Build and Manage A Maximum Security Prison.
User reviews:
Very Positive (1,017 reviews) - 91% of the 1,017 user reviews in the last 30 days are positive.
Very Positive (20,572 reviews) - 94% of the 20,572 user reviews for this game are positive.
Release Date: Oct 6, 2015

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Includes the Standard Edition, PLUS access to the Soundtrack and Artbook.

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Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

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Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

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Recent updates View all (40)

July 27

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....

New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.

Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).

New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time

- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.

- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'

- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient

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40 comments Read more

April 29

Update 6 released - and brand new games from us

Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:


= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.

= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather

= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.

= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.

= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat

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112 comments Read more


“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.” RPS

"Prison Architect, to be sure, is an excellent game, worthy of comparison to its canonical inspirations, Dwarf Fortress and Bullfrog Productions’ 1990 construct-and-manage simulations. Few games can hope to match Prison Architect’s emergent storytelling, and fewer still can balance brutality and poignancy like it does." KILLSCREEN

About This Game

Build and Manage A Maximum Security Prison.

Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.

You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?

Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

Story Mode

Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.

Escape Mode

Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.

Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co

System Requirements

Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Customer reviews
Customer Review system updated! Learn more
Very Positive (1,017 reviews)
Very Positive (20,572 reviews)
Recently Posted
( 13.2 hrs on record )
Posted: July 29
Fun game, maybe a little too expensive.
Helpful? Yes No Funny
( 78.0 hrs on record )
Posted: July 29
Best tycoon/theme/etc replacement there is.

And the "names in the game" (people who have created prisoners and profiles) crack me up.
Helpful? Yes No Funny
( 6.0 hrs on record )
Posted: July 29
One of the best games I ever played
Helpful? Yes No Funny
( 50.0 hrs on record )
Posted: July 29
Love this game. Wish it had more quests or different campaign types available so I could play numerous different games instead of the same scenarios over and over with different wardens.
Helpful? Yes No Funny
( 22.0 hrs on record )
Posted: July 29
The best game ever! From isolation to innovation! Try to reform your prisoners by all means!

Best things:

escape mode
Helpful? Yes No Funny
unimatrix -
( 109.9 hrs on record )
Posted: July 29
awesome game , with alot of mod's to keep it fresh :p
Helpful? Yes No Funny
( 104.5 hrs on record )
Posted: July 29
Prison Architect is one of the few managment simulatations that I really enjoy. I've been looking a long time for some simulator of this sort and now I finally found it.

As the title already says, you build a prison and manage your prisoners. How you do that is up to you - will you care for them and treat them nicely to avoid riots? Or will you punish them for every minor offense they do? Maybe you will make them work the whole day and use them for your profit? It's entirely up to you how you manage your prison.

And you can actually manage it quite a lot! You can change the day routine and set at which time and how long they sleep, work, eat or just have free time. You can choose to spend more money on healthy food and a bigger selection or let them eat the same unhealthy food to spare money.

You can expand the land of the prison and build every room on your own, I kind feel like the building of each rooms is pretty poor, there is just too few decorative items you might use in my opinion and makes the process of building just too linear, you will end up building the same rooms all over again just because there is nothing else to put into these rooms.

All in all, the game is fun to play, although it might be a bit hard at the beginning, especially if you grow too fast.

Besides the prison management, the game also offers a campaign and another mode where you play the prisoner and need to escape. I haven't yet finished the campaign nor have I managed to escape the prison. Both gamemodes are quite nice, but at the time I do not really look forward to finish them, as I like the original prison building more.

Although there are a few things I dislike about Prison Architect, I can still highly recommend this game and deep in my heart I hope, even though the game is out of early access by now, that soon I will have nothing to dislike anymore.
Helpful? Yes No Funny
( 6.3 hrs on record )
Posted: July 28
A great Prison Break Game. Something different and very fun like a Tycoon.

George Premium Prisoner
Wanted for murder, ♥♥♥♥, burglary, violent nature and brutal.
Put him in Special Prison Cage. Place additional 2 Guards nearby.
1 month later George start a fight in the canteen. Detain him and punish the rest.
Many months later something happen.
Riots in canteen
George dissappear.
Kitchen tunnel was discovered.
Leading all the way to power generator room.
Hole discovered near the fence.

Oh well. Begin building more security measures.

Helpful? Yes No Funny
s2pid boi
( 90.9 hrs on record )
Posted: July 28
dont buy.. seriously.. i usually support independent game studios. but no support for the game? XD no dual screen monitor support and game devs dont listen to gamers
Helpful? Yes No Funny
( 6.6 hrs on record )
Posted: July 28
I personally love management strategy games like this, so I'm just gonna say that this is a fantastic game, where you are in charge of managing and operating a prison. You don't own the prison, you're not the CEO of the company that it belongs to, you are the architect and manager hired by the CEO to run the day to day operations.

You start off in the game in the middle of nowhere, with a road running to the right, a truck of construction workers moving in, and a lump sum of $30,000 to build the foundation for your prison. You need to build the base foundation for your basic prison, with $30,000 worth of pocket change to be exact. Costs for building the prison depend on how big you want the prison. I tried building mine for $10,000 for the base, but then extra costs hit me about the materials needed to build it, then once they were done, I needed a door ($100 staff door). Then we needed water pipes and electrical power to flood the prison to make the building functional. All of this costs a lot of money, and if you're not careful, you won't have enough to even start on interior design.

Fortunately, there are ways of earning revenue in this game. You can make short-term and long-term investments which will yield an $11,000 profit on the return, the government will give you grants for completing various tasks, and every inmate you lock up = $$$$.

For the actual management of the building, you are given so many options: You can throw inmates in a giant ♥♥♥ holding cell, throw them in smaller dormitories where they have room-mates, or throw them in individual cells. The Inmates will hide contraband items such as narcotics and weapons in their cells, and you will need the guards to shakedown the prison from time to time, meaning search everywhere in the prison, and the prisoners won't like it at all. It will increase the danger levels of the prison, and if they get too high, they will riot. There is an underground prison market for this contraband, and if you check the intelligence tab on your UI (if you unlock it in the bureaucracy tab), you will see the various supply and demand for these items. In this same tab, you can also use some prisoners as snitches to report back to you some of the illegal things that are going on in the prison. There are Gangs in the prison, and some inmates have are affiliated with one of the gangs. members of rival gangs will attack on sight and you need send in guards to break that up (knock them unconcious and send them to the infirmary). You can moniter surveillance in one of 2 ways: the cheap and effective guard patrols around the prison, or you can use the expensive, but effortless Surveillance Cameras. You can dictate the daily schedule of the workers: when they eat, when they work, when they have free time, etc. And you can institute a whole host of programs including Educational Programs, Alcohalic and Drug Rehabilitations, and even a spiritual guidence program (yes, some inmates happen to be very religious) and the game gives you full control of the day to day operations in the prison, as well as expanding the prison. There is so much space in the game for you to just go ham and create a new wing of the prison and do whatever the hell you please.

With that being said, this game is not for everyone. If you love strategy, simulation, and management type games, then this game is for you. Hell, why are you reading this review? You probably already have the game by now if you're into this sort of thing.

Now, with that being said, there is a campaign, and I'd say it is more of a tutorial, but the prisons are fun to run, and it does teach you the game concepts by putting you right in the action (and providing some interesting story bits that don't tie together, each mission stands alone). The presentation in this game is not the best, but it definitely gets the job done, and I'd rather have great gameplay and sub-par visuals than the opposite way around, so it works out for me.

This is seriously a great game, and I would highly recommend this game to anyone who loves strategy, simulation, or management games.

In addition, the developers figured out that the Drama called Prison Break Exists, so for all you Michael Schofields in the world, Escape Mode is where this is happening. I haven't played too much of escape mode, but it's pretty fun, going through the ordinary routine of a prisoner who has an ambitious escape plan.

So in conclusion: Just ♥♥♥♥ing buy it already.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
70 of 74 people (95%) found this review helpful
8 people found this review funny
8.9 hrs on record
Posted: June 29
I don't think anyone wakes up in the morning and goes "I want to build a prison today." Penitentiaries just don't have the same feel-good appeal as cultivating a city or a business, really. I think the developers behind Prison Architect had this in mind the whole way through development, because it never really dwells on the darker elements of incarceration. What it does do is give you a wealth of building options, so many that you won't even have time to question the ethics of your creations.

Prison Architect drops you off on a flat piece of land with a road running through it, and expects you to build a house of corrections. You're given an initial grant of money and some builders, and from that humble beginning you build cells, showers, kitchens, offices, power plants, laundry rooms, exercise yards, chapels, armories, morgues, classrooms... Honestly I don't have enough space to list out all the facilities you can place. The big selling point behind PA that will become immediately obvious is that you can build EVERYTHING. No detail is spared in how the prison is simulated, and every phone booth and ironing board must be accounted for.

This incredible level of detail extends to your prisoners and the handling of them, as well. Each of your little ne'er-do-wells has a detailed rap sheet and biography, specific incarceration needs including security level, moods and interests, and a laundry list of stats that can be tracked. Of course, you can't just throw such complex sims in a hole and call it a day (okay you can but it won't end well). Your prisoners have a schedule to stick to that includes eating, showering, working, playing, and sleeping. You can edit this schedule to your heart's content, even setting different schedules for different security levels.

There's still a boatload of systems I haven't even touched on like advanced security and visitation and work programs and research, but surely you get the point by now. Understand that while all this may sound daunting, Prison Architect handles it in a very gentle way. Early on, prisons don't need hardly any of the complex amenities, giving you time to unlock and familiarize yourself with them. You also have a huge list of options for customizing your difficulty, allowing you to even disable certain systems if you feel they make the game too complex. It's a consideration that more in-depth sims should adopt, because it means casual players and experienced managers can all find a pace they enjoy.

It's rare to find such a deep and detailed simulation that also allows you to dive just as far as you want, and at your own pace. You can tool along with a mostly functional prison just with the basic food and shelter services, explore additional systems at your pace, or go whole-hog in an attempt to build the perfect penitentiary. The 2D vector graphics might not be the most attractive but their simple lines and animations help keep the detailed interactions of your prison clear. Sound design is admittedly minimal, but it's not much of a drawback when there's so much more offered. No matter your skill or interest level, Prison Architect will find a way to capture your attention.
Was this review helpful? Yes No Funny
41 of 44 people (93%) found this review helpful
4 people found this review funny
43.4 hrs on record
Posted: July 4
" Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up. "

Prison Architect is a sandbox game where you're building and managing your own Maximum Security Prison. That's the whole point of the game, actually.


  • Build your own Prison - Is it gonna be male, female specific? Strict Punishing or completely peaceful prison? Up to you!

  • Endless Replayability - Get creative! With lots of features implemented in that game, you can create hundreds of different prisons. No matter how ridiculous they look!

  • Story Mode - A Huge in-game tutorial where you meet yourself with various objectives. From building the rooms, to choking the riots. You will be facing with the emotional cutscenes at some time, too.

  • Simulation - Your prisoners can be either happy, supressed, addictive (to common additions), or even suicidal depending on your Policy, Regime and many other actions.

  • Escape Mode - An intense gamemode if the prison meets the criterias of High Security. Have you got what it takes to escape your own prison?

  • Workshop - Try out other player's creations. Not just prisons, by the way!

  • Name In Game [DLC] - With additional content, you could, for example, add your family members, friends, or even your enemies in your prison,


  • Lots of Minor, yet noticable Bugs - During it's 2 year Early Access, the Prison Architect was in unstable shape. Even out of the beta state, the game still has some major bugs to fix.

  • The Collectibles - It's not a major thing, but the game features the collection of Polaroids and Bible Pages that are somewhat rare thing to find. It can become stressful for Collectors to find every single rare piece of Bible Page.

I, honestly, never thought that I would find this sandbox game that entertaining.
Recommending this game to anyone! Even with low creativity.
Was this review helpful? Yes No Funny
30 of 31 people (97%) found this review helpful
48 people found this review funny
13.8 hrs on record
Posted: July 6
When I first started playing I only did sandbox. I had no idea you could adjust when you wanted your prisoners to start arriving so they all automaticly came on the second day, so the game went like this.

-The prisoners have arrived: QUICK BUILD SOME CELLS
-The prisoners need food: HURRY BUILD A CANTEEN
-The prisoners are escaping; HIRE SOME GUARDS!!!

It took me 20 tries before I learned you were meant to build a prison then add prisoners.

That made the game slightly more easy.
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
7 people found this review funny
16.6 hrs on record
Posted: July 12
what a game!! well this game in a 3d model ... jesus christ my dream, nice gameplay, have a few bugs but in overall is just amazing
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
29 people found this review funny
36.7 hrs on record
Posted: July 3
I accidentally clicked "FreeFire" and now all that is left is ashes.
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
17 people found this review funny
46.3 hrs on record
Posted: July 3
I bought this game blind hoping to find a sim game where I can shut off my brain and maybe torture some inmates for ♥♥♥♥ and giggles.
No, you had to put in a storyline. You had to make the inmates have their own stories and life and I just wanted to see them get out a reformed man.


Good game, I imprisoned myself just by buying this.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
13 people found this review funny
33.4 hrs on record
Posted: July 20
I had to keep Activision's and EA's CEOs along with Gabe in protective custody because all other prisoners wanted to ♥♥♥♥ and kill them but a good game Though
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
26.3 hrs on record
Posted: July 28
Teal Deer
  • Developers: Introversion Software
  • Publishers: Introversion Software
  • Initial release: Oct 2015
  • Genre: Simulation, Strategy, Management, Builder
  • #Worth/NotWorth: #TotallyWorth
Exposition, Concurrence and Summation
Prison Architect is a planning, building and management simulator.

The main draw of this game is the sandbox mode though there is a short, interesting and well done campaign that more or less serves as a tutorial. Though the nitty gritty is not that well explained in all honesty. I should mention there has been an announcement of a version 2.0 with vast improvements roughly a month out regarding this and many other issues.

In sandbox mode, you're charged with building a prison and making sure it stays operating swimmingly throughout its existence. You'll prevent escapes and cater to state grants in order to receive funding.

Events, such as fires and riots take place and measures need to be taken to mitigate exposures to such things. You'll schedule the day for the prisoners and draft work/reform programs and work on security as prisoners use exploits to bring in contraband, either from workshops or familial or conjugal visits. What's interesting about this is the game is very loose and because it doesn't prevent you from or discourage any behavior you'll discover why something is totally broken or some aspect you've looked over that is causing greats strife within the prison.

You'll hire workers, doctors, accountants and handymen; Psychologists and security guards. When you start your prison, you'll be given the options between male/female prisons and the warden themselves as well as any specific challenges such as having to deal with things like weather and temperature within the prison. Each warden gives specific perks; Such as mitigating the amount of violent prisoners being brought into the prison.

There are many systems to build; Such as providing electricity and water. Rooms must be given an assignment, from the canteen to the shower room. Shout out to that feeling when you build a really nice starter prison and forget to install drains and water goes everywhere. Once you get the basics down. You'll be able to build the requirements for a maximum security prison which are much more intense and robust. From the riot team armory with guard dogs and CCTV monitors; You'll need to hire guards to watch the cameras that you installed. You'll need to even wire those cameras, which may seem daunting at first as it's a separate system than the electricity but that's what makes the game so interesting is the allowance afforded to what you can do. The game almost encourages chaos as a learning mechanic.

The game also has steam workshop and mod support. Including more popular things like the gangs mod which has obvious connotations.

Really great building and management sim and the devs continue to add more and more content. With the version 2.0 announcement, this is a package for anyone that pines for the days old Bullfrog management games you shouldn't miss.

Follow my curation for more
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8 of 10 people (80%) found this review helpful
2 people found this review funny
71.4 hrs on record
Posted: July 11
I played lots of indie games but this one is the best.
This game endless,all you need is creativity.
Game also has workshop which has tons of mods.
And yes you have purpose like being warden,collecting photos,saving money,getting bigger,protecting your staff,obeying government's rules and bla bla a lot of things like that.
This game gives you free,chill game when you have to wait your friend or listening music middle of night open this play ½ or 1 hour save and close.This game won't end because concept is endless but most important is developers are keeping game updated so that doesn't feel you threw your money away don't wait buy this game and support developers...

!!! 9/10 !!!
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5 of 5 people (100%) found this review helpful
2.5 hrs on record
Posted: July 7
Great Game
but hard to learn the controls
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