Blitzkrieg 3 is an online WW2 RTS made for true admirers of strategic mastery! Challenge your tactical skills in three historical campaigns and defeat other players or powerful Neural Network AI in competitive matches.
User reviews:
Mostly Positive (40 reviews) - 70% of the 40 user reviews in the last 30 days are positive.
Mixed (1,015 reviews) - 43% of the 1,015 user reviews for this game are positive.
Release Date: May 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Early Access format allows us to promptly react to players’ requests. Please visit our Steam Community forums to participate in a live discussion - we read each and every comment and implemented a HUGE amount of features based on players’ feedback.””

Approximately how long will this game be in Early Access?

“We expect to launch the game in several months.”

How is the full version planned to differ from the Early Access version?

“The content is almost complete and the game is 100% playable. Now we’re fully integrating Neural Network AI, implementing user-desired features and doing bug fixes.”

What is the current state of the Early Access version?

“The Early Access version features 60+ PvE missions in three historical campaigns as well as several multiplayer modes.”

Will the game be priced differently during and after Early Access?

“We don’t have any intentions to change the price in a reasonable amount of time. Nevertheless, sometimes we participate in Steam sales and other temporary events.”

How are you planning on involving the Community in your development process?

“We can proudly state that Blitzkrieg 3 is currently one of the most quickly developing projects on Early Access: regular updates become available at least once a month, from new types of units to completely reworked game balance significantly changing the game mechanics. Many worthy suggestions from our community (commanding defensive units, placing trenches, rocket artillery) have already been implemented in the game.
All players’ comments on our web pages are considered and discussed very seriously; you can always socialize with us in an informal atmosphere on our social network platforms on Steam Discussions, Facebook , and our official forums.
From time to time we test the game directly on the battle server. This is an excellent chance to crush defences belonging to a producer, game designer, or programmer and help them see how to improve the game’s balance!”
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Recent updates View all (99)

April 25

Technical patch

In the technical patch following issues have been solved:

1) Fixed save loading issue.
(take note that saves made before tech works are always not working after tech works)

2) Fixed errorcode_userglobusloadfailed error. Users, who encountered this problem, are able to play now.

3) Fixed battle reports issue - some players were not able to see their battle reports. Now you can!

4) Fixed rewards bug - some players did not receive rewards for completening missions, from now on all the rewards will be given correctly.

5) Increased number of units you can attach to defense. Before you may have had reserve points and units left after setting up the base's defense, now it won't happen - you can put more units on the base's map.

12 comments Read more

April 21

Update 0.9.10

Good evening, officers!

A lot of interesting things await you in the 0.9.10 update. Most of the things we’ve added to the game this time were requested by our community. In this post, we’ll briefly tell you about the latest game changes. Click on a specific topic to learn more. Here we go!

You’ve been asking for them. You’ve been waiting for them. And they’re finally here! Based on the numerous requests of fans of the previous parts of the game, as well as fans of military strategies in general, we’ve introduced the ability to move the artillery. You will now be able to control mobile howitzers, anti-tank guns and AA guns. They are available in the game as separate units. You can add them to your assault group or use them as reinforcements.
If the crew using the fortification is killed, it can be occupied by either your forces or the enemy.
Mobile artillery can be entrenched. In this position, it loses the ability to move in exchange for increased defense of the gun and the crew. Bear in mind that the entrenched artillery has a limited barrel rotation range, so use this ability wisely to defeat the enemy.
Mobile artillery has low maneuverability, but, similar to infantry, units of this type are disguised when they enter forested areas.

Animation of shooting in many mobile fortifications is not in the final quality.

The next important innovation is a Workshop for units. You’ll be able to improve your tanks, infantry, weapons and even air support using the latest engineering developments.

Upgrades can be unlocked using research points. You receive research points for battles - the longer you fight and the more efficient you are, the more points you’ll get.

You need to complete missions in order to receive research points for them. The command will reward you with engineering resources for successful operations. Note that research points are awarded only one time!

You receive points differently in PvP mode. Points are awarded depending on the damage ratio and time spent in battle. Thus, you may receive almost nothing if your opponent is disconnected from the game or if you don’t perform any actions. Be more active! :)

Note that you will not receive research points for battles arranged through the lobby, including battles against our AI, Boris.

Many of you who have already advanced to the second and third eras want to fight in the eras you have already completed. You will now have this opportunity!

Previously, when you entered a new era your base moved with you and you couldn’t return to the previous era. You will now have a base at each phase of the war. You’ll be able to switch between them by changing the era. Each base will need to be equipped and defended, as the success of its defense will affect your rating. Your forces will be restricted to the era you are in and, as a consequence, you will not be able to assign a unit from the third era to protect a base from the second.

And so, you will be able to play in Assault and Skirmish modes in any of your available eras.

March on Berlin

The mission takes place in April 1945. Soviet troops are approaching Berlin from the east, encircling the city. According to intelligence reports, to the west of Berlin a large grouping of troops is trying to break free of the encirclement.

Your mission is to locate and attack the group of German troops ready to break through to the west, where, according to intelligence, there are Nazi criminals. You need to provoke them into attack, keep them busy, and hold the western area until the allied forces close the encirclement from the north and south.

While working on the game, we came to the decision that Deluxe edition owners should have an additional mission for each faction. You have probably already managed to complete one such mission for Germany - Dora. V-2 is a deluxe mission for the USSR.

According to our intelligence, the Germans are testing the latest V-2 rockets at the firing area near Debits. We must capture one of these rockets at any cost!

"Monkey temple" - New Map for Skirmish Mode

You will be fighting in the Malaysian jungle in a picturesque locale, where many waterfalls roar. The control points on this map are located in a peaceful village, in rice fields, and near an ancient temple. Combat operations were conducted in this area, and so part of the land has been mercilessly charred. But this doesn’t overshadow the jungle’s natural beauty. A feature of the map’s landscape is the abundance of areas covered by water, where passage through it will take longer than through land.

UI and graphics:
1. Globe icons have been changed

As you already know, there are several types of missions in the game. We’ve slightly adjusted the look of icons on the globe, and we hope that you will like these changes.

There are two types of missions in the game.
Large icons indicate missions that unlock access to the next phases of the war. Small icons indicate side missions. The color of the mission reflects its difficulty relative to the forces at your command. The icon disappears once the mission has been completed. The shield icon marks your base, where you have to place your troops to defend against assaults.To head into battle against other players, click on the icon with two crossed guns.
2. Interface elements have been redesigned
Changes apply to:
• mission description window (including text);
• window that shows information about your unit;
• window that opens when you place your cursor on a unit;
• now negative effect timers are displayed above units and on the central panel;
• a reload timer has been added for slow-shooting units.

3. Some weather effects in the game have been redesigned.

Missions and maps
1. Tutorial has been updated and improved.
2. Side mission maps have been improved as well.
3. Maps that house first-era bases, which you can also see in Assault mode, have been redesigned.
4. The "Swamp" and "Ravine" maps have been moved to other eras:
• "Swamp" has moved to the first era;
• "Ravine" has moved to the second era.

Technical details:
1. The game now loads much faster.
2. You can now disable voice notifications in the sound settings.
3. You can now select an era in the lobby.
If you choose, for example, the second era, you can use units only from the first and second eras, etc.
4. We’ve solved problems with the launch of some missions in the Mac version of the game.

Known problems:
1. Some images added in this update will be changed or improved.

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Digital Deluxe Edition

  • A Special single-player mission involving the Dora railway gun,

    the largest artillery weapon of World War II
  • Exclusive Commanders

    Konstantin Rokossovsky, Erich von Manstein, and Bernard Montgomery
  • Unique combat vehicles

    the T-34-76 screened tank, the M6 heavy tank, and the “Sturer Emil”
  • In-game rewards

    such as Silver Nickname (your nickname highlighted in silver in chat windows) and a Heroic Leader Statue for your base – an authentic monument of one of the iconic figures from your side of the war

About This Game

Blitzkrieg 3 is an online WW2 RTS made for true admirers of strategic mastery!
Challenge your tactical skills in historical campaigns and defeat other players or powerful Neural Network AI in competitive matches.

Each of three campaigns provide a unique blend of PvE, PvP and PvAI missions. Blitzkrieg's impressive Neural Network AI acts like no machine before. In total, game features 60+ historical missions with 200+ authentic combat units.

Blitzkrieg 3 is being created with the active participation of the player community. Define the way of projects’ development together with us!

A Neural Network machine named Boris plays at the top player’s level while not using any hidden information about the enemy. General Boris regularly analyzes the gaming session and makes Neural Network-based predictions of the enemy behavior. This approach allows him to think up sophisticated counter-strategies and bring them to life. That makes Boris tough and unpredictable, so he can amaze you over and over again.

Dominate on the battlefield in three atmospheric historical campaigns, that cover the main period of World War II: from the invasion of Poland in 1939 to the triumphant capture of Berlin in 1945. Choose your side of the conflict - USSR, Axis or Allies! Take command over your forces and win the legendary battles of World War II, that were created from archival materials on historically accurate maps. The best strategists will get additional rewards for perfectly cleared missions!

Choose your side in the largest war in the history and fight against Neural Network AI or real opponents. Improve your tactical skills in the classic Skirmish mode 1x1, 2x2, 3x3, fighting with Boris, friends and other players for control over the map. Master your defense skills in the unique to the strategy genre - Assault mode, where one player attacks and the other defends his fortifications.

You will lead more than 200 authentic combat units into battle. All of them were developed based on historical technical characteristics - more than 100 models of armored vehicles and self-propelled guns, 40 different types of infantry and assault squads and variety of different fortifications and defenses. Each unit has performance characteristics reconstructed in detail, such as fire rate, armored capture, field of vision and others that let you feel like a real commander. Assemble and train your army and form your own squads to complete the missions.

Use every opportunity to defeat the enemy: consider features of the landscape, weather conditions and viewing ranges of different types of forces to carry out the most daring tactical operations. Attack the enemy when he doesn't expect it. Use stealthy scouts and place infantry in the trenches, fortifications, pillboxes and even civilian buildings!

Learn tactics from legendary strategists! Appoint Zhukov as the commander of your forces and defeat Manstein! In the game available more than 20 commanders, with unique features and combat tactics based on command styles of their historical prototypes. Complete tasks in single and multiplayer modes and earn the loyalty of different commanders. Each can give you useful bonuses and additional features on the battlefield. Rokossovsky, Rommel, Montgomery - the choice is yours! Each commander has his own specialization and favorite combat tactics that make tactics development of the game even more diverse, providing additional opportunities for interesting combinations.

System Requirements

Mac OS X
    • OS: WindowsXP (Service Pack 3) 7/8/8.1/10
    • Processor: Intel® Core™ 2 Duo 2,66 Ghz or AMD Phenom™ X3 2,4 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GT 240 / Radeon HD 6570
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 7/8/8.1/10
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: MacOS 10.10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: MacOS 10.11
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780M Mac or higher
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
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Mostly Positive (40 reviews)
Mixed (1,015 reviews)
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