This content requires the base game Painkiller Hell & Damnation on Steam in order to play.

User reviews: Positive (6 reviews)
Release Date: Dec 13, 2013
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Downloadable Content

This content requires the base game Painkiller Hell & Damnation on Steam in order to play.

Buy Painkiller Hell & Damnation - City Critters

Packages that include this game

Buy Painkiller Hell & Damnation - DLC Bundle 2

Includes 3 items: Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Heaven's Above

Buy Painkiller Complete Pack

Includes 14 items: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

 

About This Content

In the latest DLC for Painkiller Hell & Damnation, players will be able to riot in a fresh urban environment. Be the Tarzan of doom in the concrete jungle surroundings.

“We built this city, we built this city on death and souls” (Daniel Garner, demon slayer and “Starship”-fan, 2013).

Key Features

  • 3 single player/coop maps in urban environment: Prison, Apocalyptic City and Pentagon.
  • New multiplayer map “Factory” for the following modes: Deathmatch, Team Deathmatch, Capture the Flag and Survival
  • Revamped boss-encounter: the Gigantic Panzer Demon makes its return with new skills and abilities in a new environment with new gameplay elements
  • Revamped enemies: Apocalyptic Zombies in various shapes and suitably bizarre fashion statements, Winged Demons, Apocalyptic Amputee, Minigun Hell-Bikers, Giant Spider Minibosses

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3, Windows Vista/7
    • Processor:Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX Compatible
    Recommended:
    • OS:Windows Vista/7
    • Processor:2.4 GHz Quad Core processor
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX Compatible
    Minimum:
    • OS: OS X version 10.6.3 or later
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    Recommended:
    • OS: OS X version 10.7 or later
    • Processor: 2.4 GHz QuadCore Intel CPU
    • Memory: 4 GB RAM
    • Graphics: nVidia 9800/260, or ATI (AMD) Radeon HD 4870 with 512 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    Minimum:
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
    Recommended:
    • OS: Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit)
    • Processor: 2.4 GHz Quad Core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
Helpful customer reviews
1 of 1 people (100%) found this review helpful
Posted: July 11
This is the last DLC that Painkiller HD is getting, as it seems, and it introduces another bunch of 3 single/coop maps from Painkiller Black Edition.

Prison map looks like a direct port. Just dull prison filled with punks and bikers with minigun. I don't think that I ever played it in original Painkiller, it was difficulty-locked there. Taking a pause there, I must thank PK HD makes for not difficulty-locking any levels. Anyway, I only seen original map on YouTube. Didn't look interesting. And as I played here, it's not interesting to beat either. The most passable map in Painkiller, perhaps.

But then you got Apocalyptic City. Oh boy, that level was quite fresh. Putting you into urban setting, as you have to defend yourself against faster zombies. And exploding cars. And many cool spiders bosses. Hm, I don't think that spider bosses had a health bar shown in original. This is one good thing that HD added here. And made level more detailed, yep. But otherwise, level itself is a direct port.

But it's not all only about just level. It's also about how monsters got ported as well. And well, it's not exactly perfect.
Zombies look somehow much more traditional, slower kind. Who lazily walk around. Kamikaze zombies are the ones who were hurt the most, slumbering lazily toward player, stopping fully and then carefully falling onto knees before exploding. Which makes them quite boring to fight against in this map with huge spaces. In original they were activelly running toward player. Well, not so quick, but certanly faster than here, with kamikazes immeditly sliding onto knees on the go to explode from their own suffering.
That, and there was this atmospheric detail where zombies would fall down from the sky, screaming and crashing into few pieces, leaving blood on the ground, only to have body parts reform body again. Here they just spawn on the ground in most cases. Well, in some parts they still fall down, silently faceplanting.

Then you also have flyman. Or whatever it is, the flying zippy monsters that throws molotov accurately. In original they would stop for a moment only to zip away quickly, flying in such "steps", making it hard to land a projectile shot on them. Here they just move slowly in the air, predictably. But seeing how they are already quite thin and were incredibly annoying in original, it's probably for the better.
Also for the better is the part of a level where you face two fat monsters as mini-boss encounter. They lost their magic, only being able to melee you. Remembering how huge of a difficulty spike that moment was, perhaps it's for the better as well.
Oh, and cars. In original they took few shots to make them explode, but it was worth it, the explosion was quite damaging and massive. Here they explode on a single shot and don't do any damage at all, just being a decoration. Shame. Shame about zombies too. Otherwise would have been great.

Pentagon, while still staying as boss arena, is fully reworked and looks sexy now, with a huge fan spinning on top, casting shadow on the floor. You have to survive a monsters invasion before finally facing a huge spider boss.
Who is kinda mixed. First you just shoot him down and he seems quite easy, health going down easily. Then he becomes immunity and starts doing some slow slow kind of attack that you can avoid easily. Or interrupt. In all honesty, I didn't understand fully how I made him damagable again. And well, fight itself isn't too interesting, to be honest. And music sucked as well.
But hey, those scenes were cool.
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1 of 1 people (100%) found this review helpful
Posted: January 29
Does battling huge spiders and zombies in a post apocaliptic NY and going to Alcatraz sound like fun?
IT IS.
PS: Those damn bugs are the most annoying creature to aim and shoot down in this game!
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6 of 21 people (29%) found this review helpful
Posted: November 10, 2014
ye nice dlc guys 9/10 u have to buy it 100%.Respect:P
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0 of 11 people (0%) found this review helpful
Posted: March 13
Ehh!
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