This is the last DLC that Painkiller HD is getting, as it seems, and it introduces another bunch of 3 single/coop maps from Painkiller Black Edition.
Prison map looks like a direct port. Just dull prison filled with punks and bikers with minigun. I don't think that I ever played it in original Painkiller, it was difficulty-locked there. Taking a pause there, I must thank PK HD makes for not difficulty-locking any levels. Anyway, I only seen original map on YouTube. Didn't look interesting. And as I played here, it's not interesting to beat either. The most passable map in Painkiller, perhaps.
But then you got Apocalyptic City. Oh boy, that level was quite fresh. Putting you into urban setting, as you have to defend yourself against faster zombies. And exploding cars. And many cool spiders bosses. Hm, I don't think that spider bosses had a health bar shown in original. This is one good thing that HD added here. And made level more detailed, yep. But otherwise, level itself is a direct port.
But it's not all only about just level. It's also about how monsters got ported as well. And well, it's not exactly perfect.
Zombies look somehow much more traditional, slower kind. Who lazily walk around. Kamikaze zombies are the ones who were hurt the most, slumbering lazily toward player, stopping fully and then carefully falling onto knees before exploding. Which makes them quite boring to fight against in this map with huge spaces. In original they were activelly running toward player. Well, not so quick, but certanly faster than here, with kamikazes immeditly sliding onto knees on the go to explode from their own suffering.
That, and there was this atmospheric detail where zombies would fall down from the sky, screaming and crashing into few pieces, leaving blood on the ground, only to have body parts reform body again. Here they just spawn on the ground in most cases. Well, in some parts they still fall down, silently faceplanting.
Then you also have flyman. Or whatever it is, the flying zippy monsters that throws molotov accurately. In original they would stop for a moment only to zip away quickly, flying in such "steps", making it hard to land a projectile shot on them. Here they just move slowly in the air, predictably. But seeing how they are already quite thin and were incredibly annoying in original, it's probably for the better.
Also for the better is the part of a level where you face two fat monsters as mini-boss encounter. They lost their magic, only being able to melee you. Remembering how huge of a difficulty spike that moment was, perhaps it's for the better as well.
Oh, and cars. In original they took few shots to make them explode, but it was worth it, the explosion was quite damaging and massive. Here they explode on a single shot and don't do any damage at all, just being a decoration. Shame. Shame about zombies too. Otherwise would have been great.
Pentagon, while still staying as boss arena, is fully reworked and looks sexy now, with a huge fan spinning on top, casting shadow on the floor. You have to survive a monsters invasion before finally facing a huge spider boss.
Who is kinda mixed. First you just shoot him down and he seems quite easy, health going down easily. Then he becomes immunity and starts doing some slow slow kind of attack that you can avoid easily. Or interrupt. In all honesty, I didn't understand fully how I made him damagable again. And well, fight itself isn't too interesting, to be honest. And music sucked as well.
But hey, those scenes were cool.