Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.
User reviews: Very Positive (1,666 reviews)
Release Date: Jun 18, 2013

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Includes 5 items: Dungeonland, Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect


Recommended By Curators

"A unique RPG that has many twists and turns, hilarious story, and 90's references. It is a mobile port, but a very good mobile port."

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March 2

Roll Perception to Detect Incoming Knights of Pen & Paper 2

World Randomly Encounters Exciting New Sequel to Classic Old-school Title

STOCKHOLM — March 2, 2015 — Paradox Interactive, a publisher and developer with plenty of initiative, today announced the forthcoming release of Knights of Pen & Paper 2, coming to PC, iOS, and Android devices. Knights of Pen & Paper 2, the appropriately named sequel to Knights of Pen & Paper +1 Edition, will bring players back to the table, where they can sit and simulate another, different table inside the game (which is about a game). Danger, intrigue, death, role-playing, and roll-playing will return when Knights of Pen & Paper 2 arrives on May 14th.

Use the under-appreciated Appraise skill on this trailer:

Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-lawering GM in a fully customizable party. Assemble a group of virtual friends, dress them in class-specific hats, and take on an all-new series of quests, including dynamic dungeons, an improved combat system, new loot and crafting mechanics, and more, as the party faces its greatest challenge yet: the new edition of the ruleset.

Knights of Pen & Paper 2 rolls with the following features:

+2 to Impress: The retro adventure makes the leap from simulated 8-bit graphics to simulated 16-bit graphics, providing players with twice the bits
New Racial Feats: Customize your party members by choosing players such as the Goth or the Rocker, classes such as Wizard or Thief, and for the first time, races such as Dwarves and Elves
A Game of Throws: Face the whims of the d20 in an overhauled combat system, new crafting and loot, dynamically generated dungeons, and a variety of nail-biting saving throws
Entirely Too Many Gaming and Pop Culture Jokes: Seriously

“When you allow people at your company to dress up in wizard robes and suits of armor, sometimes you wind up with games like Knights of Pen & Paper 2,” said Fredrik Wester, CEO of Paradox Interactive. “We’re going to be showing off the game in person this week at GDC. I wanted to reveal it during the DICE conference, but nobody agreed with me.”

For more information about Knights of Pen & Paper 2, visit

23 comments Read more

Deluxier Edition

The Deluxier Edition of Knights of Pen & Paper includes the following bonus items:

  • Special Guest Character – A Yellow Wizard with passive MP +20
  • Farm Village Map – A new location that will allow players to farm experience efficiently. Also includes the exclusive Scarecrow monster!
  • Sci-fi Pack for Bedroom – This gives players 4 exclusive items to customize their “in-game, real-world room”
  • The Haunted Fall expansion!

About This Game

Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.

As both the playing characters AND the game master, players can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!

Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.

Don’t wait any longer, the Pen & Paper world needs you!

Key Features

  • The ultimate pen and paper RPG simulation experience
  • Put together your own role-playing group complete with the game master, the role-players and their respective classes
  • Fight and explore your way through a perilous fantasy world to defeat the dark mage
  • Level up and get your hands on more gold to unlock epic items and gear for your party
  • As the game master, you can set up the fights yourself and choose how many monsters to battle
The +1 Edition includes these all new features:

  • New dungeons to explore with monsters, traps, treasures, and powerful bosses
  • The Tavern, a place to stash heroes and switch out party members
  • More options for characters to implement during battles, adding more depth and variation to fights
  • Extended campaign filled with lots of new content

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:OS X 10.4 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:Ubuntu 10 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Helpful customer reviews
27 of 32 people (84%) found this review helpful
13.5 hrs on record
Posted: February 23
This is a very simple looking RPG on the cover but once you get into it, there is plenty of min/maxing to be done. A turn based gameplay makes fits this much more than a normal action type. I love how you can swap in "team members" to the table once you purchase more seats at the table.

Another thing which is probably overlooked in Knights of Pen & Paper, is the dialog of the dungeon master and the players, some really humours lines came out during my playthrough and I would really recommend anyone read through them for a giggle.

The soundtracks can get fairly repetitve but what do you expect for an 8bit style game. I'm up to about twelve hours gameplay and I am still finding new things to try out.

I would 100% recommend this to any RPG/Turn based fan
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13 of 16 people (81%) found this review helpful
23.5 hrs on record
Posted: January 16
The Good: Fun premise, mixing the tropes of D&D-style tabletop gaming and Final Fantasy-esque RPG combat, with the usual nods to post-Tolkien high fantasy worlds. There's a solid dose of fun pop culture references (from Teenage Mutant Ninja Turtles and Super Mario Brothers in the sewer dungeon, to Pirates of the Caribbean and the Creature from the Black Lagoon in the seaside areas). And it's not just gratuitious name-checking either -- all of it is properly statted out and integrated into the gameplay.

The Bad: Admittedly, it's hardly ground-breaking stuff, especially if you're partial to comedy/parody RPGs. It's not quite as witty or clever as its web-based counterparts like Kingdom of Loathing or Card Hunter. But even as someone who liked both those games, I wasn't disappointed -- I'm now at 10 hours play time and counting.

The Ugly: Less-than-ideal game balance. It definitely appears to favor particular player/class combos over others, to the point that it's damn near impossible to last the higher levels with certain oddball party compositions, which kinda takes out some of the fun.
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8 of 13 people (62%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: December 9, 2014
If you like classic Tabletop/RPGs then this brings the best of both worlds together (Tabletop and Video Games).
Controls are so simplistic and the game runs on very little resources that a lower end mini tablet can run this game without any problems, while still offering that classic RPG challenge.

The references and Easter Eggs that pay homage to older RPG style games are just the + in "+1 Edition"
If you find yourself looking for some time to kill I recommend playing this game (at full price, but you can never beat a good deal).
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: May 18
This game is simplistic in both mechanics and graphics, making it a perfect game to pick up at about and time and play for as long as you want without having to worry about having to commit at all.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: May 18
Didn't think I would like it as it came with the humble bundle, 4 hours in and still a brilliant game, perfect for playing while listening to some random video. Only realizing now how it's basically d&d, such a nerd...
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3 of 5 people (60%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: May 21
Started the game, played it for 6 hours straight.
In the middle of the night I realized one of my characters said "Lets play this all night long!" and I was actually considering that, but I had to get up early the next day.

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2 of 4 people (50%) found this review helpful
3.6 hrs on record
Posted: May 23
(This is a copy-paste of my Google Play review, since I apparently don't "own" a license to the app and my review was automatically deleted right after posting it) - I purchased it via the Humble Bundle.
This game is a great game! In fact, I got hooked into it to the point I play it instead of Clash of Clans (if I'm not already playing Geometry Dash).

It's so satisfying to be able to have a Dungeons-and-Dragons-like game in my pocket that I can bring anywhere and play at anytime.
The mechanics aren't groundbreaking, but it's included everything that I've forgotten to consider as a Dungeon Master.

The story's full of references to our gaming culture, but towards the end of the game, I felt that the story died after the "you have to save the world" bit... And the grind to the higher levels seemed impossible.
(I mean come on... I've finished all the quests elsewhere and all my characters are only Level 37, despite having to beat Level 50-60 bosses which naturally one-shot them all, and getting gold becomes impossible without having to repeat near-death dungeons as farming lower down becomes more and more redundant as you level up since the bosses are the only thing that actually yields descent (more than 40) gold.)

The only other problem with this game is (only applies to the Android version)... I can't buy the DLC or add gold.
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3 of 6 people (50%) found this review helpful
2.9 hrs on record
Posted: February 16
This game is what it seems like, a pixel graphic RPG with a dungeons and dragons style.

  • Nice Graphics
  • Good gameplay
  • Everything good about DnD
  • Repetitive Gameplay
  • LOTS of grinding
At the end of the day, Knights of Pen And Paper is a good game, despite its constant grinding and repetitive gameplay.
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2 of 4 people (50%) found this review helpful
2.4 hrs on record
Posted: May 24
Imagine playing table top D&D, and getting sucked into the world of Nintendo, where you are still playing Table top D&D, only you are playing it as an NES video game. That pretty much sums up this game in a nutshell, only you play it on the PC. It looks like an old school NES game, but incorporates the table top D&D feel, Very interesting concept. Much different than the early video game D&D adventures, this game tries to stay true to old school D&D. I thought it was a fun little game and would recommend it, because it can be picked up for next to nothing or even free and if you enjoy anything D&D related, you should at least give it a try. Get ready for a Nostalgia rush.
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21 of 42 people (50%) found this review helpful
1 person found this review funny
21.0 hrs on record
Posted: March 11
Knights of Pen and Paper is what I'd call a sufficiently flawed dungeon-crawler. While the game does allow for a lot of "customization", the upgrade system feels wholly dissapointing.

Upgrades/level-ups are barely even noticable, being slight precentage upgrades that almost always mean next to nothing; The variation of the classes is really where the enjoyment of the customization is. In addition to the lackluster upgrade system, the entire game is grind-ey as all hell. Want to upgrade your armor? be prepared to either walk back-and-forth between town and cave for a couple hours; that or pay through the nose with your hard-earned gold.

The humor/references are cute at times, but get old very fast... with neither making up for the repetitive gameplay.
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543 of 665 people (82%) found this review helpful
1 person found this review funny
11.2 hrs on record
Posted: August 11, 2013
Knights of Pen & Paper, originally for iOS, is a turn-based RPG with a novel concept: you take on the role of real-life players in a tabletop game. The camera is set behind a table where up to five of your characters are seated, with the dungeon master on the other side leading you through the story. Dialogue tends to be humorous and frequently goes out of character.

The game begins with character creation, where you must assign your players a real-life persona and one of a dozen traditional RPG classes, each with four skills. The actual gameplay takes place around your table, as if you’re in the middle of all the action, and consists of traveling to locations on a world map and completing quests, which are really just more battles in disguise. In fact, the entire game is simply one battle after another and becomes very repetitive, very fast.

As expected, level-ups provide stat bonuses and allow you to upgrade your skills and wear better equipment. Armor and weapons may only be improved at the blacksmith, but each character has four additional slots for equipping various accessories. In addition to in-game shops, there is a “real-life” shop where you may purchase snacks that provide temporary buffs for your players, as well as decorations and furniture that confer permanent bonuses.

Overall, Knights of Pen & Paper is passable in the context of mobile gaming but completely forgettable when compared to quality games on the PC platform. Considering the price is $9.99 on Steam vs a mere $2.99 on iOS and Android, it’s borderline offensive that the devs left in-app purchases in the game, allowing you to buy gold with your Steam wallet funds. Such a shameless exhibit of its mobile origins is a fitting red flag for a game that also fails to break away from the shallow, repetitive gameplay those origins typically entail.
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121 of 134 people (90%) found this review helpful
1 person found this review funny
64.8 hrs on record
Posted: July 25, 2014
Throwback RPG which does almost everything right that’s good with the genre; great XP system, classes, skills, character, achievement and item unlock systems - a great game.
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94 of 108 people (87%) found this review helpful
1 person found this review funny
35.8 hrs on record
Posted: November 17, 2014
I admit, I miss tabletop gaming. I miss the DM trying to kill off my characters. I miss creating ridiculously out-of-the-box characters. Heck, I miss the days of popcorn, Mountain Dew, and just hanging out and rolling some dice. Those days have been gone for me quite some time ago, and yet playing a little game called Knights of Pen and Paper reminded me of those good old days.

Knights of Pen and Paper attempts to mimic tabletop gaming for an accessible audience. Players start by selecting three noobs to join the adventuring party, along with their class and starting skill. Like any tabletop RPG, as the adventuring party explores, kills baddies, and completes quests, they earn experience to level up and gain more skills. Each party member gets one skill point every time they level up and can only put points into one of four skills. While this creates simplicity for those unfamiliar with RPGs, it doesn't provide a lot of variety.

In fact, variety is what Knights of Pen and Paper struggles with throughout its twenty hour campaign. Although the backgrounds mimic an 8-bit style, there isn't much in terms of detail or design. The soundtrack loops, but it feels like there's only three tracks in the entire game. Although there's plenty of classes in the game, many of them are locked and the requirements for unlocking them appear random. The base classes — paladin, mage, cleric, etc. — while classic, are trapped with only four skills, which wouldn't be the case in tabletop gaming.

While variety isn't the game's strong suit, accessibility is. It provides a simple turn-based battle system wherein players can select between attack, skill, defend, item, and flee. This makes for an easy learning experience, but it lacks any real depth that a tabletop game has. The game is also surprisingly grindy, and while it does a great job of teaching players what to expect in encounters (usually enemies three to five levels higher than the adventuring party), it's a bit crazy how much players will have to stop and grind because it's not entirely on par with the party's level. It feels like the developers set out to make a simple RPG to give players the feel of tabletop gaming, but the combat could have benefitted from actual dice rolls on screen to indicate whether or not the player's characters succeeded or fail in their actions. However, with the grindy combat, perhaps adding dice rolls would have just made everything take longer than provide more accessibility. Still, the combat lacks depth and it needs something else to make it a more engaging process.

Dice rolling does exist within Knights of Pen and Paper, it's just not as frequent as it should be. Dice rolls occur when players travel between areas, failures leading to battles, successes leading to safety. Dice rolls occur when players are mining for grindstones or moving through dungeons. These elements are done well and are fairly straightforward, but this game would really benefit if it was implemented into all actions, especially if its goal is to mimic tabletop games. What's further disappointing is the campaign itself. While the writing is charming and hilarious, the majority of the quests are either escort missions, collecting items, slaying some bad dudes, or traveling from place to place for plot purposes. The amount of backtracking in this game is brutal and inexcusable, and even the adventuring party complains about it. It goes back to that problem of accessibility versus variety — on one hand, the campaign should be easy to learn and follow along, on the other hand there should be more to do than then the standard affair. The charm in the writing, and even its awkward translation errors, can only go so far and will likely leave veteran RPGamers wanting something more substantial.

However, Knights of Pen and Paper does succeed in its overall atmosphere. Players get the sense of gamers hanging out, bantering, and asking to pass the Mountain Dew. There is an overal sense that the Dungeon Master is out to kill the adventuring party, and the back and forth within the writing really does work well. The graphics and music, though overly simplistic, are vibrant and give the feeling that players are on an adventure and there is loot to be had. The game is also a fantastic time waster because in its lack of depth it success at being the type of mindless game where players find themselves going, "just one more quest." Considering all of the game's flaws, it admittedly succeeds in the one area that for some people matters most: it's actually fun.

There are some perks in Knights of Pen and Paper's PC release that differ from the original mobile version. For starters, it allows players to leave party members at the tavern, and bring a new adventurers into the party. They can roll for a new character and not feel like they have to start their entire campaign from scratch. There's also an extended campaign for those who want to explore more of what the game has to offer, and there's tons of new dungeons and loot to acquire. The main campaign can be completed in around twenty hours, with the extended campaign offering quite a bit of repaly value. There's also tons of items that can be purchased in shops that can give added bonuses to various stats, which is a nice cosmetic feature.

Knights of Pen and Paper is a sweet little throwback to the days of pen and paper gaming, but its simple approach may not be enough to entice every RPGamer. Yes, the combat is simplistic, but it's fast and easy to roll with. Sure, the story is simple, but it's cute in its presentation. Knights of Pen and Paper's imperfections are many, and yet it's completely easy to sink time into. It's straightforward in its approach and yet, despite its flaws and frustration, I kept playing. Knights of Pen and Paper will never offer gamers a deep experience, but it offers mindless gameplay that admittedly can keep you coming back for more.


Be sure to check out Nerd House Gaming for more reviews!
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93 of 126 people (74%) found this review helpful
8.4 hrs on record
Posted: April 8, 2014
Guys, microtransactions are removed!



Now this game gets a +50% rating improvement on the scale of ambiguity.
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123 of 175 people (70%) found this review helpful
22.4 hrs on record
Posted: December 4, 2013
Knights of Pen and Paper is a fantasy RPG, which plays like tabletop RPGs. The twist is that you're playing as both the dungeon master and the players. Basically that means you can decide yourself what kind of quests you want (to some extent) and how difficult you want to make the fights by choosing how many enemies you want to fight against. And because the game is like tabletop RPGs, there are several situations where you'll throw a virtual D20 dice.

When you first start the game you get to choose from about 10 characters to be the players and 5 classes for them. Each character has a different passive bonus that increases some attributes, which actually leads to choosing the characters based on the bonuses and the class you're going to pick. When starting a new game you get to choose 2 players for free and the remaining 3 seats in the table you can fill by buying the players with in-game gold. You can swap the players in places that have a tavern.

If I remember correctly, you first have 5 classes available, but you can unlock a few more by completing side-quests. You can only have one of each class, so for example you can't have 5 warriors as your party. You wouldn't want to either. The reason being that each class has its purpose. Some classes are healers, some are tanks and the rest are either melee fighters or spellcasters of some description. Each class has 4 skills, which are either passive or spells and skills that you can use during combat. The passive skills usually boost some attribute, but some of them also have special stat boosts like life steal. The active skills are pretty basic fantasy RPG skills. You can increase one of the skills every time you level up, which just made the skills more powerful or increased the attribute bonus. So it isn't very deep skill system.

The combat is turn based and the players and the enemies all have a box either on top of or below the sprite, which shows the number of their turn. On the player's turns you choose to either attack, use a skill/spell, use an item, defend or run away from the battle. You quite rarely want to use anything other than a skill or spell, because those are the most effective way for beating the enemies. As I mentioned earlier, you get to choose how many and what kind of enemies you want to fight against. Once you buy a certain item from a special shop you can fight 7 enemies at a time, but before that the maximum was 5, I think. I bought that item very early on and didn't check the maximum amount before that. The enemies you can choose from vary quite a lot and you can often choose to fight tougher elite monsters, which give better rewards.

I thought the combat was quite fun, but it got kinda boring after 8 hours because in the end it was just the same thing over and over again. At least they kept things fresh with different enemies. The difficulty ramped up quite a lot after about halfway into the game, when the enemies suddenly became very high-leveled compared to the players. Surprisingly enough, I could survive against much higher level enemies than my players were provided I only fought against 3 at a time. It could take a long time to kill them all, but I still could do it. I suppose I played it quite safe since most of the time I fought battles I knew I could win and as a result my whole party died only 3 times during the time I played the game.

When you're not in combat you can choose from several options depending on your location in the world. In almost every place you can choose to rest, start a quest specific to the location, use items, check the equipment of the players or travel to some other place. Cities usually also have shops for buying potions and equipment, a tavern and a blacksmith. The blacksmith can upgrade your equipment, but you shouldn't do that until you have increased the blacksmith's level enough for the odds to be on your side. The upgrading is chance based and it happens by throwing the dice. The range of "winning" numbers increases as the blacksmith levels up, which makes it easier to win. It's also a good idea to have level 16 players, because then you can equip items that decrease the equipment upgrading cost. I wasted several hundreds of in-game gold before I found about those items.

Moving in the world happens by opening the world map and then choosing the location. Traveling costs some gold and every time you move on the map, you throw the D20 dice and depending the roll you might get a random battle. That would get annoying very quickly, if you had to fight some low level monsters when moving around the starting area with high level players, but luckily the chance for the random battle depends on the players' levels and the levels of the monsters in the area you're travelling to. You can also a buy an item that permanently increases your dice rolls by 1, which makes it impossible to get random battles in low level areas. I thought the time it took to travel between each place was a bit too long, but you could reduce that to half if you had a certain game master active.

Quests were quite repetitive and not very fun. There is basically 3 types of quest: kill x amount of certain monsters, escort/deliver something and "fetch" some items by going to a certain place and killing the enemies there for the items and then return to the place where you started the quest. On the upside the quests gave a lot of experience. There were also some story quests as this game has a (boring) story about saving the pen and paper world. I think the dialog should have been funny, but I didn't find it funny. There were quite many references, but those weren't funny either. At one point I stopped caring about the story entirely and just skipped through the dialog. I just didn't find it interesting at all.

The game also has a special store that you can access anytime you're not in combat or in the middle of some conversation. The store has items like furniture, which boost something permanently, and snacks, which give a boost that only lasts for about 15 minutes. You can switch between the furniture you have bought without having to buy them again. I usually switched them based on the situation I was in. Everything bought in this store transferred to other saves too, so you only had to buy the stuff once.

I believe the game was originally designed for phones and tablets as there is an in-game store, from which you can buy in-game gold for real money. However, using the in-game store is never required and it can be completely ignored. Once you reach a certain point in the game, you can easily get around 300 gold from a fight that lasts for a minute. The in-game gold is transferred between saves so you can have a save for farming gold for the other save. The real money store in the game seems to be a thing that makes some people skip the game entirely, even though you never have to use the store.

The graphics are 2D pixel art and the sounds effects are pretty old-school bleeps and bloops. There is no voice acting, so you have to read through all the dialog. I thought the music was repetitive so I ended up muting it.

Overall I thought it was pretty enjoyable game and I was quite addicted to it for a while. I played it for 21 hours in total, which included me first going through half the game and then starting a new save to get couple of achievements. I finished the story in the second game I started and also beat the optional boss. I also got every achievement aside from the 3 broken ones. The boring story and the in-game real money store are definite cons, but the rest of the game is fun even without very deep character development or combat.
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50 of 59 people (85%) found this review helpful
11.9 hrs on record
Posted: June 13, 2014
There isn't much to this game; it's just a simple, humorous 8-bit turn base game. There is a lot of hilarious commentary and for the most part character development is nice. I know that the dialog is all pre-set, but it makes the characters pretty funny and sassy. One of my favorite aspects is the ridiculous dirty jokes made through-out the game.

There's a ton (I mean A LOT) of characters and classes to choose from. There's a nice little upgrade setting that lets you have a few different moves and upgrade them.

It's just like any other turn base game. It's fun, it's cheap and the developers are extremely nice and enjoy interacting with their fans; which is always great. I would definably get this game while on sale.
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218 of 346 people (63%) found this review helpful
17.1 hrs on record
Posted: November 29, 2013
This has the appearance of a nostalgic D&D tabletop setting, but is more like a poorly-translated turn-based JRPG, where tactical positioning and well-timed skill choices are not the focus. Instead, players find themselves killing hordes upon hordes of monsters to make numbers go up so they can kill bigger hordes of scarier monsters. The story tries to be humorous about a D&D group finding the line between fantasy and reality blurred with numerous shoe-horned cameos, but the writing itself is unnatural to the point that it feels like a high-schooler's fan-fiction. In fact, if you're looking for a game the emulates the D&D experience, I recommend Cardhunter, a free-to-play tactical game with better writing and more involved gameplay.

Even if you're in the market for a mindless grind-a-thon, don't buy this on the PC. Opt for the mobile version instead, since the game also constantly puts you through miniscule but unskippable animations that would be more bearable if you could look out the window while they play. Hell, I'd recommend other mobile games entirely, but some people like their skinner boxes and this is one of the skinneriest boxes I've ever seen.

P.S.: This game *had* micro-transactions, but those have been removed. According to an anonymous source (see comment), the microtransaction was originally forced on by a publisher. A sad case of publisher overruling developer control. The game is still a terrible grind though.
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35 of 44 people (80%) found this review helpful
37.0 hrs on record
Posted: October 19, 2014
A funny casual game with many references to P&P RPGs. Its origins as a mobile game are still noticeable, but it is fun nonetheless.
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35 of 44 people (80%) found this review helpful
20.3 hrs on record
Posted: January 17, 2014
I really loved the game. It took me 20 hours to complete, which includes a restart after some hours when I had unlocked more interesting characters than the starting lineup. I'll have to go back and finish it with the ones I missed in the future.

The game was a lot of fun, and definitely worth the asking price. It made me smile many times, what with all those wacky references to other games and developers. I bought the Deluxe edition to support the developers as much as I could, as I had researched the game prior to buying it, and I'm glad I did. The extra gold you start with is nice (but doesn't provide any sort of advantage other than when you get a full lineup but let's face it, it doesn't matter).

If you're on the fence, then just go ahead and spend the 10 euro or whatever the price is in your region. It's a fun throwback to the golden ages of gaming, and it's just well done through and through. I doubt very much you'll regret it. Don't worry about the ingame cash shop. I never used it, and NEVER had a reason to. You earn redicilous amounts of gold in this game just doing the main quest line, and the extra gold you can buy for real money is so useless, I'm puzzled why they added it at all.
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49 of 68 people (72%) found this review helpful
2.5 hrs on record
Posted: January 27, 2014
Genre - Turn Based Fantasy/Real World RPG
A fun take on the genre with quite a bit of humour included, you are playing at a table wuith a DM but you are situated in the games world. It doesn't take itself to seriously, although you can purchase Gold with real money, but there doesn't seem any real need so I would avoid this. You can farm monsters and do numerous quests like any good RPG. Quests normally revolve around killing monsters and trravelling a bit, so nothing new there.
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