Never before has combat been so fast in-your-face.
User reviews:
Mixed (23 reviews) - 60% of the 23 user reviews in the last 30 days are positive.
Mixed (3,314 reviews) - 60% of the 3,314 user reviews for this game are positive.
Release Date: Jan 24, 2013

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About This Game

Developed by the Project Aces team, ACE COMBAT™ ASSAULT HORIZON intensifies the franchise, escalating combat to the next level with aircraft that are literally torn apart, spewing oil and debris across the sky. Players will engage in combat across the globe, dodging skyscrapers, and turning their enemies into fiery supersonic debris in both single player and online multiplayer. Never before has combat been so fast in-your-face.

Key Features

  • Exclusive for PC : Improved graphics (resolution up to 1900x1200p) ; online play up to 16 players and a huge bonus content pack (8 aircraft, 2 maps, 27 skins, 9 skills upgrades).
  • Dramatic realistic story line – Written by New York Times Best Seller and military author Jim DeFelice, players will experience an engaging war drama spanning real-world locations across the globe.
  • Steel carnage destruction – Incredible detail and visual reaction for every explosive attack (aircraft are shredded to pieces, enemy troops annihilated, buildings shattered, machines bleed)
  • Entirely new aircraft to pilot – Experience split-second maneuvering and positioning, pinpoint targeting, hovering attacks and other gameplay diversity through the introduction of the Attack Helicopter, Door Gunner and more
  • Revolutionary Close-range Assault system – Delivering high-speed acrobatics, dizzying one-on-one encounters, satisfying visceral low-attitude and high-flying death from above
  • ACE COMBAT™ online reinvented – Take to the skies and engage hostile forces in a variety of modes including Capital Conquest (challenge opposing teams and fight to protect or take control of famous capitals around the world)

System Requirements

    • OS:Windows XP , Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 2.4 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850 and higher
    • DirectX®:9.0c
    • Hard Drive:16 GB HD space
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
    • OS:Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Quad 2.7Ghz or better, AMD Phenom II X4 3Ghz or better
    • Memory:4 GB
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850
    • DirectX®:9.0c
    • Hard Drive:20GB
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
Customer reviews
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Mixed (23 reviews)
Mixed (3,314 reviews)
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1,760 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
7.0 hrs on record
Posted: September 30
It was an experiment, and they learned from it.
I can't recommend it for everything, but if you have money that you can burn and are an ace combat fan, take a look, see if you can see what went well and what fell apart.
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1 of 1 people (100%) found this review helpful
Not Recommended
14.5 hrs on record
Posted: October 17
Here's my short opinion on this game.
It doesn't feel like an Ace Combat game. The dog fighting mechanic needs to never be revisited. Constantly I am frustrated by planes taking 45 seconds of constant gun and missile damage just to randomly die at the end of a set piece I wasn't paying attention to. Or to have the same thing happen only to land me a face plant into to ground cause thats where the rail spit me out. Turning a fly around and take down jets game into a rail based 3rd/first person shooter is not a good step for the series.
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1 of 17 people (6%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: September 29
worst game ever
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Most Helpful Reviews  Overall
504 of 641 people (79%) found this review helpful
2 people found this review funny
196.9 hrs on record
Posted: February 20, 2014
In order to enjoy this game, you need to go in with an open mind and forget everything you know about Ace Combat. This is not an Ace Combat game. It's more like Call of Duty: Jet Fighter Edition. The story is pretty flat and is your typical 'Murrica vs terrorists plot. Also, make sure you turn off Flight Assist and change the control scheme to Original for the best experience.

Most people complain about DFM (Dogfight Mode) being too on-rails, and for the most part, they're right. There are some targets (called TGT_LEAD) that require you to engage DFM and follow them through a semi-scripted segment of cinematic explosions and debris before you can do any damage to them. I don't care for this feature myself, but it's not a big deal and it's fun to watch. For normal targets though, it's much more dynamic, as you can play a game of cat and mouse by counter maneuvering each other in DFM, or you can choose to not use DFM at all. Personally, I think that DFM, while a tad repetitive, is quite exhilarating. The helicopter and gunner missions are pretty grueling and last longer than they should, but fortunately there's only a few of them. They can be fun and intense at times though, especially on higher difficulties.

The multiplayer is where this game really shines, and now that the game is going on Steamworks, we should hopefully see more players. Capital Conquest is incredibly fun, and you can be a fighter, an attacker, or a helicopter and defend your HQ while capturing additional bases to spawn closer to the enemy's HQ. The aircraft are balanced so that fighters don't do much damage to ground targets, while attackers have an insane damage modifier against them, with the downside of being unable to engage DFM. Once your team captures the central control tower, you can go into ASM (Airstrike Mode) against the enemy's HQ as an attacker or multirole. You can attack the HQ directly without ASM but it's not as efficient, since ASM increases your reload speed. Helicopters are excellent for HQ defense since they can hover and shoot down incoming attackers. If you get 8 kills in a row, you can load up your PAK-FA with Trinity (tactical nuke) and decimate a wide area of ground targets. When your HQ's health bar gets low, someone on your team can make a desperate last ditch effort by launching in a B1 or B2 bomber and deal a large amount of damage to the enemy's HQ, but you better provide cover for him on his way there. There are tons of skills to unlock with points you earn from multiplayer, which include weapon damage boosts, improved homing missiles, increased armor, and improved maneuverability. All the skills are pretty balanced and none are too overpowered (except maybe Burst which maxes out defense, but it costs a lot of points and has a limited amount of uses).

If you're thinking about getting this game, get it for the multiplayer, You can play multiple roles other than a fighter, and the dogfighting is more fun and less predictable since you won't be spending the whole round circling each other which ends up happening in most other multiplayer jet games.
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280 of 344 people (81%) found this review helpful
333 people found this review funny
Not Recommended
7.0 hrs on record
Posted: August 13, 2015
When I flew through the tunnel in Dubai, my wingman said,

"C'mon man, this isn't Ace Combat."

And he was right.
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146 of 180 people (81%) found this review helpful
3 people found this review funny
Not Recommended
4.1 hrs on record
Posted: July 26, 2014
Just like the route taken by many other franchises in the past decade, Ace Combat Assault Horizon is, sadly, what happens when a Publisher/Developer decides to rise the finger towards their loyal fanbase, and tries their hardest to appeal to a different, more modern mainstream crowd.

In the end and as a consequence, not only failing hard to get a piece of that pie, but losing the respect and support of those who were with them right from the beginning.

The Good
On the brightest side of things, there are twenty five different airplanes, three helicopters, and two bombers to chose from, each intricately modeled and textured, complete with beautiful, detailed cockpit views.

While the graphics menus are an absolute joke (more on that later), I haven't ran into any problems what so ever, everything works as it should, the framerate is stable, the controls are responsive and there are no visible glitches or problematic bugs typical of bad ports...

The Bad
In an effort to not only simplify the game but make it more "edgy n'cool", the developers introduced a new mechanic that goes by the name of Dog Fighting Mode (DFM for short), a mode that gets you close to the action, glues you to your enemy and takes literally up to about 90% of the control off of your hands, just so you may shoot him down with your suddenly increased aimbot like super accuracy.

As a result, DFM is nothing but an on-rails, scripted, nauseating (boy, that zoom in/out camera/field of view) joke that takes you on a quest you cannot possibly fail; It requires absolutely no skill whatsoever, providing no fun a result.

Such ain't "optional" either, since certain enemies can ONLY be taken down using said mode, and others can also glue themselves to you, forcing such mode on yourself. if that wasn't bad enough, certain enemies will take you on a rather long scripted adventure (you'll notice those right away, they're bullet sponges) and can only be disposed of, once their fancy "scripted" event has come to an end.

For the first time ever in the franchise, we're given the opportunity to take control of an Helicopter (in fact, tree of them); This is indeed a breath of fresh air in the game, but unfortunately its implementation leaves a lot to be desired.

To start off, the shaky, in your face, zoomed in Third-Person camera, has got to be one of the worst I've experienced in a game, the levitating brick occupies almost three quarters of the screen and flies all over the place, making its best efforts to obstruct your view all the time;

Thankfully, there is a cockpit view, and even that has the bad habit of shaking in an exaggerated manner and zooming in every time you lock your weapons on a target., as far as Helicopter gameplay goes, it could be described almost as a modern generic Third/First-Person Shooter (only clunkyer) and in the air, which consist off gunning down waves upon waves of ground forces who oppose no threat whatsoever (as in challenge), occasionally dodging a missile or two (it's laughable), and maybe, face off another chopper one on one; Oh, and you cannot crash it.

Nothing too complicated... in fact, if you're expecting anything that requires even the slightest amount of thought, strategy and/or skill, you might want to look somewhere else...

Be aware though!

The game has the bad habit of taking the control off of your hands, constantly zooming into whatever goes boom;
Trying a little bit to hard to make people go nuts over rad explosions, I guess...

New to the series are too the Turret Sections, which consist of nothing but press right click for "awesome".

Unfortunately, there are no unique and/or interesting mechanics to the big guns themselves, they don't overheat nor do they run out of ammo, rate of fire doesn't vary from turret to turret neither does the ammunition they consume...

...and as an effect, these sections come off as simplistic, stale, repetitive, and nothing more.

It could be said they exist for the sole reason of instant gratification, and it wouldn't be too far of the truth, as challenge is kept to a bare minimum and all it resorts to, is: Everything you look at explodes and anything that hadn't exploded yet is inoffensive to your mighty immortality.

Which brings me to...

...the Health Bar of old, which is nowhere to be seen, and there is a reason for such;
Our friends at Namco, decided it'd be a good idea to borrow, amongst other things, one of the worst fads in gaming; The absolute ATROCITY that is regenerative health.

Yes, that's right, Planes/Helicopters fix them selves (you'll notice a red screen displaying Critical, Heavy and Light Damage at times);

But wait, this ain't over yet!

If that wasn't ridiculous enough, our beautiful flying machines now bounce of the ground as if they're made of rubber.

Together with "Invincibility Mode", such can be abused to no end...

...but boy, oh boy, there's more;

Amongst other fads brought to the table, is the poor implementation of either intrusive Quick Time Events (QTEs for short), that serve no purpose other than breaking the flow of the game, or QTEs that don't even have an impact on anything (yes some can be ignored completely)!

Some cutscenes are unskippable (thankfully those are very, very few and far in between), forcing you to "take control" of the camera, as in, moving the main character's head to look around, because apparently someone somewhere thought that'd be fun.

To add insult to the injury, not only is our main villain the typical evil Russian guy (because 'Murica, I guess) he's also called Markov; Doesn't this ring a bell?

Even the name is similar to an evil guy from a certain overly successful, yearly franchise that's been copied to the point of exhaustion for the past decade! might seem like I'm nitpicking by now, but it's blatantly obvious who or what this game has drawn inspiration (or should I say lack thereof) from, there's even a boring, uninspired AC130 mission thrown into the mix, and a long boring one at that (actually, most missions overstay their welcome)! Who finds this fun and why?

The Ugly
While this game is properly optimized from my experience, the Graphic Settings menu is a joke, there are only four available options to "tweak", Antialiasing (can only be turned On or Off), Fullscreen, Vsync and Resolution.

On a side note, while the PC version contains all the DLC included, don't even get me started on how ridiculous and overpriced they were on the console version, which used to charge from $4, up to $6 for individual Painting schemes and Aircraft (Not sure if it still does)!

Boy have standards fallen low, uh?

Final Verdict:
Ace Combat Assault Horizon is a game that tries to hard to be the next big thing; Not only does it feel desperate, like a little kid yelling and screaming for attention, it also feels like a compilation of everything that is wrong with games, the industry nowadays and the mentality of those who Publish/Develop the games we used to know and love.

Therefore, earning an abysmal rEvo's rating of 2.5/10

I can't remember a single moment where I was enjoying myself; I felt suffocated in the middle of all of its "edgy" in your face exaggeration, mixed with boring, generic simplified gameplay mechanics...

It felt cheap, it felt empty and it felt outdated...

Outdated in the sense that the kind of game Assault Horizon is trying to be, has been copied and beaten to death multiple times in the past decade.

It's just not its unique thing anymore, and as a result you'll find "Assault Horizon's" core, in any other brown, cinematic (edgy), military (or not), linear, scripted, simplified, over budgeted, mediocre AAA (triple A) game out there...

At the very least, the game's well programmed and functional, doesn't crash nor does it stutter around...
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170 of 217 people (78%) found this review helpful
48 people found this review funny
Not Recommended
9.5 hrs on record
Posted: March 28, 2015
Oh, Ace Combat, why did you have to do this to me?

I'm a big fan of the series, it's always been a blast to play, and yes there were low times, but never so much as this. Now, i'm not saying that the game is 100% terrible, it DOES have it's pros, but it has many more cons. I'll list them below;

-The plane flight mechanics feel tight and responsive, sure they're not realistic, but we're not playing Ace Combat for realism, are we? We're playing it for the fun of doing crazy air stunts and gunning down people along the way.
-The sound design is nothing spectacular, but it does it's job. The guns and the music are serviceable. Now, the old Ace Combats had some great soundtracks with some spectacularly memorable pieces. DO NOT expect those here. But, at the same time, it's not terrible.
- The planes, while not being the highest texture quality you've ever seen, are pretty damn sexy. As are some of the spark and explosion effects, it does feel good to gun down planes out of the sky and watch them burst into flames.

- The dogfighting system. Now, this one just relies on how you feel about the system. The dogfighting system allows you to lock onto an enemy and kep on their tail while firing at them. Alternatively, enemies can also do this to you. It does allow for some pretty cinematic chases, but ultimately after about three times it's already gotten old. What it actually boils down to is this: Lock onto the enemy. Wiggle stick a bit. Fire. Move on. Find new target. Lock onto new target. Wiggle stick a bit. Fire. Move on.
It makes the game just a million times easier and means that instead of having these amazing dogfights where you're doing all these crazy stunt mid air, it just means that you see an enemy...and now he's dead.
Most of the time.
In order to combat you doing this, the game suffers from the same artificial diffficulty that a lot of plane games suffer from, whereby your target will just perpetually fly away from you. Get an enemy into your line of sight, and all of a sudden they pull up. And up. And up. And then you pull up. And up. And up. And now you're just spinning a hundred times before you can lock him into your dogfighting system. No skill needed.
The next thing that annoys me is that the enemies can also lock YOU into the DFS (dog fighting system). It seems like a good idea, having to escape them, but it just boils down to doing exactly what the enemies do to you! You're chasing someone for aaaages and then BAM you're taken right out of it, so what do you do? Pull up until you escape. Now you can continue to chase NOPE YOU'RE BACK IN IT WHOOAAA CRAZY RIGHT? PULL UP PULL UP okay we're free again, now to finally chase that NOOOOOOOPE I'M BACK ♥♥♥♥♥ES.
-The helicopter missions. They're awful. You fly around a horribly controlled helicopter, gunning down floor enemies and the occasional helicopter. That's it. The heliocopter controls terribly, as i've mentioned, and the whole missions are just uninspired. Use these boring weapons and this boring helicopter and shoot some cars. Woo. Do that multiple times throughout the game.
-The turret sequences. OH? WHAT'S THAT? YOU DIDN'T LIKE THE HELICOPTER SEQUENCES? ALRIGHT WELL TELL YA WHAT, HOW ABOUT WE TAKE OUT THE WHOLE FLYING THE HELICOPTER THING AND JUST GIVE YOU A ♥♥♥♥♥♥♥ TURRET? Yeah, thanks developers. There's literally whole missions where you load in, and shoot a turret for about 20 minutes at some foot soldiers, and then move on. No variety, no challenge, no interest, nothing. Just point at people and click. You don't even get to move around on your own. Just point and click. Oh you wanna do something else? NOPE. POINT AND CLICK.
-The voice acting. It's awful. There's not much to say except that everyone is just Mr Generic McGenericson or Mrs Genericson and her Generic babies. Maybe it's not even that bad, but seriously it's so generic that I think it dulled my senses.
-The story. Spoilers, i guess, but hoestly just read any Tom Clancy novel and you've heard this story. While the game is voiced by Mr Generic Genericson, the story was written by his superhero alter ego; JERRY GENERICMAN! American hero. He's the hero we need. Other people. They're the heroes we need. Terrorists have a bad plot to blow up some people! Quick; call America! Oh no, a Generic non-american bad guy who wants to do bad stuff. WE STOPPED HIM JUST IN TIME. BUT WILL YOU MAKE IT BACK IN ONE PIECE? Yes. Roll credits.
-The AC130 missions. Just fancier disguised turret sections.

Overall this game was a huge disappointment. Are you a huge fan of the series and you're just ACHING for more? Sure, pick it up on sale and just slog your way through it. Only have a slight interest? Just don't buy it. There are plenty of other plane games that you could get that are ultimately better.
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152 of 205 people (74%) found this review helpful
15 people found this review funny
Not Recommended
9.3 hrs on record
Posted: October 26, 2014
Not the Ace Combat I remember from my good old Playstation days unfortunately. Good game? Maybe.
+ Nice picture
+ Not a bad soundtrack
+ New game modes (bomber, heli)
+ Has quite a few arcade elements from the previous games
+ General idea of the "chase" is neat but
- Forcing people to use "chase" mode against VIP targets is just a big NO
- Durability of said VIPs is ridiculous
- Gameplay in general feels boring somehow. Didn't happen for the AC games I've seen before.
- CoD-style missions on the transp. heli minigun
- Nanites-covered aircraft which can fix up themselves during the flight given a bit of time. Only works for players.
- Barrel roll on the attack helicopters
- Unlike previous AC games this one is set on real life Earth which brings politics into play =/
- Story and characters just don't make you feel for them. Or even remember them.
As the game itself it's quite alright by the standards of modern gaming. But as AC game this one seems to fall flat on its face. As someone said this game is what happens when Michael Bay tries to make a flight sim.
Feel free to try it during the sales time. It might appeal to you but I can't recommend this.
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267 of 379 people (70%) found this review helpful
Not Recommended
16.8 hrs on record
Posted: November 25, 2013
Ace Combat's first outing on PC is one of style, cool visuals, and horrible delivery. While the DFM mode adds a cool element of spectacular destruction, it wears out its welcome when it is literally forced onto the player in some sections. These kind of sequences aren't new and they can work well, like in the new Fallouts. However, there you voluntarily activate the sequence. Here, it's required in some portions. It literally becomes an on the rail shooter without warning and only serves to jar.

But, the most damning and horrible shortcoming is the control interface: You're literally forced to use a gamepad lest you have to endure shoddy keyboard controls or even worse joystick control. The Joystick support is non-existent. This is unacceptable. Some say this is a game meant to be played on a gamepad and this just smacks of apologetics for laziness that has become so familiar within the industry. Even Tom Clancy's HAWX, which wasn't all that good, had a basic dead zone slider and that came out in 2009, this was early 2013. There's no excuse for this at all. Why can't someone with a joystick enjoy a game about flight? Why is the joystick suddenly a peripheral only for the hardcore flight sim? And why are people defending this lazy thinking as if spending money on a game were a privilege for them?

In the end, this is a horrible game and for those seeking a good arcade flying experience would be better served with the original HAWX or, better still, going out and buying a PS2 with its trilogy of Ace Combats. Those games are superior in everyway to this pile of dung. If you're looking for a good arcadey experience on pc? Your regular flight sims can provide; just crank down the physic settings and difficulty. Wings of Prey is also another good choice for that when compared to this.

Either way, this games is awful. Skip.
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94 of 127 people (74%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: March 15, 2014
As a long time fan of the Ace Combat series this game was a major disappointment. The new "Dog fight mode" looks cool for the first few times you use it but then you realise that all control is being taken away from you and that the dog fights are actually highly scripted. You'll activate dog fight mode and while you're chasing an enemy plane the game will make you fly through explosions and under collapsing buildings, it looks great but it's more like watching a cutscene than actual gameplay.
For some reason Namco also decided to scrap the science fiction elements found in the older games so there are now no awesome boss fights against gigantic flying fortresses and the plot and cutscenes feel like they're ripped straight from a generic modern warfare shooter. The helicopter levels are terrible too and have awful controls.
There's even a boss fight where you can't kill the boss untill the game decides you can, you'll shoot him a thousand times and it won't make a bit of difference because he only dies during a cutscene. That is some silly ♥♥♥♥♥♥♥t.

Pick it up on the cheap or better yet, if you have a Playstation 2 or an older PS3 get Ace Combat 4, 5 and Ace Combat: The Belken War, they're awesome and very cheap. Or emulate them.

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Recently Posted
7.1 hrs
Posted: October 27
Doesnt feel like a Ace Combat game but its fun
Helpful? Yes No Funny
28.0 hrs
Posted: October 24
ACE COMBAT comes back with a bang and takes air combat to new heights in the 14th installment of the series.

Developed by Project Aces and published by Namco Bandai, ASSAULT HORIZON Enhanced Edition was released for Windows in 2013 through Steam. It was the fist time an ACE COMBAT game was released on PC, and it is radically different from previous ones in many ways.
New combat systems added new elements of gameplay specific to Assault Horizon.

"Close-Range Assault" (CRA) increases combat intensity and bring the action closer to the player without the feeling of "shooting at far away dots", something often experienced in air combat games. In game this feature is named "Dogfight Mode" (DFM) for air-to-air battles and "Air Strike Mode" (ASM) for air-to-ground targets. They are not optional, as certain planes and ground targets cannot be destroyed without CRA.

For the first time in the series, you will alternate between piloting fighter jets, attack aircraft, helicopters and bombers as the story progresses; the game introduces the B-1 and B-2 strategic bombers and the AH-64 Apache and UH-60 Black Hawk helicopters as player-flyable vehicles. Certain missions may call for players to act as Black Hawk door gunners or weapons officers aboard the AC-130 Spectre gunship, while others put them in the role of a B-2 Spirit stealth bomber.

The game runs on a revamped engine allowing for destruction in a scale never seen before in Ace Combat - or in any flight simulator. It allows real-time deformation, for example: sustained gunfire on an enemy fighter will rip its tail off, while more severe damage will either tear the wings off or in more extreme cases even completely disintegrate the airframe as a whole, spilling the aircraft's oil across the sky and forcefully ejecting the pilot from the cockpit. Buildings and other structures are subject to combat damage and deform in real time. Scenery damage is often combined with Close Range Assault to provide a cinematic feel to gameplay.

Two control schemes are provided: "Original" and "Optimum". The 'Original' setting is similar to the controls known as "expert controls" in the previous Ace Combat games. It gives full control of the aircraft. On the other side, the new "Optimum" scheme prohibits full rolls, to gain the stability needed to use "Close Range Assault System" more efficiently.
High-G Turns are still available, as well as Autopilot. A new feature called "Flight Assistance" provides comfortable options to players like Auto-leveling, Automatic Collision Prevention, Automatic Stall Prevention, sight assist and Automatic forward Target Selection. These options can be turned on/off.

Co-operative missions and free-for-all Deathmatch have returned in Multiplayer mode, and two other new game types have been added, "Capital Conquest" and "Domination".

In Capital Conquest, two teams of 4 or 8 take control of their headquarters, and must destroy the other team's. First, the transmission base in the center of the map must come under one team's control; once that's accomplished, the multiroles and attackers can initiate Air Strike Mode to damage the other team's HQ.

In Domination, two teams of 4 or 8 battle it out to take control of three different bases in one single city. Taking control of a base is similar to the "King of the Hill" mode in other games, one team must stay for some time to take over. The opposing team must destroy the ground targets that appear around that base, and then they must stay a certain amount of time to take over.

Available aircraft include classics like the Typhoon, Rafale M, Su-34 Fullback, Su-35 Flanker-E, Su-47 Berkut, MiG-29A Fulcrum, F-14D Super Tomcat, F-15E Strike Eagle, F-16C Fighting Falcon, F/A-18F Super Hornet, F-22A Raptor, among others like the A-10A Thunderbolt II or F-117A Nighthawk, while also including new designs like the Sukhoi PAK FA, Su-24MP Fencer and the F-35B Lightning II. You also get to play as a gunner of an AC-130 Spectre. There are 9 post-release downloadable aircraft which include the ASF-X Shinden II, a fictional aircraft designed by Macross creator Shōji Kawamori in cooperation with Namco Bandai, the Su-37 (with at least one skin being of Yellow Squadron), F-4E Phantom II (DLC: Pre-order/EU Limited Edition exclusive), Ka-50 Hokum, Tornado GR.4, AV-8B Harrier II Plus, YF-23A Black Widow II, F-15S/MTD, and the CFA-44 Nosferatu.

Unlike in the previous games, you don't have to purchase aircrafts, you can instead choose freely from whichever are available for the upcoming mission. The selection is limited by the nature of the mission. After selecting the aircraft, you can also select its paint scheme and special weaponry. There are special paint schemes that may be unlocked while playing through the campaign or multiplayer. In missions that switch between different player characters, you have to select aircraft for all of them. You have no control over the aircraft and weaponry of their wingmen though, they'll choose the aircraft with the best stats available for the mission.

The soundtrack combines electronic music with symphonic sounds (western and oriental instruments). For the first time in the series you can also headbang to heavy metal guitar solos while blasting your targets out of existance and leaving nothing but debris behind.

If you love aerial combat and intense action ASSAULT HORIZON Enhanced Edition is a wild ride you won't want to miss on! Get it at a discount and blow some sh*t up!
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Evil Panda
3.1 hrs
Posted: October 22
Hmm i have played a few ace combat games before and this one im not to sure about, its sometimes quite fun, I enjoy the helicopter and gun ship missing but the jet plane missions just felt a little reptitive, The missions are so long but have heaps of check points so you can always push on if you die but its just same old enemies you dog fight you wait for reticle to turn red, you fire, they die you go dog fight someone else. Graphics are average but good for its age, like most previous ace games the enviroments are super boring and bland, espically on jet plane missions. 5/10
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13.6 hrs
Posted: October 21
Fine storyline, Fine playstyle, good graphics...

poor details though...
Helpful? Yes No Funny
8.0 hrs
Posted: October 13
seeing these bad reviews about this game is heartbreaking me
look am a die hard acecombat fan since it started and till it dies BUT i enjoyed this game ( a bit ) i bought day 1 on the ps3 i finished it i didnt like the dogfight mode i did not like the heli lvls i didnt like the online cus there were less and less people playing everyday which broke my heart cus it was kinda fun

BUTT for real guys let the new people know that this game is worth it WE all now that this is a dishonor to acecombat games but fckoff ok ? its a decent game if u didnt play any acecombat just ignore the comments and get this game u will enjoy it !
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0.5 hrs
Posted: October 10
What's the term... guide by wire or something like that. Kinda a silly game, no skill needed. Graphics are nice. I suppose if you want to not have to plan your routes and stuff like that and just mindlessly blow Carp up... then heck. This is right up your ally. Not my cup of tea, and I love all kinda tea.
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David Newton
21.9 hrs
Posted: October 10
I'm a long time Ace Combat fan, and while this game isn't as amazing as the previous games (like Ace Combat 6, or 2.) the game has its charm, and at its core it is still an Ace Combat game. For the most part, you can play without ever initiating DSM mode yourself. Though, enemies can do it to you, it isn't actually that bad, and you can even escape it just by stalling or speeding away. The DSM mode isn't terrible, and while it is a bit goofy, it's fun. The damage is interesting, especially when you see a pilot fall out of his plane because the cockpit seperates. The story, is not that interesting. But it's not terrible, again, nothing about this game is actually bad. It's just not what people expected from an Ace Combat game.

You need to do the controls fix, this is a must. Playing with your mouse is incredible. The feature is broken upon install because of the Windows Live remover patch.
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11.5 hrs
Posted: October 10
nice flight but with stupid dog fight. it's still a good air combat game but may not be a good ace combat.
really looking forward for ACE combat 7
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0.1 hrs
Posted: October 9
I can not recommend this game, not so much because of the game itself, but because of retaliation of the publisher to negative reviews. What I have to tell is too much information to rewrite all of it here, so I'll just post a link to my review of the publisher(s) to save a LOT of time:
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