Super Sanctum TD is a retro-styled Tower Defense game that focuses on strategy, customization and replayability. Build advanced mazes and construct powerful towers to prevent alien hordes from reaching the Core!
User reviews:
Very Positive (1,347 reviews) - 89% of the 1,347 user reviews for this game are positive.
Release Date: May 9, 2013

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“One of the best purchases I can recommend”
9.5/10 – GameZone

“Far better than an extra gun skin for Sanctum 2”

“I can’t believe I missed this gem of a game.”
9.5/10 – ZTGD

About This Game

Super Sanctum TD is a retro-styled Tower Defense game that focuses on strategy, customization and replayability. Build advanced mazes and construct powerful towers to prevent alien hordes from reaching the Core! When the aliens swarm your maze and everything seems lost, use active abilities like Air Strike and Freeze to tilt the battlefield to your advantage!

Strategy and skill are leading principles of Super Sanctum TD. Carefully choose your loadout of towers and active abilities before each level to make sure you can handle everything that will be thrown at you. Each battle is rewarded depending on your performance, and you can use these rewards to gain access to Perks that let you tweak and specialize your strategies even more!

  • Carefully plan your maze to master the game on all difficulties.
  • Towers like Gatling, Flamer and the Automatic Crowd Pummeler, all with their own individual strengths.
  • Intercept enemies from reaching the Cores with active abilities like Smart Bomb and Gravity Shift!
  • Vast perk system that lets you specialize specific towers, abilities, and more!
  • Prove yourself as the ultimate Core defender by defeating the game on all difficulties and game modes.
  • Square up against the best for a spot on the leaderboard by putting your deadliest strategies to the test in Survival Mode!

Super Sanctum TD has recently recieved a major overhaul with a revamped UI, new perk system and rebalanced gameplay!

System Requirements

Mac OS X
    • OS: Windows XP (SP3), 7 or 8
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX-Compatible
    • DirectX®: 9.0c
    • Hard Drive: 100 MB Free Space
    • Sound: DirectX-Compatible
    • OS: OS X 10.8
    • Processor: 1 GHz Processor
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB HD space
Customer reviews
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Very Positive (1,347 reviews)
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684 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
12.0 hrs on record
Posted: October 15
I didn't know this game even existed...
but I'm glad I do now

...if Super Sanctum TD could be in 1920x1080 resolution...
It would be... well, Super!!!
Thumbs up!
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Most Helpful Reviews  Overall
256 of 303 people (84%) found this review helpful
12 people found this review funny
1.2 hrs on record
Posted: March 10, 2014
Bought for 29p
Sold trading cards for 24p
5p well spent
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59 of 66 people (89%) found this review helpful
7.1 hrs on record
Posted: December 30, 2013
Don't let the look of this game fool you. If you're a fan of Tower Defense then I guarantee you'll find hours of fun in this. The ability to level up, use player skills, assign talents to amp your towers or even your personal skills depending on the map you're on. This is all alongside creating your own maze by placing blocks just like you do in the original Sanctum games. This is certainly worth the few dollars their asking. You wont be disappointed.
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41 of 46 people (89%) found this review helpful
17.7 hrs on record
Posted: February 21, 2014
One hell of an addictive TD!

It starts off rather simple, though after a few rounds it'll quickly become complex and rather difficult. Chances are you'll have to re-do some of the more complicated maps once or twice, but what's a game without any challenge? Definitely recommend it.
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36 of 41 people (88%) found this review helpful
2 people found this review funny
13.6 hrs on record
Posted: April 25, 2015
Super Sanctum TD is typical towers defense game, nothing more, nothing less.
Yes, this game looks on screenshots like 20 years old game which may be repulsive. I don't even know why I started to play this game, but for sure I didn't have any expectations. And I realised that I have 13 hours playtime. That was good time for sure. This game is well designed, difficulty level grows with every level, so it's not so hard to start but it's getting difficult after some time. But you will want to pass only one level, and next after that, and maybe next... And so on.
Generally very well designed, polished and properly balanced piece of a game. It's really hard to find something as good in such a price. Good job.

If you're a fan of tower defence games, this is good one. Try it, you won't regret.
If you have only few bucks and want to play for long hours, this is it!

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53 of 72 people (74%) found this review helpful
2 people found this review funny
Not Recommended
9.0 hrs on record
Posted: February 12, 2014
First off, I do actually like the game. I really do. It is quite pleasing aesthetically, and has a great system in place that lets you play the game how you want.

Problem is, how you want to play the game might not be very successful.

It is of this gamer's opinion that a tower defense game should not be a puzzle game. There should not be a narrow band of builds that will actually grant victory among an immense number of combinations that could be played. With 15 different towers and 17 skills, picking just four of each can be difficult, yes, but it affords the player the ability to define how they want to go about defending their cores, and that's not even counting the perk points, which add another layer of depth and customization. This system by itself is fantastic, but the execution that makes use of it is rather poor.

There is progression; not everything is available from the start. This progression, however, cuts off quite fast. Everything is unlocked at the point of hitting level 12, but the levels keep going, rather pointlessly. Perk points are gained differently, at a rate of 1 per completed map, and when you feel like you're not powerful enough to get past a particular map, there's a problem.

Now, I can understand a TD needing some strategy; if one doesn't make you think about what you're doing, then it's probably not very good. SSTD, though, feels like it asks too much of strategy, putting the player on a very fine line between perfection and failure. I was doing fine with this game through the first few levels. I made a blunder here and there, and learned from what were clear mistakes (setting all Violators to attack the highest HP targets was a bad idea, for the record). There were some tougher levels that took me a couple attempts to figure out, but it felt okay. The challenge was fair. Then along came Works.

Works is the map that I feel enforces an unfair level of difficulty and shows that the game really wants you to use a very specific setup to get through it. I have taken numerous attempts at it with different builds and have yet to even see the boss wave. I have beat my head against it long enough that I don't really care to continue. Maybe it's a fluke, maybe the rest aren't so bad after it, but I'm not going to put myself through the torture of trying to figure out the exact combination of towers and skills it takes to get through this map that seems to have too much of everything.

Sure, I could just use the magic of Youtube and look for a setup that gets through it so I could continue, but that's not how I play; I would get no sense of accomplishment and may as well have used Cheat Engine to bypass the level in terms of enjoyment. When a game completely shuts down a player's ability to progress, without giving them an opportunity to either adequately learn what they're doing wrong or power up to overcome the challenge, then there is a significant problem that needs to be addressed.

The game doesn't need to be easy; it just needs to cater to more than an elite 1% of builds. Don't tell the gamers how to play their game.
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31 of 36 people (86%) found this review helpful
8.0 hrs on record
Posted: October 23, 2014
Super Sanctum TD is a suprisingly well-balanced, challenging tower defense game. The 8-bit throw-back graphics conceal an exceedingly tightly crafted game that is both enjoyable and, unlike most tower defense games, it has tense moments of agonizing decisions since it has bevy of immediate effect super-powers that you can deploy occassionally.

I admire this game for it's design and I am here not as much to write a review, but to thank the authors for their fine work. Thank you!
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55 of 79 people (70%) found this review helpful
1.8 hrs on record
Posted: January 23, 2014
its literally 60 cents right now and ive played it for over 60 minutes id say that its worth it
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22 of 24 people (92%) found this review helpful
1 person found this review funny
121.4 hrs on record
Posted: December 23, 2013
I spend hours playing this, it's addictive and fun. The Sanctum theme is awesome.
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38 of 52 people (73%) found this review helpful
17.0 hrs on record
Posted: August 14, 2014
If you are a fantatic of tower defense games. THIS is a game you need to have in your collection! It isnt like the other sanctum games where you have a character to play. But this is just a truely fun TD arcarde-ish game <3


ENjoy ^-^
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Recently Posted
64.4 hrs
Posted: October 25
Super Sanctum TD (SS TD in short) developed by Coffee Stain Studios, the makers of Sanctum & Sanctum2. Released on the PC platform on May 9 2013. It has an average user score of 7.3 on MetaCritic ( This came as a surprise but SS TD was released before Sanctum 2! If the dates are correct on MetaCritic, SS TD was released a week before Sanctum 2 went live on the PC. Who's up for a 2D solo, Tower Defense game set in a sci-fi theme battling hordes of aliens? Did I say that it was also "cute" ? No one? T.T

SS TD inherits the entire Sanctum lore/concept. It is a solo game however - unlike Sanctum (or Sanctum 2) minus the FPS & heroes. This is just pure Tower Defense..with a little spell@skill casting moment. Any Sanctum player will recognize the art style of the towers/settings/aliens immediately. The most glaring difference is that, its a 2D miniature version of Sanctum. For me, that just looks super cute. That is, until they reach your core and you want to smash them to bits..*ahem* So let's get down to business.

Controls are straight forward. Easy. You can't turn the map. So your focus will be on placement on towers, mazing & casting of skills.

The game seems to be designed in a small screen fashion. I guess there's nothing else to see so they've restricted your view. Changing resolution doesn't really help enhance the visuals or Field of View of the game..unless you want to see even tinier aliens. The view was restrictive for me but it didn't hamper the game play experience.

Yes, I've build towers and I've lost count which is level 1 or level 2 towers. Especially if you are going for endless wave OR if you are planning to build hordes of slow towers, you are going to face this issue. I wished the devs could have made a more visible indicator on the tower levels. I had to keep check on my towers - so thats micro management for you.

Like I mentioned earlier, everything looks like Sanctum. The aliens are tiny cute creatures running amok to your core but just because they look cute, it doesn't mean they are harmless. Things can get pretty nasty if you dont plan properly. eg: 70+ over tiny runners heading to your core.

Game play:
There is no story whatsoever in SS TD. You are straight thrown into the game to learn to build/maze/get to know your towers/aliens immediately.

The objective of the game is simple. Protect your core from the aliens.
You lose the game once your core has been damaged enough by the aliens. The end.

If you defend the core without taking any damage(0 leak) - a perfect defense, then you will be rewarded with 3 stars. What does the star do? For achievement purpose.

You are only given a max of 4 tower slot and 4 skill slot. So you have to choose from your collection of tower/skills and learn to build a combo@tactic around them. Planning is always crucial as each Map layout is different and so is the spawn of mobs.

As you progress into the game, you gain experience points and you start unlocking higher tier towers/skills.
And Yes, there will be bosses. Speed Runners, Flyers and the ones that eats up your towers. They are here. so are the mutators. >:-D

My Personnel Experience:
In the early of the game, it seems pretty acceptable and fun to play. Until a certain level where you know you hit the limit and there's just isn't much you can do unless you start investing into other forms of tower/skills.

By Mid game you would have realize that all you needed was the lighting tower family. So you ponder was the choice of tower selection a mere illusion? In some way yes. If you wanted an easier time, you'd pick certain towers over the others because it gets the job done better.

By end game You've probably figured out which enemy was "weak" to which tower and what sort of tactic to deploy. You are probably aiming to get the 10k alien kills now.

I am not into leaderboard but I am into achievements. I had a memorable time studying/exploring ways to complete certain maps/achievement. SS TD was fun and challenging however i'd say it lack certain aspect of the game.

  • The first is that it lack a drive. There is no story or motivation for players to complete the game. At some point, players them self can also lose motivation if they keep failing in at certain maps. getting stucked at some map without any form of aid is a painful experience.

  • The second one is related to engagement. Aside from TD, there is nothing else to do. No mini games, no other game mechanics to keep you occupied when you are tired seeing the aliens. I was hoping that because this is 2d, solo offline TD game, the devs would try to introduce something new - something thats not FPS or co-op which has already been done in sanctum 1 & 2. If I may reference other games; For an example, Final Fantasy 7 on chocobos, Plant vs Zombie: plenty of mini games and zen garden. PvZ offers way more "gaming experience" and "value".

  • The tower and alien description were very vague. You had to observe the battle to understand which unit takes more damage from X tower at X level or X tower seem to be better against X unit.

Other than this, I'd say the game was fun & solid.

Once I've beaten the game and obtained my 100% achievement, it is unlikely I will revisit SS TD again but for the highly competitive gamers, they will no doubt invest their time into perfecting their art of defense to get their name up in the legendary board of fame.

My Summary:
Super Sanctum TD as a whole, is a good solo, offline TD game. It would've been much better if it had an option for skirmish mode/co-op mode to retain its playerbase. A different game mechanic apart from the TD would be a welcome - It's a risky move for a simple 2D game but I seriously hope the devs will incorporate something new in their next solo TD product. So, on the scale of 0 - 10, my personal rating for Super Sanctum TD is a 6/10.
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47.6 hrs
Posted: October 20
Great tower defense game. Nicely done and cool retro graphics. Would love more of the same.
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42.3 hrs
Posted: September 25
Best TD ever, too bad there are no dlcs. Welp, back to sanctum 2 I guess
Helpful? Yes No Funny
6.8 hrs
Posted: September 15
I bought this game for 69 cents and got Super STDs

Joke aside, it is a decent TD that relies more on using time limited 'spells' than building towers in optimal spots. It's an excellent game if found on a Flash site, a middle of the road game for something you'll have to pay for due to a lack of innovation. It's almsot Kingdom Rush without the mobile heroes, which is something that has been done to death in the TD genre.

I recommend buying it if you want to complete your Sanctum collection and pass on it if interested in an TD. Decent, but isn't something too amazing to warrant spending money on.
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Cletine Esus
16.6 hrs
Posted: August 7
A fun tower defense game with easy achievements
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red hot chili peppers
1.1 hrs
Posted: July 15
Product received for free
Bundle games are crap #22
Helpful? Yes No Funny
100.2 hrs
Posted: July 9
I completed the game and it's time to write a short review. First off, I enjoyed the game and I had much fun times. At beginning you don't understand much and are weak, but within the time you understand more and more and level up ingame which you gain more power, which makes you more addictive to play. I definietly recommend this game and if you want, you can get this game when it's on sale, I got mines too. You won't regret it unless you don't like tower defense game.

10/10 would buy instantly Super Sanctum TD 2
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=(e)= Mitsu ★ YPG
45.8 hrs
Posted: June 29
If your computer is a potato and can't run Sanctum 2, then get this game instead!

Super Sanctum TD is one of the best cheapest games available during Steam Sales.
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38.7 hrs
Posted: June 27
Best TD ever I wish they made another one
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