Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...
User reviews: Very Positive (2,035 reviews) - 83% of the 2,035 user reviews for this game are positive.
Release Date: Apr 9, 2009

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"Nice JRPG - very challenging combat - epic story - try this one!"
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About This Game

Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
  • Blast through your battles with Turbo Mode
    Battles can be played out with twice the speed for faster game progression
  • No more leader units
    Enjoy more freedom when creating unions!
  • A new equipment preview feature
    Use the preview feature to purchase items depending on stats or aesthetics
  • Choose between English or Japanese voice acting
    The voices can be switched between Japanese and English

System Requirements

    • Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Memory: 1.5GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Microsoft® Windows Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)
    • Memory: 2GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 10 (OS Default) *4
    • Supports Xbox 360® Controller for Windows®

    • *1 Windows® XP Professional x64 Edition and server-related OS are not supported.

      *2 32-bit/64-bit are supported for Windows Vista®.

      *3 Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.

      *4 The version used is DirectX® 9.0c.
Helpful customer reviews
47 of 52 people (90%) found this review helpful
1 person found this review funny
33.4 hrs on record
Posted: June 14
Excellent Final Fantasy syle game with innovative and interesting combat mechanics and a surprisingly good epic storyline. Very high quality production values, nice graphics, decent sound and voiceovers. To those complaining that it is grindy or too hard I say turn on autosave and learn how to use unions and union formations - if you do this correctly you will find that the difficulty level is fine and that grind requirements are acceptable. It is not immediately clear that when you first go it alone you need to add any newly hired characters to your union formations before you fight - do so and enjoy.
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23 of 25 people (92%) found this review helpful
2 people found this review funny
121.8 hrs on record
Posted: July 5
100% Complete Run

I originally played this game back when it came out on PC and thought it was pretty cool. I remember getting stuck somewhere and giving up. Basically without the updated wikiI was not understanding the inticacy of many aspects of the game. The gmae lacks a tutorial for many important aspects of the game and once hindered the ability for some to get into the game. (There really should be a link to the wiki in the description of the game or something because without it I would never have enjoyed it so much.)

+ Story - The story isn't actually all that bad. While it definitely has its ups and downs, as a whole it changes some of the same old broing troupes of JRPS, while keeping others. The dialogue and voice actors sometimes help make the story predictable, but there are some neat twists and some great characters.
+Gameplay - The game is remanisent of an MMO and traditional JRPG in that there is an overworld map, which you can choose a location to go to. You are then entered into a 3D enviroment where you can move and see enemies running around, like an MMO or Chrono Trigger. You enter combat by engaging with the enemies on these fields and to help do that you have a special ability that allows you to slow time and link enemies together to fight at once, or manipulate in other ways (like avioding them). The combat system is great for seasoned JRPG fans. Its great fun and sometimes great strategy. You can enter towns and go shopping, grab new quests, do guild tasks, and talk to randoms.
+Graphics - For a game thats getting older, the URE3 hold up decently, not ground breaking by any means. Environments are beautiful and fairly detailed, and there are a lot of them.
+Completion - It takes over 60 hours to 100% this game. Took me double that. The list I went by is:
1. All Quests
2. All Guild Tasks
3. All Weapon Upgrades Maxed
4. Rank 8 Conqueror
5. All Arcana Abilities (because they are awesome)

For completing the game you get a new game +. For doing all of those individual things, you should get a lot of items to carry over and a gold bonus, as well as proving you can take down the badest of the bad in the normal game.

- Story - Short imo. But I guess thats not so bad see as how this game took days of my live away.
-Graphics - Even after years the game still suffers from texture pop ins and Rush's
-Gameplay - Battles can feel tedious many times over. Sometimes you will get frustrated with certain enemies, most in the story mode. White Conqueror took me 5 attempts. No minigames :(.
-Completion Bonus - All the purple shiny items you get are just Trophies for when you play the new game + mode. That sucks. Also no achievements.

I really liked this game my second time through. Shoutout to the wiki.
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14 of 21 people (67%) found this review helpful
75.5 hrs on record
Posted: July 8
Going into this game I was hoping to find a classic JRPG made by sqeenix, with the acceptable grind, lovely characters and an enjoyable time. Well I got anything but that last part.

The maing gripe I have with the game is the difficult combat system paired with the penalizing Battle Rank (BR) system. The combat is nice once you get the hang of it, though I find it very confusing that the only way to learn the combat normally; trying to get into as many fights as you can, is penalized heavily by the BR system.

The BR system is not your level, but it's a rank that goes up according to the amount of fights you've had, the higher it gets the more difficult the enemies get. Not so bad right? Well if you manage to somehow get your BR high before a section of the game played in Nest of Eagles you may very well get stuck here, this only being the first half of the game leads you to redo the entire game up to that point, mostlikely following a guide telling you to keep your BR low. (Not what happened in my case, but I was close to doing this)

Not only does the BR system make the fights harder it also makes powering up the later characters you get in part 2 harder to make useful. Now this happened to me. The workaround being farming a unique monster called Bai Ze or in this releases case you could also opt to farm insects at the cost of two unique units. This allows you to farm your characters up to an acceptable stat range or to help you in cheesing the game.

The combat is done in unions; groups of characters in formations, different formations give different stat bonuses. The unions then have "random" actions that they can do. Herein lies the problem, the actions I want to do are the actions that, most of the time, are not readily available while I feel this takes away from the strategic point of view, it enforces defensive play and working with what you have; it does however make the difficulty of the strategy feel articficial since instead of giving a difinitive way to take on a fight, you have to hope you get those actions to pop-up.

The problem comes from the combat and penalizing BR system, you try to learn the game and do all the sidequests once they're all available, raising your BR to a level the game didn't expect you to have and making the rest of the fights too difficult to progress. The sidequests may be optional but some of them become too much to handle, the solutions being to farm a unique monster, to spam hard to trigger arcana spells, and to change your formation into one that simply bumrushes the boss and hope that they die before you get killed. If you still think the game is a fair challenge after this go ahead and buy it, I know it's old but for a game to be unforgiving to a point where you cannot progress the story is just wrong.
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8 of 10 people (80%) found this review helpful
177.3 hrs on record
Posted: June 5
A very good game even if it is not that new.
I actually enjoyed this game more than Final Fantasy games so i don't understand why it is not that popular.
The battle system is also awesome in my opinion but sometimes it can be frustrating too.
When you start out you probably won't know what is best in every situation but you will learn it and then it's getting even better.
The graphics are also not that bad and the story is also interesting.
Additionally it's pretty cheap.
In my opinion a must buy.
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6 of 7 people (86%) found this review helpful
99.2 hrs on record
Posted: September 3
I bought The Last Remnant for $3.74 in 2011, and it took me four years to finally get around to playing it. It took me 99 hours to get to the end because I went out of my way to do all of the important sidequests, so if you're not interested there, you can be done much faster. There's also a demo if you want to try a bit of the game out for yourself. I played the game entirely with the Xbox360 controller.

The Last Remnant is a type of strategic RPG that masquerades as a standard JRPG. There's a lot that it does differently than compared to a JRPG, but then it's also pretty different from your standard SRPG too. Or tactical. Whatever. I've seen it compared to Ogre Battle and I've heard that TLR was originally a SaGa game, but I haven't played anything in either series so this game stands as quite unique for me. The story is kinda all right, I liked being able to go back to the city sector screen from anywhere in town, and there are a few catchy battle themes.

Combat is a fairly different affair compared to the typical "everyone stands in a line and makes hitting motions at the enemy" kinda game. Instead of having between three and five people out at once to save the world, you field a max of 18 in the second half of the game, though it's not entirely as though everyone's running around doing their own thing. You put your characters into small parties of up to five members each, or unions, where everyone pools HP and AP for special moves--but the enemy does it too. This is a game where positioning and attacking the enemy's side is important, but unlike grid-based strategy RPGs, you can't directly order your your unions into a position to trap enemies.

The game works on a Deadlock mechanic. Basically, two opposing unions meet on the battlefield and fight it out until one of them is dead. At least you can break Deadlock to attack another group or heal, and the enemy can't. But the idea is that both groups are focused on only the other, so you can have another group attack that preoccupied enemy group to flank them, and continue to gang up on them to get further damage and morale bonuses. Of course you're vulnerable to being flanked, so it's generally a good idea to assign everyone their own target, and to target the flunkies in boss battles first since everyone focusing on the boss first leaves everyone's back open.

There's also the morale feature to keep in mind. Unions have their own Limit Break-styled morale meter, but there's one at the top of the screen that affects both sides of the battlefield. Most battles start with it in the middle where neither side benefits, but one side getting an advantage will result in better combat performance. Enemies appear in the field and you're given an opportunity to initiate combat (on top of trying to draw as many into one fight for a higher challenge and more rewards), but if they catch you, they'll start with a free turn and the bar in their favor. A stat buff for the majority and a stat debuff for the minority sounds insignificant, but it's very noticeable in practice. Some tougher enemies will use devastating attacks when they control the morale bar, so shutting them down is a top priority.

There are QTEs during battles. I know some of you are rolling your eyes already, but I like to think of it closer to a timed-hits mechanic versus "press this button to not die" like in some games, since the prompt comes up during the same part of the animation. The chance for the prompt is tied to the battlefield morale, and during an attack, you're given one of five buttons (default A, B, X, Y, and right trigger for X360 controls). Successfully press the right button in time and the next person on your side in that Deadlock will leapfrog to the top of the action queue and do their move, getting another prompt. Hit all of the prompts to finish the combo and the last person on your team will attack with a guaranteed critical hit. There's a prompt when being attacked too--parrying results in a stun, blocking with a shield results in a damaging shield bash, and evading results in a heavily-damaging counter attack. Given battles are largely an affair of picking orders and then watching everything play out, this does keep things kinda engaging, though you can also set the game to handle the prompts for you at a lower success rate.

When it comes to control, there's not a lot that's in your hands. You're given a choice of up to five orders per union, ranging from "attack with your weapon!" to "use Combat Arts!", but you may not get the prompt to heal or revive somebody when you really need it. And even if you do pick "use Combat Arts!", that doesn't mean everyone in the union actually will, even if they have enough AP. Some of it is down to union composition, though there's also union morale to consider. You can at least turn off individual arts if you don't want people using them. You can't directly give any equipment to anybody except the protagonist, Rush. There's an .ini edit to circumvent this, though that has its own hangups. There's a pretty robust item creation/upgrade system, but your characters can only request things you have in your inventory already and they may not ask for or even use things that logic states they should. You can assign unions their own formations, but you can't exactly move people away to avoid the big boss' area-of-effect attack, so you have to hope that everyone is standing in the right place to not get torn apart.

The only real problems I had with the game were texture pop-in and laggy gameplay, even on a solid-state drive. Cutscenes weren't immune to this either, but at least you could pause to let everything load, or pause and then skip them if you wanted. The game was also more difficult than I'd consider other JRPGs or the like, though I wouldn't put it up there with the hardest games in the genre. A lot of it can be avoided by setting your teams up well, though there's still a luck element involved. This is also one of the few games I've played where trying to do all of the major sidequests makes the final boss significantly harder. Given you have to beat a very difficult boss for that 100% completion before a certain part of the story, it's not really suggested to attempt this on your first time through--there's a New Game Plus feature so try it on your second loop. I kinda hurt my enjoyment of the game by having to grind out because of my unknowing mistake.

But despite all that, I really did enjoy my time with The Last Remnant. I've never quite played anything like it, and while there isn't as big a drought for JRPGs on PC now as there was in 2011, this game is certainly unique enough to be a keeper in my book. If you have any interest in the game at all, you really should try the demo out. It manages to be a fun experience without falling back on established Final Fantasy references or the like.
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