SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
User reviews:
Mostly Negative (19 reviews) - 36% of the 19 user reviews in the last 30 days are positive.
Mixed (1,039 reviews) - 68% of the 1,039 user reviews for this game are positive.
Release Date: Jul 25, 2016

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" of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"

About This Game

Designed by the creators of Magic: The Gathering and the Ascension Deckbuilding Game, SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. There are multiple modes of play, including tournaments, drafts, ranked play, campaign mode, and a variety of new events every week! Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now for free!

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

With hundreds of cards that each transform as you play, SolForge is a game unlike any other. Try it free today!

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode
  • Card Forging System
  • Campaign Mode
  • And more!

System Requirements

    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (19 reviews)
Mixed (1,039 reviews)
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849 reviews match the filters above ( Mixed)
Recently Posted
96.2 hrs
Posted: September 25
This game is interesting. It isn't particularly complex as far as card games go, but it has some unique mechanics.

Unfortunately, it's Pay2Win AF:

1. Generally speaking, Heroic and Legendary cards are objectively more powerful than lower rarity cards, and
2. You can have up to 3 copies of any Heroic or Legendary card in your deck, same as any Common card.

This results in the best decks being composed of multiple copies of high-rarity cards that quite simply overpower opponents that can't afford to do the same.

The game is free to play, and if you like card games you might get some enjoyment out of it, but don't expect to get very competitive with it if you don't pay up. And if you choose to pay up, don't expect it to be too cheap, either. A "monthly discount" offers 10 booster packs for $5, And the only guarantee in such a booster pack is a Rare card, which are cheap to craft and generally quite underpowered compared to Legendary cards.

And no, Heroic and Legendary cards are not remotely close to cheap to craft. A rare costs 2500 Silver (in-game currency), a heroic is 25,000, and I don't even know how much a Legendary is since the 50k I've saved up over ages of playing this game isn't even enough to see the price. :')
(Booster pack costs 7,500 silver, and you can only buy the basic booster with Silver, recent expansion boosters are real-money currency only).

Rarity for this game goes: Common < Rare < Heroic < Legendary.
Helpful? Yes No Funny
31.2 hrs
Posted: September 25
I really enjoyed this game at first and even injected $60 so I could craft a semi-competitive deck. I think I rushed investing money into this game but I got 30 hours worth of fun so it was reasonable. But I was hoping for an experience different from Hearthstone and in many ways it delivers but it is also many times worse.

Due to players being able to use 3 copies of the SAME legendary- they can spam these at will. Plus Removal spells are infinite here. At least in Hearthstone you can 'know' there is a finite limit and can strategize around that. Not so in this game.

Just feels poor game design and a neat concept wasted. You'll also get stuck waiting up to 4 minutes for a match to end after the opposing player has left.

I really like some concepts but it fails dramatically. It was a neat concept with always being able to play a card, etc. But allowing removal spells to be infinite is super annoying. And that's just the top of the iceberg. Many other issues. Game is dying a slow death as Bronze (newbies) are pitted against Legendary players. Not fun at all.

Single player content could at least give players something fun to do. The Forge weekend is nice too (allows you to build decks with cards you dont own). The concept is really cool too. The implementation was just sloppy. I question why add Removal spells (like Death Current) while you have so many cards that do -Attack. Also, about 90%+ of common cards are totally worthless. Just feels like good intentions got screwed up and we ended up with neat core ideas getting wasted. I guess we really do need a resource system in CCGs or better thought out cards

I would not recommend this game although I may still logon from time to time. But I definitely think there is better digital card games out there (like Hearthstone)
Helpful? Yes No Funny
MdA*SoulSeeker (Crowhisper)
4,997.6 hrs
Posted: September 24
Dont' trust bad reviews... best CCG game ever... the only donwside is that each new release, you have to spend money (or time) to have new cards to be competitive... but i think it's part of the ccg's nature...
Helpful? Yes No Funny
281.2 hrs
Posted: September 23
I really enjoyed playing this game several months ago. Computer was fun to play against and try things out. The campaign was fun and challenging, and the background/UI needed work but was not too bad. This new update that athey have put into play has made the game feel like a facebook game and it makes me cringe.
Helpful? Yes No Funny
1.9 hrs
Posted: September 23
Well whats to say this isn't magic. I could be wrong but I could of swore this was made by the same people. Reguardless of who came out with this title Its not for me. Would I recommend this game to someone, can't say that I can. I'm sure there are people who like this one and they have that right. I'll stick to magic for now.
Helpful? Yes No Funny
1,580.7 hrs
Posted: September 23

i like it
Helpful? Yes No Funny
369.5 hrs
Pre-Release Review
Posted: September 23
This used to be a good and funny CCG, but it has gone to a horrible game and most people have stopped playing.

I have done this review because i hate how the devs "relaunch" a game to delete all the old reviews they have on steam.
Helpful? Yes No Funny
15.3 hrs
Pre-Release Review
Posted: September 23
Game used to be a lot of fun. Then they updated it with a terrible new UI, and removed almost all F2P options such as playing against the AI for your quests. Now it's a pay to win piece of trash. Stay far, far away.
Helpful? Yes No Funny
Sir Dyzalot
223.5 hrs
Posted: September 22
Oh man, I played this game daily for about a year. Time was split equally between PC and iPad. Both clients were buggy messes and the new updates are somehow even worse. Ignoring all the technical issues, I enjoyed the game a lot. It's fun, but much too expensive, especially with current alternatives like Hex, Duelyst and Faeria being much more feasible to play on a budget.
Helpful? Yes No Funny
318.5 hrs
Pre-Release Review
Posted: September 21
I honestly used to love this game. Just take a look at my Steam screenshots, I think there's only one in there that ISN'T of a SolForge game. But, as with many other users and reviewers, they lost me when the new expansion came out. I had saved up "free" (you get them from winning games) packs for months, along with tons of silver, which is the ingame currency that costs no real money, only real time. The plan was to get as many of these exciting new cards as possible as soon as the expansion came out, which I did. I opened all 100 packs (a significant and rather dull time investment) and spend hundreds of thousands of silver on new cards from the "Raiders Unchained" set.

Two weeks later, every single one of those cards was gone, and 0 silver or packs were refunded to my account. It's possible that every card from the packs I opened that day was removed; I don't know the list of what I did or didn't have beforehand well enough to check. But I know that I'm done with this game, and I can't recommend that anyone else play it.
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Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
Not Recommended
28.0 hrs on record
Posted: August 27
It had potential, but it's pay-to-win. More frustrating than it's worth.
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4 of 4 people (100%) found this review helpful
Not Recommended
1,159.2 hrs on record
Posted: September 8
I‘m reposting this review since the developers relaunched their game with a new user interface, and older reviews do not show. I’ll take the chance to update it as well.
Solforge has the most elegant concept for a set of core mechanics that you could find in a virtual CCG ever. Sadly, it absolutely fails in the execution, the main problems being a lack of balance in the constructed format which causes an oppressive, reduced meta-game, and secondly, very punishing variance issues in the draft format that become stronger as any given match progresses.
So I can reference this game to f2p players that want to try out a CCG with an innovative core, but I can’t recommend that anyone spends money on this game, both because of the above, and also for the following reasons:
- The new UI looks like a 1980’s program, and has many bugs. Most notoriously on PC, the scrap function (card de-crafting for in-game currency) has to be done manually for a lot of the older cards.
- Communication from the developers towards the player base is often lacking unless they are advertising new expansions or trying to fix a major blunder, like the technical issues that made the game unplayable during its official launch. They are currently working on fixing this, but given SBE’s record (that is the developers), I won’t keep my hopes up.
- The game has a steep learning curve that often dissuades new players from staying in the game. Combine that with an economy based on grinding, with heavy aspects of pay to win, and an inability to pay for event tickets with in-game currency and it will take several hours a day, for any new player to even get to complete a playable deck within months.
- Power creep is a very real thing in this game. Powerful cards from older sets have been nerfed, while others just became ineffective over time, and new cards are often intentionally unbalanced so players have to pay or grind for them. Additionally, the higher rarity cards are much more powerful than the lower rarity cards.
- The matchmaker is quite terrible. New players will often be paired against older players who have all of these more powerful cards. Players in lower ranks of the ladder will sometimes be paired against players in the highest ranks of the ladder.
- The game’s community in the forums during the open beta was proactive, polite and willing to help. But after many players left, the remaining community is fanboyish, and often times toxic. Sometimes even moderators spew toxicity over the forums.
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3 of 3 people (100%) found this review helpful
Not Recommended
398.7 hrs on record
Posted: September 12
Although it was my favorite ccg for 2 years, i've sadly said farewell to my friend Solforge: having a competitive deck is almost impossible unless you spend tons of money, or are the luckiest person alive and spend very little. I'm not the average ccg player, as I don't like playing against other people (for various reasons) and i was happy to spend 10 minutes against bots and trying out new fun combos to one day not try in actualy pvp this is over: daily missions used to complete against the AI, not anymore. And booster packs have rose in price and i no longer got the free booster packs after dailies (which i painfully did against other players). Last but not least, I just gotta say this: i only played drafts in pvp and I loved and hated them: i love drafting, hate having to wait for 15 minutes for my opponent to actually do something. Goodbye solforge, i'll never forget you but i just don't see the point in playing anymroe.
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5 of 7 people (71%) found this review helpful
Not Recommended
10.7 hrs on record
Posted: August 26
When it comes to cardgames, Im more of a casual gamer and don't have the time nor interest to put hundreds of hours into the game, this might bias this review a bit.

The few games I played online I could only fight with the cards I wrestled from the Campaign and a few I bought. There is not much variety in the beginning because it gets costly very fast. Being unable to craft a decent enough and consistent deck out of what I had, I was defeated every time when playing against other players. They were either very lucky or bought enough stuff to create something that is beyond what I could do.

This is frustrating and annoying and thus, not something I enjoy. If you don't, too, than this is not the game for you.
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1 of 1 people (100%) found this review helpful
Not Recommended
1,044.8 hrs on record
Pre-Release Review
Posted: September 18
Just before the new client update took place and after playing the game for 2 years, I decided to back the developers and purchased their promo pack of 60 boosters or so, without realizing the ♥♥♥♥ fest the new update would be: no more single player vs AI games eligible for the daily rewards, totally messed up UI, slow, sluggish and broken gameplay leading to anger and frustration instead of enjoyment and a sense of progression by gathering silver, tickets and packs every day.
As a result, from a daily player of 2 consecutive years as you can check by my log of played time, I just completelely stopped playing and forgot about the game. I never even bothered to open the 60 packs that I bought.
From 9/10 pre update to 1/10.
Avoid like the plague.
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Most Helpful Reviews  Overall
123 of 139 people (88%) found this review helpful
21 people found this review funny
Not Recommended
1,487.7 hrs on record
Early Access Review
Posted: July 22
It's finally time to redo this review. After over three years of having this game positively reviewed, I just can't justify it anymore.

You know those girls that are with the ♥♥♥♥♥♥♥♥♥ guys that cheat on them all the time and don't have a job and are basically just terrible people, but the girl talks about how she loves him and she can change him and all her friends tell her she can do better but she just won't listen to them? You know what I'm talking about? Well, I've been in a three year relationship with SolForge and it's been terrible. I kept hoping it would get better. They kept telling me they were going to be better and they were going to fix everything wrong with our relationship. Even now, I'm going back through Kickstarter updates. "Animated Card Preview!" dated February 17th, 2013. "Next Game button!" dated October 1st, 2013. "The future of SolForge including full release this fall" dated May 2015. So many promises, so many hopes. I just kept waiting for it to get better. I wanted to see the light at the end of the tunnel. The pot of gold at the end of the rainbow. And I waited... and I waited.

Well, it came. A few weeks ago, we made it to the end of the rainbow. The new client which was supposed to be developed in a few months and ended up taking over a year dropped. But it wasn't a pot of gold. It was a steaming pot full of festering crap. So poor was the new client release that they basically had to do an "Oops, can't put the rabbit back in the hat, so this week just won't count while we work out our server issues that we 'couldn't have anticipated.'" Turned out to be a couple weeks, but they worked out their server issues and the game is now actually playable.

So what did we get with the new client? Well, I mean I guess it works. A lot of functionality that was in the old client is now gone, such as the next game button, deck sorting when deck building or drafting, the game log now clears if you exit to menu and come back, you can't click on Solbind cards in the card text to see what he solbound card actually does... I mean, I guess the menus look pretty. But the rest is terrible. Like... really terrible. We got a new client that is slightly prettier, but is worse in basically every other way to the old client. Nice.

But let's say that's all fine. Annoying, but fine. What is the actual gameplay like? Well, it too has gotten worse. Much worse. Now, to be perfectly honest, I've had a problem with certain RNG aspects of this game since the very beginning. I mean, it's a CCG so obviously RNG is going to factor into every game, but my problem is that this game frequently hands the game to one player or the other based completely on RNG. Again, I understand that happens sometimes in CCGs, but it seems far too frequent when I look back at a game and realize that there is absolutely nothing I could have done to pull out a win because my opponent drew all his leveled cards and I drew none of mine. Now I said things have gotten worse and everything I've just talked about have been a part of the game since day 1, so what exactly has gotten worse about RNG? Well... it's how many cards are "I win" or "I lose" based purely on RNG. In alpha, there was Everflame Phoenix. It was a very polarizing card due to the pure RNG aspect of it but even then, it wasn't a straight out "I win." Now, there is Othra which features the exact same infuriating mechanic and really, the exact same card design (huge level 1, useless level 2 that can flip on 2.4 into a game-winning level 3) which is like Everflame Phoenix only significantly more powerful. It's the power-creep version of the same card.

The thing is, they keep making more and more cards that are incredibly good based on RNG. In the newest set, Indomitable Fiend is an amazing RNG card. The whole concept of the card is that you can't really direct what lane it ends up in, but it's so powerful you don't really care. In fact, I'm playing an Indomitable Fiend deck right now because it's so powerful, but the thing is I don't really have to play it. The deck plays itself. If I draw Indomitable Fiend into multiple Immortal Echoes, I win. Otherwise, I lose. The actual decision making in the deck is barely a decision most of the time. And the reason I'm playing this braindead deck is that it's actually one of the most powerful decks playable, which I think really gets to the underlying problem with this whole game. For several iterations and several expansions, SolForge is slowly stepping away from decision making and interactivity and more toward purely RNG based games from start to finish. Players have talked about this and written articles about it for a long time, but it doesn't seem like it's by mistake at this point.

And finally there's the power creep. Now you could argue that cards are constantly being rebalanced, new cards are being tuned down and old cards are being tuned up, but the thing is... every new expansion has at least one or two cards that are clearly overpowered. Every time. Sure, after a month or two they tune them down, but I don't think it's a mistake that they come out of the gate overpowered. It encourages players to spend money to buy cards in the new set if they want to be competitive until the obviously overpowered cards are finally tuned down. Coincidentally, it's usually shortly after their forging costs have been reduced.

So after my three year abusive relationship... SolForge... I'm breaking up with you. I'm tired. I'm tired of your crap. I'm tired of your broken promises, broken clients, and broken game. I'm tired of being frustrated about losing games that I never had any chance of winning. I'm tired of winning games that I never actually had to make a decision from start to finish. I'm tired of "alternate art" cards that are just recolored versions of the old cards. I'm tired of a mobile client that hasn't worked in over a year despite it working initially. I'm tired of seeing cards that are stupidly overpowered every single expansion when you can't not realize how overpowered those cards are. I'm over it. I trusted you, I backed you, and you failed me.
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74 of 85 people (87%) found this review helpful
3 people found this review funny
Not Recommended
572.8 hrs on record
Early Access Review
Posted: July 24
[July 25]
Good: Used to be. The sliding thumbnmail gallery you are seeing now? is outdated and they don't care to update.

Bad: Multiple, terrible decision making from the game developer driving players away. No kidding. This recent Very Negative from the community is deserved.

Recommendation: Play Spellweaver, a good f2p collectable card game.
Was this review helpful? Yes No Funny
72 of 85 people (85%) found this review helpful
2 people found this review funny
Not Recommended
1,068.8 hrs on record
Posted: July 25
Do not play this game. The devs completely ruined it with a new client undated. As you can see I have many hours of play under the hood and I can assure you its now a big pile of crap. In order to make the new client possible the devs had to remove more then 60% of the game feature. They are really amateurish and unprofessional they can't even change screen shots on the store page that are misleading. The true release was the 6/3/2016 but it took 2 months for the devs to remove the EA tag....
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68 of 80 people (85%) found this review helpful
Not Recommended
5.0 hrs on record
Early Access Review
Posted: June 1
SolForge beta had grown to become one of the games I most enjoyed. And I'd been eagerly awaiting the full release for a while.

What did I expect?
* Some bugs removed.
* A way to manually sort decks. It used to auto-sort A-Z, so you had to number your decks to sort any other way.
* Better card search options. Especially across levels. That is, you were only able to search for the wordings on the level 1 versions of cards. This meant you couldn't search for, for example, the cards that are 'free' at level 2 or 3, because those cards have no text at level 1.
* Larger 'at a glance' cards or an option for at a glance text overlays, so you could easily read what several cards do, side by side.

What did I hope for but not really expect?
* Extra stats for cards. Especially stats for which decks they're used in. I love having multiple decks (essential for solo play), with as much variety as possible across decks. Ideally, I like each deck to have entirely different cards from each other deck. This is almost impossible if you have 10 or more decks, because there's no way to remember which of the hundreds of cards you've already used in another deck.
* More solo options. At the very least, developer designed decks to play against (some of which could be based on previous community decks or tournament winning decks).
* Better AI.

What did we actually get?
NONE of either my hopes or expectations. In fact, quite the opposite in most cases:
* Loss of even the automatic A-Z sorting. So now my decks are just a random jumble.
* Loss of the ability to even VIEW the level 2 or higher versions of cards at a glance. So now you can't even skim across the cards to try to spot which are, for example, 'free'. You have to click on each, one by one... yeah, through hundreds of cards.
* Not that that point matters now, because in addition to that, the text has been removed from the cards entirely. The only way to see the text is to click on them and have a pop-up tell you what it says. So there is now no way to compare cards at a glance.
* AND the cards are actually SMALLER! Most of the screen space has been given over to the background/playmat, with the cards as tiny, shrunken little things in a small section in the middle!
* The random deck options and 'quick play' option for solo battles have both been removed. Now the only solo option is to choose two of your own decks, one to play with and one to play against. Not nearly as fun as randomised choices.

On top of all that:
* MORE bugs, not less.
* Slow loading times.
* Slow in other ways too (eg. it goes through a series of mini-freezes when opening new packs)
* Multiple other problems just for iPad versions, that aren't a problem on PC (eg. right-click options; and scrolling that doesn't work).

So... what was it all for then?
* Shiny silver background.
* New card format. Shiny, sci-fi style. Bright lines around the edges. (All negatives for me: The sci-fi style doesn't suit the more fantasy oriented setting. The bright lines distract from the art.)
* Over the top special effects, like packs blowing up instead of opening; and the whole deck flying around the screen when it's time to level up.

In sum, the only 'improvements' are all flash and no substance; the game is now frustrating on PC, almost unplayable on iPad, and certainly unplayable on anything smaller than a standard sized iPad. Major disappointment, for a game with so much promise.
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59 of 73 people (81%) found this review helpful
2 people found this review funny
Not Recommended
64.2 hrs on record
Pre-Release Review
Posted: July 27
Dev purposefully "relaunched" their game in order to reset the "latest reviews", which were almost universally negative. Very scummy attitude to take.

Also the game isn't all that good, go play Hex instead.
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