Lead an elite special unit and determine the outcome of legendary battles in World War II. Stalingrad, El Alamein, the Ardennes and Berlin — your heroic action will help to achieve victory where regular troops failed.
User reviews:
Recent:
Mostly Negative (49 reviews) - 32% of the 49 user reviews in the last 30 days are positive.
Overall:
Mixed (1,487 reviews) - 66% of the 1,487 user reviews for this game are positive.
Release Date: May 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Early Access format allows us to promptly react to players’ requests: in the few months after the game was released on Steam EA, we added a new multiplayer mode, fixed a lot of bugs, and considerably expanded our military vehicle fleet by adding rocket artillery and high-level base units. Our community is a full participant in the creative process and is helping us create a game that you will want to come back to over and over again.”

Approximately how long will this game be in Early Access?

“The release is planned for Q1 2017.”

How is the full version planned to differ from the Early Access version?

“In addition to some evident fixes and improvements, the final version of the game will feature:
  • Winter Maps
  • More weather effects
  • Fragments of real historical documentaries
  • Improved entrenchment system for troops
  • New music
  • Revised commander interaction system
  • Revised interface, etc.

What is the current state of the Early Access version?

“The Early Access version features several missions in the single-player campaign and three fully-operational multiplayer modes:
1) Assault on other players’ fortifications (when both the attacker and the defender are online).
2) Assault on fortifications with defences directed by the AI (when the defender is offline).
3) Classic Skirmish Mode.
Plus, you can even now assign game commanders to attack and defence, each of them with dramatically different tactics and approaches to the interaction between unit types.”

Will the game be priced differently during and after Early Access?

“The price of the currently available editions (Standard and Deluxe) will remain the same for so long as the game is on Early Access. After the game is officially released, its price may be raised.”

How are you planning on involving the Community in your development process?

“We can proudly state that ours is currently one of the most quickly developing projects on Early Access: regular updates become available at least once a month, from new types of units to completely reworked game balance significantly changing the game mechanics. Many worthy suggestions from our community (commanding defensive units, placing trenches, rocket artillery) have already been implemented in the game.
All players’ comments on our web pages are considered and discussed very seriously; you can always socialize with us in an informal atmosphere on our social network platforms on Steam Discussions, Facebook , and our official forums.
From time to time we test the game directly on the battle server. This is an excellent chance to crush defences belonging to a producer, game designer, or programmer and help them see how to improve the game’s balance!”
Read more

Buy Blitzkrieg 3 Standard Edition

Packages that include this game

Buy Blitzkrieg Complete Pack

Includes 3 items: Blitzkrieg 2 Anthology, Blitzkrieg 3, Blitzkrieg Anthology

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Includes 2 items: Blitzkrieg 3, Blitzkrieg 3 - Digital Deluxe Edition Upgrade

 

Recent updates View all (63)

August 24

Update 0.9



Commanders, we would like to invite you to try this wide-ranging update full of exciting changes: a campaign on behalf of the Axis countries, a modified economy, a rarity system, and a temporary store.

The General Staff urges you to promptly report all errors and inaccuracies you encounter in combat. Contribute to the project’s development and help it improve even more!

What’s new?
  • A full-blown German campaign has been added.
    You will have 7 missions that cover the main periods of the war and show the role of special forces in significant operations. We’ve done our best to make them as historically accurate as possible.

  • Two new missions have been added to the campaign:
    The Battle of El Alamein and the Siege of Sevastopol.

    The Battle of El Alamein:
    The Panzer Army Africa under Rommel’s command has suffered a defeat against the British, who used their greatly superior forces and air supremacy to break through the German frontlines and start pursuing the enemy troops. The Italian forces that Rommel left without vehicles have been taken prisoner.
    The taskforce must attack a British base far behind enemy lines. The goal of the attack is to distract the enemy and deprive it of the supplies it needs for an offensive. The taskforce can count on any assistance from the remaining German forces.

    The Siege of Sevastopol:
    The 11th Army under Manstein’s command has received an order to take Sevastopol at any cost. A significant number of Luftwaffe forces and unlimited ammo have been supplied to complete the objective.
    Supported by heavy vehicles, your taskforce has to break through to the shore of Severnaya Bay and ensure fire adjustment for the siege artillery on the mooring areas to prevent the Soviet command from transferring ammunition and reinforcements to Sevastopol.

  • 9 secondary missions have been added.
    In addition to key campaign missions, some extra PvE battles will be available. You will receive rewards for your victories and be able to toughen up your troops and commanders in combat and increase their stats.

  • The game’s economic system has been changed.
    You can no longer purchase units for resources (except for the temporary store). You will receive rewards for participating in battles. You will be able to gain access to new vehicles, infantry, weapons, and obstructions during combat. Exactly what depends on the game mode and map.

  • Tiers have been removed from the game.

  • All player rankings will be reset and divided for different modes. No leaderboard is available in the current version, but this is temporary.

  • You will not lose your previous progress: you will immediately go to the corresponding war period (starting from this version it will divided into 3 eras). However, you will lose all vehicles, infantry, and obstructions and have to assemble your army again. For a limited time only, a store been added to the game where you can buy various units for a temporary currency. You will get a certain number of glory points depending on your progress, tier, and rank in the record table.

  • The main menu has been removed from the game.

  • New players now choose a faction immediately and start the game with the Poland mission. When they log in next time, they are immediately transferred to the global map. This window will show all available battles, transfers to the base and between eras, a player’s army, the system menu, news, etc. All stores have been removed from your combat section. A parade ground where your vehicles will be shown has been added. The appearance of the base will reflect your progress and correspond to the historical era.

  • Now, before entering any battle (including a single-user PvE), a player assembles a detachment from the vehicles and infantry at their disposal. Units taken into combat must suit the conditions of the historical operation (in terms of years and purpose). Part of the detachment can be available when the battle starts, while the remainder can be available later, for use as reinforcements.

  • Many changes have been made in the balance for the Skirmish and Assault modes, including alterations to attack limits and generating Reinforcement Points and Victory Points. General combat stats for vehicles have also been recalculated, including side/rear damage, aiming time, accuracy at close range etc.

  • The total number of units has almost doubled.

  • The commander system and chat will be temporarily unavailable. Also, since the trench system is being reworked, there are no trenches at bases for now.

  • To change faction in this version of the game, you need to go to your base. While being on it, press ESC and choose the necessary option in the menu.

  • If you are tier 1 or 2, you will have to replay the first mission of the game. If you reached higher tiers, “Capture of Poland” will be completed with 1 star automatically. You will receive a reward for 1 star walkthrough, also.

65 comments Read more

August 19

Development Blog #22



Part 1: What’s happening right now?

If you have read previous issues of the Developer Diaries, you probably know that we are now actively working on the next update. We've told you a lot about it, so today we're going to introduce you to one of the aspects of the game you are interested in: the editor.
The ability to create user modifications has already become a traditional feature of the Blitzkrieg game series.
In order to see how functional and convenient the scenario editor interface is, our map designer has been using it for a month to create the Siege of Sevastopol mission. As he was working, he analysed all the editor functions available and came to the conclusion that it lacks some critical capabilities. To keep players from facing the same problem, we are working hard to improve the editor.
As for that mission, you'll be able to check it out very soon, as soon as update 0.9 is released.
Let us know if you like it! :)

To heighten your interest, we've decided to draw back the curtain a bit. Look at this screenshot, and then at this key (which describes each item in the screenshot).





What do the numbers and arrows on the editor screenshot mean?
1. Blueprint start: the blueprint allows you to focus on creating logic without needing to worry about syntax and other aspects of programming languages. But in any case it is important to understand what a variable type, boolean value, method, or loop is if you want to make something more complex than just moving a unit from A to B;
2. The blueprint has determined that the player's units are present in a given sector;
3. An additional blueprint is launched to calculate the average position of the unit in the zone;
4. One of the coast artillery batteries has been ordered to engage fire on the player's units.

This schematic shows the logic of coast artillery tower behaviour:



As you see, our work on the new visual interface is in full swing. In the future we will actually use it to create all of our new maps and scenarios. We hope you'll like them!

Part 2: “Player Suggestions”

In anticipation of your questions on the players' editor, we'd like to share our thoughts on it with you.
There are several reasons why we are not yet able to provide an editor to mode creators. First, we have to separate the editor from the engine. Another thing we have to do is make it possible to work with videos, maps, unit locations, and unit settings in the editor.
We are planning to create a separate application for making new scenarios.
The editor allows you to create new maps and change the characteristics of units and some textures as desired. After the game is released we will enable mod support via the Steam Workshop.

See you on the battlefield, officers!

13 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“It's a clever strategy game that's trying out a mostly unseen kind of asynchronous multiplayer krieging.”
PcGamesN

“Nival do recognise the shift in how players are willing to use their time, hence their current approach to multiplayer.”
Rock, Paper, Shotgun

“Blitzkrieg 3: An MMORTS That Might Actually Work!”
IGN

Digital Deluxe Edition

The Deluxe Edition includes the following items:


  • Exclusive Commanders: Konstantin Rokossovsky, Erich von Manstein, and Bernard Montgomery (already available)
  • Unique combat vehicles: the T-34-76 screened tank, the M6 heavy tank, and the “Sturer Emil” (under development)
  • In-game rewards such as Silver Nickname (your nickname highlighted in silver in chat windows) and a Heroic Leader Statue for your base – an authentic monument of one of the iconic figures from your side of the war (already available)
  • A special single-player mission involving the Dora railway gun, the largest artillery weapon of World War II (under development)

About This Game


Choose your side in the largest-scale war in the history of mankind and fight with real players from all over the world!
Build your fortifications, gain access to advanced military developments, and earn the right to be assigned to more critical sectors of the front.
Blitzkrieg 3 is being created with the active participation of the player community: after just a few months of Early Access, we introduced a new multiplayer mode, raised the level cap for base development, and completely reworked our combat system to make it more realistic.
Decide the fate of this project together with us!


Other improvements and tweaks:

  • Winter Maps
  • More weather effects
  • Fragments of real historical documentaries
  • Improved entrenchment system for troops
  • New music
  • Revised commander interaction system
  • Revised interface, etc.


  • Skirmish Mode
    This classic PvP mode returns to Blitzkrieg 3 to surprise you with its unprecedented level of interaction with objects on the game map. Capture empty defensive fortifications, strike your enemy with a howitzer salvo, seize a foothold in bunkers, and use AA guns to cleanse the sky of enemy aces!
  • Attack and defence of fortified areas
    The multiplayer game is a simulated front line where one player attacks key strategic points and the other defends them. Assault the fortifications of players from all over the world and build up your own defences so that any attacking enemy gets clobbered. Now there’s a challenge worthy of a real strategist!
  • Three Historical Campaigns 1939-1945
    Take command of a special purpose unit of one of the sides and fight in the key operations of World War II. From the invasion of Poland to the battle for Berlin: while the regular troops are writing the history books, you will be the one who makes sure they write the right thing.
  • Continuous Gameplay
    Operate from your base and direct your troops on the global map to go on missions like completing the historical campaign and assaulting other players' fortified areas. Get state-of-the-art military equipment for your victories in missions and network battles and lead your soldiers to the very end of the war!
  • Game Commanders
    Appoint Montgomery as the commander of your forces and defeat Manstein! Rokossovsky, Patton, and other World War II generals, each with his own unit assignment and favourite combat tactics, make the tactical development of the game even more diverse.

    http://store.steampowered.com/app/235380

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: WindowsXP (Service Pack 3) /7/8
    • Processor: Intel® Core™ 2 Duo 2,66 Ghz or AMD Phenom™ X3 2,4 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GT 240 / Radeon HD 6570
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Keyboard, Mouse
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 780
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Keyboard, Mouse
    Minimum:
    • OS: MacOS 10.10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: keyboard, mouse
    Recommended:
    • OS: MacOS 10.11
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780M Mac or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: keyboard, mouse
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (49 reviews)
Overall:
Mixed (1,487 reviews)
Recently Posted
Selis
82.0 hrs
Early Access Review
Posted: August 29
Nival has shown a master class on how to completely ruin a legendary game. Take everything you've known about (in-) famous Blitzkrieg series and throw it out the window because this is a completely differen beast.

First off the most important part of any BK game - MP - is clash of clans style junk (0.9 release doesn't help it much). It's nothing like it used to be - massive BK battles is a thing of past. Seriously, whoever at Nival came up with this idea of asynchronous multiplayer - go design mobile games, this crap has no place in PC gaming.

As for SP, it is featuring poorly deigned missions that lead to difficulty surpasing that of BK:Fall of the reich (I hated it, but in the same time have massive respect as it was designed with hardcore fans in mind and everyone knew that).

Only positive things I honestly see are the idea of building up your army with recently introduced reward system and somewhat decent visuals. Core gamelay mechanics (with classic BK in mind) are pretty much broken in every aspect.

It really hurts me to press that "No" button under "Do you recommend this game?" because I really wanted this game to succeed and bring back the series. However a series of poor design decisions on Nival's part are really making me doubt Nival's capability of turning this mess around and making another great BK game.

I believe guys at Nival should launch BK 1 and 2 (surely they must have a copy, lol), study on what made those games great and build on top of that, not, completely out of blue introduce some weird mobile game style elements and ruin core gameplay. If weird mobile game style is what You want to do - don't call it Blitzkrieg. Have some respect for a legendary game - even if you own the franchise.
Helpful? Yes No Funny
Dravisko
13.1 hrs
Early Access Review
Posted: August 27
I was hoping for a fun game with enjoyable multiplayer and a decent campaign, but instead you wind up with a game which is using the same idea as clash of clans, it's terrible to be honest. You always end up having your base destroyed about 5 times over night and then you end up finding out your opponent had tanks about 2 tiers above yours, it's incredibly unbalanced.
Helpful? Yes No Funny
Ikobotkran
4.1 hrs
Early Access Review
Posted: August 26
Maybe other people made this game because 1 st parts were GREAT!
Blitzkrieg 3 for now is complete GARBAGE dont waste your time and money until devs fix Avery thing in this game – online game just not working, Singleplayer is boring and have no saves, grafik is just awful. Wait till they fix game or just buy Blitzkrieg 1,2 (MUCH BETTER), COH, Men Of for or just buy some cake but not this!
Helpful? Yes No Funny
KrushKillNDestroy
28.6 hrs
Early Access Review
Posted: August 26
The latest update messed up the game.

All my upgraded units, buildings, commanders they are all gone now.

1/10.
Helpful? Yes No Funny
 
A developer has responded on Aug 29 @ 2:00am
(view response)
dgaskin154
2.0 hrs
Early Access Review
Posted: August 26
A definate no for this game so far I feel. Whilst I know its only early release I am so disappointed that I actually paid any money for this junk. Games like Company of Heores run rings around it grahically and gameplay wise. Considering CoH was developed ten years ago this should not be sold anywhere in its present state. Its only saving grace apprears to be the support. I sent an email in with an issue and had a reply back within a few minutes fixing my issue.

My advice is to avoid.....
Helpful? Yes No Funny
frantzeskakhs.xrhstos
121.2 hrs
Early Access Review
Posted: August 25
ΔΕΝ ΜΠΟΡΩ ΤΩΡΑ 2 ΗΜΕΡΕΣ ΝΑ ΠΕΞΩ ΑΥΤΟ ΠΟΥ ΘΕΛΩ , ΔΙΟΤΙ ΜΟΛΙΣ ΑΡΧΙΣΕΙ ΤΟ ΠΑΙΧΝΙΔΙ ΚΑΤEΦΘΙΑΝ
ΑΡΧΙΖΕΙ ΜΕ ΤΗΝ HISTORICAL ΕΠΛΟΓΗ !! ΠΑΡΑΚΑΛΩ ΔΟΣΤΕ ΒΟΗΘΕΙΑ ΓΙΑ ΔΙΟΡΘΟΣΗ !
ΕΥΧΑΡΙΣΤΩ

ΤΟ ΠΑΙΧΝΙΔΙ ΤΟ ΕΚΡΙΝΑ ΩΣ ΠΟΛΥ ΚΑΛΟ ΕΩΣ ΤΙΣ 20/8/16

ΤΟ ΠΑΙΧΝΙΔΙ ΕΧΕΙ ΑΛΑΞΕΙ ΣΑ ΝΑ ΑΛΑΞΕ VERSION
ΕΩΣ ΤΙΣ 20/8/16 ΗΤΑΝ ΔΙΑΦΟΡΕΤΙΚΟ
ΟΤΙ ΕΠΙΛΟΓΕΣ ΕΙΧΑ ΚΑΝΕΙ ΚΑΙ ΤΟ ΣΗΜΕΙΟ ΠΟΥ ΤΟ ΕΙΧΑ ΦΤΑΣΕΙ ΟΛΑ
ΑΥΤΑ ΧΑΘΙΚΑΝ ΜΕΤΑ ΤΙΣ 23/8/16
ΤΩΡΑ = ΔΕΝ ΕΧΕΙ ΕΝΔΙΑΦΕΡΟΝ = ΜΕ ΤΟ ΝΑ ΜΗ ΜΠΟΡΕΙΣ ΝΑ ΔΙΑΜΟΡΦΟΣΕΙΣ
ΤΗΝ ΕΞΕΛΙΞΗ ΤΟΥ ΟΠΩΣ ΤΗΝ ΘΕΛΕΙΣ !! ΚΑΙ ΟΤΙ ΑΠΟΦΑΣΙΖΑ ΕΓΩ ΤΟ ΠΩΣ
ΘΑ ΕΞΕΛΙΧΘΕΙ Η ΡΟΗ ΤΟΥ
ΤΩΡΑ ΕΤΣΙ ΠΟΥ ΑΛΑΞΕ ΕΓΩ ΣΧΕΔΩΝ ΔΕΝ ΜΠΟΡΩ ΝΑ ΑΠΟΦΑΣΙΣΩ ΤΙΠΟΤΑ
ΓΙΑΤΙ ΕΙΝΑΙ ΟΛΑ ΣΧΕΔΟΝ ΠΡΟΑΠΟΦΑΣΙΣΜΕΝΑ
ΔΕΝ ΜΠΟΡΩ ΝΑ ΚΑΤΑΛΑΒΩ ΠΩΣ ΣΥΝΕΒΙΚΕ ΑΥΤΟ !
ΔΕΝ ΒΛΕΠΩ ΤΙΣ ΕΠΙΛΟΓΕΣ ΤΩΝ ΣΤΑΤΗΓΩΝ (Χαθικαν) ΠΟΥ ΕΙΧΑ ΔΙΑΛΕΞΕΙ ΣΤΟ ΠΑΙΧΝΙΔΙ ΤΑ LEVES ΠΟΥ ΕΙΧΑ ΦΤΑΣΕΙ ΤΗΝ ΒΑΣΗ ΚΑΙ ΤΟ ΣΤΡΑΤΟ ΥΠΗΡΧΑΝ
ΕΩΣ ΤΙΣ 20/8/16 ΤΩΡΑ ΤΟ ΠΑΙΧΝΙΔΙ ΕΙΝΑΙ ΑΣΧΕΤΟ ΜΕ ΑΥΤΟ ΠΟΥ ΗΤΑΝ ΠΡΙΝ!!
Helpful? Yes No Funny
Nightq8
6.0 hrs
Early Access Review
Posted: August 24
Blitzkrieg 3 = fall
Helpful? Yes No Funny
Naughtius Maximus
14.6 hrs
Early Access Review
Posted: August 24
It's a pretty good game for any WW2 RTS lover. The game is pretty good in it's current state but I feel it's going to get much better. When I first got it a few months ago It wasn't that great and there was a few design choices I thought were odd. With each update that passes and with devs listening really close to the community I feel this game will fullfill all the users want a worthy sequel to Blitzkrieg 2 to be. I'm posting this on the day of a new massive update which seems to be overhauling to perfecting the game, looking forward to it! :)
Helpful? Yes No Funny
bvandop
9.1 hrs
Early Access Review
Posted: August 24
Not impressed
Helpful? Yes No Funny
krookedatmosphere
14.8 hrs
Early Access Review
Posted: August 21
Great Game has its issue but they are listens and watching and act quick to fix the issues that may arise. Game play is good and seems balanced
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
3 people found this review funny
Not Recommended
4.1 hrs on record
Early Access Review
Posted: August 26
Maybe other people made this game because 1 st parts were GREAT!
Blitzkrieg 3 for now is complete GARBAGE dont waste your time and money until devs fix Avery thing in this game – online game just not working, Singleplayer is boring and have no saves, grafik is just awful. Wait till they fix game or just buy Blitzkrieg 1,2 (MUCH BETTER), COH, Men Of for or just buy some cake but not this!
Was this review helpful? Yes No Funny
14 of 24 people (58%) found this review helpful
3 people found this review funny
Not Recommended
72.7 hrs on record
Early Access Review
Posted: August 6
when I was Sleeping, My base was Attacked 5 times!! by another player (their army bigger than mine). if devs want to make like a COC, BlitzKrieg 3 multiplay should be also fair or have a matching system like COC.
Was this review helpful? Yes No Funny
 
A developer has responded on Aug 8 @ 3:01am
(view response)
9 of 15 people (60%) found this review helpful
2 people found this review funny
Not Recommended
76.7 hrs on record
Early Access Review
Posted: August 14
the issue with the game is there is awful awful match matchmaking, about an hour of effort to find a single game...keep in mind 25mbps internet connection, great ping so these people's servers are garbage or no one uses it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
2.0 hrs on record
Early Access Review
Posted: August 26
A definate no for this game so far I feel. Whilst I know its only early release I am so disappointed that I actually paid any money for this junk. Games like Company of Heores run rings around it grahically and gameplay wise. Considering CoH was developed ten years ago this should not be sold anywhere in its present state. Its only saving grace apprears to be the support. I sent an email in with an issue and had a reply back within a few minutes fixing my issue.

My advice is to avoid.....
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
82.0 hrs on record
Early Access Review
Posted: August 29
Nival has shown a master class on how to completely ruin a legendary game. Take everything you've known about (in-) famous Blitzkrieg series and throw it out the window because this is a completely differen beast.

First off the most important part of any BK game - MP - is clash of clans style junk (0.9 release doesn't help it much). It's nothing like it used to be - massive BK battles is a thing of past. Seriously, whoever at Nival came up with this idea of asynchronous multiplayer - go design mobile games, this crap has no place in PC gaming.

As for SP, it is featuring poorly deigned missions that lead to difficulty surpasing that of BK:Fall of the reich (I hated it, but in the same time have massive respect as it was designed with hardcore fans in mind and everyone knew that).

Only positive things I honestly see are the idea of building up your army with recently introduced reward system and somewhat decent visuals. Core gamelay mechanics (with classic BK in mind) are pretty much broken in every aspect.

It really hurts me to press that "No" button under "Do you recommend this game?" because I really wanted this game to succeed and bring back the series. However a series of poor design decisions on Nival's part are really making me doubt Nival's capability of turning this mess around and making another great BK game.

I believe guys at Nival should launch BK 1 and 2 (surely they must have a copy, lol), study on what made those games great and build on top of that, not, completely out of blue introduce some weird mobile game style elements and ruin core gameplay. If weird mobile game style is what You want to do - don't call it Blitzkrieg. Have some respect for a legendary game - even if you own the franchise.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
28.6 hrs on record
Early Access Review
Posted: August 26
The latest update messed up the game.

All my upgraded units, buildings, commanders they are all gone now.

1/10.
Was this review helpful? Yes No Funny
 
A developer has responded on Aug 29 @ 2:00am
(view response)
5 of 8 people (63%) found this review helpful
1 person found this review funny
Not Recommended
13.1 hrs on record
Early Access Review
Posted: August 27
I was hoping for a fun game with enjoyable multiplayer and a decent campaign, but instead you wind up with a game which is using the same idea as clash of clans, it's terrible to be honest. You always end up having your base destroyed about 5 times over night and then you end up finding out your opponent had tanks about 2 tiers above yours, it's incredibly unbalanced.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
1 person found this review funny
Not Recommended
9.1 hrs on record
Early Access Review
Posted: August 24
Not impressed
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
302 of 399 people (76%) found this review helpful
19 people found this review funny
Not Recommended
3.8 hrs on record
Early Access Review
Posted: May 9, 2015
This game is ♥♥♥♥♥♥♥♥ly simple-minded and boring; that is my rating! It is not worth the $30.00 USD that it is being marketed for. Now what may I mean by that you ask; well allow me to explain.

Blitzkrieg 3 is nothing like it's predecessors; the infamous Blitzkrieg and Blitzkrieg 2. Both of these games were traditional RTS with different twists in game mechanics and plot lines. Blitzkrieg 3 has no plot line, and is more in line with a crappy Warlords or Clash of Clans (yes....dare I speak that name) in the sense that your only goal is to either bash endless amounts of "player-owned bases" or engage in poorly designed "Historical" missions. It is not an RTS but is more like a Mobile App game that has been given the skin of Blitzkrieg. There is no Map for you to conquer, only 3 Factions to choose from (typical German, U.S, U.S.S.R), and you are only able to use the same 12 units (6 Inft. and 6 Armor) throughout the game; as well as a few "Support" abilities (like Mortars/Smoke). I say all of this because it's system seems more like App graphics than a professionally designed PC "AA" or "AAA" game. Indeed I'd dare say this systme runs very much like War Commander; the MMO-Base Builder game on Facebook. Thus, in this writers opinion, it is not worth the $30.00; let alone does it belong on PC (should be a IOS game IMHO).

But you may ask what about the Gameplay, or the Graphics; for surely those must mean something with all those positive reviews. Allow me to explain from my first-hand experience. The Blitzkrieg series has always been more about large size battles and epic "on-map" destruction that leave the player feeling part of some epic war drama film. This, at least for this writer, is what made the past games so alluring. Burning wrecks, destroyed buildings, massive arty bombardments, and craters everywhere; all of these made Blitzkrieg a great game (and predecessor to todays total war-style games). Blitzkrieg 3 shows none of this, and in fact is a step back from it's traditional roots. Both the Graphics system and the Game Mechanics run more akin to Clash of Clans (yes....dare I speak that name again). Wrecks do not remain on the battlefield, gunfire is simple even on Ultra setting, maps are barely decent at best, the defense/offense systems are poorly balanced to the point of forcing a player to use mainly Armored units to succeed. While I could continue commenting on the poor Gameplay/Graphics I leave it to you to imagine your disappoint if you waste that $30.00.

In this writers opinion there are only 2 good things to take away from this project. The first is the base defense system; which is decent at best. I did enjoy the fact that my map extended beyond my given base design, and that I could move my defense where ever I pleased on the map. That being this very same system is broken because the defensive weapons tend to out perform even the Lvl 6 Armor/Inft; thus making it hard to swipe anyone's base on your own lvl and up (I can see the Trolls enjoying this). The other good thing was the nice Tutorial, which was very helpful (minus the glitch on the Panzergrenedier Mission). That being said it seem too.....bland......for this writers tastes.

Could this game become better, you may ask; worth it's $30.00 price tag. Sadly I'm afraid not, as many of my fellow gamers are slowly discovering. As I stated earlier this game is more akin to Clash of Clans, and not worth $30.00 (more like $10.00 at most). Even if the Devs added a map, fixed the Graphics quality, added more units, made more buildings, or even put a good plot line in place the game still have one problem. It's a Massive Multiplayer Online Base Building game.....something most gamers will only attribute with Mobile Apps and iPhones/Androids. It is nothing like it's predecessor, Blitzkrieg 1 + 2, and it angers this writer to know how far the Devs have taken this game out of it's normal setting. Finally, even if fully upgraded and sold, it is not worth $30.00 freak'in dollars.

Anyway I hope this is both a helpful review of the Devs, as much as a friendly warning for my fellow gamers. Waste your money at your own risk, but your better off finding a good FB MMOBB like CoC, War Commander, or Martian Invader that are cheap or FREE (key word FREE here kiddies).
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223 of 293 people (76%) found this review helpful
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Recommended
32.5 hrs on record
Early Access Review
Posted: May 6, 2015
Below is my original review, unchanged from when I published it. I wanted to write an update. As of 6/27/2015, the devs are adding real PvP against real players. While I admit in my review that it isn't my cup of tea, it was also why I felt some may not like this game. The fact that they listened to those who wanted real PvP is awesome-sauce. And I wanted to send a big kudos to the devs for continually making this game better.
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The single player campaigns are similar to Blitzkrieg 2, albeit the RPG element of it is lacking in comparison to Blitzkrieg 2.

The multiplayer campaign can be explained very simply. It is Clash of Clans...world war 2 style.

Before you say "Cool" or "No way!" (depending on how you feel about Clash of Clans). There are some differences.

The main difference is no waiting. You don't spend "gems" or some equivalent resource which can only be obtained with real money. You build your army, you go to battle and then you battle again and again and again.

Your whole army gets wiped out? No problem, they are immediately available for the next battle. No waiting for buildings to finish, no waiting for troops to build. If you can afford to build it, you get it immediately and it is always there.

So, in my opinion, it has the allure Clash of Clans has minus the moneygrabbing nonsense clash of clans has.

If I want to play Blitzkrieg 3, I can play for as long as I wish. I don't have to worry about troops or waiting, it is quite refreshing.

The RPG element is similar to clash of clans. You want that Panzer IV? Well, you need to upgrade your tank depot...but before that, your HQ needs to upgrade. In order to do that, you need 3000 fuel or 5000 supplies, etc. The only way you get it is to raid other players.

On the other side, your base is something you need to defend. There seems to be a variety of maps players can start off with. (You don't get to choose) and each map has 3 or 4 ways to infiltrate your base. Your defenses are limited and you need to place them strategically.

When you raid others, it is awesome when you hit someone who has the same map as you...then you can say, "Hey, why didn't I think of that?" and improve your own defenses.

My hours aren't that deep at the time of this review. I can't comment too much on single player. I've been having so much fun with multiplayer. It really is odd, because my library of games is single player only.

This game stole a bunch of ideas from Clash of Clans. It is NOT Blitzkrieg 2 reskinned. I'm concerned about long term playability and freshness of new maps, but it is not an issue at the moment and the devs are updating the game frequently.

How does this compare to Company of Heroes? In my mind, it doesn't compare. COH1 or COH2 are true RTS style games where you gather resources and build armies, and attack and replenish losses until one player out attritions the other. In this game, you have a squad of tanks and infantry. You attack another player and you both have a static number of troops. The other player has static defenses which are managed by the AI. (You never actually duel a live human, only the defenses set up by that person before they logged off)

For many, this lack of true multiplayer may be a turnoff. I'm a self professed lover of single player games...it doesn't bother me at all. This game is more of a puzzle than COH. You have a limited number of troops and you are trying to outwit the defenses.

I can see some folks truly disliking this game. I hope I explained it well enough so you can determine it for yourself. I did compare to two very popular games and apologize if you have never played Clash of Clans or Company of Heroes and were unable to garnish anything from this review.

Happy hunting.
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