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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.

When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.

But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to once you've bought the alpha.”
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Buy Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Buy Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Buy Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Buy Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Buy Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.


Recommended By Curators

"A great building game in which you construct a prison, early access but the developers can be trusted and the game is fun as it is."

Recent updates View all (28)

May 28

Alpha 33 released

Alpha 33 has been released! Here is our video demonstrating the new features:

= Cell Grading
All prison cells are now graded on quality/luxury, on a scale 0 - 10
Factors that can affect the cell grading:
- Room Size
- Outside facing window
- Desk & Chair
- Tv & Radio
- Bookshelf
- Shower

- Entitlement
Prisoners are entitled to better quality cells (if they exist) as they build up time for 'good behaviour'.
You can see a prisoner's good behaviour time in their tooltip.
One day good behaviour is worth one point of cell quality
As soon as they misbehave, they will lose their nicer cell and go back to quality 0.
Your guards will automatically swap prisoner room assignments from time to time, to try to match everyone to the right cell
New incoming prisoners are entitled to an 'Average' cell when they arrive

New view : Logistics -> Room Quality
Shows the current grading of all cells in your prison.
The colour coding gives a rough guide - green means excellent quality, red means por quality

Shows two numbers over each cell, in the form X / Y
- Y is the current grading of the cell
- X is the grade that the current occupant is entitled to

- Behavioural changes
Prisoner's chance to misbehave is now affected by the quality of their cell AS COMPARED TO AVERAGE
Eg a prisoner in a below-average cell is now more likely to misbehave than before
Prisoners staying in above-average cells are less likely to misbehave, because they want to keep their room

= Misbehaviour / Temperature changes
- Prisoner 'boiling point' now factors in punishment/reform/health/security
This means prisoners become less likely to misbehave over time, if you successfully punish/reform them, and take care of their health and security

- Prisoner tooltip now shows time since last misconduct (good behaviour time)

- Prisoners with long sentences ahead of them are now more likely to cause trouble than before

- A prisoners re-offending chance is now recorded when they first visit the prison.
This value is visible in their Rap Sheet, under 'Grading', in the tooltip for Re-offending rate.

= New room : Mail Room
Allows your prison to receive mail from the outside world - ie letters from inmates families
Bags of unsorted mail will arrive every day at 6am, and be taken to the mail room
Prisoners work within the mail room to sort the mail into satchels, ready for delivery
Prisoners or Guards then take those satchels around the prison and deliver the mail.
Prisoners experience gains in Family, Recreation and Comfort when reading mail
The incoming unsorted mail is a new source of smuggled contraband

- New item : Radio
An additional luxury item you can place in a cell to improve it
Prisoners can listen to a radio for recreation (very similar to the way Tv works)

- Deliveries, Garbage, and Exports must now be at least 1x3 (previously would have been ignored if less than 3 high)

- Fire (continued)
- Fire now destroys utilities like pipes and electrical cables
- Fire trucks will now leave dead and unconcious firemen behind
- Firemen now take 75% less damage from fire than other entities
- Entities now react better to fire - avoiding it where possible
- Fire-engine siren sound now shuts off correctly

= Bug Fixes
- Fixed: Sometimes loading a prisoner based on a Name-in-the-game resulted in corrupted body and head sprites
- Fixed: Movement commands from the player didn't show up unless the entity was itself on screen
- Fixed: Typing '%' into input fields causes the game to crash.

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48 comments Read more

April 30

Alpha 32 released

A couple of months ago we announced that we are going to finish Prison Architect in 2015. We've been working hard to fulfil that promise and as a result of April's bug bash we're happy to pin that down further and confirm that Prison Architect will be released in quarter four (Oct / Nov / Dec) 2015!

The team have smashed the previous bug fix record and submitted over 130 fixes and whilst that means that we don't have a content update for you this month, we hope you appreciate the stability, speed and simulation quality of the new build. Normal service will resume next month and please continue to log any issues that you may discover.

In other news we are trying to build our facebook engagement so if you have a moment, please head over and like our page.

Here is our video demonstrating the new features:

Death Row continued:
- A new item in the TODO list shows you the current status of your Death Row prisoners (chance of clemency)
- New game over event : Criminal Miscarriage of Justice. Occurs if you execute an inmate who is later exonerated of the crime (Nb. Will not happen if you have reduced his chance of clemency below the legal threshold)

- The lawyer can now provide a last line of legal defense.
If you are on warning (Eg too many deaths in one day), and you fear you will not be able to meet the requirements to avoid being fired, you can use your Lawyer to avert the Game Over event.
Nb. Can only be used once.


The full list of bug fixes can be found here:

61 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”

Steam Workshop

About This Game

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.

Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Helpful customer reviews
546 of 589 people (93%) found this review helpful
24 people found this review funny
64.3 hrs on record
Posted: February 4
Early Access Review
-Built a beautiful prison
-Received a freakin legendary prisonner
-Built a mini prison only for him
-Hired 3 armed guards, 3 guards, and 3 dog handlers to watch over him day and night
-He stole a lighter which was brought to him by someone who threw it over the perimeter wall 3KM far from his cell
-Burnt his cell down
-Stole a shotgun and killed each of my guards
-Paused the game and made 10 normal guards spawn in front of him
-He shot his way through them
-Received 15 times 24H of lockdown for his crimes when I finally managed to handcuff him
-Starved to death because I had no way to remove his sentence

10/10 The developpers made Chuck Norris starve
Was this review helpful? Yes No Funny
212 of 226 people (94%) found this review helpful
8 people found this review funny
14.9 hrs on record
Posted: January 14
Early Access Review
Built a prison, had prisoner named Maxwell. Maxwell was in prison for stealing a guitar, Maxwell got defensive when others ridiculed him. I am the warden of this prison, time to save maxwell. Relocate him near our armory, let him roam around freely for a few days to collect items. Send him back to his old cell, metal detectors are set off, call guards off tell them this is neccesary. Send Maxwell and everyone who ridiculed him to the shower, locked the doors. Maxwell was the only one to come out.

10/10 Would play again
Was this review helpful? Yes No Funny
232 of 267 people (87%) found this review helpful
8 people found this review funny
14.5 hrs on record
Posted: December 20, 2014
Early Access Review
It's like SimCity, but your Sims stab each other.
Was this review helpful? Yes No Funny
145 of 165 people (88%) found this review helpful
3 people found this review funny
132.0 hrs on record
Posted: November 29, 2014
Early Access Review
TL:DR? See Conclusion

As an Early Access Review, this will be subjected to change and editing as newer updates are released.

Prison Architect is a 2D top down prison building and management simulation game made by Introversion Software being financed by crowd-funding, pre-orders and Steam Early Access. Since it's initial release on 2012, the game has undergone several major updates (an average of 4 weeks per update) and has raised nearly $10 Million in revenue.

The player takes on the role of a Prison owner, architect and governor who's objective is to create a prison from an expandable open world map. The player may choose the purpose of their prison either focused on reforming criminals, severe draconian punishment, or a mix of the two. Build the prison from scratch, hire guards and officers, staff and maintenance crew to keep it functioning, dog patrols to keep watch and many more. There is no end to the game, the player just needs to keep building and keep expanding until they decide to sell their prison and build a new one, or, have it burned to the ground because of a riot and find yourself in prison (seriously, your character can go to jail if you're grossly negligent in its management, ironically, in the same prison you built).

+ Great 2D Art Style
+ Good Tutorial: Comprehensive and easy to understand
+ Vast variety of Characters (Staff, Officers, Prisoners, Guards etc)
+ Expanding World Map: (Buy the adjacent lot to expand)
+ Detailed Micromanagement System (Prisoner Regime, Guard/Dog Patrols, lock downs etc.)
+ Detailed Construction System (Buildings, water systems, electrical wiring, computer controls etc.)
+ Easy to install and uninstall MODS (Steam Workshop)
+ Monthly major updates (YouTube Channel for Introversion Software provided at the comment section below)
+ Old Computer friendly
+ High Replayability

- Early Access (I will only remove this after full release)
- Severe Performance Drop when the prison becomes very large (in size, prisoner and staff)
- Lacking in Soundtracks
- Occasional path-finding problems
- No main menu (minor annoyance and not a deal breaker)
- No Steam Cloud Support
- Prisoners are released Naked sometimes

GREAT EARLY ACCESS GAME. Prison Architect is what all Early Access games should try to be; it has constant updates, great art style, solid core gameplay, stable & playable and most importantly, easy on the pocket even at full price.

MUST TRY, whether the game is at full price or sale, it's worth every penny and I fully RECOMMEND it specially if your a City Building / Simulation fan. To be honest, the game is technically finished in my opinion (just need a bit more bug fixing and performance improvements) and has more features than some of the other fully released games I've seen.

Like my Reviews? Follow my Curator's Page:
Was this review helpful? Yes No Funny
127 of 143 people (89%) found this review helpful
7 people found this review funny
19.7 hrs on record
Posted: January 1
Early Access Review
One of my prisoners Tried to Escape through The Water Pipes, Destroyed the ends of the pipes and trapped Him

He died In those Pipes,I Think he learned his Leason

Was this review helpful? Yes No Funny
141 of 164 people (86%) found this review helpful
6 people found this review funny
15.3 hrs on record
Posted: December 30, 2014
Early Access Review
61 year old convict, Arnold McFluffybottom, punched the toilet in his cell, whereupon he was immediately jumped by 7 guards and beaten unconscious.

Was this review helpful? Yes No Funny
93 of 98 people (95%) found this review helpful
7 people found this review funny
93.5 hrs on record
Posted: January 4
Early Access Review
One day you're trying to figure out why you want to keep prisoners from collecting spoons and the next day the army is trying to forcibly retake your blood soaked prison from prisoners hiding in your armory. And as you watch your dying employees beg for a god or devil to save this from the horror you created, as you watch your life's work crumble before the sounds of gunfire and the screams of these lost souls. Maybe you'll realise, if all too late, you should have taken those spoons.
Was this review helpful? Yes No Funny
97 of 115 people (84%) found this review helpful
4 people found this review funny
62.4 hrs on record
Posted: January 18
Early Access Review
How do you fit a drill in your anal cavity?
Was this review helpful? Yes No Funny
176 of 238 people (74%) found this review helpful
5 people found this review funny
15.7 hrs on record
Posted: December 24, 2014
Early Access Review
Basically the best game this year
Was this review helpful? Yes No Funny
54 of 62 people (87%) found this review helpful
2 people found this review funny
10.9 hrs on record
Posted: December 1, 2014
Early Access Review
Build prison walls?: CHECK
Build cells, canteens/kitchens, and the warden's office?: CHECK
Is the power ON and do we have guards?: CHECK
Inmates arriving at prison. Do they enter the prison?:
Did they ran away?: No. They just hung around the prison's entrance....

...oh well, good enough! Thumbs up!
Was this review helpful? Yes No Funny
60 of 73 people (82%) found this review helpful
2 people found this review funny
33.7 hrs on record
Posted: December 19, 2014
Early Access Review
Prison Architect is a mind-broadening experience, a game about building a prison, planning out cell blocks, balancing budgets, arranging schedules, maintaining peace, quelling unrest and thwarting escape attempts. It’s a not finished gaol-management sim that, despite still being under development, is currently available to purchase and play on Steam...and you should.Here’s how Prison Architect plays: you’re given a plot of land and a metric wodge of cash with which to build a prison. About a dozen men found guilty by a jury of their peers turn up once a day expecting the bare minimum of care afforded to them by the state. You can click on them to see their criminal records, but you have no direct control over their movements. Instead you plot out the foundations of buildings, which a team of workmen then construct, before designating functions to the rooms you’ve made. Hastily cobbled together holding cells will accommodate a few prisoners while you construct dozens of smaller individual cells. Showers must be hooked up to plumbing, cooks must be hired to work in kitchens, cafeterias must feed prisoners, guards must open and close locked doors in order to escort inmates, staff and visiting families to and from their destinations.A 24 hour clock ticks along, turning the day to night, with your prisoners adhering to a configurable schedule of sleeping, eating, yard time, work time and free time. The idea is to construct things in such as a way as to keep the largest number of inmates moving efficiently between their cells, showers, laundry rooms, workshops, yards and back to bed, all while keeping the system secure enough to detect smuggled contraband and deter escapees.Accountants and psychologists and security chiefs can all be hired and supplied with furnished offices to unlock new menu screens and information about your prison population. You can take on government grants, which offer you a cash advance in exchange for meeting certain criteria.Besides these grants, Prison Architect is a sandbox balancing act in which happy prisoners require costly amenities and unhappy prisoners will eventually riot, using contraband weapons such as screwdrivers stolen from workshops to stab up their fellow incarcerated. It’s a virtual delinquency ant farm in which you tread the line between your prisoners’ happiness and the prison’s efficiency and up metal detectors and order extensive searches of every cell and tensions will rise, but neglect to de-shiv your inmates in favour of a feel-good prison atmosphere and those happy prisoners will end up all stabbed to bits in a bodybag.Introversion are not shy about advertising Prison Architect’s in-progress state and their promise to you is that you are directly funding the ongoing development of the game with your purchase, in exchange for monthly updates and, eventually, a copy of the finished game.Prison Architect is a good game in its current state and pretty much the only early access game that hasn't disappointed so far.
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43 of 56 people (77%) found this review helpful
1 person found this review funny
95.1 hrs on record
Posted: December 7, 2014
Early Access Review
Build a prison. Get prisoners. Forget to get guards. Get guards only for them to die. Have fun watching them die. Go to jail.
Was this review helpful? Yes No Funny
26 of 28 people (93%) found this review helpful
462.0 hrs on record
Posted: December 13, 2014
Early Access Review
Prison Architect is still in alpha - but you really wouldn't know it. The game is as feature-rich as a complete product (moreso, if anything) and there are no game-breaking bugs.

So, what is it?
Prison Architect is a nod back to the micro-management games of old (I'm avoiding the word 'tycoon' because that has become a hackneyed term to mean simplified 'make lots of money' cartoon game). It's pure sandbox so don't let the first 'mission' put you off. It did me (I didn't find it interesting) and didn't then play the game for a year or more, but that first mission is pure tutorial just to show you how the very simple tools work. You are then left on your own with a blank canvas and all the tools you'll need for designing your own prison.

How complicated is it?
It's not at all - but it can be if you want it to be. It's genius in design for that. You can be in the game and designing your own prison very quickly indeed without needing to be bogged down in all the minutiae of prisoner and roster management, but the beauty of the game is that, if you WANT that level of micro-management, you can. You can set individual punishments and such for prisoners, but you don't have to. You can schedule different daily timetables for each level of security prisoner so there are no clashes and inevitable riots, but you don't have to. You can individually manage reform program scheduling, but you don't have to. You get the idea. The game automates all these things by default, but allows you to override them if/when you want to.

Of course, getting a prison off the ground AND making money is that usual tycoon balancing act. You have to start building foundations, but you can't go too large too soon otherwise you will be bankrupt overnight (and game over). You can't expand one area too quickly (e.g. cells) unless you have the infrastructure in place to support them (bigger canteens, showers, and more utilities). And not everything is available to you right away: you unlock specialist staff and services as you go, providing a feeling of achievement on top of the creative aspect of the game. The fun is in finding that balance and making your very own Alcatraz (or Reform Centre if you feel like being a benevolent architect). The game scores you on the overall effectiveness of your prison (determined by how many riots and escapes you've had versus reformed and released prisoners unlikely to reoffend).

It's a PRISON game - how is that even fun?!
Oh, but it is! If you like designing and tweaking 'something', then this is your game. Maybe you played Rollercoaster Tycoon, or Transport Tycoon, or even Simcity or Theme Hospital. Bear in mind that it's pure sandbox (right now at least; I vaguely recall reading that missions might be added later but don't take my word for it). You have a planning tool that will allow you to freeform-design your layout without committing any money, then build on top of your design after. The fun is in creating a layout you want, and balancing it to make it work well (no good sticking a dining hall at the other end of the map if prisoners cannot reach it in their allotted mealtime slot).

About that 'alpha' thing...
Yeah, it's not even beta, but don't be fooled. This is in a better state than any other beta game I've tried. There are elements still to be finished (the execution chamber does nothing I believe, despite its appearance in the tutorial mission, and some things don't seem to have much effect on environment yet), but Introversion have been updating the game very regularly over two years. I joined the alpha at its earliest stage and still the updates come. Even if they didn't, this is a complete and playable game exactly as it is right now, and I have close to 160 hours recorded in the Steam version alone.

Mod support
The game has an incredibly open mod support scheme and there are plenty of popular mods in the Steam Workshop right now. I've tried the Women's Prison mod and it is easy to activate or deactivate each mod in the game. An excellent design. Of course, with the game changing periodically there is no guarantee that mods will continue to work for each iteration, but their easy removal means no worries.

In summary
Prison Architect is a game that most certainly doesn't feel like an alpha (or even beta). Get past the somewhat awkward-feeling introductory mission and you have all the tools needed to design your own prison. It's a micro-management sandbox simulator that's easy to get into, fun, and will inevitably sink far too many hours of your time! Highly recommended, and a great example of crowd-funding at its absolute best.
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27 of 30 people (90%) found this review helpful
1 person found this review funny
130.6 hrs on record
Posted: December 16, 2014
Early Access Review

Early access done right - Prison Architect is an early access game that is actually updating and has a team supporting it. There are consistent updates that actually add major features and improve the game, and this has been going on for a long time already. As it is an alpha, there are some bugs, which are actually being fixed. But aside from that, on to the game itself.

Players in Prison Architect are set to manage a prison, which as the name implies they get to design themselves. Once the facility is constructed, in part or completely - Your choice, the player can allow in prisoners and manage day to day operation. Arrange for the prisoner's schedules for when they work, eat, sleep and so on. But keep in mind, the prisoners don't want to stay in prison. Some may not try it unless you just plain allow them to walk out the front gate, but others are more active about their attempts to escape or make life suck less. They arrange for tools and drugs to be thrown in over your outer walls, they take knives from the kitchen if they can get to them, and they'll try to dig tunnels to get out.
Special attention is to be paid to the possibility of a riot. Prisoners can decide to start taking over, they can raid the armoury, knock down guards to take their stuff, or kill eachother. They aren't friendly people, most of the time.

And you need to make sure they don't fall right back into their criminal habits after they're released.
Teach them carpentry, send them to a basic education, treat their addictions...And make sure they don't think of your prison as a comfy hotel, it's not a vacation for them, it's a punishment.
Time for the sentences appears to pass at a rate of one year per ingame day, and while this may not sound like it will have prisoners last long enough to do anything, many of them are in for 20 or more years, and some may show up with part of their sentence already done.

Your income, as money does not grow on trees, comes from a few sources. A basic daily income, plus an income per prisoner, and income from the workshop. When you're teaching these prisoners a skill, you may as well profit from it, but of course, not all of them are bright enough to be able to learn workshop safety classes.
I have mentioned money does not grow on trees, but that was only partially correct. The trees are money, as the wood is cut into boards and sold, or taken to the advanced carpentry stations for prisoners to create furniture out of. While probably not intentional, you can play Logging Station Architect instead. You just never take any prisoners and just plant trees to sell the logs. It's a slow way of earning money, and it is not anywhere near as fast or satisfying as running a prison, but the option is there. You can also sell off a prison you already made and use the money to start a new one, which allows you to continue playing the sold prison as well, though you can only sell it once.

The graphics may take some getting used to, but they fit the game and make things easy enough to see what is going on and where things are. The graphics aren't bad, but they aren't shiny 3d models as most games use these days.

In the end, Prison Architect is a great management/prison simulation game with great support by a great developper, and I would recommend it for anyone who is interested in management or simulation style games
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64 of 97 people (66%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: November 30, 2014
Early Access Review
I found a spoon in an inmates cell; called SWAT and guess what, they killed half the prison. 10/10
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19 of 20 people (95%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: January 13
Early Access Review
I accidentaly pressed freefire, then all my prisoners died
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20 of 22 people (91%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: November 30, 2014
Early Access Review
Building a single cell with karaoke room, indoor bathroom, vending machine and pool table for specific "prisoner".

I love my country!

Need mod that allow prisoner to go to vacation
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13 of 13 people (100%) found this review helpful
3 people found this review funny
93.4 hrs on record
Posted: December 22, 2014
Early Access Review
My people rioted over improper clothing... So I built another kitchen.

All 17 of my guards were shanked and killed. My armed guards unloaded on everyone. Everyones dead.

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13 of 14 people (93%) found this review helpful
51.2 hrs on record
Posted: February 6
Early Access Review
Way better than it appears on the surface. I was pre-disposed with the graphics making the prisoners look less realistic than LEGO toys, but once you start to play, it becomes a non-issue. Designing a prison which almost runs itself is very satisfying, especially when trouble happens but your design means even minor issues are handled automatically. Sometimes big troubles may come and the most interesting part of this game is trying to find a solution to these troubles. You may finally have to re-design the whole area to find a reasonable solution. The weakness of this game is also very obvious. Some small bugs may be annoying but the biggest problem is the game becomes repeptitive after you'd setup a prison with all the features after a few days, which is also a common problem in most simulation games. A lucky thing is this game is still in the Alpha test. So users will get free updates including new features automatically, which could have become a paid DLC separated from the original game after the complete version is released just like what most fcvking EA games do.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
54.0 hrs on record
Posted: January 25
Early Access Review
beware the spoons
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