Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
User reviews: Mixed (378 reviews) - 52% of the 378 user reviews for this game are positive.
Release Date: Apr 16, 2013

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Recommended By Curators

"I can't tell you anything about this game because the point of it is discovery. If you want a game that is itself a puzzle, this game won't disappoint."
Read the full review here.


"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

About This Game

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

System Requirements

Mac OS X


    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space


    • Memory:1 GB RAM


    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space


    • Memory:1 GB RAM
Helpful customer reviews
6 of 7 people (86%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: October 16
-Quick Review-
Starseed Pilgrim is an Indie Puzzle game developed by Droqen and released in 2013. The most important feature of Starseed Pilgrim is that you figure out how to progress through the puzzles yourself, if you're looking for some basic tips I will reveal some in the rest of my review. (Nothing game changing, just the stuff you'll figure out for yourself. I'll use spoiler tags though.)

-Detailed breakdown review-
Story: There really isn't a story in Starseed Pilgrim, if there is any type of story it's each time you change characters... or character suits? Personally stories drive me to complete the game because I want to know how the game ends and what happens at the end... so in Starseed Pilgrim I didn't have that motivation.

Gameplay: The mechanics in Starseed Pilgrim are the winning factor... well to be more specific it's learning how to work with the mechanics, You're basically a space farmer... “space” being that white void surrounding the small patch of land you plant on. And “Farmer” being you plan different seeds that do different things, one you can harvest to get seeds (the mechanic I needed to look up a guide to figure out), some grow tall, some grow big, some grown out, some let you jump higher, etc.
The problem sets in after you've figured out the mechanics... Unfortunately since the story isn't driving the game, I felt like I was repeatedly rubbing my face against a cheese grader trying to grind the game out to get seeds to build my way to the next island platform.
While initially it was fun and exciting to see an island off in the distance, the reward for getting to one was last luster at best.

Achievements: There are no steam achievements for Starseed Pilgrim. It's quite possible sometime achievements could be added to the game... which would then force achievers like myself to completely finish the game... on the on the bright side I'd get that "motivation" to complete the game that I was talking about.

Price: Starseed Pilgrim is priced at $6.00, while I won't say the price is unreasonable, I like to spend an hour on a game for every dollar I spend.

Conclusion: In conclusion; the Story wasn't really existent. the Gameplay was fun to learn, but after learning there was nothing else to drive the game forward for me. There are no Steam Achievements. The price was fair. I recommend this game to people who enjoy figuring out puzzles mostly on their own, I feel like this is a certain flavor of game that you either love or don't care for.
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1 of 1 people (100%) found this review helpful
6.9 hrs on record
Posted: November 26
It may look basic but it's a fun puzzle game and you'll be addicted.
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2 of 3 people (67%) found this review helpful
12.0 hrs on record
Posted: June 17
Meditative, intriguing and challenging exploration game.

All I can say about this ingenious piece is that there are challenges and puzzles.
Experience it for yourself and you might find some unique things. It is well worth it!
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125 of 147 people (85%) found this review helpful
9.3 hrs on record
Posted: November 30, 2013
There seem to be a lot of pretentious reviews for this game on the internet, which really put me off. Despite my criticisms, the dev gave me a copy through twitter. Stripped of the pretty words others seem to lavish on it, it’s basically a platformy puzzler you play at your own pace which you’ll either hate, grow bored of quickly, or love. There is nothing innately pretentious about the game itself which makes me wonder why indie game reviewers try so hard.

In Starseed Pilgrim, you collect “seeds” to build block formations to explore your central hub and unlock other pilgrims. To collect seeds, you must venture into a place where the darkness of space is actively devouring everything. The darkness of space, if you jump into it, inverts the playing field, making those solid blocks into empty space and vice versa. You want to collect seeds and keys in order to get back home and use them. You can’t grow anything in the darkness of space so thought must be invested beforehand.

The game largely leaves you to your own devices, so you’re free to explore whatever you can reach. Different coloured seeds grow into different shapes and sometimes do special things, like provide seeds in the darkness of space or allow you to jump higher. Certain levels have rules. It’s up to you to figure out what does what but nothing is so obtuse that it’s impossible.

If you find peace in repetition and enjoy setting your own goals, I’d say buy this game, otherwise you won’t get much out of it. And on the front of accessibility, the game has colour blind mode on by default and supports scaling. I was appreciative of both.
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179 of 235 people (76%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: February 23, 2014
In Starseed Pilgrim, the first thing you learn is that you can break blocks and plant seeds. You are then set upon a large, earthy block suspended in white void and expected to use your fresh and limited knowledge of this universe so far to explore away from your starting point. Different seeds grow at different speeds, shapes, directions, and wonderful sounds. You plant away and start to climb, sure without being sure that there must be something else in this vast emptiness besides yourself.

There is a challenge to the exploration, discovery, and successful return home – enough that even with the game's insistence on minimal to absent guidance, you'll want to make it at least once.

However, it is after surmounting this first hurdle that I no longer felt compelled to play, because the more I saw of Starseed Pilgrim, the more I recognized it as a solid proof of concept rather than a complete and satisfying game. Allow me to explain.

The blocks, the seeds, and the void are simple components: easily understood with some trial and error. These same elements, however, are also samey to a fault and become bland with overexposure. While the simplicity of the core mechanic is both visually and sonically polished, the simplicity of the game that contains it is lonely and boring; it feels incomplete. You will make your way from base block to base block with practiced efficiency, but there is less and less of a reason for you to do so. Exploration continues to reveal more of the same, as if the game had something against variety in design.

I have heard that, with some doing, you can indeed find the novel experiences that I expected as the rewards for my progress. I'm afraid that I just don't have the patience. I enjoy exploration for exploration's sake, but when a game tells me nothing and shows me even less, should I really be expected to keep at it?
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