Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you.
用户评测: 褒贬不一 (319 篇评测)
发行日期: 2013年3月28日

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7月23日

Dungeon Hearts is a part of Indie Piñata - use received discounts to get similar games!

Dungeon Hearts is a part of Indie Piñata, an event organized by indie developers to promote similar titles, available on Steam, among enthusiasts of specific game genres.

http://youtu.be/41rlaIwZwBQ

How does it work?

It’s very simple – the event lasts for 10 days and during that time everybody who owns at least one title from our collection can get similar games, listed below, for a discounted price:



Visit Indie Piñata website for more details.

Thanks!

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7月9日

Dungeon Hearts Blitz

Hey Dungeon Heart fans, wanted to let you know that a new free-to-play variation on your favorite match-three puzzler is out on iOS and Android - introducing Dungeon Hearts Blitz!

Experience the brand new Action Puzzle RPG, Dungeon Hearts Blitz:
1. Simple combat command with 2 taps
2. Combine and enchant unique runes and characters
3. Enjoy the game with friends
4. 150 Dungeons with unique strategic game plays

Let us know what you think!




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关于这款游戏

Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you. Chain together multiple attacks and unleash powerful combos or call upon each hero's special attacks to devastate your enemies to survive the twists and turns of Dungeon Heart's evolving gameplay. Strike down all that stand in your way and level up your brave warriors as each foe grows more powerful than the last, culminating in the final battle with The Dark One himself!


"Four spirits race across the land, burdened with tragedy. Within each lies the specter of guilt and fear, which The Dark One bends to his will to enact his resurrection. They realize the deception too late as the promise of salvation turns to betrayal. A black wind washes over the planes, turning all to ash. As the fallen heroes face the engulfing void, a spark of hope clings to life. When the demon peered into their hearts to learn their secrets, so too did they learn his..."

Features


  • Puzzle/RPG Hybrid – Quickly align runes within the rapid match-three puzzle system to wield devastating attacks, defend against enemy offensives, and unleash multi-hero combos.
  • The Fatestream – Plan your strategy under pressure with dozens of different runes linked to each hero and defend against powerful attacks and dreaded hexes cast by enemies against your heroes.
  • Four Unique Heroes – Balance the individual skills of each hero and level them up to unlock and unleash a dozen different special powers for new attacks, healing magic, and time-altering spells.
  • Limitless Adventure – Face a randomly generated battle sequence with every new adventure and battle against a bestiary of over 40 creatures and 7 bosses lurking around ten unique environments.
  • Brimming with Secrets – Each defeated enemy reveals a sliver of the world's lore and the heroes' history.
  • A Vibrant Soundscape – Unlock 4 bonus soundtracks, each in a different musical genre.

系统需求

PC
Mac
Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Pentium 4
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Minimum:
    • OS:Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor:Intel Mac
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Pentium 4
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
有价值的用户评测
13 人中有 13 人(100%)觉得这篇评测有价值
4.9 小时(记录在案的)
Game ranges from stupidly easy to completely unfair based on the random number generator. While the match 3 mechanic is mixed and matched in a number of very interesting ways, the game goes on for far too long without adding anything to the player's ability list. Match that with a poor attempt at using an in-game currency for character passive ability unlocking to generate replay value and you've got a poor player experience all around.
发布于:6月18日
这篇评测是否有价值?
14 人中有 10 人(71%)觉得这篇评测有价值
1.3 小时(记录在案的)
Dungeon Hearts is a match-3/RPG crossover that fails under its own ambitions of trying to recreate the wheel. It's bursting at the seams with original mechanics and a fresh take on match-3 games, but seemingly forgot to test if any of the ideas it presents actually add anything to the experience or makes for a game that's worth playing. It continually tries too hard to insert itself as something unique in a broad spectrum of derivative peers, that it forgets that the reason those games bare such a resemblance to each other is because the formula works, leaving it standing awkwardly on the sidelines like an odd kid who has been ostracized at his own party.

Broken down into its simplest elements, Dungeon Hearts plays like a combination of Collapse and Guitar Hero. Colored gems come horizontally across the screen toward your characters, and you must combine three like colored gems to form a power gem that allows you to clear away skulls which hurt your character if they make it all the way across. This basic system is continually and rapidly expanded as you play, with unique levels for your four characters, blocks that can't be moved, skulls that take multiple hits to clear away, and so on and so forth. It all combines to make for a game that starts out simply enough but quickly becomes entirely and utterly overwhelming. There begins to be so much constantly happening on screen, that it's nigh impossible to begin to keep up.

I kept hoping that maybe if I just played another round or two Dungeon Hearts would finally click for me, but the longer I stuck with it the more annoyed I became at its cumbersome controls and incessant need to constantly throw more at you than you can handle. There are undoubtedly some really neat ideas hidden in Dungeon Hearts that could potentially be spun out into a better game, but what Cube Roots has done with them feels more like they threw everything at the wall hoping something would stick, than careful and deliberate design. And even then it almost works, which makes the colossal waste of a game that it turned out to be all the more disappointing.
发布于:6月29日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
0.6 小时(记录在案的)
Considering that I enjoyed 10,000,000 to a fair degree, I had reasonably high expectations when I heard Dungeon Hearts was a mixture of puzzle and role playing games as well. Much to my disappointment, I instead found myself bored to death within 20 minutes of starting.

My biggest gripe with Dungeon Hearts overall is that the RPG elements feel very tacked-on and unnecessary. Character skills are poorly explained and feel clumsy to use due to generally poor interface design. Above all, there's very little feeling of actual progression and very little done to break the general monotony of the gameplay. Every enemy is fought in more or less the exact same manner - form attacks by combining 3 of the same color piece, move the attack gem onto a line that contains an enemy attack gem, and click. Repeat ad infinitum. Combined with the total lack of story, the "epic journey" feels like little more than a slight occasional change in backdrop scenery.

When you strip away the façade of supposed RPG gameplay in Dungeon Hearts, what remains is the puzzle game aspects. Unfortunately, as stated before, the puzzle game core is incredibly repetitive and comes with a click-and-drag system that feels incredibly choppy and awkward to use. In the end, the only redeeming factor to be found is the surprisingly solid soundtrack.

In summary, Dungeon Hearts pretends to be a unique blend of the classic "match-3" puzzle type game and an RPG, but at the end of the day, the RPG aspects are little more than a shallow veneer coating an even shallower game.
发布于:7月26日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
0.9 小时(记录在案的)
I'm not saying this is the worst game I've ever played, but I AM saying that I have never ever hated a game quite this much.

The so called "RPG element" is pretty much totally pointless, and I would say that it's not a puzzle game at all, since the only difficulty in the game is that you will be stressed out and not be able to make your moves in time - the moves themselves are more or less obvious.

So, this is more of a reaction game. Which I guess could be fun if you're into that, but they just keep upping the speed AND throw in more and more blocks that are in the way of your moves. That is the only way they are "controlling" the difficulty. Combine this with controls that don't always understand that you want to drag the thing you are click-and-dragging (I'm guessing it's a sub-optimal touchscreen port) and you have a game that is all about frustration and not at all about having a good time.

Buy this game if you like to be stressed out without having fun, if you love being pointlessly frustrated, or if you would like to try how it feels to get a cramp in your hand. Everybody else, stay away if you value your sanity.
发布于:6月22日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
4.3 小时(记录在案的)
I saw this game on the humblestore site for 50 cents so I figured I'd pick it up. At first I thought it would be a good game for my mom to play, since she's taken a recent interest in casual gaming, but I wanted to test it out first. It's actually a decent challenge, it took me a few tries to get to the final boss and even then I couldn't beat it (each time you fail you have to start over from the first level). It's not the greatest puzzle game and it definitely has some problems, for example you have to get through the game and fail in order to gain XP for the permanent upgrades, but even getting to the boss doesn't get you enough for the most basic ones. I think my biggest gripe is that the save and quit feature only works until you close the game out, since there's no actual save feature. But, for 50 cents it's given me a good enough value to recommend it.
发布于:7月7日
这篇评测是否有价值?
16 人中有 16 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
如果这个游戏在手机上,那还是可以接受的;问题是现在移植到了电脑上,却没有做出一点点的平台优化,靠一个鼠标在有限时间内拖动,实在是力不从心。而且还不支持手柄,更没什么手感可言了。

游戏本身画面也没有任何突出之处可言,到了第六个敌人以后难度也变得太难。总的来说,这个游戏不推荐购买。
发布于:3月18日
这篇评测是否有价值?