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Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.
Release Date: Jun 18, 2013
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$9.99

Buy Knights of Pen and Paper +1 Digital Deluxe Edition

$14.99

Recent updates View all (6)

Knights of Pend and Paper: v2.10

February 17th, 2014

Hello everyone.

We've seen that 2.09 still had some issues with achievements so we made this new patch for you.

Changelog:
- Achievements are now working (even indecisive person and the all classes one).
- Explorer achievement had an issue that people might had some problems to achieve and now its fixed.
- FRENCH LOCALIZATION (WOORRAY).

I hope you enjoy it.

13 comments Read more

Ultimate Awesome Knights of Pen and Paper's Patch: 2.09

February 14th, 2014

First of all I'd like to say I'm sorry that we've announced earlier the 2.09 patch. The patch is LIVE!

This is the patch you all were waiting for but besides the broken achievements fix, we are super happy because our publisher allowed us to REMOVE the microtransactions from our beloved game and now you may be able to love it even more.

This patch is for you that hated it so much that did not even bought the game or removed it from your shopping cart.

We listened to the community and we really hope you enjoy it.

And here is a photo of part of our crew so happy about it:


You can check the full changelog in this announcement.

14 comments Read more

Digital Deluxe Edition

The Deluxe Edition of Knights of Pen & Paper includes the following bonus items:

  • Special Guest Character – A Yellow Wizard with passive MP +20
  • Farm Village Map – A new location that will allow players to farm experience efficiently. Also includes the exclusive Scarecrow monster!
  • Sci-fi Pack for Bedroom – This gives players 4 exclusive items to customize their “in-game, real-world room”
  • Treasure Chest with 800 Gold – in-game gold that helps any new player get a head start on their adventure

About the Game

Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.


As both the playing characters AND the game master, players can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!


Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.


Don’t wait any longer, the Pen & Paper world needs you!

Key Features


  • The ultimate pen and paper RPG simulation experience
  • Put together your own role-playing group complete with the game master, the role-players and their respective classes
  • Fight and explore your way through a perilous fantasy world to defeat the dark mage
  • Level up and get your hands on more gold to unlock epic items and gear for your party
  • As the game master, you can set up the fights yourself and choose how many monsters to battle
The +1 Edition includes these all new features:

  • New dungeons to explore with monsters, traps, treasures, and powerful bosses
  • The Tavern, a place to stash heroes and switch out party members
  • More options for characters to implement during battles, adding more depth and variation to fights
  • Extended campaign filled with lots of new content

PC System Requirements

    Minimum:
    • OS:Windows XP or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Mac System Requirements

    Minimum:
    • OS:OS X 10.4 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Linux System Requirements

    Minimum:
    • OS:Ubuntu 10 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Helpful customer reviews
111 of 156 people (71%) found this review helpful
637 products in account
12 reviews
22.4 hrs on record
Knights of Pen and Paper is a fantasy RPG, which plays like tabletop RPGs. The twist is that you're playing as both the dungeon master and the players. Basically that means you can decide yourself what kind of quests you want (to some extent) and how difficult you want to make the fights by choosing how many enemies you want to fight against. And because the game is like tabletop RPGs, there are several situations where you'll throw a virtual D20 dice.

When you first start the game you get to choose from about 10 characters to be the players and 5 classes for them. Each character has a different passive bonus that increases some attributes, which actually leads to choosing the characters based on the bonuses and the class you're going to pick. When starting a new game you get to choose 2 players for free and the remaining 3 seats in the table you can fill by buying the players with in-game gold. You can swap the players in places that have a tavern.

If I remember correctly, you first have 5 classes available, but you can unlock a few more by completing side-quests. You can only have one of each class, so for example you can't have 5 warriors as your party. You wouldn't want to either. The reason being that each class has its purpose. Some classes are healers, some are tanks and the rest are either melee fighters or spellcasters of some description. Each class has 4 skills, which are either passive or spells and skills that you can use during combat. The passive skills usually boost some attribute, but some of them also have special stat boosts like life steal. The active skills are pretty basic fantasy RPG skills. You can increase one of the skills every time you level up, which just made the skills more powerful or increased the attribute bonus. So it isn't very deep skill system.

The combat is turn based and the players and the enemies all have a box either on top of or below the sprite, which shows the number of their turn. On the player's turns you choose to either attack, use a skill/spell, use an item, defend or run away from the battle. You quite rarely want to use anything other than a skill or spell, because those are the most effective way for beating the enemies. As I mentioned earlier, you get to choose how many and what kind of enemies you want to fight against. Once you buy a certain item from a special shop you can fight 7 enemies at a time, but before that the maximum was 5, I think. I bought that item very early on and didn't check the maximum amount before that. The enemies you can choose from vary quite a lot and you can often choose to fight tougher elite monsters, which give better rewards.

I thought the combat was quite fun, but it got kinda boring after 8 hours because in the end it was just the same thing over and over again. At least they kept things fresh with different enemies. The difficulty ramped up quite a lot after about halfway into the game, when the enemies suddenly became very high-leveled compared to the players. Surprisingly enough, I could survive against much higher level enemies than my players were provided I only fought against 3 at a time. It could take a long time to kill them all, but I still could do it. I suppose I played it quite safe since most of the time I fought battles I knew I could win and as a result my whole party died only 3 times during the time I played the game.

When you're not in combat you can choose from several options depending on your location in the world. In almost every place you can choose to rest, start a quest specific to the location, use items, check the equipment of the players or travel to some other place. Cities usually also have shops for buying potions and equipment, a tavern and a blacksmith. The blacksmith can upgrade your equipment, but you shouldn't do that until you have increased the blacksmith's level enough for the odds to be on your side. The upgrading is chance based and it happens by throwing the dice. The range of "winning" numbers increases as the blacksmith levels up, which makes it easier to win. It's also a good idea to have level 16 players, because then you can equip items that decrease the equipment upgrading cost. I wasted several hundreds of in-game gold before I found about those items.

Moving in the world happens by opening the world map and then choosing the location. Traveling costs some gold and every time you move on the map, you throw the D20 dice and depending the roll you might get a random battle. That would get annoying very quickly, if you had to fight some low level monsters when moving around the starting area with high level players, but luckily the chance for the random battle depends on the players' levels and the levels of the monsters in the area you're travelling to. You can also a buy an item that permanently increases your dice rolls by 1, which makes it impossible to get random battles in low level areas. I thought the time it took to travel between each place was a bit too long, but you could reduce that to half if you had a certain game master active.

Quests were quite repetitive and not very fun. There is basically 3 types of quest: kill x amount of certain monsters, escort/deliver something and "fetch" some items by going to a certain place and killing the enemies there for the items and then return to the place where you started the quest. On the upside the quests gave a lot of experience. There were also some story quests as this game has a (boring) story about saving the pen and paper world. I think the dialog should have been funny, but I didn't find it funny. There were quite many references, but those weren't funny either. At one point I stopped caring about the story entirely and just skipped through the dialog. I just didn't find it interesting at all.

The game also has a special store that you can access anytime you're not in combat or in the middle of some conversation. The store has items like furniture, which boost something permanently, and snacks, which give a boost that only lasts for about 15 minutes. You can switch between the furniture you have bought without having to buy them again. I usually switched them based on the situation I was in. Everything bought in this store transferred to other saves too, so you only had to buy the stuff once.

I believe the game was originally designed for phones and tablets as there is an in-game store, from which you can buy in-game gold for real money. However, using the in-game store is never required and it can be completely ignored. Once you reach a certain point in the game, you can easily get around 300 gold from a fight that lasts for a minute. The in-game gold is transferred between saves so you can have a save for farming gold for the other save. The real money store in the game seems to be a thing that makes some people skip the game entirely, even though you never have to use the store.

The graphics are 2D pixel art and the sounds effects are pretty old-school bleeps and bloops. There is no voice acting, so you have to read through all the dialog. I thought the music was repetitive so I ended up muting it.

Overall I thought it was pretty enjoyable game and I was quite addicted to it for a while. I played it for 21 hours in total, which included me first going through half the game and then starting a new save to get couple of achievements. I finished the story in the second game I started and also beat the optional boss. I also got every achievement aside from the 3 broken ones. The boring story and the in-game real money store are definite cons, but the rest of the game is fun even without very deep character development or combat.
Posted: December 4th, 2013
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173 of 267 people (65%) found this review helpful
160 products in account
21 reviews
17.0 hrs on record
This has the appearance of a nostalgic D&D tabletop setting, but is more like a poorly-translated turn-based JRPG, where tactical positioning and well-timed skill choices are not the focus. Instead, players find themselves killing hordes upon hordes of monsters to make numbers go up so they can kill bigger hordes of scarier monsters. The story tries to be humorous about a D&D group finding the line between fantasy and reality blurred with numerous shoe-horned cameos, but the writing itself is unnatural to the point that it feels like a high-schooler's fan-fiction.

Even if you're in the market for a mindless grind-a-thon, don't buy this on the PC. Opt for the mobile version instead, since the game also constantly puts you through miniscule but unskippable animations that would be more bearable if you could look out the window while they play. Hell, I'd recommend other mobile games entirely, but some people like their skinner boxes and this is one of the skinneriest boxes I've ever seen.

P.S.: This game has micro-transactions. Since this game is a grind anyway, you should never need them. Of course, having micro-transactions at all implies that this game is quite purposely putting you through a grind.

P.P.S.: Wow, according to an anonymous source (see comment), the microtransaction was forced on by a publisher. A sad case of publisher overruling developer control. The game is still a terrible grind though.
Posted: November 29th, 2013
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29 of 38 people (76%) found this review helpful
602 products in account
20 reviews
2.5 hrs on record
Genre - Turn Based Fantasy/Real World RPG
A fun take on the genre with quite a bit of humour included, you are playing at a table wuith a DM but you are situated in the games world. It doesn't take itself to seriously, although you can purchase Gold with real money, but there doesn't seem any real need so I would avoid this. You can farm monsters and do numerous quests like any good RPG. Quests normally revolve around killing monsters and trravelling a bit, so nothing new there.
Posted: January 27th, 2014
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18 of 24 people (75%) found this review helpful
886 products in account
14 reviews
1.8 hrs on record
Don't let the complaints fool you. This is actually a great arcade classic turn-based RPG experience.

Think of the original Final Fantasy games, in a much more fun, comedic fashion, but still has the challenge, and core elements you love. You will go on grand adventures, fighting many various foes with a pretty good storyline.

There's options to increase the challenge for even greater rewards / xp, loot, etc. etc. vamping the difficulty that suits you.

It's hard to explain all the qualities that makes this game so cute, and enjoyable, but I think it's definitely something every RPG fan would love to play for a few hours.

The main downside people seem to complain about is that there's one very small in-game real money shop, which you can pay like $1-5 for in-game gold. The game is not balanced around this shop, and I've never once understood why it was in the game. Perhaps it's for "stupid people" who make foolish decisions, or need a "boost", but I did not need it.

However, I did decide to go with the digital deluxe edition for $1 more, which comes with a lot of goodies, including a new character, 800 starting gold, some minor boosts and a new area with a monster super effective to all dmg. (fast easy xp + gold)

I paid: $3.75 (digital deluxe)
Reccomended price: $5
Posted: January 23rd, 2014
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77 of 133 people (58%) found this review helpful
471 products in account
79 reviews
15.6 hrs on record
This could be described as a Dungeons & Dragons simulator instead of your typical RPG. The map is pretty segmented like a Mario map and there are really no maps so much as there are goals to accomplish. All of these goals revolve around typical and simplified RPG combat. The catch is you also play your own dungeon master, so you can select your enemy type to fight and how many you will fight. You can't mix enemies together and fight them. The combat is VERY simple. There's little reason to ever deviate from spamming the attack button.

Everything you do is based on icons. There is no exploration. The visuals are beautiful, but the music isn't diverse. You'll hear the same music over and over. Quick battle loops that finish and start again. Since the game mostly focuses around combat, and you make your own challenges, and you can only fight 1 enemy type at a time, the game feels more like busy work. I can't even call it a grind. Just busy work. Fetch me 17 green apples. How do you get them? Random enemy drops. So you face 10 waves of 5 green plants. Only green plants. Why not green plants and magicians or something to spice it up a little?

That's another thing with this game, spice. You start the game selecting characters and their classes. Each character has its own passive ability and each class has 3 or 4 upgradeable abilities. When you level up through experience defeating enemies, you can level up a skill. That's all well and good if the passive abilities and spamming the attack didn't completely outweigh any skill.

When you visit a town, you don't walk to a store, you just click on an icon that will open up the store. The items are nice. Upgrading weapons and armor involves a gambling system. Sure it costs 150 gold to have a blacksmith upgrade your gear, but there's only a 35% chance he'll accomplish it. Seems like a gamble and a waste of gold.

That leads me to warn you of this. Microtransactions. Why grind for gold when you can just buy it? The microtransactions aren't in your face or annoying, but they are there and some people have problems with that, but really if you want gold, go kill some enemies, there's nothing else to do in the game. The whole 35% chance of a successful weapon or armor upgrade is a gamble for sure. So just don't do it.

Once you hit level 20, the real grind begins. There is an undefeatable boss that might end your game forever. After breezing through the game, he seems to be the benchmark of do you want to stop playing or invest in gold? After multiple playthroughs, he seems to be the one to slaughter your party 66% of the way through the battle. Since ressurection costs gold, when you run out of gold, that's it. That's the game, start all over again. Then it becomes one of the harshest grinds I've felt since the 8-bit era. Sure you could hasten the grind by buying gold for $5 and then using that gold to buy experience potions to level up, but leveling up your party 5+ levels still won't stop the boss.

That's why I say this game is busy work and you know some people are ok with that. In all, I would say its a fun game, but other RPGs are better. Since this is trying to be a Dungeons & Dragons simulator without being a true RPG its just lacking in some areas.
Posted: October 18th, 2013
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