Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
User reviews:
Mixed (1,191 reviews) - 66% of the 1,191 user reviews for this game are positive.
Release Date: Apr 19, 2013

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Recent updates View all (20)

June 2

Eador. Imperium — Early Access Start

Hi everyone,

Yes, it's been much too long, but we're still very happy to announce that today we're launching Eador. Imperium, a new stand-alone expansion for Eador, into Steam Early Access.

Starting with 4 new heroes, 15 new units, new winter Shard world and new tactical map, we're just at the beginning of making something special. We really hope you'll like what we can offer right now!

Head over to our Steam page for more details.

All Eador. MotBW owners get 15% discount on Eador. Imperium for a limited time.

Join us as we shape the next chapter of Eador!

Watch the trailer:


18 comments Read more

April 29

Update notes (April 29)

Hi everyone,

A little update today for our Eador players.

Update notes 1.6.4:

- Encounter invalid army fix.
- Interface stability improvements.
- Various stability fixes.

29 comments Read more


"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Eador. Imperium launches in Early Access

Eador. Imperium is a standalone expansion for Eador series.

Launching now in Early Access, Eador. Imperium features new heroes, new units and new gameplay mechanics for the series with more to come soon.

New DLC Available

Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

About This Game

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features

  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.

System Requirements

    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Customer reviews
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Mixed (1,191 reviews)
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Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
19.8 hrs on record
Posted: September 12
Product received for free
Eador: Master of the broken world is an indie strategy game developed by Snowbird Games. Eador is one of those games that makes you think deeply before buying and keeps you indecisive when it comes to decisions. It is a great game yet in the same time it isn’t.

The game starts with an amazing cinematic which shows you as a god capable of taking decisions for humanity while ignoring morality. Initially, the first impression I had of Eador was extremely negative when it came to gameplay. The game has been up since 2013 and yet it is still plagued with bugs and issues. During my first hour of gameplay, I had dealt with two game breaking bugs and three crashes. On the top of that, the game was lagging insanely even though the recommended settings are Intel Core 2 duo 1.6 and a GeForce 8800 for the graphic card. As a proud owner of an I7 4720M with a Geforce GTX 960M 4 GB I figured the game would work perfectly. Luckyly, after surfing the forums I was able to minimize the crashes and the bugs amount by turning off shadow maps option and enabling simplified combat. It also completely removed the ‘’lag’’ effect which made the game ten times more enjoyable.

At its core Eador looks similar to heroes and might and magic series, but plays very differently. At the very beginning you can start with one of the four heroes, each completely customizable with its own abilities which are either beneficial in battles or on the grid map. The choices are warrior, scout, commander and wizard. Those heroes can be recruited multiple times if you have the resources and act as your commanders. Those heroes can be further customized with gear bought in the stores built in your main castle, stores found by exploring or from adventures. Furthermore, the heroes can be also equipped with different spells to use which can either be bought in the magic guilds built in the capital or found on adventures. The commanders also have divergent paths at level 10, which gives them four choices and unique abilities for each choice. A scout becoming a ranger for instance will shot two arrows in the same turn. A warrior becoming a dark knight will be able to heal when it kills enemies. Each of those choices further diversify the pool of customization in Eador

The construction menu in Eador is also unique. Unlike most games, you only have one city and the rest are classified as settlements populated by humans, orcs, halflings, centaurs, dwarves, barbarians, goblins and other races. Some of those settlements even grant unique buildings when you engage in an alliance. The building system itself is complex since there are 10 types of categories in terms of buildings which go from tier 1 up to tier 4. Some of those buildings also feature a karma system and either give positive points or negative ones which affect the events happening in the game

The game also has a nice dynamic system where events can happen in provinces and can be influenced depending on the decision you take. In one of those instances a group of adventurers claimed loot from one of my provinces and I decided to ask them for half of it. The group refused so I set the militia on them which resulted in their demise and my gain of two artifacts. Those events give even more flavor to the game and make it a lot more enjoyable.

In terms of combat, Eador is an unforgiving turn-based game. In fact, it’s characterized by unique features such as the tiles having different elements (plains/forests/swamps/hills) which give different bonuses or negative effects but also by the stamina and morale of the units. The stamina stat determines how many actions the unit has including movement, attacks and spellcasting while morale usually determines the damage, but also makes the unit flee if it reaches 0 which can make battles quite interesting. Many players have complained of Eador’s difficulty since it is definitely not for the ones weak at heart.

Overall, Eador is a game that can be enjoyed if you can get past its quirks, bugs and crashes. The game comes with an autosave every turn up to 4 turns so you can always reload pretty fast. The game deserves a 7/10 and I recommend to those who enjoy hard strategy turn-based games.

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1 of 1 people (100%) found this review helpful
203.7 hrs on record
Posted: September 7
I like it. It isn't perfect by any means, but I keep finding myself coming back for more.

Combat could be a little more indepth, and character developement could be made more customized... But with 200 hours on record, I shouldn't be too picky ;)
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1 of 2 people (50%) found this review helpful
397.1 hrs on record
Posted: September 17
Good game, better then Heroes of might and magic vi.
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1 of 2 people (50%) found this review helpful
Most Helpful Reviews  Overall
440 of 538 people (82%) found this review helpful
24 people found this review funny
Not Recommended
87.0 hrs on record
Posted: April 28, 2014
This is so close to being an amazing game that it causes me physical pain. It's that close, but there are a few crippling flaws that just ruin it. First, there's the combat. There are different ranks of creatures, one through four, one being weakest and four being most powerful. The problem with this is, after a certain point, anything below rank three will die in the first turn of battle because the enemy AI consists entirely of 'KILL WEAKEST CHARACTER'. The combat maps are tiny so forget any sort of strategy, mid and end game opponents can hit you anywhere you stand. Oh, and those opponents are almost always all one to nine monsters, plus nine to twelve wizards. There are three wizard types, and you will see up to a dozen in every single combat.

There are dragons in the game, and you can find them as random encounters. That isn't a problem. A single low level dragon can be beaten, but it's fairly tough unless you come loaded for end game critter hunting with high end, high level units. It's cool. You get an achievement. What isn't cool is that the dragons can spawn in groups of up to six, and all of them in the level 15 range. There might be worse groups out there, but this is literally what invaded one of my provinces in my current game. This isn't something you can fight. I also mean that Literally. You can not defeat these multiple dragon encounters. It isn't possible. You can build an arena in your home province and send heroes to battle in it to gain experience. Why am I mentioning this? because as soon as a hero reaches level ten, the enemy heroes you battle in the arena can also spawn with dragons as minions. It goes about as well as you'd expect.

On the plus side, your units can level up and improve their abilities, but it really doesn't matter, because a lvl 30 tier one unit will still be instagibbed by a lvl 1 tier four. And the upgrade system is utterly worthless as well. Why yes random number generator, I did want to improve my crossbowmans hand to hand skills for the fourth time in a row. No, he doesn't need better ranged attacks, he needs to be able to swing that butterknife he has like a man!

There are hundreds of items you can find, which is nice, but there's almost no storage space for them. You get a tiny little vault that can't be upgraded. It wouldn't be so bad but on the same screen you have access to the merchant window to sell stuff, and hey, if you guessed that had a scroll bar and infinite space in it, go get a cookie or something. You can build an artifact shop so you can buy artifacts, but unfortunately it doesn't cycle through different ones. You get the opportunity to buy three randomly chosen ones and it never changes for the rest of the game. Those three items are pretty much going to be terrible and I really want to chalk it up to being a bug that it doesn't refresh every so often, but it's been like that since release so probably it isn't.

There are four types of hero you can recruit, but you shouldn't bother getting anything but a warrior. The warrior is so much better than the other three it defies belief. Scouts can be useful for the rare encounters designed exclusively to kill warriors, but that's about it. Oh, and yeah, there are encounters designed from the ground up to murder warriors. packs of medusa will petrify you and then poison you, giant spiders will web you down and poison you, giant slugs will poison you if you hit them or vomit poison on you from a distance if you don't.

Edit: Okay, so I finally managed to grind a mage high enough to use a specific spell named 'white magic', and basically, it lets you break the game over your knee like a rotten twig. Two casts will clear virtually any combat encounter of critters, barring the two (the latest update may have added more) creatures who are magic immune. Once you get one cast per combat, better beleive that mage is going straight to lvl 30 since he can now effectively obliterate entire armies. Unconquerable foes turn instantly into big, meaty sacks of free XP. Just load up every unit slot with lvl 1 swordsmen, the enemy creatures/mages/whatever will go and kill them while your mage, free and unharmed, fires magic nukes that hit EVERYTHING ON THE MAP FOR MASSIVE DAMAGE. This is a well balanced, well implimented ability that reduces multiplayer combat to 'whoever goes first wins'. Casting it does a small amount of damage to the mage, but a couple of healers can fix it easily before any monsters that made it to turn two kill them for being a weaker, easier target than the wizard FIRING MAGICAL NUKES AT THEM.

Oh, and I hope you like really, really really loud TING! sounds, because the game plays one over and over at random for no reason I can discern.

Edit: I also hope you don't like loading saved games, because doing that while the game is running will cause the entire thing to crash. Not always, but often enough that I had to mention it.

Shouted at by a dev and I didn't even get an acheivement for it.
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128 of 138 people (93%) found this review helpful
5 people found this review funny
1,055.5 hrs on record
Posted: April 12, 2015
Ok I always look for negative reviews first. My opinion is that someone who hates the game will over exagerate the flaws, but at least will talk about the flaws where someone who loves it is less likely to. That being said, I still love this game even though it has flaws. However, some people won't like it as I do so I will begin with the negatives then move on to the positives since that's how I approach it anyway.

Crashes too much. I'd say once every few hours of play time you will have the game crash. It's not enough to bother me, but it can be frustrating.
AI can be off pretty bad. Battles that will tell you are impossible sometimes can be beaten manually without losing a single hit point. Battles that say they are so weak they are not worth your time will sometimes wipe you on auto. That doesn't happen all of the time, and with some play time you can easilly judge for yourself. Also computer players will keep throwing themselves at your defenses every time they resurect even if they die every single time in some situations.
Bugs. There are a few, one that for some reason will pop up the AI's hero screen in front of me which has shown me they get a +10 gold per turn bonus per hero at the level I was playing at.

It is constantly changing. Every time you start a new character or see a new world, the game will be different, different maps, different quests available. It kind of reminds me of Civ in that aspect.
You can chose how you play. Some games require you to be the hero, some games require you to be the villian, this game requires you to be whatever you feel like being.
It is a great strategy game IMO. Losing a single soldier at the wrong time can cost you an entire map, granted like most strat games you can always load fail (load the game and redo a fight because you lost), but not all of us play like that.

So with all of that I'd say the game play and replayability are worth it. The bugs and glitches and even AI issues can be fixed (or modders can fix them if it ever opens to mod on steam). Overall I'd say the positives outweigh the negatives enough for me.
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116 of 130 people (89%) found this review helpful
106.8 hrs on record
Posted: September 8, 2013
This is an oddball of a game, on one hand the campaign can be incredibly tedious and repetitive (just got your castle and hero leveled to where you can kick ♥♥♥? Oh well, time to start the next map from scratch!). But on the other hand, it's the difficulty of fighting you're way up from the bottom that really makes this game shine.

I'm hesitant to recommend this game on word alone, find some videos first and see if you would enjoy the Civ/Might and Magic/Kings Bounty mashup. The game is pretty fun, but after a while, I'm finding I have to take it in small doses as repeating the same actions to win a slightly different map gets very boring (even with maps/shards that have different properties to them, they don't seem to be enough to warrant varying from a proven tactic).
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297 of 394 people (75%) found this review helpful
7 people found this review funny
Not Recommended
114.2 hrs on record
Posted: November 22, 2014
It's hard to play a game over 100 hours and then not recommend it. And yet, I can't. I wan't to - but I can't.

You've heard the saying that 'the sum is greater than the parts'; in this game, the parts are greater than the sum. There is such a good game here waiting to 'happen'. Unfortunately, the overall game design is flawed.

Specifically, the size of the 'shards' and the mechanics of the shards hurt the overall game. Because of this, you won't even use most of the best units/buildings/etc. In essence, you've got all this outstanding content that never comes into play bacause of the mechanics of the 'meta-game'.
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105 of 121 people (87%) found this review helpful
5 people found this review funny
248.6 hrs on record
Posted: November 10, 2014
It took me 248 hours to end the campaign - and I chose the quickest way to finish.

If you like to finish your games - beware of the necessary time investment!

The game runs very unstable (release 1.4.5) - during my playthrough I had over 100 crashes to the desktop (seems evenly distributed between "Invalid Pointer Operation" and "Access violation...").
The game might run smoothly for 5 hours or crash 5 times in 30 minutes.
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84 of 97 people (87%) found this review helpful
1 person found this review funny
425.0 hrs on record
Posted: October 20, 2014
-Bought this when feeling nostalgic about Master of Magic / HoMM. I also like CiV and slower, turn-based games sometimes.
-More complex building options than HoMM and in some aspects MoM.. More specifically the City Build menu can be overwhelming to look at for the first time. I particularly enjoyed this aspect of the game - its complexity left me wanting more and more so I would restart a game after losing to tweak the build and see what works best.
-The heroes can be viewed as simple/straightforward - 4 classes. Each time you level you put one point into one skill (out of three offerred).
-Spells are just similar to Heroes of Might & Magic. Build the 4th tower to get the best spells.. except there is a different building for each magic type - there are 6 magic types (I think?) at least as far as buildings / main spells go.
-More complex gameplay & darker theme than Heroes of Might & Magic
-Can't wait to play multiplayer!
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Recently Posted
Good Joe
7.5 hrs
Posted: September 21
The game itself is really great and you should look for other reviews for more details about the single player campaign.

BUT! if you want to play over the internet with friends, don't buy this game! I bought it to play with a friend and it was impossible to create a game, perhaps they close their server or some whatever russian things. We tried for a long period and nothing changes.

Just want you guys to have a heads up!
Helpful? Yes No Funny
0.1 hrs
Posted: August 13
Helpful? Yes No Funny
34.5 hrs
Posted: August 9
An epic strategy game that you could play for hundred of hours if you wanted. Its not perfect, but it certainly has many interesting ideas.
Helpful? Yes No Funny
53.4 hrs
Posted: August 7
I played genesis before and liked gameplay and aetting so I decided to try this one.
It feels pretty much the same as a genesis but with a little bit more graphics effects

The problem with this game - a lot of bugs. You'll most likely get tons of 'access violation' and 'invalid pointer operation' errors after which you have to reload the game. If you are patient as me :) - you can tolerate it. The worst part - that at some point your save files get somehow corrupted and you cannot save anymore, and basically this is game over for you

So I strongly not recomend byuing it
Helpful? Yes No Funny
253.0 hrs
Posted: July 15
Deciding whether to recommend this game was difficult. Eador has some rather nice ideas, and the difficulty scales relatively well into the game. I enjoy some of the mechanics, especially the way that hero classes are structured, skills can be chosen, and "prestige classes" are selected at later levels. I also like some of the more interesting units and the many choices in building up your stronghold. Having gems used as a global mana supply is also quite nice, and helps to balance mages.

In the end though, there is still enough missing from the game that I can't outright recommend it. The graphics aren't great and the game has crashed on a number of occasions. When running it has a noticable effect on my computer's performance (I like to have a turn-based game open and play a turn or two between other tasks) both in terms of processor and memory.

More seriously though, there are some issues with the gameplay. There doesn't appear to be a way to retreat from battles, and the battle level estimate algorithm is badly broken at times. I've had an army wiped when told that I should be able to win without casualties, and won some battles easily when they were meant to be difficult. Estimating the difficulty of the battle yourself is next to impossible - you know the unit types and total number, but not the exact composition or level. That last is especially important, since mis-judging the level of opposing units can make a huge difference. And since unit levels help so much, losing one or more units to a badly estimated battle is a big set-back.

Another issue is that the battle maps don't particularly correspond to the supposed terrain. While there is some correspondence (for example if the area is deadlands then there's a bigger chance to get an appropriate battle map) you could end up being told that you're attacking a dungeon or hill and be fighting in a swamp-based map. This adds to the problem of judging battle difficulty.

The graphics are OK but not brilliant. The music is quite nice, if repetitive. Luck can play a major part in a campaign. On my current campagin my first encounter was with a shop that sold (amongst other things) gargoyles, which really helped early on. I also had many free towns nearby, meaning I could gain provinces through bargaining even though those areas were really far too high level for me (and correspondingly increasing my early income).

Quests and events are also a nice idea, but don't really work. When a centaur tells me that ogres have been raiding them from nearby hills and set me a task to kill some, I expect to actually find ogres in those hills. If spiders are repeatedly breeding in one of my provinces I'd expect to be able to send one of my heroes in to deal with them rather than having to pay some random adventuring party.

In conclusion, those interested in turn-based fantasy games will probably find enough to make the purchase worthwhile, but will also find plenty of frustration. I'd love to see the game developed more, becaue it appears to be a great platform to build on.
Helpful? Yes No Funny
11.3 hrs
Posted: July 8
An endless conquest of shards...I thought the game play was overall repetitive.
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