Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you.
Évaluations d'utilisateurs : Variable (305 évaluation(s))
Date de parution: 28 mar 2013

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"Chris Pavia joins us to explain that taking concepts from everywhere helped him create a puzzle game unlike you've ever played before. "
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23 juillet

Dungeon Hearts is a part of Indie Piñata - use received discounts to get similar games!

Dungeon Hearts is a part of Indie Piñata, an event organized by indie developers to promote similar titles, available on Steam, among enthusiasts of specific game genres.

http://youtu.be/41rlaIwZwBQ

How does it work?

It’s very simple – the event lasts for 10 days and during that time everybody who owns at least one title from our collection can get similar games, listed below, for a discounted price:



Visit Indie Piñata website for more details.

Thanks!

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9 juillet

Dungeon Hearts Blitz

Hey Dungeon Heart fans, wanted to let you know that a new free-to-play variation on your favorite match-three puzzler is out on iOS and Android - introducing Dungeon Hearts Blitz!

Experience the brand new Action Puzzle RPG, Dungeon Hearts Blitz:
1. Simple combat command with 2 taps
2. Combine and enchant unique runes and characters
3. Enjoy the game with friends
4. 150 Dungeons with unique strategic game plays

Let us know what you think!




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À propos de ce jeu

Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you. Chain together multiple attacks and unleash powerful combos or call upon each hero's special attacks to devastate your enemies to survive the twists and turns of Dungeon Heart's evolving gameplay. Strike down all that stand in your way and level up your brave warriors as each foe grows more powerful than the last, culminating in the final battle with The Dark One himself!


"Four spirits race across the land, burdened with tragedy. Within each lies the specter of guilt and fear, which The Dark One bends to his will to enact his resurrection. They realize the deception too late as the promise of salvation turns to betrayal. A black wind washes over the planes, turning all to ash. As the fallen heroes face the engulfing void, a spark of hope clings to life. When the demon peered into their hearts to learn their secrets, so too did they learn his..."

Features


  • Puzzle/RPG Hybrid – Quickly align runes within the rapid match-three puzzle system to wield devastating attacks, defend against enemy offensives, and unleash multi-hero combos.
  • The Fatestream – Plan your strategy under pressure with dozens of different runes linked to each hero and defend against powerful attacks and dreaded hexes cast by enemies against your heroes.
  • Four Unique Heroes – Balance the individual skills of each hero and level them up to unlock and unleash a dozen different special powers for new attacks, healing magic, and time-altering spells.
  • Limitless Adventure – Face a randomly generated battle sequence with every new adventure and battle against a bestiary of over 40 creatures and 7 bosses lurking around ten unique environments.
  • Brimming with Secrets – Each defeated enemy reveals a sliver of the world's lore and the heroes' history.
  • A Vibrant Soundscape – Unlock 4 bonus soundtracks, each in a different musical genre.

Configuration requise

PC
Mac
Linux
    Minimum :
    • Système d'exploitation : Windows Vista
    • Processeur : Pentium 4
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : Carte compatible DirectX 9.0c
    • DirectX® : DirectX 9.0c
    • Disque dur : 400 Mo d'espace disque disponible
    • Son : Carte son générique
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte compatible DirectX 9.0c
    • DirectX® : DirectX 9.0c
    • Disque dur : 400 Mo HD d'espace disque disponible
    • Son : Carte son générique
    Minimum :
    • Système d'exploitation : Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieur
    • Processeur : Intel Mac
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : Carte compatible OpenGL 2.0 et comportant 256 Mo de mémoire vidéo
    • Disque dur : 400 Mo d'espace disque disponible
    • Son : Carte son générique
    Recommandée :
    • Système d'exploitation : Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieur
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte compatible OpenGL 2.0 et comportant 256 Mo de mémoire vidéo
    • Disque dur : 400 Mo d'espace disque disponible
    • Son : Carte son générique
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Pentium 4
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
Évaluations intéressantes des utilisateurs
3 personne(s) sur 7 (43%) ont trouvé cette évaluation utile
23.8 heures en tout
Pas mal pour se jore de jeux ^^ Jeux TERMINER
Posté le : 17 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
4.9 heures en tout
Game ranges from stupidly easy to completely unfair based on the random number generator. While the match 3 mechanic is mixed and matched in a number of very interesting ways, the game goes on for far too long without adding anything to the player's ability list. Match that with a poor attempt at using an in-game currency for character passive ability unlocking to generate replay value and you've got a poor player experience all around.
Posté le : 18 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1.7 heures en tout
A very interesting idea for a game but in my opinion it gets boring very quickly and i really can't enjoy it
Posté le : 26 mars
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
1.3 heures en tout
Dungeon Hearts is a match-3/RPG crossover that fails under its own ambitions of trying to recreate the wheel. It's bursting at the seams with original mechanics and a fresh take on match-3 games, but seemingly forgot to test if any of the ideas it presents actually add anything to the experience or makes for a game that's worth playing. It continually tries too hard to insert itself as something unique in a broad spectrum of derivative peers, that it forgets that the reason those games bare such a resemblance to each other is because the formula works, leaving it standing awkwardly on the sidelines like an odd kid who has been ostracized at his own party.

Broken down into its simplest elements, Dungeon Hearts plays like a combination of Collapse and Guitar Hero. Colored gems come horizontally across the screen toward your characters, and you must combine three like colored gems to form a power gem that allows you to clear away skulls which hurt your character if they make it all the way across. This basic system is continually and rapidly expanded as you play, with unique levels for your four characters, blocks that can't be moved, skulls that take multiple hits to clear away, and so on and so forth. It all combines to make for a game that starts out simply enough but quickly becomes entirely and utterly overwhelming. There begins to be so much constantly happening on screen, that it's nigh impossible to begin to keep up.

I kept hoping that maybe if I just played another round or two Dungeon Hearts would finally click for me, but the longer I stuck with it the more annoyed I became at its cumbersome controls and incessant need to constantly throw more at you than you can handle. There are undoubtedly some really neat ideas hidden in Dungeon Hearts that could potentially be spun out into a better game, but what Cube Roots has done with them feels more like they threw everything at the wall hoping something would stick, than careful and deliberate design. And even then it almost works, which makes the colossal waste of a game that it turned out to be all the more disappointing.
Posté le : 29 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.6 heures en tout
Considering that I enjoyed 10,000,000 to a fair degree, I had reasonably high expectations when I heard Dungeon Hearts was a mixture of puzzle and role playing games as well. Much to my disappointment, I instead found myself bored to death within 20 minutes of starting.

My biggest gripe with Dungeon Hearts overall is that the RPG elements feel very tacked-on and unnecessary. Character skills are poorly explained and feel clumsy to use due to generally poor interface design. Above all, there's very little feeling of actual progression and very little done to break the general monotony of the gameplay. Every enemy is fought in more or less the exact same manner - form attacks by combining 3 of the same color piece, move the attack gem onto a line that contains an enemy attack gem, and click. Repeat ad infinitum. Combined with the total lack of story, the "epic journey" feels like little more than a slight occasional change in backdrop scenery.

When you strip away the façade of supposed RPG gameplay in Dungeon Hearts, what remains is the puzzle game aspects. Unfortunately, as stated before, the puzzle game core is incredibly repetitive and comes with a click-and-drag system that feels incredibly choppy and awkward to use. In the end, the only redeeming factor to be found is the surprisingly solid soundtrack.

In summary, Dungeon Hearts pretends to be a unique blend of the classic "match-3" puzzle type game and an RPG, but at the end of the day, the RPG aspects are little more than a shallow veneer coating an even shallower game.
Posté le : 26 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
9.7 heures en tout
Mélange entre puzzle et rythm game, le gameplay est un peu confus, et surtout le jeu est particulièrement laid. Même à petit prix, j'hésite à le recommander.
Posté le : 21 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non