The puzzle game of the future has arrived! The original best-selling new Puzzle franchise is back in an all new dimension with its signature Match-3, turn based battles in an insanely addictive and masterful hybrid of RPG and Puzzle genres.
Κριτικές: Ανάμεικτες (202 κριτικές)
Ημερομηνία κυκλοφορίας: 24 Φεβ, 2009
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Αγορά Puzzle Quest: Galactrix


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The puzzle game of the future has arrived! The original best-selling new Puzzle franchise is back in an all new dimension with its signature Match-3, turn based battles in an insanely addictive and masterful hybrid of RPG and Puzzle genres. Take on the role of a rogue pilot scouring the galaxy to uncover clues in an intergalactic mystery that affects the fate of the entire universe. Build up a fleet of ships, discover hundreds of different weapons, and master the new puzzle board!
Key features:
  • Over 30 hours of gameplay!
  • All new redesigned Puzzle board
  • Over 150 different weapons to use to control the board
  • Customize and build a fleet of ships to master the galaxy
  • Hundreds of missions within single player game

Απαιτήσεις συστήματος

    • Operating System: Microsoft® Windows® XP/Vista
    • Processor: Intel® Core 2 @ 1.8 Ghz / AMD Athlon 64 X2 2.0 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 300 MB Available HDD Space
    • Video Card: 256 Mb (GeForce® 7 / Radeon® X800)
    • Sound Card: DirectX® 9 Compatible Sound Card
    • DirectX® Version: DirectX® 9.0c
Χρήσιμες κριτικές χρηστών
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
17.4 ώρες στο μητρώο
Αναρτήθηκε: 7 Νοεμβρίου
As a diehard fan of the original Puzzle Quest game, I was pretty thrilled to see this on sale for 99 cents... until I saw why it was that cheap. No classes or unique abilities like in the original game, but at least it still has the same ridiculously addictive gameplay where the CPU hates you. It's your character, your crew, and a ship that you maneuver through the Universe. However, without a guide, you're constantly lost.

If you're new to Puzzle Quest, this is definitely not beginner-friendly. The way the Hexagonal grid is played can be a bit confusing since it moves in the direction you move the gems towards. Definitely give the older titles a try, since it's more like the classic "Bejeweled" style, plus there's unique RPG elements in there. Well-- there's RPG elements here, but it's just not as diverse and dynamic as the older titles.

Returning fans should skip this unless you want a bit of a challenge. Pray to RNGsus when you do. I tell ya, crafting is ridiculous.
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5.6 ώρες στο μητρώο
Αναρτήθηκε: 30 Οκτωβρίου
I have played a bunch of these match 3 games and this one just doesn't do it for me. The story might have been ok, but I don't know because it seems like I am constantly sent to fight something twice as powerful as my ship. The battles might as well have been random for all I could figure out. I give up.
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26.5 ώρες στο μητρώο
Αναρτήθηκε: 20 Νοεμβρίου
I really wanted to like this game, I really do. However, there's no probability because it's so random to where the "gems" gravitate to. A little indicator would help a lot so the players can develop some kind of strategy. It's practically rigged for the AI conponent to win. The hexagonal shape match'em up was interesting concept but it's ruined due to the fact that your chances of winning deals with luck. Ignore this game and look elsewhere.
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5.8 ώρες στο μητρώο
Αναρτήθηκε: 18 Νοεμβρίου
Nice idea, poor implementation. The 'puzzles' are a joke and have 90% to do with luck. Becomes quite tedious pretty fast.
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4 από 7 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
34.0 ώρες στο μητρώο
Αναρτήθηκε: 9 Ιουλίου
Weakest entry in the genre. The chain reactions you get seem mostly random, like the game practically plays itself. It's playable, but I didn't get much out of it. Even if you're a fan of the Puzzle Quest series, I'd skip it.
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
0.5 ώρες στο μητρώο
Αναρτήθηκε: 23 Αυγούστου
I am normally a fan of these puzzle games unforunately I wasn't pleased with the experience in Galatrix. The presentation is very different from Puzzle Quest and uses different mechanics for the puzzle which lead to randomness and frustration.

I feel a lose of control in battle where as in other Puzzle Quest it was easy to direct the tide of combat and plan attacks. My issue with the Puzzles are the hexagon shape which allows for gems to randomly fall in from any direction, a hard niche to master.

Exploration is also a lot more vague than the template. Open world encounters are a lot more disruptive to the flow of game without really serving much purpose or having much predictability. Quests are limited and overall the story seems really linear where before Puzzle Quest allowed from mild exploration and Kingdom building.
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0 από 1 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
4.7 ώρες στο μητρώο
Αναρτήθηκε: 25 Σεπτεμβρίου
Extreamly addictive , a gem matching game with a somewhat solid space rpg like game written around it. i'm not even 1/4 of the way through it yet. it does crash occasionally , so use those jump gates to save your game.
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1 από 4 άτομα (25%) βρήκαν αυτή την κριτική χρήσιμη
13.6 ώρες στο μητρώο
Αναρτήθηκε: 21 Ιουνίου
I have always enjoyed the puzzle quest games, but in the late game it just scales too quickly against you. Either that or I'm terrible at it, but I've never had this much trouble with other puzzle quest games.
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0 από 4 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
3.5 ώρες στο μητρώο
Αναρτήθηκε: 2 Οκτωβρίου
Good gameplay; good story; nice imagination; nice graphics; 3 stars.
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62.8 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιουλίου
This game has an interesting premise, using the Puzzle Quest idea to allow the player to explore new worlds and civilizations in a space mission style. Combat resolution and other functions involve more puzzles. The maddening part is this game's extremely unstable coding, often shutting down 3-4 times an hour to the Steam main menu. Not only is this disruptive to gameplay, the problem nearly always occurs at a time when you would least want to lose a game- such as fighting a difficult enemy or unlocking a new portal at the difficult levels. Until resolved, I cannot recommend this exercise in futility as a pleasurable experience.
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84.5 ώρες στο μητρώο
Αναρτήθηκε: 10 Ιουλίου
Not as good as puzzle quest, but still pretty good.
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7.0 ώρες στο μητρώο
Αναρτήθηκε: 10 Σεπτεμβρίου
many of the reviews ponder if the game is cheating, and i can tell you it is. the computer is constantly getting chains, its almost as if it knows what gems are coming. at 1 point i had to fight a huge ship that had a ability that drains your red energy, thats your attack energy, you need it to use your lasers. the only way i could fight thriugh it was taking all the red gem combos before he could, but everytime i did it would set him up to bomb the crap out of me. after i won that battle and it took many times before the computer felt sorry for me and let me win, they say that was a hard battle in the cut scene. so basicaly your meant to loose over and over until it decides to let you continue the quest chain.
its a problem i see in every type of game with a computer ai, it knows what your doing the moment you make the montion. thats not loosing because your not good enough, its loosing because your set up to loose anyway. it works in something like computer chess, the computer knows all strats, so it knows all possible angles of attack. but you can still trick it, and you can also learn the same strats. but in alot of the computer ai games today like fighting games, your at the mercy of a computer ai. not only does it decide what gems are falling, but it also makes major difficultie bumps at any time, and in most games like PQ here, it will, alot, and then suddenly decide, ok you can win now. when it does that its not even a challenge then, like someone who has given up.
i was starting to get into it at first, made me think of mass effect but with puzzles. but once it was painfully clear i was playing a game with a all powerful AI god who controlled every thing like a vengeful god. i eventualy had to stop playing, cause every time i tried to appease the AI god, it would smack me down then forgive me.
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17.3 ώρες στο μητρώο
Αναρτήθηκε: 21 Αυγούστου
Puzzle Quest - Galactrix

It takes a lot for me not to like a game, maybe it has a cheesy plot or the game is loaded with hackers. The list can go on and on. But Galactrix is a game I really tried to like, I mean I loved Puzzle Quest. This game makes you hate it, and you get the feeling the game hates you right back. I don't mind when I lose but this game takes randomly played moves to a whole new level of "dude... wtf...?". It seems they took the core idea of "Puzzle Quest" and put a space like spin on it. But so much of the magic is left out and it feels... well hollow. You'll spend most of your time hacking gates, mining and fighting your way threw a web of systems that feel generic and plane. The AI is like all Puzzle Quest games, unforgiving to the point where you get the feeling it hates you and your babies.

Here are a few examples of this games logic, just so you know I am being fair.

1. Hacking a gate is a time trial, so you need to match the colors as quickly as you can. Sometimes you'll combo, and you'll start a cycle that just wont stop. This eats your time up and yes you'll combo into the color you need, it dose not happen that often. In fact it is really rare, but none the less you'll lose to the combo cycle and you'll have to start all over again.

2. Combat is like Puzzle Quest, in fact it's pretty much the same only everything is lasers and shields. One fight I entered, I didn't even get a single move and the AI made a combo that... with just one move. BOOM! I was dead, he combo-ed into a 203 damage play. I know it seems like I am whining but come on. I didn't even get to make a move, not one single move.

3. When you are on the mini map, or over world map. You'll sometimes get picked up by people who hate you, so you'll have to either fight the ship or run. I know it dose not seem bad to deal with, but you can get trapped into a cycle that just wont stop. Yes, you can fight but their ships are harder and a little op for just patrol duty. So you'll get picked up again, run picked up again.

Pro – I like mining in this game, it's fun and relaxing. Some of the names of the systems are nods to popular space fairing games. Really, I can't think of anything else.

Con – On top of my top 3 list, the music is bland, the AI hates you, and your family, your families families and every girl you ever kissed plus your mom. The story is really boring and dull. Hacking gates is an over used mini game that is just not fun to play. Enemy ships are always more powerful and better skill then you. Lastly... just random crap that like all Puzzle Quest games, happen for no logical reason.

Verdict – I think the developer had a secret hatred for Puzzle Quest and wanted to get revenge on everyone. If you honestly don't mind everything I had a problem with it, then by all means... pick it up. But I think next time they come out with a Puzzle Quest game, I'll wait on it.
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44.5 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουνίου
I bought and played through Galactrix several years ago, only just recently playing it again on a whim. It is on this second play through that I realised that Galactrix isn't really a game - it is an elaborate machine of psychological torture, a machine which is lubricated by the tears of rage and frustration that will flow forth from you as you interact with it.

The sole drawback of this game is its gameplay mechanic - a "match 3" puzzle. Your success is only marginally determined by your skill - the reality is that luck will largely determine whether or not you progress through the game. And it is when the luck turns against you that the machine will extract its much needed lubricant from you.

The most annoying thing about this game is that its story and setting, while only sparsely fleshed out, was just enough for me to willingly strap myself into this torture device and subject myself to the pain of being ♥♥♥♥ed over by random number generators over and over again. Therefore I am recommending this game, but only to people with an abundance of spare time and unhealthy levels of self-loathing. I take no responsibility whatsoever for any emotional suffering you may suffer at the hands of Puzzle Quest: Galactrix.
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22.0 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουλίου
I've had way more fun with this game than I usually care to admit. Puzzle Quest games are there for when you're just like, bluh, what do I even wanna do, I'm so bored, I'm too bored to play real games. Guess I'll fire up Puzzle Quest. And then you just have mindless stupid fun and waste your life for like, 4 hours, maybe 5. Of course, the computer is a cheating piece of ♥♥♥♥. But you'll get over it. You don't care. You've given up on life for an afternoon. That's why you're playing Puzzle Quest.
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42.9 ώρες στο μητρώο
Αναρτήθηκε: 30 Μαΐου
Galactrix lacks the gameplay and customization depth of the two fantasy Puzzle Quests (1 and 2), but adds a hexagonal varied-gravity aspect that is a nifty, challenging change from its vertical predecessors.

I had a lot more fun customizing spells, skills, mounts, and equipment in PQ1, and equipment/skills/spells in PQ2, than I did customizing my ship in PQ:G. Once you find a good balance of skills, you'll almost never need to change your strategy. Regardless of strategy, though, the opponents seem to have preternatural luck, and many times you'll win either by reloading or just saying "♥♥♥♥ it" and trying to set off lucky chain-reaction matches. I never really felt chuffed about outwitting the game's enemies like I did in the previous two games. Oh well.
It's still fun and addictive, and the hexagonal system makes calculating chain-matches satisfyingly tricky, especially when gravity-altering skills are in play.
There's a forgettable "faction loyalty" system that you can game by selling piles of commodities in areas you want to like you.
Controlling your ship via cursor is super clumsy; good luck trying to evade enemy ships with any degree of skill, because skill isn't a factor.

Minigames are tepid compared to PQ1, consisting of a strategic match-as-many-as-you-can-before-tiles-run-out game (mining), a speed-matching game (gate unlocking), and a game where you try to avoid setting off "bombs" by conservatively avoiding chain matches (information gathering), and a crafting game where you have to match certain quotas (which I didn't play much, because crafting is almost entirely unnecessary). The gate-unlocking game is annoying, especially given how many times you'll have to do it; the other two that I played are mildly fun.

STORY: The frame story is boilerplate junk full of minor textual errors, but that's par for the Puzzle Quest course.

GRAPHICS: Pleasant, though unsophisticated. Nicer than PQ1; not quite as nice as PQ2.

SOUND: Music is pretty good and a pleasant listen. SFX are fine.


OTHER NOTES: PQ: G is surprisingly taxing on system resources for such a lo-fi game.

RECOMMENDED? YES if you liked the other Puzzle Quest games, are a fan of puzzle-match games, want a good time-waster game and haven't played the other two PQs (the Marvel one's an F2P scam and doesn't count), and/or aren't hard to please.
NO if puzzle games aren't your style, or if you're a snob for quality.
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5.1 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουλίου
Lots of "luck" involved. Many of the moves by the AI are "stupid" based on the board (choosing to do a lower damage single move, instead of a higher damage combo), but then the new pieces that come in will often "luckily" give them fantastic combos, making it feel cheap, or like the AI is "cheating". I often start out winning, then the AI gets a huge combo and I'm way behind, then it plays stupidly for the rest of the match, allowing me to pull off a huge "comeback" and win. I can only guess that the devs thought that the psychological thrill from those comebacks would make us love playing enough to overlook the horrible AI and "cheating" combos that allow those situations to occur in the first place.
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21.8 ώρες στο μητρώο
Αναρτήθηκε: 4 Αυγούστου
Surprisingly a fun game...but I ultimately get bored of the tedious things you have to keep re-doing to progress through the story. Still, it's worth a pickup.
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263 από 336 άτομα (78%) βρήκαν αυτή την κριτική χρήσιμη
0.4 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιανουαρίου
PIcked this up in a sale at 90% off; and yet I struggle to make sense of it. It feels like the computer is cheating all the time. I make a move, match 3,4 or even 5 gems, and if i'm lucky I'll get a chain. The computer will make a move and the gems added to the board conviently creates chain after chain after chain. The AI's moves is like a vegas fruit machine paying out, mine are like rotten fruit. I guess I could just be unlucky, but I suspect some fowl play going on. Oh and it crashed afer 25mins of play, taken steam with it.

I loved PQ-1, a bit more meh about PQ-2 but this is likely to never be played again..
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140 από 177 άτομα (79%) βρήκαν αυτή την κριτική χρήσιμη
32.3 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιανουαρίου
It's a Puzzle Quest game. So of course it's great but I didn't ever really get into the puzzle gameplay of this game. I played every game in the series and while this one is good the other games are all so much better. Skip this one and get the original Puzzle Quest. If you already played all the other games and maybe want more: go ahead. Buy this.
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