Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
User reviews:
Mixed (1,195 reviews) - 66% of the 1,195 user reviews for this game are positive.
Release Date: Apr 19, 2013

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Recent updates View all (20)

June 2

Eador. Imperium — Early Access Start

Hi everyone,

Yes, it's been much too long, but we're still very happy to announce that today we're launching Eador. Imperium, a new stand-alone expansion for Eador, into Steam Early Access.

Starting with 4 new heroes, 15 new units, new winter Shard world and new tactical map, we're just at the beginning of making something special. We really hope you'll like what we can offer right now!

Head over to our Steam page for more details.

All Eador. MotBW owners get 15% discount on Eador. Imperium for a limited time.

Join us as we shape the next chapter of Eador!

Watch the trailer:


19 comments Read more

April 29

Update notes (April 29)

Hi everyone,

A little update today for our Eador players.

Update notes 1.6.4:

- Encounter invalid army fix.
- Interface stability improvements.
- Various stability fixes.

29 comments Read more


"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Eador. Imperium launches in Early Access

Eador. Imperium is a standalone expansion for Eador series.

Launching now in Early Access, Eador. Imperium features new heroes, new units and new gameplay mechanics for the series with more to come soon.

New DLC Available

Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

About This Game

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features

  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.

System Requirements

    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (1,195 reviews)
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Most Helpful Reviews  Overall
427 of 525 people (81%) found this review helpful
24 people found this review funny
Not Recommended
87.0 hrs on record
Posted: April 28, 2014
This is so close to being an amazing game that it causes me physical pain. It's that close, but there are a few crippling flaws that just ruin it. First, there's the combat. There are different ranks of creatures, one through four, one being weakest and four being most powerful. The problem with this is, after a certain point, anything below rank three will die in the first turn of battle because the enemy AI consists entirely of 'KILL WEAKEST CHARACTER'. The combat maps are tiny so forget any sort of strategy, mid and end game opponents can hit you anywhere you stand. Oh, and those opponents are almost always all one to nine monsters, plus nine to twelve wizards. There are three wizard types, and you will see up to a dozen in every single combat.

There are dragons in the game, and you can find them as random encounters. That isn't a problem. A single low level dragon can be beaten, but it's fairly tough unless you come loaded for end game critter hunting with high end, high level units. It's cool. You get an achievement. What isn't cool is that the dragons can spawn in groups of up to six, and all of them in the level 15 range. There might be worse groups out there, but this is literally what invaded one of my provinces in my current game. This isn't something you can fight. I also mean that Literally. You can not defeat these multiple dragon encounters. It isn't possible. You can build an arena in your home province and send heroes to battle in it to gain experience. Why am I mentioning this? because as soon as a hero reaches level ten, the enemy heroes you battle in the arena can also spawn with dragons as minions. It goes about as well as you'd expect.

On the plus side, your units can level up and improve their abilities, but it really doesn't matter, because a lvl 30 tier one unit will still be instagibbed by a lvl 1 tier four. And the upgrade system is utterly worthless as well. Why yes random number generator, I did want to improve my crossbowmans hand to hand skills for the fourth time in a row. No, he doesn't need better ranged attacks, he needs to be able to swing that butterknife he has like a man!

There are hundreds of items you can find, which is nice, but there's almost no storage space for them. You get a tiny little vault that can't be upgraded. It wouldn't be so bad but on the same screen you have access to the merchant window to sell stuff, and hey, if you guessed that had a scroll bar and infinite space in it, go get a cookie or something. You can build an artifact shop so you can buy artifacts, but unfortunately it doesn't cycle through different ones. You get the opportunity to buy three randomly chosen ones and it never changes for the rest of the game. Those three items are pretty much going to be terrible and I really want to chalk it up to being a bug that it doesn't refresh every so often, but it's been like that since release so probably it isn't.

There are four types of hero you can recruit, but you shouldn't bother getting anything but a warrior. The warrior is so much better than the other three it defies belief. Scouts can be useful for the rare encounters designed exclusively to kill warriors, but that's about it. Oh, and yeah, there are encounters designed from the ground up to murder warriors. packs of medusa will petrify you and then poison you, giant spiders will web you down and poison you, giant slugs will poison you if you hit them or vomit poison on you from a distance if you don't.

Edit: Okay, so I finally managed to grind a mage high enough to use a specific spell named 'white magic', and basically, it lets you break the game over your knee like a rotten twig. Two casts will clear virtually any combat encounter of critters, barring the two (the latest update may have added more) creatures who are magic immune. Once you get one cast per combat, better beleive that mage is going straight to lvl 30 since he can now effectively obliterate entire armies. Unconquerable foes turn instantly into big, meaty sacks of free XP. Just load up every unit slot with lvl 1 swordsmen, the enemy creatures/mages/whatever will go and kill them while your mage, free and unharmed, fires magic nukes that hit EVERYTHING ON THE MAP FOR MASSIVE DAMAGE. This is a well balanced, well implimented ability that reduces multiplayer combat to 'whoever goes first wins'. Casting it does a small amount of damage to the mage, but a couple of healers can fix it easily before any monsters that made it to turn two kill them for being a weaker, easier target than the wizard FIRING MAGICAL NUKES AT THEM.

Oh, and I hope you like really, really really loud TING! sounds, because the game plays one over and over at random for no reason I can discern.

Edit: I also hope you don't like loading saved games, because doing that while the game is running will cause the entire thing to crash. Not always, but often enough that I had to mention it.

Shouted at by a dev and I didn't even get an acheivement for it.
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129 of 139 people (93%) found this review helpful
5 people found this review funny
1,055.5 hrs on record
Posted: April 12, 2015
Ok I always look for negative reviews first. My opinion is that someone who hates the game will over exagerate the flaws, but at least will talk about the flaws where someone who loves it is less likely to. That being said, I still love this game even though it has flaws. However, some people won't like it as I do so I will begin with the negatives then move on to the positives since that's how I approach it anyway.

Crashes too much. I'd say once every few hours of play time you will have the game crash. It's not enough to bother me, but it can be frustrating.
AI can be off pretty bad. Battles that will tell you are impossible sometimes can be beaten manually without losing a single hit point. Battles that say they are so weak they are not worth your time will sometimes wipe you on auto. That doesn't happen all of the time, and with some play time you can easilly judge for yourself. Also computer players will keep throwing themselves at your defenses every time they resurect even if they die every single time in some situations.
Bugs. There are a few, one that for some reason will pop up the AI's hero screen in front of me which has shown me they get a +10 gold per turn bonus per hero at the level I was playing at.

It is constantly changing. Every time you start a new character or see a new world, the game will be different, different maps, different quests available. It kind of reminds me of Civ in that aspect.
You can chose how you play. Some games require you to be the hero, some games require you to be the villian, this game requires you to be whatever you feel like being.
It is a great strategy game IMO. Losing a single soldier at the wrong time can cost you an entire map, granted like most strat games you can always load fail (load the game and redo a fight because you lost), but not all of us play like that.

So with all of that I'd say the game play and replayability are worth it. The bugs and glitches and even AI issues can be fixed (or modders can fix them if it ever opens to mod on steam). Overall I'd say the positives outweigh the negatives enough for me.
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117 of 131 people (89%) found this review helpful
106.8 hrs on record
Posted: September 8, 2013
This is an oddball of a game, on one hand the campaign can be incredibly tedious and repetitive (just got your castle and hero leveled to where you can kick ♥♥♥? Oh well, time to start the next map from scratch!). But on the other hand, it's the difficulty of fighting you're way up from the bottom that really makes this game shine.

I'm hesitant to recommend this game on word alone, find some videos first and see if you would enjoy the Civ/Might and Magic/Kings Bounty mashup. The game is pretty fun, but after a while, I'm finding I have to take it in small doses as repeating the same actions to win a slightly different map gets very boring (even with maps/shards that have different properties to them, they don't seem to be enough to warrant varying from a proven tactic).
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296 of 391 people (76%) found this review helpful
7 people found this review funny
Not Recommended
114.2 hrs on record
Posted: November 22, 2014
It's hard to play a game over 100 hours and then not recommend it. And yet, I can't. I wan't to - but I can't.

You've heard the saying that 'the sum is greater than the parts'; in this game, the parts are greater than the sum. There is such a good game here waiting to 'happen'. Unfortunately, the overall game design is flawed.

Specifically, the size of the 'shards' and the mechanics of the shards hurt the overall game. Because of this, you won't even use most of the best units/buildings/etc. In essence, you've got all this outstanding content that never comes into play bacause of the mechanics of the 'meta-game'.
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103 of 119 people (87%) found this review helpful
5 people found this review funny
248.6 hrs on record
Posted: November 10, 2014
It took me 248 hours to end the campaign - and I chose the quickest way to finish.

If you like to finish your games - beware of the necessary time investment!

The game runs very unstable (release 1.4.5) - during my playthrough I had over 100 crashes to the desktop (seems evenly distributed between "Invalid Pointer Operation" and "Access violation...").
The game might run smoothly for 5 hours or crash 5 times in 30 minutes.
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84 of 97 people (87%) found this review helpful
1 person found this review funny
425.0 hrs on record
Posted: October 20, 2014
-Bought this when feeling nostalgic about Master of Magic / HoMM. I also like CiV and slower, turn-based games sometimes.
-More complex building options than HoMM and in some aspects MoM.. More specifically the City Build menu can be overwhelming to look at for the first time. I particularly enjoyed this aspect of the game - its complexity left me wanting more and more so I would restart a game after losing to tweak the build and see what works best.
-The heroes can be viewed as simple/straightforward - 4 classes. Each time you level you put one point into one skill (out of three offerred).
-Spells are just similar to Heroes of Might & Magic. Build the 4th tower to get the best spells.. except there is a different building for each magic type - there are 6 magic types (I think?) at least as far as buildings / main spells go.
-More complex gameplay & darker theme than Heroes of Might & Magic
-Can't wait to play multiplayer!
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59 of 65 people (91%) found this review helpful
2 people found this review funny
17.6 hrs on record
Posted: December 29, 2014
This game is really hard to rate. I recommend it because the core game is absolutely great and I love such games in general. I also don't want to harm the devs because they really tried hard and have created a real rough diamond but some mayor design issues will spoil the fun for probably most of the common players!

So I only recommend it to die hard 4x fans with masochistic tendencies and/or you might want to grab it on sale :)

My review became a mini guide so here is the overview and I will post more details in the comments.

- Very deep 4X game mechanics (with a focus on battles)
- Great turn based battle system (focus on tactics and not luck)
- Good RPG elements regarding the hero/unit development
- Many different units to hire and fight (most or all of the enemy units can also be hired if you are lucky to get an offer)
- Polished graphics and menus
- Nice humor (you can either play a good or evil “god” and the evil options are really funny to read)

- Not many armies to control or cities to build up so micro management doesn’t get out of hand
- Hard to learn even harder to master
- Endless playtime (if you can stand it - might be good for players who rather want to play in doses instead of one huge map/battle)

- Tedious game mechanics
- Monotonous game play (most of the time you spend doing the same over and over again until you finally see/find/unlock something new)
- Easy to get stuck in “dead ends” (as long as you haven’t learned how to avoid them or have the patience to wait (for lucky random events or gaining gold/experience over time) or reload/restart)
- Still some bugs (Happened once that an enemy unit was not removed from battlefield and I had to reload the fight)

So what to expect from the game?
I expected another Fallen Enchantress/Warlock - MotA clone but this game plays quite different. There are the same features in place but they are used in a different manner. Think of starting one of the mentioned games. Build/take over your first cities on an isolated island and form your armies, then, when you are ready to conquer the next island: you have to start over.
This is basically happening in Eador. You conquer a "shard" where you face 1-2 enemies (at the first shards) and as soon as you conquered it you lose (mostly) everything you had earned the last hours. The shards do work on a greater scale though. They unlock new buildings/units and give some mild benefits to the starting condition of the next shard. I also can only speak for the first shards because even though I played 16 hours I'm still on my second shard! (+ the good tutorial that took me 3 hours alone) According to the forums there are 80!! shards to conquer - go figure the playtime you need to beat the game. Though I have to say I always fought my battles and didn’t auto resolve them because I’m a control freak and don’t trust the AI so you can decrease playtime a lot by automated battles.
I also don't want to complain about a long playtime but the simple problem here is: motivation. I think it would have been much better to only have like 20 shards but instead increase the rewards you get for conquering each shard and thus give a better feeling of actual progress.
Which leads to the real problem here, because having an extrapolated playtime of 400 hours and making only small steps on your way from shard to shard don't has to be bad in general, but the real issue is: The start of each shard is tedious and often frustrating.

You start with you major city, the only one you can really build up (and if you lose it to an enemy it's game over). Even conquered enemy cities are just better "provinces".
So now you can start constructing buildings from different categories that either increase income, mood, get you access to certain military units, spells or items. You also have to hire a hero because there are no armies without heroes! So the heroes are the real stars of the game and they are significantly better than every other units you get (at least in early game). You can choose from 4 different classes: Warrior, Scout, Commander and Wizard.
The problem is: The hero alone is not able to win most of the fights even right at the start of the game. You need either supporting units, spells or items to make him capable of conquering the provinces around your city. More units sounds like a good idea but they cost money and upkeep and the AI tends to attack the weak units first so they most likely get killed fast. Also when you buy units you don't have much gold left to build up your city. So what happened to me in the first level was that I started with a warrior (because he was great in the tutorial), build up the city and tried to conquer the provinces around me.
When you attack you get a nice text that estimates the outcome of the battle. It also tells you how many units you spotted and which kind of units they are. It is still a little vague because when you spot 8 units of militia and bowmen it makes a great difference if there are 1 or 6 bowmen and you won't know that. So despite the text I at least started every fight and would have lost all of them (tried - failed - reloaded). So my only chance to finally progress in the game would have been to use another (great but overused) feature: Exploring.
Every province (or tile) has a level of exploration. You can send your heroes to explore the tile which will give them experience (very important, but very slow), lets them find locations (most of the time fights that are often too hard to win but bring very important loot and gold/ you can also find shops with special items or units to hire) and expands the province for the population (lowers effects of overpopulation).
So back to my problem: It would have taken ages until I got strong enough to finally start conquering the provinces so I restarted the shard and chose the scout hero. The reason is that ranged combat is a little overpower and the scout alone can win some battles as long as the enemy doesn’t have too many ranged units himself or too strong and fast melee units. I guess you can also use the wizard for that matter (not tried yet) but if you go for a melee character I suggest to invest in spell granting buildings (especially magic missile) so that he can deal some harm from a distance.
So with the scout I was finally able to gain some ground and get the game going. Eventually I was able to hire a second hero (which makes sense because just 1 army to cover ~30 tiles is difficult, especially when the enemy starts attacking).
Which leads to 2 more problems:
First, when you hire a new hero midgame he is starting at level 1. You might have some items and spells available to give him or perhaps even can give him the supporting units from your experienced hero (but then this hero is significantly weaker) but all the easy fights are already done by your experienced hero so there is no (comfortable) way to level him up and make him actually useful. You can only explore and trial and error random fights.
Second: The enemy is really annoying. He often has several heroes (more than you have) and can take every province by just moving on that tile as long as you didn't buy any guards there. The point is that those guards cost money and all they bring is defend the province against a possible hero attack (later on you get access to better units that have more benefits like auto exploring the province or even increasing the income of that province (still less than their upkeep though)). So when you start taking provinces you don’t want to spend your money on hiring guards but rather want to wait until you have an actual frontline. But when you finally have one it usually consists of 4-5 tiles per enemy.

I will continue my description in the comments as the text got cut off here in the middle of my explanation! :(
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107 of 141 people (76%) found this review helpful
46.4 hrs on record
Posted: November 26, 2013

This is, in my opinion, a triple A title. That having been said, I would also like to point out that many triple A titles are more often then not unpolished and lacking on release, but patched at some point. As others have said, the game plays somewhat like Civilization/Heroes of Might and Magic. The developers don't seem to be in full swing patch-mode anymore either, which is really sad because it needs it.

One of the things I enjoyed the most was the exploration aspect of the game. Your heroes explore each province to provide more land for the province's population to settle comfortably. In the process you come across bandits, monsters, and unique shops. Sadly, for each positive aspect of the game, it tends to turn around on itself and bite it's own rear end. In this example , the game all but forces to you play with a "rush/zerg" mentality. Getting your hero(es) to the enemies stronghold as fast as possible, because nothing transfers over to the next map, and building up your empire on the shard is more or less wasted time. Couple that with the fact that the longer you play, the more the AI seems to advance in suspect manner (I've more then one grumbled the word "Cheater" at the computer screen).

The game is very good, I played it for a long time and still visit it when the mood hits. Despite it's shortcomings, I would recommend it if you like HoMM/Civ/Fallen Enchantress/ect.

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82 of 113 people (73%) found this review helpful
2 people found this review funny
Not Recommended
14.3 hrs on record
Posted: October 19, 2014
The idea is interesting but the implementation is lacking. Highly random starting positions can vary the difficulty from "cakewalk" to "impossible," and strategy games should be decided more by your decisions than by randomness. Hero units drive the game, so if your starting area is good, you steamroll the map; if not, you may be able to grind through, provided the enemy hero did not get a steamroll start that lets it one-shot your troops and two-shot your hero. "First OP hero wins" is not an interesting strategy dynamic.

Before each fight, the game evaluates your forces versus your enemies and gives you a difficulty estimate from "no casualties" to "no chance." Whatever math is being done does not compare the units' strengths and weaknesses. You will regularly find impossible "easy" fights and "run away!" fights you can win without taking damage. Between this and the highly random elements, you can see why so many places on the forums advocate save scumming.

I encountered fewer crash bugs than other reviewers did.
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50 of 62 people (81%) found this review helpful
2 people found this review funny
12.0 hrs on record
Posted: December 21, 2013
Good idea of combining province approach of Total War and Dominions with turn-based battles a-la Heroes of Might and Magic. All wrapped up in meta-gaming - each new map adds new features. Not totally for me, as it have too much content on each map, taunting my completionism. Still recommend it for 4x-lovers.

Remake of Eador: Genesis.

Game was heavy broken on launch, but right now it's quite working. Some issues remained, but nothing that could prevent proper gaming.
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Recently Posted
So Typical
16.8 hrs
Posted: October 21
Really love this game. So many different variable to accurately describe this game. Overall it's a great turn-based strategy game.
Helpful? Yes No Funny
194.5 hrs
Posted: October 15
Very nice little game, challenging and requires quite a bit of thought and planning. The beginning is always hard as random events can affect you a lot, but once you get past that stage and build a strong economy, the events are no longer an issue. I love the province locations / quests and units and the way they level up. Some of the gear you can get is ridiculously powerful.

Give this game a chance but learn how to play or you will be defeated by the AI easily.
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Ranbo Diff
29.1 hrs
Posted: October 13
This game is literally broken lol you can't even finish the first campaign mission which is the tutorial.
Helpful? Yes No Funny
36.9 hrs
Posted: October 13
Good game with, unfortunately, many many many bugs. Very hard to finish a campaign.
Helpful? Yes No Funny
339.7 hrs
Posted: October 7
I picked up this game because Heroes VII was so terrible when it was first released - I had been pumped to grab Heroes VII, but I was driven to look at alternatives. Eador MOTBW (along with Sorcerer King) looked like they might fit the bill.

My first impression of Eador was "this is kind of like the HOMM series, but different"; that impression persists to this day. My first attempt at playing Eador was symied by my lack of understanding of the overall campaign mission; I stopped for a while. When I returned to it, I had done a bit of reading and the game made much more sense.

Pros: Great combat mechanics, great visuals overall, great soundtrack.
Cons: One last remaining hard-crash bug; it seems to pop up after I've loaded saved games multiple times in a single setting. Closing out of the game and opening again always fixes it. Autosave prevents any significant loss of progress. The only other con is campaign strategy-related (spoiler here): Following the "Erdu" path, it was not obvious to me that I had to go to shard after shard, finding and battling random locations containing "demons" or "demonologists" until I reached 100% ... but I eventually figured it out..

Overall, it's an excellent game, and I'm certain I will go back and replay it (having multiple success paths and endings helps with this)!
Helpful? Yes No Funny
2.1 hrs
Posted: October 7
Product received for free
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Good Joe
7.5 hrs
Posted: September 21
The game itself is really great and you should look for other reviews for more details about the single player campaign.

BUT! if you want to play over the internet with friends, don't buy this game! I bought it to play with a friend and it was impossible to create a game, perhaps they close their server or some whatever russian things. We tried for a long period and nothing changes.

Just want you guys to have a heads up!
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A.K.A. Bob
470.7 hrs
Posted: September 17
Good game, better then Heroes of might and magic vi.
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19.8 hrs
Posted: September 12
Product received for free
Eador: Master of the broken world is an indie strategy game developed by Snowbird Games. Eador is one of those games that makes you think deeply before buying and keeps you indecisive when it comes to decisions. It is a great game yet in the same time it isn’t.

The game starts with an amazing cinematic which shows you as a god capable of taking decisions for humanity while ignoring morality. Initially, the first impression I had of Eador was extremely negative when it came to gameplay. The game has been up since 2013 and yet it is still plagued with bugs and issues. During my first hour of gameplay, I had dealt with two game breaking bugs and three crashes. On the top of that, the game was lagging insanely even though the recommended settings are Intel Core 2 duo 1.6 and a GeForce 8800 for the graphic card. As a proud owner of an I7 4720M with a Geforce GTX 960M 4 GB I figured the game would work perfectly. Luckyly, after surfing the forums I was able to minimize the crashes and the bugs amount by turning off shadow maps option and enabling simplified combat. It also completely removed the ‘’lag’’ effect which made the game ten times more enjoyable.

At its core Eador looks similar to heroes and might and magic series, but plays very differently. At the very beginning you can start with one of the four heroes, each completely customizable with its own abilities which are either beneficial in battles or on the grid map. The choices are warrior, scout, commander and wizard. Those heroes can be recruited multiple times if you have the resources and act as your commanders. Those heroes can be further customized with gear bought in the stores built in your main castle, stores found by exploring or from adventures. Furthermore, the heroes can be also equipped with different spells to use which can either be bought in the magic guilds built in the capital or found on adventures. The commanders also have divergent paths at level 10, which gives them four choices and unique abilities for each choice. A scout becoming a ranger for instance will shot two arrows in the same turn. A warrior becoming a dark knight will be able to heal when it kills enemies. Each of those choices further diversify the pool of customization in Eador

The construction menu in Eador is also unique. Unlike most games, you only have one city and the rest are classified as settlements populated by humans, orcs, halflings, centaurs, dwarves, barbarians, goblins and other races. Some of those settlements even grant unique buildings when you engage in an alliance. The building system itself is complex since there are 10 types of categories in terms of buildings which go from tier 1 up to tier 4. Some of those buildings also feature a karma system and either give positive points or negative ones which affect the events happening in the game

The game also has a nice dynamic system where events can happen in provinces and can be influenced depending on the decision you take. In one of those instances a group of adventurers claimed loot from one of my provinces and I decided to ask them for half of it. The group refused so I set the militia on them which resulted in their demise and my gain of two artifacts. Those events give even more flavor to the game and make it a lot more enjoyable.

In terms of combat, Eador is an unforgiving turn-based game. In fact, it’s characterized by unique features such as the tiles having different elements (plains/forests/swamps/hills) which give different bonuses or negative effects but also by the stamina and morale of the units. The stamina stat determines how many actions the unit has including movement, attacks and spellcasting while morale usually determines the damage, but also makes the unit flee if it reaches 0 which can make battles quite interesting. Many players have complained of Eador’s difficulty since it is definitely not for the ones weak at heart.

Overall, Eador is a game that can be enjoyed if you can get past its quirks, bugs and crashes. The game comes with an autosave every turn up to 4 turns so you can always reload pretty fast. The game deserves a 7/10 and I recommend to those who enjoy hard strategy turn-based games.

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Helpful? Yes No Funny
46.6 hrs
Posted: September 8
Great game! :)
Helpful? Yes No Funny