SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
User reviews: Very Positive (621 reviews)

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What the developers have to say:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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Recent updates View all (9)

November 12

Imprisoned Heralds Update is Now Live

Find patch notes here

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November 11

Imprision Heralds Downtime Patch has started!

We have closed the online queues and tournaments to new entries. If you are already in a timed game, you will be allowed to finish it.

At 2 PM Pacific we will take the servers fully offline to deploy our 4.0 patch. For more details about the patch, please visit:

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" of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"

About This Game

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

System Requirements

    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Helpful customer reviews
12 of 17 people (71%) found this review helpful
740.8 hrs on record
Posted: August 14
Early Access Review
New Edits 8/21/2014

Ok they made some changes today and I feel like I need to slide this over to "Don't recommend" now (from recommend previously).

They introduced more overpowered and unbalanced cards today which will serve to exasperate the "P2W" aspects & lucky draw/who draws bomb first wins, <edit> I originally put they nerfed rewards too, but this appears not to be the case, the client is just super glitchy since the update- I'm still going to leave as don't recommend for now; and suggest you look at all the 500 hour plus negative reviews BEFORE SPENDING MONEY on this game , but by all means do try it for FREE 1st.

If you have the "skill" to be able to drop $200-$300 on the game; then the game maybe for you as you can immediately reach the upper echelon with no other requirements. I would say first play a bit to see what cards you need to buy and them buy them individually through deck builder and "card of the day" , and specific starter decks ----don't waste money on packs and chests!

I understand they need revenue but as others reviews point out the "whale" model sucks - (less than 10% of players even buy 1 thing ever, 80-90% of revenue comes from 1-2% of players; ride them until the game is dead and abandon it) Yes whales keep it "free" for eveyone else but they don't keep it FUN.

If the game wasn't so unbalanced, they have interesting mechanics, a nice draft set-up, some truly fantastic art on some cards. Therefore this game could, SHOULD, and would be supported with a traditional pay model. (buy the base game and pay once for each expansion, plus extra to enter tourneys).

The fact that it would work traditionally, and is microtransaction instead smacks of pure greed at this point; particularly considering everything is ridiculously overpriced. Their Gold>Silver exchange rate isn't even consistent from item to item last time I checked.

Previous review below

Early Access Review

I gonna say "recommend" for now ONLY on the basis that it is free to play; (and it's just barely a recommend)

No mana management is AWESOME , so I really dig transformation as an alternate mechanic.

Relatively quick games are also a plus, almost all my hours have come from sitting down and playing while I eat lunch.

I'm happy with the fact that if you play to at least one "win" each day you can earn a "ticket" and get a free draft, once a week, with 7 tickets. I usually play to 3 wins each day to max free rewards (1st and 3rd wins are the bonus payouts)

I did pay $10 several hundred hours into this game as I thought it was fair given my playtime; but to be honest did not get any useful cards out of the "legendary chest" I bought.

That said I don't think they P2W aspect is as bad as everyone says, the real problem is there are some seriously overpowered and unbalanced cards in this game. Yes people pay and put three of them in their deck, but with proper balancing it wouldn't be a problem. It is because they are unbalanced they are the problem. Some of these cards I have yet to get one of even after 600 hours of play although you can get cards everyday. So there is a definite P2W existing because of balancing issues.

There is at least one busted mechanic that has been broken since launch, (or else the description is wrong)

Luck of the Draw seems to feel like a huge factor in games more so than others I've played.

I started first day on Steam, so I think I would be far more frustrated if I was trying to join now. They need to start giving new players a bunch of cards at sign up- I know they won't because there is money in the pre-made deck starters. I think this will ultimately kill the game I don't think I would stick with it going the free route if I was just starting out at this point. I'd be frustarted as hell trying to get my 3 daily wins as a newbie with no money in now if i had to play one of those dialed in spender decks, or heck even a few of my decks. I play a lot of "♥♥♥♥ing around decks" for fun, but also have a few that would crush a day 1 player 100-0 like nothing.

I don't remember for sure , but I think you can still get some or all of the 1st 3 win awards by playing the computer so thats helpful too.

I may update this further at some point in the future, tired of typing.
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7 of 11 people (64%) found this review helpful
784.3 hrs on record
Posted: July 3
Early Access Review
Avoid this like you would the black death!.

This game has far to much RNG and level screw

and is also very pay to win.

i myself have put far to much money in to this game than i should of done.

i have a nice collection but what personally ruins this game is down to RNG. That and the cash shop they sell skins for cards at roughly $20 a pop. and if you want these you idealy need 3 for a playset.

i have put over 400hours into this game. and i regret it.
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2 of 2 people (100%) found this review helpful
46.8 hrs on record
Posted: October 20
Early Access Review
Addicting gameplay. One more game syndrom for sure. Only gripe is that money is rewarded too infrequently. Winning games against other humans should have some type of bonus reward.
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2 of 2 people (100%) found this review helpful
1,420.8 hrs on record
Posted: December 15
Early Access Review
I have nearly fifteen hundred hours recorded on steam, and I also play this game a ton on my iPad. I have gotten more enjoyment out of SolForge than any other game that I have ever played ... and the game is still in early access!

As someone who Kickstarted this game, I have found that it is worth every penny.
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1 of 1 people (100%) found this review helpful
36.1 hrs on record
Posted: December 11
Early Access Review
I know I havent played much but I am in love with this game already! I have played alot of hearthstone, and this game, like most card games, reminds me of the Blizzard game, however it has less of the childish (sometimes annoying) noises. Obviously like all F2P games there is a way of purchasing a head start (like extra card packs, tournement tickets, etc) but as a F2P player I have yet to need to purchase such items as the game is extremely well balanced and fair about rewards. Unlike alot of F2P it is easy to catch up to those that pay for such items, if you only put in some effort and time. I would give thi game 10/10, espically as its a F2P that is easy to understand and quick to pick up!
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1 of 1 people (100%) found this review helpful
16.0 hrs on record
Posted: December 19
Early Access Review
Took me a few tries to understand this, and it still mahages to surprize me, still more to learn, but this is a great casual fun game.
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5 of 9 people (56%) found this review helpful
1.4 hrs on record
Posted: June 26
Early Access Review
Fun card game has very similar mechanics to magic the gathering but shakes it up by adding evolving cards and you get a new hand every turn. on top of that you can play alone or vs friends. its available on steam for pc and the ios platforms
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5 of 9 people (56%) found this review helpful
376.6 hrs on record
Posted: June 28
Early Access Review
If you enjoy MTG and have an addictive personality, stay away for your own good. This game is wonderful.
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7 of 13 people (54%) found this review helpful
1,574.9 hrs on record
Posted: August 14
Early Access Review
If you play hard this game is quite rewarding cause i have never spent cash and im stacked from daily play and tourneys
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7 of 13 people (54%) found this review helpful
1,256.7 hrs on record
Posted: August 13
Early Access Review
need a break from Hearthstone and want something faster than MTG? Solforge is the answer!
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1 of 2 people (50%) found this review helpful
6,649.3 hrs on record
Posted: June 28
Early Access Review
Not much to do in the game yet (unless you are supremely good), but start collecting daily rewards. It's going to be great when all the features are implemented.
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2 of 4 people (50%) found this review helpful
79.0 hrs on record
Posted: August 18
Early Access Review
I do recommend this game, but I don't recommend spending any money on this game. It's an interesting ccg, lots of fun to play, but the gap in power between legendaries and other cards is a bit much. When you combine that with the prices for everything, it just doesn't have reasonable value.

As far a how the game plays, even though you can only play 2 cards per turn (you can play more than 2 with the right cards) it seems somewhat shallow at first, but the real strategy comes in as you understand the different Rank during play and identifying when your opponent will be weakest and/or when your deck is strongest and trying to level the appropriate cards and strike at the appropriate time.
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1 of 2 people (50%) found this review helpful
133.3 hrs on record
Posted: October 28
Early Access Review
The leveling mechanic is unique to this type of game. There is a very sharp learning curve, so expect to lose often against more experienced on line players. The forging system and daily rewards allows even F2P players to build competative decks given enough time.
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1 of 2 people (50%) found this review helpful
85.1 hrs on record
Posted: October 31
Early Access Review
Quick, simple gameplay. Yet there is an element of strategy involved (as well as some luck). Decent rewards for playing that don't make it feel like you are beinging forced to buy packs in order to have fun.
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1 of 2 people (50%) found this review helpful
35.0 hrs on record
Posted: November 2
Early Access Review
Usually not into games much... I played a little Magic Online, but found Solforge easier to master and grasp... I love it!! Free to play too!
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1 of 2 people (50%) found this review helpful
201.5 hrs on record
Posted: November 2
Early Access Review
The closest game I can equate SolForge to is chess. Chess with cards, which means the chess pieces are not always the same, nor does your opponent have the same pieces as you posess.

So, why do I equate it with chess. I equate it with chess as it is the only game, I came over to Steam from playing SolForge on my iPhone, I have played on my phone that allows me to think. To really use my brain. The process of using my losses and wins, by utilizing the knowledge and wisdom of other players on the various forums, and building on experience I gain by playing everyday. Rewards me with a deep satisfaction, and a sense of enhancing my brain as I received over the years of learning and playing chess.

I do not know how to recommend to someone well or high enough to play SolForge. Nor how to thank all those involved in creating and continually improving this wonderful game. Particularly in comparision to the benefits I receive by playing this game not to mention my appreciation to all involved with SolForge for their generosity in the countless gifts the give to help their players, which to me is so very kind of them, and when combined with the benefits I stated earlier makes this game, to me, an absolute joy and a priceless gem.


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1 of 2 people (50%) found this review helpful
16.6 hrs on record
Posted: October 24
Early Access Review
Pretty Fun, Daily Bonuses for playing, and pretty simple, yet pretty complex.
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1 of 2 people (50%) found this review helpful
197.0 hrs on record
Posted: November 19
Early Access Review
Some of the best computerized card game play. My only regret is that I can't draft more often for free.
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1 of 2 people (50%) found this review helpful
0.3 hrs on record
Posted: September 25
Early Access Review
Played on a recommendation. It's free, so that's nice, but it's a dumbed down version of MTG. I wasn't a huge MTG fan in the first place, so this is not for me. CCG fans may get some enjoyment out of it though.
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3 of 6 people (50%) found this review helpful
115.8 hrs on record
Posted: September 19
Early Access Review
Great game. Fans of Spectromancer would probably like it. Never play online though. The turn clock system is incredibly abusable.
To elaborate further, SolForge is a digital collectible card game created by Stone Blade Entertainment, prior Gary Games and creators of Ascension: Chronicles of the Godslayer. Taking experience from their previous game and Richard Garfield's work on Spectromancer, SolForge has the same kind of fluidity of a deckbuilder (though not the main construction mechanic) and combines it with lane based combat. What results is a fairly decent game; proper planning and foresight is required to secure the game. There's no traditional resource system, and instead players must manage a limited amount of card plays each turn to both gain control of the board and level up their cards for later turns. It's a unique mechanic that takes fair use of the digital space, and although it's not readily intuitive it offers a lot of flexibility in card design and deckbuilding, as not all cards are equal at all levels.

The system itself is problematic in a number of ways, though. Each player's hand consists of a new set of five cards each turn. Fresh hands each turn are nice, but occasionally you can get a raw deal that breaks the rest of the game (the dreaded five spell hand). Further more, even with a thirty card deck, you only see about twenty cards per rank (every four turns), meaning you can end up missing key cards that need to be leveled. Drawing leveled cards on the rank is required; especially at rank 3 and beyond, leveled cards are drastically superior to their lower leveled counterparts, even where cards are designed to be low-level monsters. It's a flaw adapted from Ascension's design of first come first served powerhouses. It's not serving of a strategic game to have such drastic swings in ability due to chance, and though it usually isn't the norm to draw a stinky hand in a well constructed deck, when a player draws a perfect or perfectly trash hand, the effects are felt for the rest of the game.

Outside of the gameplay itself are a myriad of other problems, mostly rooted in its initial offering as a mobile formatted game. There's no right clicking anything: Every interaction is done through a series of clicks and drags. Sometimes those 'gestures' change between screens: Double clicking to zoom in game would instead add or remove cards in the deck builder. Elements of the game lag, as if the client does no work in handling gameplay. It's poor optimization all around, and has been around since the very beginning, and this game has been in development for quite some time. Worse yet, and quite possibly the most sinister flaw to ever be unaddressed is the in-game timers for each player. Instead of going with a sensible, scalable turn timer, each player gets 20 minutes minimum to take all their turns.

Expect every win to cost you 15 minutes of your life. There is no end to how many times this is abused outside of moderated events.

No game of SolForge ever legitimately takes the entireity of a player's clock, and of course the whole reason the clock still exists to this day is not only poor optimization burning away seconds just to execute one of your two card plays (and god forbid if you can do other things in a turn), but is voraciously defended because of the game's mobile roots, to allow players on poor connections to enjoy the game, or so it is justified. No other card game, to my knowledge, no matter how complex it is, uses a death timer over flexible turn timers. This flaw alone, that you're constantly playing chicken with trolls over the clock's function, ruins any sense of reward and competition the game brings. The multiplayer component, core to the dueling card game experience, is completely obviated by a dumb design decision. Any other space, any other game would punish you if you simply got up and walked away from it to waste the time of other players. You'd likely get banned over unsporting conduct.. SolForge never discourages it. It's the other player's burden to bear.

The clock is in fact the core reason I do not recommend SolForge. Everything else is overlookable. The interface isn't good at all, but it is borderline functional at least. Getting a bad turn ruins the game, but that's simply what you buy into with these kinds of games. Nobody should have to monitor a game where nothing is going on for fifteen minutes just to declare victory. It's a poor point in the game that the developers have overlooked, an inconvenient problem for them that they'll never address, and it'll bleed out their playerbase down to the patient saints and the sinner provocateur. It has lost me, and I'm saddened to have lost the experience of this game to this albatross hung ceremoniously around SolForge's neck.
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