The puzzle game of the future has arrived! The original best-selling new Puzzle franchise is back in an all new dimension with its signature Match-3, turn based battles in an insanely addictive and masterful hybrid of RPG and Puzzle genres.
User reviews: Mixed (195 reviews)
Release Date: Feb 24, 2009
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About This Game

The puzzle game of the future has arrived! The original best-selling new Puzzle franchise is back in an all new dimension with its signature Match-3, turn based battles in an insanely addictive and masterful hybrid of RPG and Puzzle genres. Take on the role of a rogue pilot scouring the galaxy to uncover clues in an intergalactic mystery that affects the fate of the entire universe. Build up a fleet of ships, discover hundreds of different weapons, and master the new puzzle board!
Key features:
  • Over 30 hours of gameplay!
  • All new redesigned Puzzle board
  • Over 150 different weapons to use to control the board
  • Customize and build a fleet of ships to master the galaxy
  • Hundreds of missions within single player game

System Requirements

    • Operating System: Microsoft® Windows® XP/Vista
    • Processor: Intel® Core 2 @ 1.8 Ghz / AMD Athlon 64 X2 2.0 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 300 MB Available HDD Space
    • Video Card: 256 Mb (GeForce® 7 / Radeon® X800)
    • Sound Card: DirectX® 9 Compatible Sound Card
    • DirectX® Version: DirectX® 9.0c
Helpful customer reviews
4 of 6 people (67%) found this review helpful
34.0 hrs on record
Weakest entry in the genre. The chain reactions you get seem mostly random, like the game practically plays itself. It's playable, but I didn't get much out of it. Even if you're a fan of the Puzzle Quest series, I'd skip it.
Posted: July 9
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3 of 5 people (60%) found this review helpful
8.1 hrs on record
This is -the- worst, most broken, luck-based, cheating game I have ever played in this genre. Probably of any game I've played. Read on, because I've got legitimate reasons as to why. (Skip to the end for the short of it)

This game isn't hard in the sense of 'challenging'. The AI is so broken that every single move you make WILL result in a positive outcome for the enemy. You connect three red-energy? Mines (the attack tiles) will spawn in from the side in the perfect location for the enemy to use on their turn. You match three mines? The enemy will use a healing skill and an attack skill in one turn.

I am a big, big fan of the original Puzzle Quest and 100% it, but within the first half-hour of playing this game I knew it was nothing like the first. Instead of just a health bar (the hull), ships now also have shield that you must depleat before you can start attacking the hull, which are replenished by matching blue tiles alongside hull and shield healing skills, making every game a constant back-and-forth of damage and healing. As well as a damaging skill, all enemes seem to have a skill that destroys all blue titles (restore shields) and max all of their energies, allowing them to heal and attack as much as they like, based on the tiles on the board (they will always match mines when they can, of course).

The writing is cliche, the characters one-dimentional, the music repetative (I've not noticed more than one track), and the map is designed to take as much time as possible to traverse (each system requires you to hack the stargate between them, which is an aweful, timed minigame. Even when you can move freely through hacked gates, your ship pauses on each system on its path. Delivery side-quests force you to travel to opposite corners of the map just to click on a base and move on, and this is all within the first half-hour of the game).

What does the game have in its favour? Well, the hexagonal grid is certainly a change from the standard Bejewelled-drop, though the way drops are effected is confusing and hard to predict, what with the biased tile spawning. The character art is stunningly rendered and the ships are designed nicely, which contrasts against the ugly, copy-paste-hue in-game environments. The game seems to think it's Freelancer, having faction trust, mining/trading/bartering, and rumor gathering, but this is just a thin layer of unimpressive gloss over a shallow and broken tile-matching game that will not let you win.

I have somehow spent 4 hours playing this game as of now, and I'm maybe two misions into the story, post-tutorial (missions being a fight, basically). I would say I've probably fought about 8 enemies so far, and each battle has had a minimum of two losses, each taking up to 10 minutes. I've had more than one fight where the enemy, who always gets the first turn, will combo off my entire shield and half my health in that first turn. It is unplayable to the point that I've though "Oh, well this must be a scripted loss, I obviously don't stand a chance", only to be met with a 'retry' screen. There is no difficulty slider, and I can only imagine the enemy will get harder as the game progresses.

If you like to have fun, relax with a casual game, listen to nice music, feel a sense of accomplishment and generally have a positive experiance, don't buy this game. Go get yourself Bejewelled 2, or if you're looking for that RPG twist, get Puzzle Quest 1. By all means get Galactrix if you want to prove me wrong and I'm just bad at a good game, just make sure you tell me how that goes for you. I bought this game at a high discount, and it was still too much for this level of awefully designed mechanics.

UPDATE: Having now given this game 8 hours of my life, I'm finally uninstalling and hiding it in my 'Unwanted' folder. Since the original review I am no further with the story, repeatedly losing every encounter (with all points put into my shields, no less) and literally falling asleep as I play. This game is so broken as to be unplayable, and the only game I have ever played that I beleive would legitimately put me into a coma.

Posted: April 26
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
I can't help, but notice insane amount of negative reviews, bashing the game for all sorts of gameplay issues, i.e. constant crashes, unfair AI etc.

I played the game for couple of hours offline, so don't pay attention to time record, and I didn't experience a single crash (played on Win7 64bit, CPU: AMD, GPU: NVIDIA) I should try to play online a bit, if crashes occur - I'll update my comment.
My only real complaint for current is the lack of controller support of any sorts.

Also I haven't find AI cheating at all. I admit, the enemy pretty much owned me at first, but, understandably, I accepted all my failures, because the board layout completely differs from original PQ series, so it takes time to learn the predictable patterns for falling tiles (truly, as the story take place in zero-gravity space, new tiles can be falling from all directions, not just from up-to-down)
So, once you figure out how the board works - the enemies would become no problem. And learning new puzzle mechanics is always fair and interesting challenge.

Speaking of the space setting: that's another thing you can easily praise "PQ: Galactrix" for. They have successfully managed to rework the whole mechanics of the original game and blend in the usual space fiction tropes with new gameplay features (say, for example, aforementioned zero-gravity battle grid with tiles falling from all directions or the mandatory for space games mining business, that was combined here with useful weapon crafting or selling the extracted minerals to the star systems, willing to pay the best price per ton.. Or selling the cargo cheaply to a hostile race to buy their loyalty)

The game atmosphere has heavily reminded me in many ways of "Space Rangers" - another game series I love very much.
Surely, Galactrix is a nice spin-off and worth at least the summer sale price, which is what I bought it for and thoroughly enjoyed playing the game - I'd say, give it a shot.
Posted: May 26
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2 of 4 people (50%) found this review helpful
0.5 hrs on record
I am normally a fan of these puzzle games unforunately I wasn't pleased with the experience in Galatrix. The presentation is very different from Puzzle Quest and uses different mechanics for the puzzle which lead to randomness and frustration.

I feel a lose of control in battle where as in other Puzzle Quest it was easy to direct the tide of combat and plan attacks. My issue with the Puzzles are the hexagon shape which allows for gems to randomly fall in from any direction, a hard niche to master.

Exploration is also a lot more vague than the template. Open world encounters are a lot more disruptive to the flow of game without really serving much purpose or having much predictability. Quests are limited and overall the story seems really linear where before Puzzle Quest allowed from mild exploration and Kingdom building.
Posted: August 23
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0 of 1 people (0%) found this review helpful
3.5 hrs on record
Good gameplay; good story; nice imagination; nice graphics; 3 stars.
Posted: October 2
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263 of 336 people (78%) found this review helpful
0.4 hrs on record
PIcked this up in a sale at 90% off; and yet I struggle to make sense of it. It feels like the computer is cheating all the time. I make a move, match 3,4 or even 5 gems, and if i'm lucky I'll get a chain. The computer will make a move and the gems added to the board conviently creates chain after chain after chain. The AI's moves is like a vegas fruit machine paying out, mine are like rotten fruit. I guess I could just be unlucky, but I suspect some fowl play going on. Oh and it crashed afer 25mins of play, taken steam with it.

I loved PQ-1, a bit more meh about PQ-2 but this is likely to never be played again..
Posted: January 13
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