 13
This game is just a complete waste of time. I played the original Blitzkrieg and Sudden Strike games and was hoping for some semblance of what used to be. Unfortunately, this game plays like a mobile app from a developer who never saw the originals.

Do not waste your time or money here. This is a strange action RTS with no depth of strategy or tactics. Move along folks...
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
6.3 hrs on record
Early Access Review
Posted: October 6
First off I am a great fan of Blitzkrieg 2 its basicly been my teenage life, when I saw Blitzkrieg 3 I bought it straight way without any hesitation. Well that was $30- right trough the ♥♥♥♥♥♥♥ if I wanted a game just like this I've mide as well download clash of ♥♥♥♥ing clans. Because thats what this game reminds me of now, its just a big waiting game leveling up your buildings and defending your base against the best youtube 'how to attack tutorials in Blitzkrieg 3' and making your defence as best as you can wich in my opinion is boring repetitive and just plain out lame. If your 7 years old and you like to copy and paste stuff from youtube without any stratigical knowledge this is probably the game for you. If you love a great RTS buy Blitzkrieg 2 its a great game! I hope my review was in some way helpfull to you.
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5 of 9 people (56%) found this review helpful
Not Recommended
13.8 hrs on record
Early Access Review
Posted: October 7
Lag, Bugs, Lag, Bugs, Lag, Bugs, Lag, Bugs, Lag, Bugs.
Don't buy it because this game is full online system.
Lag, Bugs, Lag, Bugs, Lag, Bugs, Lag, Bugs, Lag, Bugs.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Early Access Review
Posted: September 30
It is complete ♥♥♥♥
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
0.6 hrs on record
Early Access Review
Posted: October 19
Product received for free
HelloI recommend this game for the people who whant to crontrubute in games develeppment. It clearly says early acces soo dont flip out if you bugth the game and see alot of bugs, I dont think it deserves this much Hatred.

If the game dint say early acces I woudnt recommend, but this is not the case.

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Recently Posted
1.0 hrs
Early Access Review
Posted: October 21
this game is still broken
Helpful? Yes No Funny
10.0 hrs
Early Access Review
Posted: October 18
Very very boring i didn,t like it
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: October 9
Plays like a mobile game. Refunded and moved on.
Helpful? Yes No Funny
Phileas Fogg
2.8 hrs
Early Access Review
Posted: October 7
This “update” is pure garbage. The game is totally imbalanced and has terrible controls. This is a sad useless copy of a classic game. Don't waste your money. There are dozens of better games in the genre.
Helpful? Yes No Funny
A developer has responded on Oct 10 @ 12:57am
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