Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you.
Évaluations des utilisateurs : Variable (354 évaluation(s))
Date de parution: 28 mar 2013

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À propos de ce jeu

Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you. Chain together multiple attacks and unleash powerful combos or call upon each hero's special attacks to devastate your enemies to survive the twists and turns of Dungeon Heart's evolving gameplay. Strike down all that stand in your way and level up your brave warriors as each foe grows more powerful than the last, culminating in the final battle with The Dark One himself!


"Four spirits race across the land, burdened with tragedy. Within each lies the specter of guilt and fear, which The Dark One bends to his will to enact his resurrection. They realize the deception too late as the promise of salvation turns to betrayal. A black wind washes over the planes, turning all to ash. As the fallen heroes face the engulfing void, a spark of hope clings to life. When the demon peered into their hearts to learn their secrets, so too did they learn his..."

Features


  • Puzzle/RPG Hybrid – Quickly align runes within the rapid match-three puzzle system to wield devastating attacks, defend against enemy offensives, and unleash multi-hero combos.
  • The Fatestream – Plan your strategy under pressure with dozens of different runes linked to each hero and defend against powerful attacks and dreaded hexes cast by enemies against your heroes.
  • Four Unique Heroes – Balance the individual skills of each hero and level them up to unlock and unleash a dozen different special powers for new attacks, healing magic, and time-altering spells.
  • Limitless Adventure – Face a randomly generated battle sequence with every new adventure and battle against a bestiary of over 40 creatures and 7 bosses lurking around ten unique environments.
  • Brimming with Secrets – Each defeated enemy reveals a sliver of the world's lore and the heroes' history.
  • A Vibrant Soundscape – Unlock 4 bonus soundtracks, each in a different musical genre.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows Vista
    • Processeur : Pentium 4
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : Carte compatible DirectX 9.0c
    • DirectX® : DirectX 9.0c
    • Disque dur : 400 Mo d'espace disque disponible
    • Son : Carte son générique
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte compatible DirectX 9.0c
    • DirectX® : DirectX 9.0c
    • Disque dur : 400 Mo HD d'espace disque disponible
    • Son : Carte son générique
    Minimum :
    • Système d'exploitation : Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieur
    • Processeur : Intel Mac
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : Carte compatible OpenGL 2.0 et comportant 256 Mo de mémoire vidéo
    • Disque dur : 400 Mo d'espace disque disponible
    • Son : Carte son générique
    Recommandée :
    • Système d'exploitation : Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieur
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte compatible OpenGL 2.0 et comportant 256 Mo de mémoire vidéo
    • Disque dur : 400 Mo d'espace disque disponible
    • Son : Carte son générique
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Pentium 4
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 23 septembre 2014
Magnifique, dur, compliqué et nerveux (au niveau de la réactivité et de la dextérité) ... un mélange des genres
entre le RPG et le combat différé par utilisation du gameplay à la "Bejeweld" ou il faut assembler plusieurs même cristau pour pour les faires disparaître et donc ici tuer des monstres !

L'histoire Background est un peu complexe et il faut être motivé pour finir le jeu en EASY / NORMAL / HARD pour la comprendre complètement ... sachant que dés que vous lancé le mode histoire (quelque soit la difficultée) il n'y a pas de pause, pas de checkpoint ... c'est tout le jeu ou rien ... vous devez finir tout pour save et donc pas de reprise en cours de partie (ce qui est dommage)

Préparez-vous à souffrir de la main ^^ ET 2ème point négatif : les upgrades des persos sont TROP CHER vous finirez surement le mode easy et normal avant d'avoir pris 2 upgrades sur les 5/6 dispo pour chacuns des 4 persos >.<
... mais bon après si vous jouez juste pour le fun sans penser à ça, on s'éclate bien dessus ! (mais on joue pas plus d'1 "RUN" à la suite ^^)
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 14 février
If I told you that Dungeon Hearts was a match-3 puzzle game, RPG hybrid, would you dismiss it as another Puzzle Quest clone? Well, it is, but you shouldn't, because it isn't. Let me explain...Dungeon Hearts puts you in control of a party of four adventurers who rush headlong from one battle to the next in an unquenchable thirst for glory that doesn't end until they're all dead. As the adventures race in place and the world scrolls past them, monsters appear in a steady stream from the other side of the screen. Defeat one, the next appears, and the battle begins anew.

During battles, which account for about 99% of the gameplay, four lines are drawn horizontally across the screen, each aligned with one of the adventurers. Colored stones scroll along these lines, fate lines as the game calls them, from the right edge of the screen and make their way to the adventurers on the left. Using the mouse you need to drag these stones to place three of them of the same color together either horizontally or vertically. When you do they combine to form a gem that will damage the monster when double-clicked. The gem will also trigger other gems aligned with it either horizontally or vertically to explode, and the more gems in the chain reaction, the more damage is done to the monster. Include gems of different colors in the chain and you'll score even more bonus damage. The gems are also used to trigger the other types of icons that travel down the fate lines. Skulls represent the monster's attacks, and if they're not eliminated before they reach the end of a line they'll damage the adventurer that they hit. Spell and buff icons, for both the party and the monster, are also triggered or destroyed by the gems. If an adventurer dies during a battle, the corresponding colored stones become grayed over and can no longer be used to build gems. This gives you fewer opportunities to make gems, takes away some combos, and puts more obstacles on the fate lines. If you manage to win the battle, the adventurer will be revived for the next. If you lose all four in a battle, then it's game over. Defeat a monster and you'll get to play a fast-paced version of the game in which a tightly packed run of colored stars make their way down the fate lines. Matching three of the same color will level-up the corresponding adventurer, one level per every three stars matched. The game's fantasy theme and level-up bonus levels are the extent of its tie to RPGs, and it's far more of a puzzle game than it is an RPG. The background graphics are colorful and evoke memories of JRPGs of a console generation gone by, but you have to stay so focused on the fast-moving fate lines that you won't really be able to enjoy them. There's no persistence between games, so after your party is all dead you'll begin the next game from the beginning with a group of level one adventurers. And if there was any doubt left about the game's primary nature, at the end of a game you're given a score.

So it's not much of an RPG - no big deal as long as the puzzle part's fun, right? Well, Dungeon Hearts is a fun puzzle game, but also one that's more geared to those with quick reflexes than those who want to carefully setup and execute their gem combos. The game is fast moving and will keep you so focused that you won't be aware that a game can last twenty minutes or more unless you check a clock (luckily, the game will let you pick up where you left off if you need to leave early). My biggest complaint with the game comes from the controls, specifically that the mouse has a tendency to drop a stone as you try to move it around another stone, particular when you 're trying to turn a corner around another stone.

Dungeon Hearts is a fun and challenging puzzle game, but I can see it disappointing gamers looking for more of an RPG element in the game or those who will find that the fate lines move too fast for their tastes. It's certainly the kind of puzzle game you'll come back to now and again. Since it's an indie title and can be had for a relatively low price, it's easy to recommend adding this to your game library.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 17 décembre 2014
for once, i don't think I agree with the negative reviews on steam. Although it is entirely possible that I came into this expecting a wreck when I saw most of the negative reviews.

I feel like it's a pretty decent match 3 game. It tries to do something a little different and it feels very fast paced and keeps you on your toes. I weirdly like the music fairly good amount and it is satisfying to get big huge combos and chains on enemies.

For 3 bucks (and I know it goes on sale waaaaaaaaay cheaper) I think it's worth it if you like simple stupid match-3 games. Plus the cards are worth like 40 cents which is what this game goes on sale for anyway too

don't expect any deep gameplay from a match 3 game for 3 bucks obviously though
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 28 octobre 2014
Had alot of trouble playing with a mouse, would work better on a touch screen or a with a keyboard / gamepad. I have lots of frustration with "dropped clicks" where I try and click and drag a block but it doesn't register. This really hurts later on where things get quicker and more hectic.

Game also doesn't play with with dual monitors on Linux. Centers the game resolution for 1 monitor in between both monitors ... you have to play it windowed and drag it onto one monitor or disconnect one monitor.

Interesting idea ... poor execution.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 4 février
This is a fast paced, challenging game that requires a fast mouse and a keen eyesight.
8/10 would recommend if you're ready for a struggle.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 21 décembre 2013
Mélange entre puzzle et rythm game, le gameplay est un peu confus, et surtout le jeu est particulièrement laid. Même à petit prix, j'hésite à le recommander.
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3 personne(s) sur 7 (43%) ont trouvé cette évaluation utile
23.8 heures en tout
Posté le : 17 mai 2014
Pas mal pour se jore de jeux ^^ Jeux TERMINER
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 24 novembre 2013
Un bon petit divertissement à petit prix... L'occasion d'amuser les joueurs occasionnels...
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1 personne(s) sur 5 (20%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 23 mars 2014
♥♥♥♥♥!
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75 personne(s) sur 86 (87%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 24 mars 2014
If you're a fan of match 3 games and is looking for a little twist in your usual gameplay, this game might seem appealing to you. It'll probably be fun for the first couple of minutes, while you still think there's more to the game than it seems, but then you'll soon find out that there isn't.

You have 4 heroes on the left side of the screen, and colored runes come scrolling towards them (with each color representing a hero or the enemy). If an enemy rune hits the end of the line, the hero on that line gets damaged. If all your heroes die, it's game over.

At this point you'll think that each level will have something different besides an increasingly rune-cluttered group of lines that scrolls faster and faster, but nope, that's it. And while it's fun for a bit, the lack of variation gradually becomes very boring. There is no story, no interesting quests or goals, just few very "meh" achievements.

To make matters worse, the thing is incredibly buggy, specially on level transitions. Pausing is a dangerous choice as chances are that the game will bug instead of really pausing, leaving you stuck in a weird limbo in which you can't do anything but see your heroes dying, which can be very frustrating if you've been playing for a while. You'll then have to start from 0, and hope not to get caught in a bug again.

The controls are at times a little wobbly, giving the impression that the game was designed for a touch screen and poorly ported to the PC. So at times things won't scroll as they should, and you'll fail to drag runes around, very often leading to death.

If you're looking for a fast and mindlessly repetitive buggy match 3 game, however, you've found it.
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28 personne(s) sur 33 (85%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 18 mars 2014
No. Just no. This is nothing but a port of a mobile game. It may work well with a touch screen, but with a mouse it just sucks. The mouse often doesn't respond as you want it to. For instance, you have to drag the runes or whatever around to place them by matching runes. This is sometimes seen as a click. The same goes for when you are trying to click. It sometimes responds as if you are dragging. You are definitely going to run into problems once the game speeds up. Just a mess. Game looked promising and for .74 I thought it was going to be a great bargain. Nope.
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38 personne(s) sur 51 (75%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 20 décembre 2013
It would have been a good game if the quality was important for the developer. Forum are filled with bug reports since the day it came out. Some people can't run the game at all, achievements are not unlockable for a lot of users, graphics / sound is broken ... nearly everything you can think of. Having bugs is inevitable but the lack of communication / support only shows that the developer cares more about creating a sequel (money) than fixing bugs (quality).

It heavily feels like this game is designed for a touch screen and that the PC port was done in a hurry as far as controls are concerned.

If I overlook all the bugs and only focus on the game I would simply say this: it`s extremely repetitive as you only do one fight after another, no "world" / "story" to discover, nothing. It's a mindless loop of fights from start to finish.

Buying it is like rolling dice, it might runs on your system if your lucky enough.
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26 personne(s) sur 33 (79%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 22 février 2014
It's a really cute game, and I want to like it. but it's just awkward for me to play. It really could use an additional difficulty option that slows things down for people like me who find the mouse movements to be ache-inducing.
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25 personne(s) sur 32 (78%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 25 novembre 2013
If I were playing this game using my hands/fingers? Maybe. If you play this game all the way through using a mouse, you are asking for carpal tunnel. Gameplay is a horizontal match-3 variant.
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26 personne(s) sur 36 (72%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 14 décembre 2013
Dungeon Hearts is a fun puzzle mash-up that has inconsistent difficulty and lack of a narrative.
Operates like an RPG with a standard fighter, mage, healer and archer. Not a real story, but still pretty cool. While the actual combat is fun, it's a shame that players are forced to start over every time the game ends. Has lots of cute music and even options to change up the soundtrack as you get further into the game itself.

I also saw this game on GooglePlay on my phone (I believe it's also on iOS) and played the demo. I can safely say that I personaly pefer playing this game with the mouse. The game isn't very long, but it is a challenge. Totally worth the 3 bucks.
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25 personne(s) sur 36 (69%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 1 novembre 2013
A simple amd fun action / puzzle game with some minor RPG elements (skills, character progression). I started with the Normal difficulty level, that seems like quite a challenge, but I'm getting better while having a lot of fun with this game. Definitely worth it! :)
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 18 juin 2014
Game ranges from stupidly easy to completely unfair based on the random number generator. While the match 3 mechanic is mixed and matched in a number of very interesting ways, the game goes on for far too long without adding anything to the player's ability list. Match that with a poor attempt at using an in-game currency for character passive ability unlocking to generate replay value and you've got a poor player experience all around.
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12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 14 février 2014
Interesting mobile game that was better off staying mobile. Solid challenge in concept. Surprisingly good music. However, the controls do not make the transition to PC well. My hand was hurting in record time and the cursor accuracy can be buggy. Adjusting the screen size might help, but there seems to be no way to do that. The options are amazingly limited and the main menu is a mess. Consider trying this on iPad, but pass on the PC version.
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15 personne(s) sur 21 (71%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 29 juin 2014
Dungeon Hearts is a match-3/RPG crossover that fails under its own ambitions of trying to recreate the wheel. It's bursting at the seams with original mechanics and a fresh take on match-3 games, but seemingly forgot to test if any of the ideas it presents actually add anything to the experience or makes for a game that's worth playing. It continually tries too hard to insert itself as something unique in a broad spectrum of derivative peers, that it forgets that the reason those games bare such a resemblance to each other is because the formula works, leaving it standing awkwardly on the sidelines like an odd kid who has been ostracized at his own party.

Broken down into its simplest elements, Dungeon Hearts plays like a combination of Collapse and Guitar Hero. Colored gems come horizontally across the screen toward your characters, and you must combine three like colored gems to form a power gem that allows you to clear away skulls which hurt your character if they make it all the way across. This basic system is continually and rapidly expanded as you play, with unique levels for your four characters, blocks that can't be moved, skulls that take multiple hits to clear away, and so on and so forth. It all combines to make for a game that starts out simply enough but quickly becomes entirely and utterly overwhelming. There begins to be so much constantly happening on screen, that it's nigh impossible to begin to keep up.

I kept hoping that maybe if I just played another round or two Dungeon Hearts would finally click for me, but the longer I stuck with it the more annoyed I became at its cumbersome controls and incessant need to constantly throw more at you than you can handle. There are undoubtedly some really neat ideas hidden in Dungeon Hearts that could potentially be spun out into a better game, but what Cube Roots has done with them feels more like they threw everything at the wall hoping something would stick, than careful and deliberate design. And even then it almost works, which makes the colossal waste of a game that it turned out to be all the more disappointing.
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15 personne(s) sur 21 (71%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 10 février 2014
With the proper input method, Dungeon Hearts might not be a bad experience. The game is played by matching three like-colored objects to build attacks that are used against a random selection of monsters. Sliding objects around the playing field is cumbersome and often unresponsive with mouse controls. I can’t play more than a few rounds before my wrist starts begging for relief. Chaining together attacks is especially difficult. I was constantly scrambling to clear out poison blocks with no time to consider any sort of strategy. It is rather rewarding to pull off a massive combo, but all of mine were complete accidents. The RPG elements in Dungeon Hearts are all fluff. I like the idea of incorporating an upgrade system into this type of puzzle game, but it wasn’t implemented in a very effective or interesting manner. You gain experience points by playing a mini game between battles, and your characters automatically level up to be stronger and have more special moves. I would have felt like I had greater influence over the game if there had been a simple skills tree. Dungeon Hearts isn’t terrible, it just doesn’t seem to belong on PC.
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