Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...
User reviews:
Very Positive (20 reviews) - 80% of the 20 user reviews in the last 30 days are positive.
Very Positive (2,297 reviews) - 82% of the 2,297 user reviews for this game are positive.
Release Date: Apr 9, 2009

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About This Game

Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
  • Blast through your battles with Turbo Mode
    Battles can be played out with twice the speed for faster game progression
  • No more leader units
    Enjoy more freedom when creating unions!
  • A new equipment preview feature
    Use the preview feature to purchase items depending on stats or aesthetics
  • Choose between English or Japanese voice acting
    The voices can be switched between Japanese and English

System Requirements

    • Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Memory: 1.5GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Microsoft® Windows Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)
    • Memory: 2GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 10 (OS Default) *4
    • Supports Xbox 360® Controller for Windows®

    • *1 Windows® XP Professional x64 Edition and server-related OS are not supported.

      *2 32-bit/64-bit are supported for Windows Vista®.

      *3 Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.

      *4 The version used is DirectX® 9.0c.
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Very Positive (2,297 reviews)
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1,515 reviews match the filters above ( Very Positive)
Recently Posted
0.1 hrs
Posted: September 25
Helpful? Yes No Funny
46.8 hrs
Posted: September 24
One of the best RPG you can get, most people will get bored for the first 2-10 hours

Use turbo mode on battle (use shift on keyboard), you can thank me later
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Shu Masamoto
12.9 hrs
Posted: September 22
Beautiful gaming experience. This game has a likible main protagonist.
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Muh Fungus
0.4 hrs
Posted: September 19
its ok
Helpful? Yes No Funny
106.4 hrs
Posted: September 19
Oh, The Last could you fall into such oblivion being such an awesome game? Maybe I'm the weirod here for having put so much time in this game, but I've enjoyed it like I have enjoyed no other RPG since Final Fantasy X.

Good graphics, music and voice acting (at least the japanese voice acting...didn't check the english one), innovative tactical gameplay (we'll get onto that later), good story (the characters may be a bit lacking...except for the Enlightened Seven, a group of ¿villains? who kick absolute ♥♥♥, and the bad guy who is one of the best villains Square has pulled off in years) and hours...HOURS to spend on side quests and grinding , which hardly ever get tedious, really.

As for the battle system: friends and foes are tossed in the a turn based system on a battlefield. Your party is divided in several groups or formations, each led by one character. Each turn, a not-so-randomly generated command list will appear for each formation. The commands will depend on the build of the leader of each party, and this adds a lot of strategy, variety and richness to the battle system and build of your characters. It may sound complicated at first glance but hte game introduces new elements gently so you can keep up with it.

Finally, special mention to Superbosses: they ARE CHALLENGING. So good luck trying to complete the 100% of the game.

This may be a bit too much for your first experience in a JRPG but experimented players shouls look up to this game and give it a try. To me, it was a major surprise and has become one of my favourite all-time games.

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65.7 hrs
Posted: September 17
This is a very good game. Prefer to play this over alot of recent titles.
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15.5 hrs
Posted: September 15
Where to start?

TLR Is a prime example of a unique and interesting idea executed poorly but even so, It's still a decent game if you can ignore all of the issues.

The isn't much beyond your typical JRPG style here and this is both good and bad. Firstly the music, oh my dear god what fresh hell is this? It's as if square have taken the old school way of "Just repeat 5 seconds of music over and over" from their old FF titles and thrown it in to a modern (at the time of release) game.

There's really no variation in it. The battle music is the same no matter the enemy or the area, it is always the same and after a couple of hours you get so damn sick of hearing it. Every area has its own music while exploring but don't expect anything memorable or creative because these little pieces of music are the same five seconds stuck on a seemless loop that quite frankly drives me insane to the point where I had to turn the music volume down to 0.

The voice acting is about what you would expect from any square game really. The voice actors were quite clearly ripped from older titles and some random anime by the sounds of it, the dialogue is cheesy (Who doesn't love a bit of cheese?) and you hear the characters talk in combat too. That in itself is a neat idea but that dialogue is as repetative as the music they are talking over but luckily square give you an option to disable the combat dialogue all together, thanks square.

The combat is the unique idea that was executed poorly. It could of been so much more than what it is. You feel like you can do so much but the reality is you can't really do anything at all other than sit there with your fingers crossed hoping the enemy you encounter will have an option for you to use a specific attack.

You group your characters in to units, you attack with a single unit by selecting an enemy unit but you have no controll over what attacks the characters in said unit will use which is pretty damn stupid when in order to "Level up" it's the "Gain expereince by doing" approach so the more you use a skill, the more powerful it will become.

That's awesome and all but doesn't have much merit when you have no control over what skills are being used in the first place. You have to wish that the enemy unit you have selected lets a character use a specific attack. Healing in this game is also pretty redundant to be honest because if you want to heal a lot you have to break off from your engagement. You'll get max health back but then an enemy unit will ambush you in to a "Raidlock" which means you take more damage and the enemy unit does more damage making all of that healing you just did completely pointless.

Why have I given this game a thumbs up even though I have all these issues with it? Because it's still fun.

The world they drop you in is interesting, you can tell there's a decent amount of lore there but you'll never learn any of it. It does feel like an old school JRPG in a modern style with a unique but somewhat pooryl executed combat system. It's cheap as hell so I say give it a go and if you don't like it? Steam refunds are a thing.
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0.5 hrs
Posted: September 10
Confused me fast 10/10
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Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
64.0 hrs on record
Posted: August 29
The combat system makes you feel like a genius when you understand it, and like an absolute ♥♥♥♥♥♥ if you don't

There's a ton of sidequests and the storytelling is great (if you enjoy cheesy dialogue like I do)

I haven't done everything yet but I absolutely recommend this game if you're looking for a fresh take on the JRPG genre

Overall it might be the best Square Enix game yet
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3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: September 24
this is a SaGA game.

It is ♥♥♥♥ing weird and could require a ♥♥♥♥♥♥♥ guide for things.

The music is very very very good.
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4 of 5 people (80%) found this review helpful
61.7 hrs on record
Posted: August 30
This game is beautiful, I have no idea why it didn't do better. The battle system is innovative, the characters were likable. I would have paid the $60 price tag if I had seen anything for this game before it came out. No idea why Square Enix didn't advertise this more or why crtics didn't seem to like it... Maybe the steam version is better?
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2 of 2 people (100%) found this review helpful
16.2 hrs on record
Posted: September 4
I'm 4 hours in.
I'll keep it real:

The combat at the beginning of the game is a total mess. And everything you need to know about the mess you just walked out of is explained slowly as you play. And I mean SLOWLY.

The story at the beginning is unbelievable/poorly executed nonsense (no spoilers). There were parts where I would think "Who wrote this SH**?!"

The no-name NPC motion capture I've encountered so far is BAD. I recommend you turn on subtitles just so you don't focus on them.

But if you can manage to get past the first 3-4 hours of ♥♥♥♥ and keep an open-mind, you'll probably fall in love with this game. It's been a while since I was able to play an RPG game that's held my attention for this long. And by 'while', I mean when FFX came out in 2001.

Again, what I've played of this game so far is a half-♥♥♥♥♥ mess (squareenix+Yoichi Wada=Cash Grab Era) but it shows earnest potential and is slowly becoming more interesting and is showing promise. If you purchased this and hate it because of the beginning: DON'T GIVE UP ON IT.
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2 of 2 people (100%) found this review helpful
76.6 hrs on record
Posted: September 5
Wasn't really expecting much going into this game. 80 hours later, I'm sad it's over. It was thoroughly enjoyable.
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1 of 1 people (100%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: September 25
So I originally played the console version of this game, and got nailed by the game-breaking coding. Not a bug, just a somewhat infamously poor design choice that could easily render the game unbeatable halfway through. Hearing that that was fixed, I decided to try the PC version and get the game's full experience. And I just can't; the aforementioned flaw overshadowed the more important fact that this game is BORING. I like the story, but the presentation and setting are rather lackluster, alot of obvious questions are never asked, the pacing is weird, and the main character rivals Tidus for being just an annoying, foolish lead. Really, that highlights the most noteworthy aspect of this game; it's JRPG as you can get, in the worst way. Even as a lifelong fan of the genre, my favorite one, there are things that are just irritating in it, and this game seems to take them all and magnify them. Everything about the game feels so RANDOM. The damage you deal, and receive, jumps around tremendously, I mean by literal orders of magnitude. One guy, with the same attack stat, can do 30 damage, and the next one will do several THOUSAND, no lie, no hyperbole, that is what happens. You have no direct control over characters, instead issuing vague commands to character clusters and hoping for the best (good luck getting them to heal, it seems to be the hardest thing to do). And there is some requirement for you to command the battlefield itself, choosing which enemy units to hit, but with no rhyme or reason to the order of who gets to attack, you can often find yourself being intercepted when trying to attack a group of enemies literally three feet in front of you by another group of enemies 40 feet off. What? And while damage to the character groups is pooled, mostly, it is still possible for you to lose individual members of the group for no real reason, drastically hurting your potential. You have a morale meter in battle, which increases your damage and decreases the damage you take, but it always favors whoever is winning the fight, meaning the better side gets better and the worse side gets worse; in the end, what it means is that you absolutely dominate already easy opponents while getting creamed by powerful ones you might otherwise might have had a shot at. Increasing your party's power simply involves finding them random items from monster drops that they just keep and somehow use on their equipment, or occasionally carrying around equipment and hoping they eventually ask you if they can use it. There are no straight levels in this game, instead playing like Chrono Cross where every fight will probably give at least one character some minor boost to a stat, like 2 HP or something. However, leveling isn't much use, since enemies level with you, more or less. You also have this little guy who can mine for resources for you, but only so many times, and it's very random.

It's very difficult to fully describe this game's issue without giving detailed explanations of every mechnanic, but let me sum it up; if you are not a fan of JRPGs, run away from this one, you will hate it. If you are a fan, ask yourself if these are the kinds of mechanics you like, where you basically require a guide to play effectively, everything is very random, and the game involves lots of repetivive grinding through the same tiny areas against the same 3 kinds of enemies for hours just to get certain drops or to do the 5th quest in the same location. I was hoping to enjoy this game all the way through this time, but I'm even less tolerant of it's problems today than I was 6 years ago. It's just too annoying and repetitive to play, causing controller-busting frustration over the game's predominately AI controlled combat acting really stupid. In a way, the best comparison I can think of is Enchanted Arms; both have servicable if predictable plots with typical Japanese tropes, both have unique combat systems to try and hang their hat on (and failing), and both are so plagued by mechanics and randomness that don't make any realistic sense and lack any reason to exist that it makes the games simply un-fun. If it had a traditional leveling system without monsters leveling with you, higher movement speed, higher drop rates, more info giving to you, less randomness and more control in combat, I could enjoy the game, even with it's flaws. But it's just too slow and plodding and annoying to enjoy the decent parts of it, and novelty of the combat system isn't enough to carry an otherwise mediocre-to-poor title. You better be a total JRPG fanatic to play this.
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2 of 4 people (50%) found this review helpful
40.5 hrs on record
Posted: August 28
This has to be one of my all time favorite games. It shows i have 40 hours on record with steam but i have a lot more than that, i bought a friends PC a long time ago and this game was installed on it and i played it literally every day.
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Most Helpful Reviews  Overall
600 of 637 people (94%) found this review helpful
2 people found this review funny
349.0 hrs on record
Posted: January 4, 2014
Let's begin with a simple tip to make life easier for keyboard players:
Main Screen > Settings > Gamepad (4th Icon) > Key Signal Display > Keyboard.

Secondly, bookmark this page:

You're welcome.


I got into this game via a demo. The demo left me wanting more, and Steam had it on sale, so off I went to get it.

I'm on my second play through. The first play through was messed up beyond believe. I didn't know what was what and got stuck in a boss battle that I could not win. That bit frustrated me to no end and ♥♥♥♥♥♥ me off greatly. I went off in search for a guide to overcome the boss battle. To my dismay, none of the guide helps as I've done something I should not have done: killing everything in sight and trying to spread the EXP love with all my party members. The end result was a severly gimped party lacking in both stats and skills.

I stopped playing for a couple of days and dived deep into the wiki. I learn the proper way to play the game, picked up a majority of the content that I just zipped past without realizing it, and focused on growing my party members the proper way. Second time around, the game was infinitely less infuriating and way more fun. The boss that I was stuck at in my first play through became a breeze, though the game did something rather nasty after that particular fight. Thank god I was somewhat prepared for it, equipped with both knowledge and power to overcome that nasty bit. The resulting satisfaction was very, very high.

From then on, the game became something I want to explore in depth. I trawled through the wiki and its discussion pages to learn more about the mechanics of the game. Although I've been vigilant in keeping track of the missable content, there are still a number of things that I inadvertently got locked out of without realizing it. I am currently one boss fight away from the end of the game and already I am laying down the foundation for my new game plus.

Despite the amazing depth of the game, or rather, due to it, the game will eat you alive if you don't know what you’re doing. The game does not make obvious certain crucial information from the get go. Playing the game with a lack of information can lead to a really bad experience, especially if you play this game the way you would a normal RPG.

With that said, the game is excellent for those wanting a good challenge. There is a vast amount of content within the game, and it should keep someone busy for the next 100-200 hours.

Update (22 Feb 2014): I've just finished my third playthrough and I'm taking a break to plan for my fourth playthrough. It seems that once you've finished the game once, you just keep going back for more. This game is one of my best investments in Steam.
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380 of 395 people (96%) found this review helpful
8 people found this review funny
105.1 hrs on record
Posted: October 14, 2014
The Last Remnant is my favorite JRPG of all time, and definitely holds a place of my top 10 games of all time. Here's why.

This game is wholly unique. Usually, when one says "JRPG", you have a good sense of what you're getting into. Cliched characters (whether you like those cliches or not), quirky personalities, a turn-based battle system, a long convoluted story with plenty of twists, and be prepared to roll your eyes or shake your fist at the screen for some character antics or story twists you saw coming from early on. In The Last Remnant, little of this is true. The story is unique, the art style and characters are unique, some of the twists and story archs are surprising, and the battle system is so unlike anything else you've ever played, somewhere between a JRPG and a large scale strategy game with army simulation elements.

This game is known to be quite challenging. I bought the Xbox 360 version on the game's release date, and have beat the game a few times and put a couple hundred hours into it. After completing my first PC playthrough tonight after about 90 hours, I can say for certain the PC version is about 3000% easier. An update was made to the game that made a few changes that made the PC version exponentially easier, though it is still more challenging than the average RPG. So if you happened to try the 360 version and were turned off by its difficulty, I urge you to try the PC version.

The Last Remnant needs to be commended for its ability to have realistic and relatable characters, and multiple characters you care about and will remember forever. In this game, you are able to literally build up a small army to take into battles with you, where enemies and your people are separated into "unions" rather than each person being separate from one another. It is here where the game brings in large-scale strategy type battles, allowing the unions to act as one unit. Strategy fans will delight in the ability to hire soldiers and characters for their army, picking and choosing people based on their unique skill sets and abilities. You are able to hire people you've perhaps done quests with, or people you've never met that happen to have a skill you've never heard of, just because you want to see it in action. You then pick and choose which people to put with whom, how to set up your unions, etc., giving limitless possibilities for your army. Also, your followers will often ask for certain items, ingredients, etc. throughout the game, which they'll use to upgrade their equipment and become even more badass. (And trust me, this game is full of badass characters.) You can also dictate how your soldiers level up, as they ask you from time to time if you want them to delve into a different skill set or art style.

Even if the game had a terrible story and cliched characters, the battle system would keep me crawling back. Battles are by far the best part of this game. While some will say that some boss battles can be "cheap" or "unfair," I'd argue that your characters also unlock plenty of abilities and special moves that are just as if not more cheap or unfair to the enemy (Blackout is ridiculously powerful, for example, and that's a move my unions ended up using frequently). In summary, fights can be nail-biting, because you are constantly reminded that you are fighting enemies that are just as skilled and able as you. Will you still scream at the game in frustration? Sometimes, yes. But I've personally also nearly broken things with excitement when a single decision or a stroke of luck turned the tide of battle. Also, I'll let it be known that I find games that are hard just to BE hard quite annoying and to be little to no fun. This is not a game that is consistently cheap or unfair. It can be extremely challenging, and you'll call BS on a fight from time to time, but with strategy, that same fight on your next try could be immensely rewarding and much simpler.

The Last Remnant is a refreshing game in a genre that is usually predictable. It has a gritty realism that is usually reserved for western RPGs. It also respects its characters. You'll find no little girls with parasols fighting in battle, nor will you have a guy insist on being shirtless while on the battlefield (seriously...whenever I see that, I think about how easy it'd be to take them out). The characters--while they can be quirky and humorous at times--are never walking cliches. Each woman or man has her or his own personality, back story, goals and motivations--and YOU get to decide whether or not to add them to your army and help them grow over time.

This game is a true gem. It is nothing less than a crime that a game of such originality is not mentioned in conversations of JRPGs more often. This is the JRPG that I hold every other JRPG up to--and until we get another game in this universe, I see no other game coming close. I cannot recommend this game enough.
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114 of 121 people (94%) found this review helpful
6 people found this review funny
99.2 hrs on record
Posted: September 3, 2015
I bought The Last Remnant for $3.74 in 2011, and it took me four years to finally get around to playing it. It took me 99 hours to get to the end because I went out of my way to do all of the important sidequests, so if you're not interested there, you can be done much faster. There's also a demo if you want to try a bit of the game out for yourself. I played the game entirely with the Xbox360 controller.

The Last Remnant is a type of strategic RPG that masquerades as a standard JRPG. There's a lot that it does differently than compared to a JRPG, but then it's also pretty different from your standard SRPG too. Or tactical. Whatever. I've seen it compared to Ogre Battle and I've heard that TLR was originally a SaGa game, but I haven't played anything in either series so this game stands as quite unique for me. The story is kinda all right, I liked being able to go back to the city sector screen from anywhere in town, and there are a few catchy battle themes.

Combat is a fairly different affair compared to the typical "everyone stands in a line and makes hitting motions at the enemy" kinda game. Instead of having between three and five people out at once to save the world, you field a max of 18 in the second half of the game, though it's not entirely as though everyone's running around doing their own thing. You put your characters into small parties of up to five members each, or unions, where everyone pools HP and AP for special moves--but the enemy does it too. This is a game where positioning and attacking the enemy's side is important, but unlike grid-based strategy RPGs, you can't directly order your your unions into a position to trap enemies.

The game works on a Deadlock mechanic. Basically, two opposing unions meet on the battlefield and fight it out until one of them is dead. At least you can break Deadlock to attack another group or heal, and the enemy can't. But the idea is that both groups are focused on only the other, so you can have another group attack that preoccupied enemy group to flank them, and continue to gang up on them to get further damage and morale bonuses. Of course you're vulnerable to being flanked, so it's generally a good idea to assign everyone their own target, and to target the flunkies in boss battles first since everyone focusing on the boss first leaves everyone's back open.

There's also the morale feature to keep in mind. Unions have their own Limit Break-styled morale meter, but there's one at the top of the screen that affects both sides of the battlefield. Most battles start with it in the middle where neither side benefits, but one side getting an advantage will result in better combat performance. Enemies appear in the field and you're given an opportunity to initiate combat (on top of trying to draw as many into one fight for a higher challenge and more rewards), but if they catch you, they'll start with a free turn and the bar in their favor. A stat buff for the majority and a stat debuff for the minority sounds insignificant, but it's very noticeable in practice. Some tougher enemies will use devastating attacks when they control the morale bar, so shutting them down is a top priority.

There are QTEs during battles. I know some of you are rolling your eyes already, but I like to think of it closer to a timed-hits mechanic versus "press this button to not die" like in some games, since the prompt comes up during the same part of the animation. The chance for the prompt is tied to the battlefield morale, and during an attack, you're given one of five buttons (default A, B, X, Y, and right trigger for X360 controls). Successfully press the right button in time and the next person on your side in that Deadlock will leapfrog to the top of the action queue and do their move, getting another prompt. Hit all of the prompts to finish the combo and the last person on your team will attack with a guaranteed critical hit. There's a prompt when being attacked too--parrying results in a stun, blocking with a shield results in a damaging shield bash, and evading results in a heavily-damaging counter attack. Given battles are largely an affair of picking orders and then watching everything play out, this does keep things kinda engaging, though you can also set the game to handle the prompts for you at a lower success rate.

When it comes to control, there's not a lot that's in your hands. You're given a choice of up to five orders per union, ranging from "attack with your weapon!" to "use Combat Arts!", but you may not get the prompt to heal or revive somebody when you really need it. And even if you do pick "use Combat Arts!", that doesn't mean everyone in the union actually will, even if they have enough AP. Some of it is down to union composition, though there's also union morale to consider. You can at least turn off individual arts if you don't want people using them. You can't directly give any equipment to anybody except the protagonist, Rush. There's an .ini edit to circumvent this, though that has its own hangups. There's a pretty robust item creation/upgrade system, but your characters can only request things you have in your inventory already and they may not ask for or even use things that logic states they should. You can assign unions their own formations, but you can't exactly move people away to avoid the big boss' area-of-effect attack, so you have to hope that everyone is standing in the right place to not get torn apart.

The only real problems I had with the game were texture pop-in and laggy gameplay, even on a solid-state drive. Cutscenes weren't immune to this either, but at least you could pause to let everything load, or pause and then skip them if you wanted. The game was also more difficult than I'd consider other JRPGs or the like, though I wouldn't put it up there with the hardest games in the genre. A lot of it can be avoided by setting your teams up well, though there's still a luck element involved. This is also one of the few games I've played where trying to do all of the major sidequests makes the final boss significantly harder. Given you have to beat a very difficult boss for that 100% completion before a certain part of the story, it's not really suggested to attempt this on your first time through--there's a New Game Plus feature so try it on your second loop. I kinda hurt my enjoyment of the game by having to grind out because of my unknowing mistake.

But despite all that, I really did enjoy my time with The Last Remnant. I've never quite played anything like it, and while there isn't as big a drought for JRPGs on PC now as there was in 2011, this game is certainly unique enough to be a keeper in my book. If you have any interest in the game at all, you really should try the demo out. It manages to be a fun experience without falling back on established Final Fantasy references or the like.
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