SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
User reviews: Mostly Positive (872 reviews) - 76% of the 872 user reviews for this game are positive.

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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Recent updates View all (16)

September 25, 2015

Drakforge Uprising: Prelude to War Is available now!

Now is the calm before the storm as they say. All four factions are preparing for a war like they've never seen. They are now fortifying their armies by awakening ancient beasts that have been slumbering for decades, and using powerful magic they dare not use unless the situation is dire. This will be the war for control of Solis and everybody is ready to FIGHT!

Darkforge Uprising: Prelude to War includes eight all new cards. One Heroic and one Legendary for each faction. Also two brand new pre-constructed decks containing four of the new cards in each which are available for purchase here.

Also there is a brand new card pool for draft that promises to change the experience a lot.

You can see all the cards in the draft pool here.

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August 14, 2015

Darkforge Uprising: Factions United Release!!

In the last set we saw the Darkforged unleashed upon Solis and how much chaos they could cause. The appearance of this new evil force shook alliances to their core and caused each faction to retreat from one another, unsure of who they could trust.

Loyalties will be tested! The time for teamwork with other factions has passed and in this new set we get a chance to see the power each faction can have on its own.

In this release each faction is getting one new Heroic and one new Legendary. Also each faction will be getting a week dedicated to them with a faction specific Legendary Chest as well as a mono faction pre-constructed deck containing the two new cards.

Here is the Schedule:
Thursday August 13th: Nekrium Release
Thursday August 20th: Alloyin Release
Thursday August 27th: Uttera Release
Thursday September 3rd: Tempys Release

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" of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"

About This Game

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

System Requirements

    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Helpful customer reviews
11 of 16 people (69%) found this review helpful
575.2 hrs on record
Posted: August 25, 2015
Early Access Review
This is a great card game. I use to play hearthstone and enjoyed it for some time but I actually like this one more. For one its not well known so there isn't a million sites with deck builds all over them for it. So you don't run into a bunch of net decker's. 99% of the time people are using decks they thought up themselves. Cards are pretty easy to get. Everyday you get two packs from dailies that often net you a few commons and some rares and an occasional heroic. But if you really want heroics and legendary cards you have to play draft games which only cost 3 tickets and you get 1 ticket a day. So you can do drafts every three days if you want. You on average get about 2 or 3 heroics a draft and 1 legendary maybe every 8 drafts. There are tons of other ways to get cards to for people just starting the game. Just play all the single player challenges and they give you cards too.

My only real gripes are that you can't talk to anyone. There is no way to chat and really no easy way to add a friend either... So that kind of sucks. But other than that it's a good game.
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2 of 2 people (100%) found this review helpful
67.1 hrs on record
Posted: November 7, 2015
Early Access Review
I am addicted. This game has a lot of deck themes and are all potentially powerful. Some of the cards I think are too strong but I can live with it because it's relatively rare. Client is a bit buggy but this might be your next addictive game.
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2 of 2 people (100%) found this review helpful
41.9 hrs on record
Posted: August 27, 2015
Early Access Review
I see people mostly refer to missing features, stuff like ranked MP which is so obviously missing but as far as I understand is in the process of creation. Being an EA game (something should change here, EA game means something evil and should not be attributed to early access games) I guess missing stuff is normal. Even though, IMO ranked MP for games like these is a core feature, not something one should plan to implement at a later date. Right up there with "make an online gameplay system" regarding priority.

My gripe with this game is its economy system. I simply have to compare it with Scrolls because there are many similarities. I'm personally not that much into competitive play and in this regard this game really doesn't offer much, past some OK campaign missions and a sub par AI with 0 rewards. Collecting cards and building decks would be interesting to me, had it not been for some problems.

So, in scrolls you had (at the time I still played the game a few months back)

- 360 cards in 4 factions
- possibility to make some 1k gold daily, with a few daily trials and maybe one AI match. 1 hour tops, doable in 30 minutes.
- with 1k gold you could purchase a pack of ten random cards, of which one was guaranteed to be a rare card and another two were uncommons. There was also a chance of about 10-20% to receive an 11th, higher tier card.
- standard decks typically require one faction so upon choosing your color you practically had a pool of 90 cards from which you could choose.
- most expensive cards on the market went for about 1800 gold, which in effect would be an equivalent of 5 LOST online matches, something like 2 hours of your time.
- as long as you managed to put up a decent fight, online losses were rewarded nicely. AI matches were also rewarded, less handsomely, but the same principle applies - more fighting means more gold.
- there were precon decks which went for 5k and 8k gold so all in all, if you wanted to build a specific deck you could do so without grinding to death. Say, two hours daily for a month should net you 60 to 80k with which you can build almost any deck you want. If you were good in competitive play you could net even more easily.

In SolForge you have:
- around 570 cards, not really sure how to check the grand total nor how many are there per faction since the interface is lacking in some regards.
- easy daily rewards which require three victories against anyone, netting about 2.5k silver, two packs containing 6 random cards and a ticket which you need for online events. This requires about a half an hour of your time, if you played against easy AI probably doable in 15 minutes.
- these packs guarantee only one rare card and offer a decent chance of getting some heroic and legendary cards. The problem is you are getting 6 from a pool of ~570. Compared to 10 out of 360 from Scrolls, which also gave one highest tier card guaranteed, this is quite bad.
- to make things worse, forging prices are rather high. Common cards go for 150, rares go for 1400, heroic 32500 and legendary 142500 silver. If you decide to build a specific deck with say 15 heroic and 15 legendary cards you will need 2625000 silver which is an equivalent of about 1000 days of daily rewards.
- online victories net 250 gold, max 10 daily I think so that could split above 1000 to 500 days of grinding, but with a lets say more significant time investment.
- there are preconstructed decks for purchase and a sharing system so that, as long as you can find someone with whom you might share, you can cut deck costs to about $5 a piece.
- there is also the option to earn some cards in the drafting portion of the game, which seems interesting and I'd like to get to know the cards a bit better before getting into that. You can play one casual draft match every three days for free, as things stand now.

All in all, it is my opinion that, as a card collection game, SolForge sucks due to a bad business model. IMO. Even more so for new players.

I'll update this after getting some drafting experience, maybe that can change my opinion dramatically.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
67.5 hrs on record
Posted: January 1
Early Access Review
The core gameplay is fun enough, but they have a disturbing habit of changing cards and mechanics. I spent real-world money to get cards for a few of my decks, only to have them change those cards in a patch and be useless to me. I have since stopped playing because this has happened a few times.
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3 of 4 people (75%) found this review helpful
3.8 hrs on record
Posted: September 21, 2015
Early Access Review
Having given this game a good couple of hours (spread over a few months, which makes it seem rather sparse), I feel confident in recommending it to others if only for the novel appeal.

In short, drop cards like they're hot!

The "Leveling" system for the cards puts a different spin on play-style, as well as the zero cost for playing them. The only cost you pay is the regret of having to discard the cards you didn't use but ended up needing. But that's all circumstantial and a bit easier to mitigate once you've a better grasp on the cards and mechanisms.

That said, some cards might put you off at first. "Big whoop," you might say, unless it's within the first 'round' or two of hands and you realize, "Holy balls, the level-ups are incredible!" So yeah, drop those cards. Even if your ranks are full and the spells you have aren't necessary, it still pays to play *something* if only for the sake of getting a stronger version of it later, and you're on hand 3 of 4 in the round. And again, no 'mana' cost.

It has a "snowball effect" appeal to it, I guess. Which can be refreshing. While I appreciate the cautious, long-haul strategy of Magic and similar card games a bit better, sometimes I like something with a faster pace and exponential growth - though I seldom see my level 3 cards.

This is all online play notwithstanding. I base an assumption of "Legendary Stomping" on other reviews, and have had enough experience with Hearthstone to be frustrated by feeling incapable of beating anyone. Fact of the matter is, I'm a heavy gamer, but spread my attention across many games. I simply don't invest enough time in these F2P games to build a strong collection and be competetive. And that'd be a lame excuse to pay real life money, so I won't. If I get tired of playing against CPU and draft tournaments feel too noncommital after awhile, I'll just stop playing again.

But again, fun game/concept and worth at least a small chunk of your time to try.
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