Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
User reviews:
Mostly Positive (937 reviews) - 78% of the 937 user reviews for this game are positive.
Release Date: Aug 6, 2013

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“It's an adventure that's just really delightful and charming, and it's a lot of fun.”

“An adept fusion of music and gameplay.”

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”


The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:

Steam Big Picture

About This Game

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.


  • Experience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.
  • Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets.
  • Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band.
  • Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.


System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Storage: 1 GB available space
Customer reviews
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Mostly Positive (937 reviews)
Recently Posted
( 9.0 hrs on record )
Posted: June 22
Really impressed with this game!

+ Soundtrack 10/10
+ Immersive graphics and level design
+ Originality
+ Simple but interesting story

- Repetitive gameplay
- Puzzles become too obvious and easy

Helpful? Yes No Funny
( 5.5 hrs on record )
Posted: June 17
Very fun! The music for this game is very enjoyable and the plot of the story is easy to follow and is also enjoyable. The puzzles are pretty straight forward most of the time, but a good challenge comes up every now and again. 10/10
Helpful? Yes No Funny
( 10.0 hrs on record )
Posted: June 11
I do recommend this game, but with a couple of warnings:

I'm up to the last chapter of the 5th level, and I've had to go back to the menu and restart a chapter three times so far due to glitches preventing me from proceeding. I've spent absolutely ages swimming around trying to see if I've missed something, but checking out the discussion boards about the game, it seems like these are common bugs which have been occurring for a couple of years.

Also, while the music is good, it can get a *bit* repetitive; it might have been nice to have a little more variety.

HOWEVER, when the game is working fine, it's ridiculously good fun. A really unique play mechanism with some puzzles having a nice and challenging level of difficulty. They've nailed the difficulty curve.

Its standard price is £6.99 ($9.99 US I think?) which is *probably* worth it due to the amount of fun I've got out of it. But if you see it in a bundle or on, say, 50% off, it's an essential purchase for people who like 2D puzzle platformers.
Helpful? Yes No Funny
( 13.0 hrs on record )
Posted: June 3
Musical game that you might enjoy if you like the music, but I didn't, so it was very tiresome.
Helpful? Yes No Funny
( 7.0 hrs on record )
Posted: June 1
A funny little musical puzzle platformer; from the easy side. The world moves on the beat, and you have to solve some puzzles while swimming in the sea.

The story is non-sensical, and could entirely be ignored (and it stopped rather unexpectedly); however, this game is FOR THE BEAT. :)
Helpful? Yes No Funny
Lee ❤
( 2.7 hrs on record )
Posted: May 28
A very nice Game. I love it!
Helpful? Yes No Funny
( 3.9 hrs on record )
Posted: May 21
This game has "beat" my expectations! Alright sorry. But really, this game was really a lot more than I was expecting. Here's a list of things I find noteworthy about the game:

+The music has flavor and creates a distinct, interesting tone for the game.
+The art style is attractive and simple.
+- The play style is pretty simple, this may be good or bad!
+- The controls have a bit of a learning curve. At first they seem a bit bad, but once you master the art of dash canceling by punching, you'll feel more in control.

Definitely a worthwhile game and a "must try" in my book.
Goes down especially well with some Mary j.
Helpful? Yes No Funny
Ben Wyatt
( 29.6 hrs on record )
Posted: April 30
Sick beatsy.

Helpful? Yes No Funny
( 7.9 hrs on record )
Posted: April 19
An interesting indie game with an unusual set of mechanics and level design based around music. Definitely recommend this game if you are looking for something a little different.
Helpful? Yes No Funny
( 7.3 hrs on record )
Posted: April 16
Nothing particularly bad about this, just completely not notable in any way in my opinion. Felt very run of the mill. It's not awful or bad even, it's just a way to pass a few hours I guess. But there are more or less objectively better ways to do that (like I'm sorry, I understand that it's opinion but I really think that if you're a person that's been playing video games for any semi-significant length of time at all, you will think this is very generic--I think that's a fairly reasonable assumption to make). The game just doesn't feel like it has any identity or reason for existence beyond "another indie 2D platformer/puzzle game in a sea of indie 2D platformer/puzzle games".

Its underwater so you're not tethered to the ground in the 2D space. Has some strong music (I mean it's called Beatbuddy and it's sorta music-themed in concept so the music is fairly varied and not bad). 6 Levels, about 40-60m each. Really not challenging at all, even near the end as the difficulty ramped up, everything was fairly easy. Honestly, any difficulty or annoyance came almost entirely from the annoyingly floaty controls (I used mouse option, there are "Keyboard" and "Gamepad" options as well. It's never bad enough to hinder progress though, as the difficulty isn't high at all as mentioned for it to become a massive headache. The "puzzles" are all very on-rails, you don't have to think, it's just sorta "pull lever, push crate" (figuratively). A lot of repeating puzzle pieces just thrown together in different ways throughout the game, more pieces as you go further.

The game seems to be into this idea that the beat of the music tracks in each of its level is synchronized to various environmental elements and mechanics of its puzzles, and while this might be technically true (i.e., an object you can interact with that serves as like a bounce-pad is pulsating to the beat), in practice I never found myself actually concerned with using that to help me *play the game*, which it sort of advertises as a selling point, but also via it's early tutorial. This might be somewhat subjective, as maybe other people would use that more as a play tool, but I found it far easier to just ignore all that and use visual cues as in any other game (i.e. if there are like spikes that drop and raise, even if they "cycle" with the song, it's easier to just watch the spikes and then time your passage...).

Graphics are uh, fine. Somewhat pretty , levels look repetitive (similar art assets I mean) but they all sort of have a cartoony stylization. Really nothing eye-popping, definitely far from the most beautiful 2D game I've seen, recently or otherwise. Look at some screenshots to judge of course.

I encountered a bug in Level 5 , where upon going through a door and the camera starting to zoom out on the environment after a certain puzzle, the client crashed literally every time (Unity engine error). Was not a 1-time thing, always hapspened as I moved the character through this point. After looking around and finding no solution, I verified game cache and that seemed to work. Notably, the game hitched and stuttered , but didn't crash at that point still.

Also , the game has no v-sync option, v-sync force doesn't work via Nvidia control panel. I'm running a GTX 770, and it was basically just eating the card to run at like 1000+ frames per second (no, that's not a zero too many. Over 1 thousand frames. Basically if you have a dedicated gpu of any description, beware). Was incredibly annoying, and I ended up artificially capping the frame rate with RivaTuner. Which caused the game to occassionally experience some weird stuttering. Sort of amateurish that there's no Vysync option tbh, or anything else that'd solve that issue.



- Strong, varied music, all catchy and pretty unique in the video game landscape.
- Visually decent.


- Boring puzzles, not challenging or thought-provoking
- Poor control of character (floaty)
- Repetitive level design
- Generic
- Somewhat buggy
- Doesn't support vsync
Helpful? Yes No Funny
Most Helpful Reviews  Overall
94 of 121 people (78%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: March 12, 2014
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
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55 of 63 people (87%) found this review helpful
5.9 hrs on record
Posted: August 15, 2013
Beatbuddy... The title suggests this game is all about music and in a way it is, but don't expect something like Bit.Trip Runner, Symphony or Audiosurf here. Beatbuddy is an action adventure where your enemies produce the sounds resulting in a track for each of the six levels. The levels themselves are big and should take you around 30-45 minutes to finish. So completing the game will take you about 5-6 hours. I can tell you that that's more than enough because Beatbuddy just doesn't have enough variety to keep things interesting for much longer than that. True, it introduces new puzzles and enemies in every level that you play, like so many other games really, but for Beatbuddy is just isn't enough.

Plus, the fact that I experienced 2 game breaking bugs made me realize that Beatbuddy is a good game, but nothing groundbreaking. I can understand that a game has bugs, as long as they don't break the game but for a game that's 2D and somewhat linear it's unforgiving. Especially if it's such a short experience.
On the other hand; the levels are well made and have beautiful art so it's not all bad.

My advice to you: grab it when it's on sale.

[Rating: 65/100]
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61 of 73 people (84%) found this review helpful
1 person found this review funny
Not Recommended
3.8 hrs on record
Posted: March 30, 2014
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long.

The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front and center. The majority of the game is based upon interacting with your environment, using keys in locks, hitting things to the beat, etc. However this quickly becomes INFURIATING when Beatbuddy simply refuses to pick up an object or swim a certain direction, ESPECIALLY in time sensitive situations. I can count on one hand the times during my playthrough that Beatbuddy picked up or placed an object where I wanted to the first time without having to click the mouse repeatedly. Another totally bizarre control issue is that Beatbuddy will occasionally just stop listening to your commands altogether and swim in completely random directions, sometimes coinciding with your mouse being over the foreground art but sometimes due to nothing at all. All this leads to a very obnoxious gameplay experience at best, and a potentially maddening one at worst. Eventually you get used to it (about 30 minutes before the end, unfortunately) but when the game throws handfuls of enemies at you at once and you're being helplessly knocked around while the game ignores mouse input, or given a time sensitive puzzle and Beatbuddy flat out REFUSES to pick up an essential piece of the puzzle in a timely manner, you can't help but feel let down.

Thankfully Beatbuddy is forgiven some of its gameplay missteps with a very charming art style, which is a 3D character model on top of very beautiful layered 2D art, although for a musically driven game the soundtrack is surprisingly mediocre, save for a few standouts. While the first level is designed extremely well in regards to introducing not only the layers of song throughout the level in a gradual and fun way, but also the creatures of the world and how they interact with you and the song, that detail seems to go out the window past the first few levels. The soundtrack becomes just the backdrop as the game progresses instead of a major gameplay element, with a few exceptions of course. The fact that the game forgoes a lot of these fun ways to introduce the song of the level compounded with the hit or miss controls and the fact that you see most of what the gameplay has to offer very early on makes the Beatbuddy segments seem like filler until you get to the next vehicle sequence, which is when you get to hear the level's song in its entirety (or as much as they were allowed to play, as the "level's song in its entirety" actually only ever ends up being maybe a 15 second loop of a chunk of the chorus). It began to feel like I was just chugging through the same old bounce pad, reflector tile and collect the gems sequences as Beatbuddy until I got to play the next vehicle segment, which turned out to be the game I ACTUALLY wanted to play.

As for the story, it serves its purpose. For a 3 hour game it does its job. The characters are all very likeable and cute, too. Their designs are pretty unique and fit the world well, and they all speak in their own style of beatbox which is pretty endearing. The game has some decent humor in the way of your companion, Clef, dismissing the very clearly falling apart vehicle you both ride in and the Prince character doing some very tongue-in-cheek villain things. Slight spoiler alert here, but the ending seems to happen all at once and with very little fanfare which is very disappointing. For a big, boisterous music game I was expecting a large boss battle with some rousing music, but the ending really comes out of nowhere and happens very quietly. For a short little music game like this I suppose it's fine, I was just hoping for more.

Even with all that being said, there's still something about Beatbuddy. I'd be totally lying if I said a few of the songs weren't still stuck in my head, and I beat it in one sitting and didn't want to stop, which is saying a lot nowadays. Maybe it was because I wanted to see what the next level was going to look like, or what new mechanic they would introduce, or maybe I just wanted to hear what the next song would be. Unfortunately with the gameplay flaws and short gametime Beatbuddy comes off as less of a good videogame and more of a really enjoyable interactive music video. If that's fine to you, by all means pick up this game. If you're really pining for a new music game, pick up this game. For everyone else I'd say maybe avoid this one. Pick up some of the greats (Audiosurf, Beat Hazard, etc.) or maybe get it on sale.
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81 of 114 people (71%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: March 1, 2014
Get this on sale, watch a "let's play", perhaps buy the soundtrack - Beatbuddy excels at everything it does, except the "game" part.
Beatbuddy offers great visual design, richly drawn assets and fluid animations.
Beatbuddy offers an exceptional soundtrack that will certainly keep you listening.
Beatbuddy has apparently been painstakingly patched by dedicated developers.
Beatbuddy, however, is broken by design, at least gameplay-wise.

The game seems to attempt to relate its gameplay formula to rhythmic cues and boy does everything seem really nice, in theory, until you actually start to move around. The issue is very simple, and very hard to fix for a complete game.

Automatic actions happen between set intervals, following the beat of the song - but your movements don't. This is partially fixed by the vehicular sections, that set your movements to the beat, although not responding reliably to input.

Dashes, punches and other actions happen in their own time and generate offsetting audible feedback, making controls feel even less responsive than they already are. This becomes clear since the start of the game, as soon as color-changing bubbles and spiked crabs appear.

Obstacles clear their paths within the song's rhythmic call, as you dash through 0.3 seconds later causing annoying dissonance.
Crabs swing to the beat, as you punch them as fast as you can click, ignoring any sort of timing or planning there could ever be.
Vehicle dashes are timed to the second beat! Except holding the button does the same thing, while attempting to click on-beat results in failed half-dashes.
Jellyfishes move to the beat! Move along with them in synchronicity so you can survive! Except they move less per beat than you do, forcing you to either ignore the song or smash your face every sixth beat.

The issues pile up as new elements are added, it seems.
Playing only with visual cues might actually be more helpful than attempting to follow the song.
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34 of 40 people (85%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: March 2, 2014
Tedious gameplay. 90% of each stage is the same type of puzzle, the other 10% is collecting collectables. Boring.

The music is too reliant on loops in order to turn a 50 second clip into the only thing you will hear for 30 minutes.
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34 of 41 people (83%) found this review helpful
4 people found this review funny
Not Recommended
2.6 hrs on record
Posted: September 13, 2015
Music in this game is astoundingly good. Sadly, the level design is uninspired and the puzzles are repetitive. The checkpoint system doesn't work super well, leading to many broken event triggers.

Made it to chapter 4 before encountering a checkpoint bug that stuck me in one area of a level, and no further progress was possible.
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29 of 35 people (83%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: March 9, 2014
In theory, this game should be a perfect match for me: 2D handpainted graphics and an electronic soundtrack. But if you look at the awards Beatbuddy has won, one thing's apparent. They are all for audio, not a single one is for gameplay.

As such, the actual game isn't very fun. When swimming "on foot", half the time you're going through tight spaces, which gets tiring very quickly. The controls have a laggy feel, since you are supposed to be under water. They should in reality be much tighter for this kind of game.

It gets even worse when you're in the vehicle. Suddenly you jump synchronized to the beat and have to press the button every 2/4th to get a little boost. This isn't very fun either. Trying to move synchronized with huge bubbles that are slower than you is really a pain in the ♥♥♥.

If you want to play a fun platformer with musical elements, you NEED to check out Sound Shapes on PSN, which does control much better, even sounds better and is so beautiful, it made me cry!
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45 of 63 people (71%) found this review helpful
9.9 hrs on record
Posted: December 18, 2013
If you enjoy a good platformer. Buy me.
This game comes very close to rayman origins/legends quality.
Rather impressive given the obvious developer team size/funds difference.

Decent enough story that you don't feel inclined to skip it. Well paced game with each level taking around 30-60minutes, depending on how much you explore. Game length is around 6-10hrs.
Soundtrack and controls are top notch.

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20 of 21 people (95%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: June 18, 2015
I am surprised by how good this game is. It is a rhythm puzzle platforming game. It is really fun moving around with the great beat, and the puzzles are really good. I love how the game looks: colorful, smooth, and beautiful HD. The animations and controls are awesome. The story is very simple, but for this type of game, it is alright.

It is good for 5-6 hours of fun with possible replay value. Pick it up when it is on sale if you like rhythm, puzzle, or platforming games!
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19 of 23 people (83%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: January 10, 2014
Music loving gamers--both hardcore and casual--will likely be happier with games like Audiosurf, Beat Hazard, and Symphony. It is an excellent addition to your library if you like a very casual slow paced puzzler or if you have kids. I got this game thinking it was more music driven "crazy arcade adventure" than it really is. The music is more of an ambiance thing than the driving force it is presented as. Don't purchase this for the music or the platforming (of which there is none). I would consider this more of a puzzle game than anything else.
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