SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
User reviews:
Mixed (21 reviews) - 52% of the 21 user reviews in the last 30 days are positive.
Mixed (1,043 reviews) - 68% of the 1,043 user reviews for this game are positive.
Release Date: Jul 25, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested



" of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"

About This Game

Designed by the creators of Magic: The Gathering and the Ascension Deckbuilding Game, SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. There are multiple modes of play, including tournaments, drafts, ranked play, campaign mode, and a variety of new events every week! Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now for free!

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

With hundreds of cards that each transform as you play, SolForge is a game unlike any other. Try it free today!

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode
  • Card Forging System
  • Campaign Mode
  • And more!

System Requirements

    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (21 reviews)
Mixed (1,043 reviews)
Review Type

Purchase Type


Display As:
853 reviews match the filters above ( Mixed)
Recently Posted
Wings Of Death
73.9 hrs
Posted: September 26
"♥♥♥♥ this adults card game, he needed that 1 line of play to win."

+High skill cap
+You keep all the cards from your drafts
+Great veriety of cards and decks
+Silver also works as crafting material
+When you buy cards/decks/boosters with gold you get a shareable copy of each card that you can give to a friend
+Dailys can be done with a friend so even if you do not have a good deck you can still get them

-Poor matchmaking due to low playerbase, the lowest rank Bronze I can be matched against Titanium (higest)
-Having several legends (12+) is a must for almost every tier S deck
-No ingame chat (yet)
-Buggy client
Helpful? Yes No Funny
1,708.4 hrs
Posted: September 25
TLDR I am a rabid fan who hasn't dropped a dime on this game in 2.5 years but have a massive collection, play competitively, adore draft, and just earned $40 of in-game gold in competition this past weekend. I am not the only one.

Let's be frank, I've sunk a lot fo hours into this game--in fact, I play 2-3 hrs daily on my Android phone, so it's very likely my total horus should be around 3000 after 2.5 years of play. I have loved this game, I have seethed at it, I have quit for months (a brutal constructed meta in SUmmer 2015) and returned.

I don't understand the complaints of the new client's appearance--it is different, and people hate change, but it is easy to read and decipher what is going on and very easy to work with on PC and Android.

Is it buggy--absolutely--the Discard pile can be broken by a key legend that levels cards in it, the ability to open the deck can be blocked by use of another popular legend, and if you don't know the right tricks, you can loose a brand-new deck you've just designed because the game forgot it existed.

So, player beware--it isn't a the most smooth UI in existence. But, the core of thsi game is fantastic--I played MtG for 15 years and have never looked back. Yes, you can get "level-screwed" but is honestly less likely to happen than in MtG or Hearthsone and you always have 2 guarenteed plays and only 5 lanes to block, so it can be're doing.

As to Pay-to-win. Two thinsg to consider: One, if a player were to drop $100 on MtG and then play in an arena where they are facing vetrans with lots of time and money invested, would we claim it's pay-to-win? Possibly, but we wouldn't assume that if that player had paid $1000 they should have been able to achieve a championship right away either. This is a game of skill, it has a learning curve, and you are going to lose to people who have played more and have earned up to better cards.

Dailies: At this point, you need to win against an online opponent to gain a booster per day--this is not simple, it was easier when you could just beat the computer for two boosters, but SBE has also made it possible to earn 2 tixkets a day just showing up 8 times (heck, you can even concede). That means every 2 days you can pay those 4 completely free tixckets to draft 30 new cards, many of which can be new rares and heroics, and play to get new cards and silver to craft even more--and let's be clear, the single pack you earn now has a much higher-rarity drop than those of old.

To cap it off, I have never spent any money on this game--I have been drafting and building and competing for almost 2.5 years, yes, but I run 3 separate accounts and am Platinum or Titanium ranked on each of them, can accrue enough silver to purchase brand new powerful cards on release, and can compete in Elite tournaments to earn valuable in-game gold for free. I rarely play anything else; I am a rabid fan. You'll never know if you can be one too, unless you try it for awhile. And for all that's good, go to and get to know the friendly and helpful side of our community
Helpful? Yes No Funny
31.9 hrs
Posted: September 25
I kinda enjoy this game but I injected $60 so I could craft a semi-competitive deck + acquire all the current expansion packs in the store. So if you are willing to spend money you might have fun. But if you do not- then I'd suggest this is not a kind game to f2p players because the meta calls for legendary/heroic cards (vast majority of common cards are useless on the ladder)

Due to players being able to use 3 copies of the SAME legendary coupled with 'play a card over & over to level it up' concept- it leans a bit towards Pay-to-Win. Plus Removal spells are infinite here (maybe that can help newbies tho). At least in Hearthstone you can 'know' there is a finite limit and can strategize around that. Not so in this game. Double edged sword there at least- since it makes Control decks viable here and plus newbies can run that sort of deck.

Just feels like a really great concept burdened by the fact its been out for so long- newbies have to be super patient to grow their collection or just spend money straight up probably. Also, more annoying, they took away the Legendary chests. So its hard to get legendaries and especially 3 copies of it for the synergy you'll probably want

Matchmaking- Bronze (newbies) can be pitted against more experienced players. Not fun at all to ladder as an early player if you do not netdeck I think. Just not enough players on the ladder. They really need the AI options it could be so much more fun! Since the community is might be too small to support a healty ladder and beginners dont wanna get farmed by the vets on the ladder til they build a collection. My thoughts might change on the ladder tho- since I havent done much of it.

The concept is really cool though. The implementation was just a little off. I question why add Removal spells (like Death Current) while you have so many cards that do -Attack. Also, about 90%+ of common cards are totally worthless. Just feels like good intentions got screwed up and we ended up with neat core ideas getting wasted. I guess we really do need a resource system in CCGs or better thought out cards

I would not recommend this game to beginners unless you buy initial packs cause its a little pay-to-win (to be fair, most of these digital CCGs are like that).

Btw, this game has sci fi cards which is really awesome and the Art is top notch. Runs fairly well on my Android phone

I am torn on giving it a thumbs up/down cause I do enjoy it sometimes. But it could really use a lot more refinement. Tighter time limits (I have to wait up to 4 minutes for my opponent thats so dumb), buggy client/UI that doesnt even show the new card you just received, and it needs to be even more generous towards sharing some legendaries or honestly just switch to pay once and get all the cards.

I see the devs are releasing 1 copy of each card from the new expansion pack (Ancient Grudge) for pratically free (just 1 silver). So that is really coo there's a lot of powerful cards newbies can grab right now. Plus, they just recently had a Forgemaster weekend (use ANY card for 100 silver entry for 4 matches and you get the silver returned!!!).
Helpful? Yes No Funny
281.2 hrs
Posted: September 23
I really enjoyed playing this game several months ago. Computer was fun to play against and try things out. The campaign was fun and challenging, and the background/UI needed work but was not too bad. This new update that athey have put into play has made the game feel like a facebook game and it makes me cringe.
Helpful? Yes No Funny
1.9 hrs
Posted: September 23
Well whats to say this isn't magic. I could be wrong but I could of swore this was made by the same people. Reguardless of who came out with this title Its not for me. Would I recommend this game to someone, can't say that I can. I'm sure there are people who like this one and they have that right. I'll stick to magic for now.
Helpful? Yes No Funny
1,580.8 hrs
Posted: September 23

i like it
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 8 people (75%) found this review helpful
Not Recommended
1,163.6 hrs on record
Posted: September 8
I‘m reposting this review since the developers relaunched their game with a new user interface, and older reviews do not show. I’ll take the chance to update it as well.
Solforge has the most elegant concept for a set of core mechanics that you could find in a virtual CCG ever. Sadly, it absolutely fails in the execution, the main problems being a lack of balance in the constructed format which causes an oppressive, reduced meta-game, and secondly, very punishing variance issues in the draft format that become stronger as any given match progresses.
So I can reference this game to f2p players that want to try out a CCG with an innovative core, but I can’t recommend that anyone spends money on this game, both because of the above, and also for the following reasons:
- The new UI looks like a 1980’s program, and has many bugs. Most notoriously on PC, the scrap function (card de-crafting for in-game currency) has to be done manually for a lot of the older cards.
- Communication from the developers towards the player base is often lacking unless they are advertising new expansions or trying to fix a major blunder, like the technical issues that made the game unplayable during its official launch. They are currently working on fixing this, but given SBE’s record (that is the developers), I won’t keep my hopes up.
- The game has a steep learning curve that often dissuades new players from staying in the game. Combine that with an economy based on grinding, with heavy aspects of pay to win, and an inability to pay for event tickets with in-game currency and it will take several hours a day, for any new player to even get to complete a playable deck within months.
- Power creep is a very real thing in this game. Powerful cards from older sets have been nerfed, while others just became ineffective over time, and new cards are often intentionally unbalanced so players have to pay or grind for them. Additionally, the higher rarity cards are much more powerful than the lower rarity cards.
- The matchmaker is quite terrible. New players will often be paired against older players who have all of these more powerful cards. Players in lower ranks of the ladder will sometimes be paired against players in the highest ranks of the ladder.
- The game’s community in the forums during the open beta was proactive, polite and willing to help. But after many players left, the remaining community is fanboyish, and often times toxic. Sometimes even moderators spew toxicity over the forums.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
6,936.5 hrs on record
Posted: September 25
As you can see from my hours played, I love this game!

The New client isn't perfect (yet) and yes, there are some issues, but most of them have workarounds for now.
The basic gameplay is very easy to learn, but the more experience you get opens up a lot of deeper strategy.

I've only put in 100$ after 4 months to jumpstart my collection when I knew this game was for me, and now I've got a full collection + for the next 2 years I'm probably safe to buy any card with the free ingame currency (Silver) and I've accumulated enough Even Tickets (from doing your Dailies) for the next 3 years.
I'm not a top player (not by a longshot), but if you know a bit what you're doing and use your free resources wisely, you can get pretty far (there are some guides out there), but as with all ccg's, money gets you there faster.

There's an awesome fanmade community site with extra Ladders (Standard, Unlegendary, Unheroic and Sealed) + free tournaments with prize support, a live chat and trading interface + a lot of people willing to help new players (

There's lots of interesting and fun cards, a ton of fun decks to be brewed.

The ingame Draft lets you keep the cards, so this is the best way to grow your collection and it only requires 4 Event Tickets (you get 3 by just doing your Dailies) and if you win 2 games you already get 1 ticket back, so it's quite possible to draft daily for free.

Every Thursday to Sunday there are Weekend Warrior Events, ie tournaments with special rules
Each month there are Elite Events with awesome prizes
There's an inclient Ladder
Permanent Constructed and Draft queues

I really can't agree with the supernegative reviews on here, sure not everything is peachy but the core gameplay is awesome and very different from other ccg/dcg's and overall the game is very playable and enjoyable
The Daily Rewards are quite generous and there's lots of stuff to keep you busy

The biggest issue imo is the relatively small playerbase right now (altho I've never had a problem finding a game in any of the queues), so it's a bit tough for new players in the beginning, lately there's been an influx of fresh blood but we always need more, so come join us, it's completely free to try out :)
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
398.7 hrs on record
Posted: September 12
Although it was my favorite ccg for 2 years, i've sadly said farewell to my friend Solforge: having a competitive deck is almost impossible unless you spend tons of money, or are the luckiest person alive and spend very little. I'm not the average ccg player, as I don't like playing against other people (for various reasons) and i was happy to spend 10 minutes against bots and trying out new fun combos to one day not try in actualy pvp this is over: daily missions used to complete against the AI, not anymore. And booster packs have rose in price and i no longer got the free booster packs after dailies (which i painfully did against other players). Last but not least, I just gotta say this: i only played drafts in pvp and I loved and hated them: i love drafting, hate having to wait for 15 minutes for my opponent to actually do something. Goodbye solforge, i'll never forget you but i just don't see the point in playing anymroe.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
350.9 hrs on record
Pre-Release Review
Posted: September 26
Single Players RUN AWAY!

Imagine you get a game, like it and even give some money to support the company. A bit later, the developers decide to COMPLETELY STRIP elements from that very game because that is exactly what happened here.

-Single player rewards versus AI..... removed.
-Ability to assign a random deck to the AI opponent..... removed.

Now in all fairness, I had a nice size collection built up from before this change but OMG I can't imagine what it would be like for a new player at this time. This game would probably seem like the epitome of PAY TO WIN now as a new player. Imagine playing MTG:Duels or 99% of the other TCGs out there with AI wins giving no rewards. Even if you want to have a relaxing game versus the AI, it is now completely boring since you always know exactly what deck the AI will use. That is what this game has become.

The game mechanics are pretty neat with cards leveling up and adds a unique twist to trading card games. A shame really, I will miss my favorite plant deck. In any case, other TCGs out there offer their own twist and allow you to play against AI opponents with rewards. I highly recommend MTG: Duels instead.

So sleazy to take money from a portion of your customer base and then kill them off like that. I mean, they even removed the ability to assign random decks to the AI. RANDOM ******* DECKS! I'll never give another cent to this company ever again.

By the way, I used to really enjoy this game. Used to, before they decided they don't want single players to play anymore. However, if you have a lot of money to spend and don't care about AI skirmish then it is probably worth checking out.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
116.3 hrs on record
Posted: September 25
This game is interesting. I wouldn't say it's particularly complex as far as card games go, but it has some fairly unique and compelling mechanics such as the central mechanic of continously discarding and "leveling up" your cards.

For new players, the game presents something of an uphill battle. Your best allies in this battle will be the daily quests and the Draft tournament mode. The daily quests give a bit of currency and the occasional booster pack, and also event tokens you can use to enter Draft tournaments. (You get 3 tokens daily, Draft costs 4 tokens).

The Draft mode is perhaps unusually generous, you not only get rewards based on your number of wins, but you actually keep the cards you drafted. Grinding out this mode should be the primary goal for new players, imo.

Sadly, the constructed deck side of the game is Pay2Win AF:

1. Generally speaking, Heroic and Legendary cards are objectively more powerful than lower rarity cards, and
2. You can have up to 3 copies of any Heroic or Legendary card in your deck, same as any Common card.

This results in the best decks being composed of multiple copies of high-rarity cards that quite simply overpower opponents that can't afford to do the same. Particularly in the ranked ladder you'll run into nothing but people playing legendary after legendary.

The game is free to play, and if you like card games there is definitely some enjoyment to be had here, but don't expect to get very competitive with it if you don't pay up or grind for a year or two. And if you choose to pay up, don't expect it to be too cheap, either. A "monthly discount" offers 10 booster packs for $5, And the only guarantee in such a booster pack is a Rare card, which are cheap to craft and generally quite underpowered compared to Legendary cards.

And no, sadly Heroic and Legendary cards are not remotely close to cheap to craft. A rare costs 2500 Silver (in-game currency), a heroic is 25,000, and I don't even know how much a Legendary is since the 50k I've saved up over ages of playing this game isn't even enough to see the price. :')
Booster pack costs 7,500 silver, and you can only buy the basic booster with Silver, recent expansion boosters are real-money currency only. The daily quest that gives silver is like 2500 I believe. I've read it costs 100,000 Silver to craft a Legendary card. So that's quite a bit of change to craft one card, and you'll likely need 3 copies.. plus 3 copies of several others.

Rarity for this game goes: Common < Rare < Heroic < Legendary.

As for a recommendation.. I'm frankly torn. I wish there was a "Maybe? /Shrug" Option. Running into people with full Legendary and Heroic decks can be a very frustrating experience, and I've played quite a bit of this game, have a few Legendary cards of my own.. but you playing the occasional Legendary just doesn't compare to a unified, themed deck running multiple copies of all the best cards. But even despite all that, I can still go back and try some new card combinations, make a new deck, and overall just enjoy myself for a while. And the game is free to play after all.. so even though I believe it's clearly P2W.. I'm going to say yes, I would recommend trying it out. It's also available on mobile devices so that gives it some bonus points.

If you're bored of Hearthstone and have some time to kill, give it a shot.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
5,009.7 hrs on record
Posted: September 24
Dont' trust bad reviews... best CCG game ever... the only donwside is that each new release, you have to spend money (or time) to have new cards to be competitive... but i think it's part of the ccg's nature...
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
1,044.8 hrs on record
Pre-Release Review
Posted: September 18
Just before the new client update took place and after playing the game for 2 years, I decided to back the developers and purchased their promo pack of 60 boosters or so, without realizing the ♥♥♥♥ fest the new update would be: no more single player vs AI games eligible for the daily rewards, totally messed up UI, slow, sluggish and broken gameplay leading to anger and frustration instead of enjoyment and a sense of progression by gathering silver, tickets and packs every day.
As a result, from a daily player of 2 consecutive years as you can check by my log of played time, I just completelely stopped playing and forgot about the game. I never even bothered to open the 60 packs that I bought.
From 9/10 pre update to 1/10.
Avoid like the plague.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
318.5 hrs on record
Pre-Release Review
Posted: September 21
I honestly used to love this game. Just take a look at my Steam screenshots, I think there's only one in there that ISN'T of a SolForge game. But, as with many other users and reviewers, they lost me when the new expansion came out. I had saved up "free" (you get them from winning games) packs for months, along with tons of silver, which is the ingame currency that costs no real money, only real time. The plan was to get as many of these exciting new cards as possible as soon as the expansion came out, which I did. I opened all 100 packs (a significant and rather dull time investment) and spend hundreds of thousands of silver on new cards from the "Raiders Unchained" set.

Two weeks later, every single one of those cards was gone, and 0 silver or packs were refunded to my account. It's possible that every card from the packs I opened that day was removed; I don't know the list of what I did or didn't have beforehand well enough to check. But I know that I'm done with this game, and I can't recommend that anyone else play it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
15.3 hrs on record
Pre-Release Review
Posted: September 23
Game used to be a lot of fun. Then they updated it with a terrible new UI, and removed almost all F2P options such as playing against the AI for your quests. Now it's a pay to win piece of trash. Stay far, far away.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
369.5 hrs on record
Pre-Release Review
Posted: September 23
This used to be a good and funny CCG, but it has gone to a horrible game and most people have stopped playing.

I have done this review because i hate how the devs "relaunch" a game to delete all the old reviews they have on steam.
Was this review helpful? Yes No Funny