Never before has combat been so fast in-your-face.
User reviews: Mixed (2,672 reviews)
Release Date: Jan 24, 2013

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About This Game

Developed by the Project Aces team, ACE COMBAT™ ASSAULT HORIZON intensifies the franchise, escalating combat to the next level with aircraft that are literally torn apart, spewing oil and debris across the sky. Players will engage in combat across the globe, dodging skyscrapers, and turning their enemies into fiery supersonic debris in both single player and online multiplayer. Never before has combat been so fast in-your-face.

Key Features

  • Exclusive for PC : Improved graphics (resolution up to 1900x1200p) ; online play up to 16 players and a huge bonus content pack (8 aircraft, 2 maps, 27 skins, 9 skills upgrades).
  • Dramatic realistic story line – Written by New York Times Best Seller and military author Jim DeFelice, players will experience an engaging war drama spanning real-world locations across the globe.
  • Steel carnage destruction – Incredible detail and visual reaction for every explosive attack (aircraft are shredded to pieces, enemy troops annihilated, buildings shattered, machines bleed)
  • Entirely new aircraft to pilot – Experience split-second maneuvering and positioning, pinpoint targeting, hovering attacks and other gameplay diversity through the introduction of the Attack Helicopter, Door Gunner and more
  • Revolutionary Close-range Assault system – Delivering high-speed acrobatics, dizzying one-on-one encounters, satisfying visceral low-attitude and high-flying death from above
  • ACE COMBAT™ online reinvented – Take to the skies and engage hostile forces in a variety of modes including Capital Conquest (challenge opposing teams and fight to protect or take control of famous capitals around the world)

System Requirements

    • OS:Windows XP , Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 2.4 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850 and higher
    • DirectX®:9.0c
    • Hard Drive:16 GB HD space
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
    • OS:Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Quad 2.7Ghz or better, AMD Phenom II X4 3Ghz or better
    • Memory:4 GB
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850
    • DirectX®:9.0c
    • Hard Drive:20GB
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
Helpful customer reviews
110 of 182 people (60%) found this review helpful
10 people found this review funny
1.2 hrs on record
Posted: December 20, 2014
This is not like the original ace combat, your missles will never work against AI and your gun is the primary weapon that is useless unless you use the shooter on rails functionality. DO NOT BUY if youre a fan of the original Ace Combat series on PS2.
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13 of 20 people (65%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: February 5
An Ace Combat game that's completely on the rails. The only effective way to shoot down aircraft is through a dogfight mode which flies the aircraft for you, the movement is so erratic in this mode that it just gets annoying over time to try and focus the cursor over the enemy jet while it's doing 10g moves. Most of these dogfight sequences are heavily scripted with the enemy jet not blowing up until you pass through scenic explosions and carnage that wouldn't have happened otherwise and that's what bugs me the most. Sometimes planes can take 2 missiles and explode which is usually the fastest some standard jet planes can go down, but sometimes planes can also take up to 4-6 missile hits and a barrage of guns only to explode after we see some stylized collateral damage.

The story is also uninspiring when compared to past Ace Combat games. Anything interesting in the plot could've been seen a mile away with as the game tries to hold your hand through its already weak plot.

The game tries to make up for its lackluster gameplay by expanding on what you can do in the game: bombing and helicopter assaults. Helicopter missions are a bit weak while the bombing ones are actually interesting althought there is only a total of 1 bombing mission in the game.

Overall, I wouldn't recommend this game if you're a fan of the series or want to avoid an on the rails game.
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7 of 9 people (78%) found this review helpful
6.7 hrs on record
Posted: May 10
As a first thing I have to say I didn't play any of the previous Ace Acombat games. In fact, I didn't even know they existed. There are lot of complaints that it's not true to the previous games and I guess that's true.

This is a very arcadey airplane game with a story straight out of CoD: MW or some Tom Clancy thing. Those are my guilty pleasure so that's great. Most of the game is air-to-air combat, but sometimes they're mixed with air-to-ground enemies and then there are missions where you're a helicopter gunner, helicopter pilot, AC-130 gunner, B2 bomber and there's one anti ship mission where you're flying the A-10. So pretty varied. I played it with a DS4 for most things and a mouse for the gunner missions and it controlled mostly pretty well.

+ Cheesy story where you get to save America
+ The Dog Fight Mode made the whole thing more arcadey and, for me, more fun. Some people really don't like it.
+ Plenty of aircrafts to choose from, including a F-35 with a Pac-Man skin. Because why the hell not.
+ Some of the locales are cool, like a giant battle around the Kremlin.
+ Anime skins for your aircraft. This is probably the best feature - your waifu is your co-pilot.
+ Recently moved from GFWL to Steamworks, so there are no annoyances stemming from the former.

- The helicopter controls felt somewhat weird, but I got over that.

In the end, I really enjoyed this.

rating: 2 golden sloths
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8 of 11 people (73%) found this review helpful
9.5 hrs on record
Posted: March 28
Oh, Ace Combat, why did you have to do this to me?

I'm a big fan of the series, it's always been a blast to play, and yes there were low times, but never so much as this. Now, i'm not saying that the game is 100% terrible, it DOES have it's pros, but it has many more cons. I'll list them below;

-The plane flight mechanics feel tight and responsive, sure they're not realistic, but we're not playing Ace Combat for realism, are we? We're playing it for the fun of doing crazy air stunts and gunning down people along the way.
-The sound design is nothing spectacular, but it does it's job. The guns and the music are serviceable. Now, the old Ace Combats had some great soundtracks with some spectacularly memorable pieces. DO NOT expect those here. But, at the same time, it's not terrible.
- The planes, while not being the highest texture quality you've ever seen, are pretty damn sexy. As are some of the spark and explosion effects, it does feel good to gun down planes out of the sky and watch them burst into flames.

- The dogfighting system. Now, this one just relies on how you feel about the system. The dogfighting system allows you to lock onto an enemy and kep on their tail while firing at them. Alternatively, enemies can also do this to you. It does allow for some pretty cinematic chases, but ultimately after about three times it's already gotten old. What it actually boils down to is this: Lock onto the enemy. Wiggle stick a bit. Fire. Move on. Find new target. Lock onto new target. Wiggle stick a bit. Fire. Move on.
It makes the game just a million times easier and means that instead of having these amazing dogfights where you're doing all these crazy stunt mid air, it just means that you see an enemy...and now he's dead.
Most of the time.
In order to combat you doing this, the game suffers from the same artificial diffficulty that a lot of plane games suffer from, whereby your target will just perpetually fly away from you. Get an enemy into your line of sight, and all of a sudden they pull up. And up. And up. And then you pull up. And up. And up. And now you're just spinning a hundred times before you can lock him into your dogfighting system. No skill needed.
The next thing that annoys me is that the enemies can also lock YOU into the DFS (dog fighting system). It seems like a good idea, having to escape them, but it just boils down to doing exactly what the enemies do to you! You're chasing someone for aaaages and then BAM you're taken right out of it, so what do you do? Pull up until you escape. Now you can continue to chase NOPE YOU'RE BACK IN IT WHOOAAA CRAZY RIGHT? PULL UP PULL UP okay we're free again, now to finally chase that NOOOOOOOPE I'M BACK ♥♥♥♥♥ES.
-The helicopter missions. They're awful. You fly around a horribly controlled helicopter, gunning down floor enemies and the occasional helicopter. That's it. The heliocopter controls terribly, as i've mentioned, and the whole missions are just uninspired. Use these boring weapons and this boring helicopter and shoot some cars. Woo. Do that multiple times throughout the game.
-The turret sequences. OH? WHAT'S THAT? YOU DIDN'T LIKE THE HELICOPTER SEQUENCES? ALRIGHT WELL TELL YA WHAT, HOW ABOUT WE TAKE OUT THE WHOLE FLYING THE HELICOPTER THING AND JUST GIVE YOU A ♥♥♥♥♥♥♥ TURRET? Yeah, thanks developers. There's literally whole missions where you load in, and shoot a turret for about 20 minutes at some foot soldiers, and then move on. No variety, no challenge, no interest, nothing. Just point at people and click. You don't even get to move around on your own. Just point and click. Oh you wanna do something else? NOPE. POINT AND CLICK.
-The voice acting. It's awful. There's not much to say except that everyone is just Mr Generic McGenericson or Mrs Genericson and her Generic babies. Maybe it's not even that bad, but seriously it's so generic that I think it dulled my senses.
-The story. Spoilers, i guess, but hoestly just read any Tom Clancy novel and you've heard this story. While the game is voiced by Mr Generic Genericson, the story was written by his superhero alter ego; JERRY GENERICMAN! American hero. He's the hero we need. Other people. They're the heroes we need. Terrorists have a bad plot to blow up some people! Quick; call America! Oh no, a Generic non-american bad guy who wants to do bad stuff. WE STOPPED HIM JUST IN TIME. BUT WILL YOU MAKE IT BACK IN ONE PIECE? Yes. Roll credits.
-The AC130 missions. Just fancier disguised turret sections.

Overall this game was a huge disappointment. Are you a huge fan of the series and you're just ACHING for more? Sure, pick it up on sale and just slog your way through it. Only have a slight interest? Just don't buy it. There are plenty of other plane games that you could get that are ultimately better.
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12 of 20 people (60%) found this review helpful
5.3 hrs on record
Posted: February 15
This game stole my heart. It's an in-your-face modern blockbuster fighter jet spectacle, where laws of gravity bow down to ace pilots - because ace pilots are badass, baby.

The premise/story is very corny and much of the gameplay is rail-shooting in disguise. But the disguise is so well produced that the result is a loveable game. Sound design helps this game a lot; constant radio chatter creates a good military term dropping feel and the soundscape of air combat is amazing.

I rarely say "action-packed", but this game is. It is purely fun to play, watch and listen to. Great music - a deliberately produced mix of metal and orchestral elements - plays a big role in tightening up the already over the top explosion symphony in the sky.

It's linear, it's not perfect, but it always delivers in the blockbuster-kind of way. Love it.
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12 of 20 people (60%) found this review helpful
1.2 hrs on record
Posted: February 13
As a loyalist to the PS2 series ths game does not live up at all to bear the name Ace Combat. Sadly this game has a cheesy predictable story and while the planes have vairtety they all feel the same sicne the game is driven by on rails mechanaics. If you never played an Ace Combat game buy it if it is on sale but if you love the PS2 games it will not deliever to such high expectations.
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49 of 93 people (53%) found this review helpful
2 people found this review funny
8.2 hrs on record
Posted: February 1
Ace Combat: Assault Horizon is a flight combat simulator game from BANDAI, Another installment in Ace Combat series from the console.

Ace Combat: Assault Horizon gameplay is quite arcade and kinda different from any Ace Combat I ever play. In fact, it is different. Some differences are good, even great, but there is something I considered crazy and not fun too. Let's start with the good stuff. My favorite one is the DFM or they call it Dog Fight Mode, which when you get closer to enemy bogey and lock on, you can enter DFM instead and chase the ♥♥♥♥♥♥♥ through anything, aim very close and engage with your jets machine gun instead of missiles just because it looks cool and epic. There is also ASM or they call it Air Strike Mode, almost similar to DFM except this one is for ground target. In some part of the mission, DFM or ASM are not optional because some enemies are just too ace to be shot down normally. There are also the new helicopter mission, bomber mission, AC-130 mission like the one in Call of Duty: Modern Warfare, and Blackhawk minigun mission? The campaign story is also quite interesting.

Ace Combat: Assault Horizon graphics are kinda great, and quite detailed. Overall the graphics is good. Performances is also great, no problems at all, at least on my end. Soundtracks of the game are kinda cool too.

Although, there is some bad things also, like the helicopter mission. While the helicopter gameplay is kinda fun, it's doesn't feel that great, and barrel roll with helicopter every moment you're about to get shot? That's just not awesome for me. The helicopter control itself is kinda restricted, why can't anybody make control of helicopter game like in Battlefield series? Is it because it's too hard for some? At least make it a choice. Then the Blackhawk minigun mission... I thought this is a flight combat simulator? Then the skill of special enemies... boss fight? Wow, they're just so ace that even with DFM they can dodge almost all my missile every single time! Even locking them to enter DFM is kinda hard. I spend quite a time just to dodge each instead destroying each other.

But aside from those, Ace Combat: Assault Horizon has many good moment. It's good arcade flight simulator game and fun to play. Helicopter mode needs some polish and it has potential. I recommend this.

Rating 7/10
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23 of 43 people (53%) found this review helpful
12.9 hrs on record
Posted: December 16, 2014
I am new Ace combat games. I've heard that this game sucked but really it didn't. I mean maybe the old ace combats are a lot better than this one. One thing i don't like is the DFM mode. It makes things a lot easier. Sometimes way to easy. It feels like it's the game that is doing everything for you. Although i really like this game, the graphics and storyline. Maybe DFM can suck sometimes really hard, it is actually usefull but I feel like a noob sometimes because old AC games don't have this feature making it very hard to keep up with enemies making it usefull for new guys like me. This game would deserve 10/10 if there was a feature that you could turn of DFM but still great though 8/10
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4 of 6 people (67%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: May 21
Free is too expensive.

But in case you need more convincing, let me tell you what's what. Ace Combat is not - and never has been - a flight sim. It's a long-running franchise hailing from Japan, eminently focused on high-speed arcade action. It has always had very, very little at all to do with reality, save the inclusion of detailed plane models based mostly on real-life military fighters and bombers.

As a flight-sim enthusiast, some would consider it a crime for me to admit that I really do enjoy arcade flight games. They're a great fallback for those times when you want to splash some bogies, but you don't have the time or the inclination to go full-real (or even semi-real, honestly).

I've played Ace Combat games for years, since I was a kid, and it was probably Ace Combat among other games that helped foster my later interest in more authentic fare. I started with Ace Combat 2: Electrosphere on the original Playstation, and let me tell you: the title of that game says it all. Ace Combat has a track record of featuring crazy, wonky, way-out-there fantasy elements, up to and including the absurdly massive flying superweapons that are a genuine staple of the franchise.

Ace Combat was never about being serious. It was about flying around a surprisingly well-modeled, realistic-looking plane incongruously stuffed with 200-plus anti-everything missiles, and blowing things up with reckless abandon. This and Armored Core was where it was at back in the day, and it was a glorious time to grow up in.

Now, AC4 tried to shake things up a bit by introducing a "relatable" "story" with "characters" and such. And it's fairly poor. Thankfully, it doesn't detract from gameplay too much, as the background chatter is easy to tune out, but if examined at length...oh boy. The writing was chunky and oftentimes silly, and the low-grade-anime-quality voice actors delivering the lines made for a very embarrassing experience.

"Yeah, we won! Now let's sing our dramatically overwrought national anthem as the camera pans dramatically around our planes! YEAH!"

But AC5 didn't improve its horrible dialog and hand-wringingly bad voice acting. In fact, it made it *worse,* as "story" became an increasing focus. And then AC6? Oh my and dear me. Just go YouTube the intro, or look up "dance with the angels - " actually, no. Don't do that. You'll die of embarrassment. Actually, you should, because the sheer temple-drilling horribleness of that dialogue atrocity is actually important to this review.

For years, the core gameplay never really changed between sequels. It was all about going from one target to the next, getting a lock-on, and then double-tapping the missile button to launch precisely two missiles, and flying off to the next enemy. It's fun, for a while, but without any real evolution going on in the background, franchise fatigue was inevitable.

So what did they change? Is this game "Call of Duty with wings," as so many reviews claim? Ha, well, the answer is that they changed everything, while actually changing nothing. Let me explain in brief.

The "innovations" consist of one central new "feature:" Dog-Fight Mode. That's right. "Mode." As in, one of the core aspects of air combat is now a "mode." There's also a differently-named variant for ground attacks, but it's the exact same concept: press a combination of two buttons, and you lock into a more or less on-rails scripted sequence where you keep your target or targets centered while your missiles lock on.

I don't even really mind the system in theory. Really, they HAD to do something to change things up, because even as a long-time AC fan, I was getting bored of the one-button double-tap missile fest the game had stubbornly been for years. What they were trying to achieve with DFM was to add some depth to air battles, make them more dependent on timing and reading movements. It actually plays much better in practice than it sounds going by my description of it. But here's the problem: occasionally, the game uses DFM as an excuse to pretty much put you through an on-rails theme-park ride that's scripted to the end. Don't balk too much - after all, Grand Theft Auto has been doing the exact same thing for years with every single one of its "dramatic car chases," and it's a million seller. But let's be honest - it still sucks.

DFM is actually okay on its own. It's got flaws, but the core idea is sound. It takes all the concepts of energy and g-forces and simplifies the crap out of them so as not to burden the core arcade experience with excessive realism, giving the occasional dog-fight a fraction of the intensity and strategy of the real thing. The enemy suddenly peels left, so you have to slow and follow to keep from losing him. He dives and burns, so you have to throttle up to keep pace. A lot of scripting is required, sure, and all of these maneuvers do constitute a sort of timing mini-game in all honesty, but still, the nature of the game's AI would ordinarily prevent exciting dog-fights from actually taking place to begin with. So in that regard, it's nice to have a sort-of-dog-fight experience every once in a while.

The problem is when DFM triggers a heavily-scripted setpiece, as mentioned above. It tends to happen at least twice per mission, and you have little to no actual control over the events. Your subject plane becomes temporarily immune to all damage until a sufficiently exciting number of explosions occur within your relative field of view, and the setpiece is over.

It's fun the first time, sure, but if you eat a missile (or two, or three) and die, and one of those setpieces occurs after your last checkpoint, be prepared for your next DFM attempt to trigger the exact same pseudo-cutscene again. It will do so the next time you die, too. And the next time.

Thankfully, most enemies can be defeated the old-school double-tap way, but you're still avoiding an entire facet of the gameplay. It sucks because these scripted moments, when they do occur, detract from the good the devs achieved, and all but ruin the feature completely. Regular DFM battles are just fine.

The ground attacks, though, are boiled crap. They force you on a linear path, often against ALL COMMON SENSE, and it becomes a game of struggling with the lock toggle to send your missiles to the right target. It's just plain horrible, and unlike DFM, it's straight-up forced on you. Do it, or mail your fission, 'cause it's game over.

The devs know all about the importance of cushioning a bad landing. In case their grand gameplay experiment failed, they needed a scapegoat to blame for the negative reviews. And so: thematic shift! They hired a half-decent American writer to pen an actually coherent script, applied some color-grading to the post, and for the first time placed the game's events in the real world. So of course the new "direction of the plot" was the game's real failing. Oh, yeah, definitely. Don't worry, fans. We'll never do that again, we promise.

Sadly, this nonsense seemed to have worked. Most people hate the game because it's "too American," while claiming that the prior games' plots were so good, that they moved them to tears. "Dance with the angels." Search it. I'll save space in the review. Anyway, it's not the fault of the ill thought-out gameplay mechanics - it's because they Americanized it. Yeah, that's it. Certainly it, no question.

Anyway, in summary - I just can't recommend it. It's broken, it's frustrating. At one point, a dozen planes spawn right behind you when the game expects you take out a boatload of ground targets in less than two minutes. Another has you struggling to shoot down an ICBM whose exhaust causes unavoidable damage. Sucks if you get THAT checkpoint while already critically *I* did. Time to restart a 30 minute mission!

...or not. Save yourself the trouble, and save yourself the scratch. This game needs to go dance with the angels.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
48.9 hrs on record
Posted: March 25
Many people have heard of the Ace Combat flight arcade games, and hundreds of thousands of players around the globe are fans of the series. However, Assault Horizon was an anomaly. The game's producer, Kazutoki Kono, saw fit to try a different formula for the series, and the results were varied. I'm going to attempt an honest review with little bias from the rest of the Ace Combat series. First things first, imagine this game didn't have the "Ace Combat" name in front. Because it's not a part of the series at all. Got it? Alright.

Story: The game's story is tightly integrated with the missions, allowing for a smooth transition and preventing the player from getting lost (although it can definitely be intrusive at points). You are flying as Colonel William Bishop, a renowned fighter pilot, for Task Force 108, a multi-national task force including units from the United States, Russia, and even France. The plot is centered around Colonel Andrei Markov and his personal vendetta for revenge against the United States, as well as a rebel uprising within Russia.

Yeah, it's not anything we haven't heard before. If you've played any modern warfare shooter released in the last 5-8 years, you basically got it all. What it does do, however, is give us varied characters. To be quite honest, I loved flying alongside Russian and French pilots - they actually seemed more interesting to hear over the radio than your own American squadmates. But other than that, character interaction is really cringe-worthy and there isn't much development to speak of.

Graphics: Holy. Crap. Yeah, they're not the most beautiful thing, but Assault Horizon in 1080p at 60fps on PC is probably the greatest thing to happen from Project Aces. The aircraft are all gorgeous, with fully-modeled cockpits and animated control surfaces. Explosions are a little Michael Bay-esque, but something I will never get sick of is seeing an enemy aircraft shatter to pieces from a charged missile hit or the individual holes I create with the machine gun. The level of detail in the environment completely sucks at close-up views, but in general the game is so great to look at.

Gameplay: Obviously the meat of the game. Fair warning, I play on "Original" controls, which emulates "Normal" in older Ace Combat games. The game is set by default to "Optimum", which emulates "Novice" in the older games and makes the game a lot easier (or a lot harder, depending on your playstyle). So if you have the game and it's not controlling the way you think it should be, take a look at the control setting and see if it's this you gotta look at.

Assault Horizon's gameplay is pretty great at its best times, but really flawed at its worst. Everyone by now is aware of Dogfight Mode (DFM), which allows you to initiate a close-range chase sequence between you and one enemy aircraft. Guns are more accurate and missiles can be charged for insane accuracy and damage, but you run the risk of the enemy aircraft performing a counter-maneuver to get behind you. A lot of people claim that this is an on-rails sequence, but for the most part that isn't the case. The player still has complete control of their aircraft and must stay locked on with the enemy to keep this sequence going.

Playing with fighter aircraft is the core of the game, and it works. You can still dogfight without DFM, but DFM is unfortunately required for some boss-type enemies - these guys have plot armor and are set up to give you a cinematic experience with additional dialog, you know the drill. It definitely retracts from gameplay a little too much, especially when the game cuts away from your aircraft to give you a cinematic close-up of the aircraft being destroyed. I stated before that I loved seeing this, but not in the middle of a big dogfight with tons of other units firing on me.

Assault Horizon also introduces, for the first time, gameplay with bombers, helicopters, and a gunship to the series. However, I listed them in order from best to worst. Bombers are pretty fun to fly due to their unique weight and power, and you get to perform a strafing run with dozens of bombs at your disposal in the unfortunately single mission you get to have them. Helicopters, however, are really difficult to control and the missions designed for them are really poor - they're insanely difficult and seem to be aimed at shooting you down unless you follow a specific path. The gunship is the worst - anyone who's played an AC-130 mission in other shooters are sick of these already. The (thankfully only) one mission designed for it is enough to fit into the horror genre given its difficulty in the number of SAMs and AA guns that are trying to shoot you down. There's also two missions that are on-rails shooter sequences using a Black Hawk's machine gun, and they definitely overstay their welcome in terms of time.

There are also a few glitches you may encounter, such as enemy aircraft flying through the ground (this has been a common bug in the entire Ace Combat series) or cutting away from DFM at insane angles that you can't follow. But for the most part, thankfully the fighter/multirole missions are the core of the game and they do work, just with a few rough edges for sure.

Other: By the way, I didn't mention music or sound effects. These are gorgeous, and everyone on the Assault Horizon OST, from Rio Hamamoto to Hiroshi Okubo to Keiki Kobayashi and more, deserve insane credit. Also, be advised that there are two glaring bugs that no one has fixed since GFWL was removed: you can't rename aircraft skins or skill sets, and trying to access the leaderboards crashes the game. Additionally, it's not a CPU hog but it'll definitely tax on the processor. I can't run this game in tandem with a Skype call, otherwise it will lag every now and then. These are definitely minor things, though, so it's not too big of a problem.

Summary: Assault Horizon is definitely a flawed game but, for the most part in my opinion, it works. There are some things I didn't mention, like multiplayer (which is dead) and Air Strike Mode (which works just fine). I own the game on the PS3 and paid $60 for it, and I don't regret that at all because I felt it was worth it. Most won't, but the Steam version costs $20 when it's not on sale, and it goes on sale for $5 every now and then. So, for $20, I think it's worth a try. For $5, though, it's definitely worth it. Just remember, this ain't Ace Combat, bro.
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5 of 8 people (63%) found this review helpful
1.5 hrs on record
Posted: March 23
Arcadey good-ness to be found here. Nothing technical or tricky but was really good fun. 7/10
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8 of 14 people (57%) found this review helpful
13.3 hrs on record
Posted: February 14
Coming from someone who didn't play the original Ace Combat, I love this game. I'm also not hugely into flight sims so I can approch ACAH from the point of view of pure fun and missile carnage.

Diverse - Loads of different planes/helis to use including bombers/jets/apaches/blackhawks and various skins to use for them as well
Easy to use - No 100 page tutorial on how to control the plane down to moving 1 flap half a degree. Just take off and fly.

Sometimes mini cutscenes can happen right in the middile of dog fight mode or just normal flying
VIPs have a ridiculous amount of health at times
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1 of 1 people (100%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: May 9

The coolest combat game in 2015 I would advise anyone who wants to watch foals and combat all military Alatadh it Bhmah game
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1 of 1 people (100%) found this review helpful
18.0 hrs on record
Posted: May 25
The series has really gone off course with this one...

* Bombing is neat

* Ridiculous anime skins for the planes
* 4-5 hrs play to completion
* Simple, cheesy, predictable plot
* Planes practically fly themselves
* Almost every takedown must be done through a straight-up junk dogfight mechanic where the only control you have is how close to the opponent you are and lining up your reticle
* Dogfighting flight is extremely erratic, almost to the point of motion sickness...
* Opponents with the red TGT tag, 9/10 have to be shot down with the gun in dogfight as they have infinite flares
* Plane heals itself in flight, no more RTB
* All planes fly very similar to each other within their category, bombers fly the same, fighters fly the same with the exception of the a-10 which feels very heavy (kudos) unless you are turning and braking, then it does a bat turn and whips on around
* Apache missions are the same, same heli, go here kill things, then go here kill things, shoot down heli, then go across map to kill some things
* Not a as wide variety of planes as previous versions
* Multiplayer is crap, its a constant dogfight with other people

The cons are pretty much endless

All in all, don't waste your time or money on this game. It wasn't worth the $60 when I got it and its not worth the $20 now. If you much spend your money on this series, at least get a game that will be worth it such as ace combat 4 or 5. I would recommend 'Ace Combat 5: The Unsung War'

For what its worth,
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3 of 5 people (60%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: March 5
When I first played Ace Combat: Assault Horizon, it was the first AC game I had ever played, and I was actually having a pretty good time. I didn't understand all of the hate that it seemed to get from so many longtime fans of the series!

Then I got to the helicopter mission and I understood completely.
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3 of 5 people (60%) found this review helpful
15.6 hrs on record
Posted: April 14
Adrenaline action gameplay.
Amazing OST.
Very good graphics.

DFM/ASM can be broken at times.
Not much of a community online.
Tries too hard to be mainstream.
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6 of 11 people (55%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: February 21
i made this comment cause ive played every ace combat game

if you are new to the series ignore this cause im just ranting (its actually not as bad as im stating )

5/10 do yourself a favor if you want a good ace combat game go on amazon buy a ps2 with ace combat 4, 5 or zero way better buy than this or buy this for no more then 10$


-cliche' story
-no original fictional planes
-♥♥♥♥♥♥ boss mission
-friendly GAYC-130 ABOVE!!!!!!! mission
-no likable characters
-controller is borderline needed
-controls are horse ♥♥♥
-no ablitiy to change texture settings
-dfm takes all skill out of dog fights
-warwolf absolute worst callsign ever complete copy off wardog from 5
-AWACS Dumbass is useless chatter
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1 of 2 people (50%) found this review helpful
7.8 hrs on record
Posted: January 16
Bad graphic

Bad wingman AI

Really annoying enemy AI

totally sucks

It's idiot symbol of japanese game
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1 of 2 people (50%) found this review helpful
1 person found this review funny
85.9 hrs on record
Posted: March 22
OK so I have to say as a ACE COMBAT fan from the good old PSX days its not that. It is very very different taking a few things form HAWX series (like ERS and ♥♥♥♥) and pumping it full of steroides. Now story wise one you pass it onece it has little to no replay value. The new additions like the helicopter part (quite good) and the God awfull AC130 part are OK but the DFM is cool for the first 5 minutes I would much rather prefere HArd lock from TOP GUN - Hard Lock or Assistance off from HAWX at lest those 2 dont show ♥♥♥♥ up my face.
Now with all that said you might wonder: "duude explain 80+ hours".
Well it has to do with the Multyplayer which is awsome tough it can gat a bit boring SINCE NOONE CAN HOST PROPER INTERESTING MATCHES.
The multyplayer is the reason you'll want to return to this game. And is better then HAWX'es.

Get it mostly for the multyplayer, the story play one just for lolz.
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6 of 12 people (50%) found this review helpful
1.1 hrs on record
Posted: January 6
Excellent flight arcade game. If you liked the HAWX series or better yet enjoyed the Ace Combat series on the Playstation, this game is for you. This is the only Ace Combat available on the PC and Bandai finally remove dthe GFWL DRM for it and integrated the Steam DRM so you are good to go. Get a wired Xbox 360 gamepad for this title and enjoy !
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