Never before has combat been so fast in-your-face.
User reviews:
Mixed (27 reviews) - 59% of the 27 user reviews in the last 30 days are positive.
Mixed (3,380 reviews) - 60% of the 3,380 user reviews for this game are positive.
Release Date: Jan 24, 2013

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About This Game

Developed by the Project Aces team, ACE COMBAT™ ASSAULT HORIZON intensifies the franchise, escalating combat to the next level with aircraft that are literally torn apart, spewing oil and debris across the sky. Players will engage in combat across the globe, dodging skyscrapers, and turning their enemies into fiery supersonic debris in both single player and online multiplayer. Never before has combat been so fast in-your-face.

Key Features

  • Exclusive for PC : Improved graphics (resolution up to 1900x1200p) ; online play up to 16 players and a huge bonus content pack (8 aircraft, 2 maps, 27 skins, 9 skills upgrades).
  • Dramatic realistic story line – Written by New York Times Best Seller and military author Jim DeFelice, players will experience an engaging war drama spanning real-world locations across the globe.
  • Steel carnage destruction – Incredible detail and visual reaction for every explosive attack (aircraft are shredded to pieces, enemy troops annihilated, buildings shattered, machines bleed)
  • Entirely new aircraft to pilot – Experience split-second maneuvering and positioning, pinpoint targeting, hovering attacks and other gameplay diversity through the introduction of the Attack Helicopter, Door Gunner and more
  • Revolutionary Close-range Assault system – Delivering high-speed acrobatics, dizzying one-on-one encounters, satisfying visceral low-attitude and high-flying death from above
  • ACE COMBAT™ online reinvented – Take to the skies and engage hostile forces in a variety of modes including Capital Conquest (challenge opposing teams and fight to protect or take control of famous capitals around the world)

System Requirements

    • OS:Windows XP , Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 2.4 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850 and higher
    • DirectX®:9.0c
    • Hard Drive:16 GB HD space
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
    • OS:Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Quad 2.7Ghz or better, AMD Phenom II X4 3Ghz or better
    • Memory:4 GB
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850
    • DirectX®:9.0c
    • Hard Drive:20GB
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
Customer reviews
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Mixed (27 reviews)
Mixed (3,380 reviews)
Recently Posted
12.1 hrs
Posted: August 28
I always loved the series. the story line is a little week but the gameplay makes up for it.
Helpful? Yes No Funny
6.4 hrs
Posted: August 27
Game is fun, HOWEVER I really really really wish there wasa freeflight mode, that is all. please make a mod to do just that!
Helpful? Yes No Funny
8.9 hrs
Posted: August 27
As much as I was dying to have an Ace Combat game on my PC, this has turned out to be a bust. Despite the great graphics and flying mechanics of the jets, combat itself is constantly interrupted with unnecessary visual scenes that literally distract gameplay. For instance, if you're tailing an enemy and send him down with a missile, the game will cut to a nice little visual that shows him getting destroyed, but then jumps back to you plummetting to the ground. There are many times where it cuts back to me flying into an object, failing the mission, and ruining the game. This also occurs with bombing runs, where you're given the option to fly an optimized bombing run path. There was a mission where the game was ruined from following the path, because all of the cut scenes took away from your mission time. I found it much easier to not even enter these ridiculous paths, removing some of the stupid dialog and scenes, and completing my mission on time.

You could try to claim that one could ignore these ridiculous features and try to complete the missions without using them, but some of the missions either lock you in them or are impossible without executing them. For instance, dog fighting with vetern pilots are nearly impossible in the game unless you enter the ridiculous dog fight feature. What's worse is that your jet and your enemies jet heals over time, so your dogfights can carry on for over-drawn out and unrealistic periods of time.

If you want a jet fighter game that's realistic, this is not the one for you. You will be hampered by ridiculous and unrealistic features. If you want just some cool arcade game, then have fun with it.
Helpful? Yes No Funny
215.2 hrs
Posted: August 27
Ace Combat - серия популярных воздушных симуляторов.
Ace Combat: Assault Horizon
- это супер симулятор:
  • огромный набор как перехватчиков и многоцелевых истребителей, так и бомбордировщиков и вертолётов.
  • К каждой модели есть своё вооружение, свои окраски, которые можно будет сделать самому!!
  • Добавлены умения, которые, я считаю, зря добавили.
  • В игре присутствует осмотр самолёта с разных камер: позади, в кабине и просто HUD. Добавлено вращение камеры, правда, убогое для пк.
  • Графика на высоте.
  • Потолок не такой высокий, что разочаровало меня.
  • Редко кто играет, т.к. не находят друг друга. Причина - убогий поиск хостов. Я определяю, к примеру, так: первый раз жму поиск, если долго ищет и ничего не нашло, значит что-то есть. Включаю заново поиск и нахожу лобби. Если поиск короткий, то ничего не создано.
  • Кампания не понравилась, т.к. она очень скучная и заскриптованная.
В принципе, если вы хотите расслабиться от напряжённых игр таких, как
Dota II, CS: GO
и т.д., то игра для вас.
Всем приятной игры.
Helpful? Yes No Funny
2.7 hrs
Posted: August 25
I come from the old school and have been playint the AC games since AC04 back in 2001. This is a pale shadow of those games with a bunch of silly gimmickery and horrible game mechanics thrown in. Namco, if you're listening, PLEASE PLEASE PLEASE PLEASE PLEASE go back to the way things were during the PS2 era. The games were so much more fun.
Helpful? Yes No Funny
10.8 hrs
Posted: August 25
good gaeme
Helpful? Yes No Funny
1.7 hrs
Posted: August 24

Great soundtrack
Pretty if you speed past all the textures

Almost zero video settings, direct port from console. Either it runs or it doesn't.
Don't expect to be able to play without a controller

All in all, this game is another terrible PC port. This game is no different from the console version, you need a controller and you must meet the minimum specs: no tweaking. The game itself is okay, it doesn't suffer from the long periods of inaction like the other Ace Combat games. It's more of a juiced-up version with less features.
Helpful? Yes No Funny
8.8 hrs
Posted: August 24
I remember Ace Combat 3 on my PsOne, and Ace Combat: Distant Thunder on my ps2.

I would like to test this new Ace Combat.

My conclusion : it's not a bad ace combat but you can fly with a plane and a helicopter ( very interessing ), but the story is not interessting for me ( some clichés ), the gameplay is good.

I recommend it but during the sales.
Unfortunately, The online is empty :(
Helpful? Yes No Funny
Paragon of Hope
5.8 hrs
Posted: August 22
I actually really like the franchise and I give them credit for making 5, 6 & 7 have different play styles rather than letting it go stale like, say, CoD.

I don't like the close range chases, I don't like how after the cam focuses on the kill and spawns you in a location near it. I would prefer holding the B or O button and watch it when I want to.

Pros :
Good variety*, bombing, AC-130, helicopter beside the usual dogfight.
Action packed, Micheal Bay would be proud.
Good PC port.
Free paint jobs.
Great vehicle models, choices and planes talk the language of the country they were made in.
^Attention to detail.

Cons :
Gets stale fast after you play your favorite missions a few times which there are not enough of compared to 31 or so of AC5.
Story and narrative is meh compared to 5 or 6 having some layers besides "I'm mad at this guy, I gotta stop him", no real depth.
"Boss" fights were a let down. Chasing a missile, ICBM and a dogfight.
The on-rail dogfights is not something I would like to see in the future, won't blame them for trying something new or differnt though.
No Pre-game map showing some ground/air targets, I brought bombs to a dogfight here.
Little replay value, compare to 5 which you have to play at least 2 times just to get the secret plane or 6 where once you get the CFA, you just want to keep coming back to it and just destroy everything in your path.
No Fuel Air bomb, not even on the A-10, I miss dropping mini nukes :(.

Would gladly buy 5&6 if they were available.

What I'd like in the future :
Abilities of 6 (friendly/enemy electronic support on the map).
Narrative of 5 (letting us make choices on what we say midflight makes me care more about wingmen).
Gameplay of 5&6 (chasing dogfight is better than a dogfight on rails going from target to target. Having the ability to command wimgmen is welcomed).
Variety* of 7.
Cutscene interactions of 7 but with more depth would be appriciated maybe make it have impact or consequence.
Difficulty of 5&6, Planes less agressive unless in a swarm, larger numbers and easier to kill with dmg that doesn't heal (AC6 "WMD" mission) unless I go land and come back to the battlefield. Please don't force me to on-rail dogfight every time just because it makes it easier.
Soundtrack of 5&6 (I still have both the OST's and love em).
Smacking into the ground should be instakill on any difficulty. Bumping into a plane since its softer, is a good idea though.
Bosses of 5&6, This game took itself too seriously and ended up not being as fun. I love the Aigion and Megalith, needs more of that.
On the bombing mission, it's the only time to go on a bombing run, I would rather not be OP and actually put in effort into bombing ground, which needs more targets on every mission.
A bomber with 99 flares going on approach for a corridor of death is cool, a plane with 6 flares VS a destroyer wrecking you that you can't even shoot missiles at is sad.
Helpful? Yes No Funny
⋞ aDayyY_ ⋟
17.0 hrs
Posted: August 21
+ Gameplay is really fun, Story is not bad
- Reset setting every ♥♥♥♥ing time
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
23.0 hrs on record
Posted: August 13
This game... it's okay.

I say that because there are good aspects and bad aspects. Before I start, I haven't played any Ace Combat games but this game appears to vary in style from the different Ace Combat games according to others. As I don't see this as a sin, I won't include this in the negatives. Allow me to elaborate on the + and -'s:


-Graphics are good, especially in dogfighting mode.
-Storyline is somewhat decent too, drew me in a little.
-A great soundtrack.
-Freedom of choice between different planes, including one with a chemical weapon. (It has a Eurofighter Typhoon too!)
-Mechanics are somewhat easy to get used to.


-The artificial difficulty is painful to look at. It's way too obvious. I'd be dominating a Pak FA and all of a sudden he turns into Yakumo Yukari or something and somehow appears behind me in a split second. They might also fly straight waiting for you to engage them.
-The game handles terribly on a flight stick in my opinion. I've tried to get used to it, but it just doesn't work for me. It's best played with a controller.
-Some of the reaction times for the counters are ridiculous, I've resorted to spamming the counter button praying I hit it at the right moment. I mean, it's very predictable when they maneuver.
-Too repetitive for my liking. Yes, it is a story driven game but they could have done more with what they had. For example, HAWX 2 had different game modes such as Survival and special campaign modes. They could have at least added more like this.

My final judgement: Only good for a single playthrough really. If you're feeling lucky, you can try and get a high ranking on all missions but that's about it. Because I am recommending it for a single playthrough, I am rating this up because the story was nice and the other features mentioned contributed. However, if you've played any of the other Ace COmbat games, beware as this is not like the other games (apparently). This is more of a story based game rather than a gameplay based game so I am judging the game with that in mind. If you did not think this review was helpful, please leave advice in the comments, I appreciate it a lot.
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3 of 3 people (100%) found this review helpful
12.2 hrs on record
Posted: August 10
I think people are exaggerating about the dog fight mode, you don't have to use it aside from against certain bosses. At its core this is still ace combat, although the story isn't quite as good as 4, 5 or 0.

The helicopter missions are ok, reminds me of games like Comanche 4.

The lowest points are the ASM and AC-130 missions, ASM is avoidable but you might not make the objectives in time if you don't use it. AC-130 stuff is just monotonous and drags on for way too long.
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2 of 2 people (100%) found this review helpful
215.2 hrs on record
Posted: August 27
Ace Combat - серия популярных воздушных симуляторов.
Ace Combat: Assault Horizon
- это супер симулятор:
  • огромный набор как перехватчиков и многоцелевых истребителей, так и бомбордировщиков и вертолётов.
  • К каждой модели есть своё вооружение, свои окраски, которые можно будет сделать самому!!
  • Добавлены умения, которые, я считаю, зря добавили.
  • В игре присутствует осмотр самолёта с разных камер: позади, в кабине и просто HUD. Добавлено вращение камеры, правда, убогое для пк.
  • Графика на высоте.
  • Потолок не такой высокий, что разочаровало меня.
  • Редко кто играет, т.к. не находят друг друга. Причина - убогий поиск хостов. Я определяю, к примеру, так: первый раз жму поиск, если долго ищет и ничего не нашло, значит что-то есть. Включаю заново поиск и нахожу лобби. Если поиск короткий, то ничего не создано.
  • Кампания не понравилась, т.к. она очень скучная и заскриптованная.
В принципе, если вы хотите расслабиться от напряжённых игр таких, как
Dota II, CS: GO
и т.д., то игра для вас.
Всем приятной игры.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
11.6 hrs on record
Posted: August 9
Don't buy this game. My god, don't do it. I like QTEs so I thought 'Oh, this is the Ace Combat I want to play!' but no, it's just bad. The helicopter and gunship missions are terrible but the worst stinker is the ASM (Air Strike Mode). You have to keep your aircraft extremely low to the ground, since usually during air strike missions if you go too high you get shredded by SAMs and AA, which wouldn't normally be that dangerous except that ASM forces you into extreme low speed if you want to hit all the targets they point out. Which is a danger in and of itself, because of course if you go too slow then you stall and since you're so low to the ground to begin with... you crash. It's just not fun. Pick up Assault Horizon Legacy on the 3DS instead, despite the name it's a remake of Ace Combat 2 with newer mechanics.
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3 of 5 people (60%) found this review helpful
3 people found this review funny
Not Recommended
11.5 hrs on record
Posted: August 12
Michael Bay approves

I don't approve Michael Bay
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Most Helpful Reviews  Overall
404 of 475 people (85%) found this review helpful
310 people found this review funny
Not Recommended
7.0 hrs on record
Posted: August 13, 2015
When I flew through the tunnel in Dubai, my wingman said,

"C'mon man, this isn't Ace Combat."

And he was right.
Was this review helpful? Yes No Funny
498 of 635 people (78%) found this review helpful
2 people found this review funny
196.9 hrs on record
Posted: February 20, 2014
In order to enjoy this game, you need to go in with an open mind and forget everything you know about Ace Combat. This is not an Ace Combat game. It's more like Call of Duty: Jet Fighter Edition. The story is pretty flat and is your typical 'Murrica vs terrorists plot. Also, make sure you turn off Flight Assist and change the control scheme to Original for the best experience.

Most people complain about DFM (Dogfight Mode) being too on-rails, and for the most part, they're right. There are some targets (called TGT_LEAD) that require you to engage DFM and follow them through a semi-scripted segment of cinematic explosions and debris before you can do any damage to them. I don't care for this feature myself, but it's not a big deal and it's fun to watch. For normal targets though, it's much more dynamic, as you can play a game of cat and mouse by counter maneuvering each other in DFM, or you can choose to not use DFM at all. Personally, I think that DFM, while a tad repetitive, is quite exhilarating. The helicopter and gunner missions are pretty grueling and last longer than they should, but fortunately there's only a few of them. They can be fun and intense at times though, especially on higher difficulties.

The multiplayer is where this game really shines, and now that the game is going on Steamworks, we should hopefully see more players. Capital Conquest is incredibly fun, and you can be a fighter, an attacker, or a helicopter and defend your HQ while capturing additional bases to spawn closer to the enemy's HQ. The aircraft are balanced so that fighters don't do much damage to ground targets, while attackers have an insane damage modifier against them, with the downside of being unable to engage DFM. Once your team captures the central control tower, you can go into ASM (Airstrike Mode) against the enemy's HQ as an attacker or multirole. You can attack the HQ directly without ASM but it's not as efficient, since ASM increases your reload speed. Helicopters are excellent for HQ defense since they can hover and shoot down incoming attackers. If you get 8 kills in a row, you can load up your PAK-FA with Trinity (tactical nuke) and decimate a wide area of ground targets. When your HQ's health bar gets low, someone on your team can make a desperate last ditch effort by launching in a B1 or B2 bomber and deal a large amount of damage to the enemy's HQ, but you better provide cover for him on his way there. There are tons of skills to unlock with points you earn from multiplayer, which include weapon damage boosts, improved homing missiles, increased armor, and improved maneuverability. All the skills are pretty balanced and none are too overpowered (except maybe Burst which maxes out defense, but it costs a lot of points and has a limited amount of uses).

If you're thinking about getting this game, get it for the multiplayer, You can play multiple roles other than a fighter, and the dogfighting is more fun and less predictable since you won't be spending the whole round circling each other which ends up happening in most other multiplayer jet games.
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199 of 245 people (81%) found this review helpful
48 people found this review funny
Not Recommended
9.5 hrs on record
Posted: March 28, 2015
Oh, Ace Combat, why did you have to do this to me?

I'm a big fan of the series, it's always been a blast to play, and yes there were low times, but never so much as this. Now, i'm not saying that the game is 100% terrible, it DOES have it's pros, but it has many more cons. I'll list them below;

-The plane flight mechanics feel tight and responsive, sure they're not realistic, but we're not playing Ace Combat for realism, are we? We're playing it for the fun of doing crazy air stunts and gunning down people along the way.
-The sound design is nothing spectacular, but it does it's job. The guns and the music are serviceable. Now, the old Ace Combats had some great soundtracks with some spectacularly memorable pieces. DO NOT expect those here. But, at the same time, it's not terrible.
- The planes, while not being the highest texture quality you've ever seen, are pretty damn sexy. As are some of the spark and explosion effects, it does feel good to gun down planes out of the sky and watch them burst into flames.

- The dogfighting system. Now, this one just relies on how you feel about the system. The dogfighting system allows you to lock onto an enemy and kep on their tail while firing at them. Alternatively, enemies can also do this to you. It does allow for some pretty cinematic chases, but ultimately after about three times it's already gotten old. What it actually boils down to is this: Lock onto the enemy. Wiggle stick a bit. Fire. Move on. Find new target. Lock onto new target. Wiggle stick a bit. Fire. Move on.
It makes the game just a million times easier and means that instead of having these amazing dogfights where you're doing all these crazy stunt mid air, it just means that you see an enemy...and now he's dead.
Most of the time.
In order to combat you doing this, the game suffers from the same artificial diffficulty that a lot of plane games suffer from, whereby your target will just perpetually fly away from you. Get an enemy into your line of sight, and all of a sudden they pull up. And up. And up. And then you pull up. And up. And up. And now you're just spinning a hundred times before you can lock him into your dogfighting system. No skill needed.
The next thing that annoys me is that the enemies can also lock YOU into the DFS (dog fighting system). It seems like a good idea, having to escape them, but it just boils down to doing exactly what the enemies do to you! You're chasing someone for aaaages and then BAM you're taken right out of it, so what do you do? Pull up until you escape. Now you can continue to chase NOPE YOU'RE BACK IN IT WHOOAAA CRAZY RIGHT? PULL UP PULL UP okay we're free again, now to finally chase that NOOOOOOOPE I'M BACK ♥♥♥♥♥ES.
-The helicopter missions. They're awful. You fly around a horribly controlled helicopter, gunning down floor enemies and the occasional helicopter. That's it. The heliocopter controls terribly, as i've mentioned, and the whole missions are just uninspired. Use these boring weapons and this boring helicopter and shoot some cars. Woo. Do that multiple times throughout the game.
-The turret sequences. OH? WHAT'S THAT? YOU DIDN'T LIKE THE HELICOPTER SEQUENCES? ALRIGHT WELL TELL YA WHAT, HOW ABOUT WE TAKE OUT THE WHOLE FLYING THE HELICOPTER THING AND JUST GIVE YOU A ♥♥♥♥♥♥♥ TURRET? Yeah, thanks developers. There's literally whole missions where you load in, and shoot a turret for about 20 minutes at some foot soldiers, and then move on. No variety, no challenge, no interest, nothing. Just point at people and click. You don't even get to move around on your own. Just point and click. Oh you wanna do something else? NOPE. POINT AND CLICK.
-The voice acting. It's awful. There's not much to say except that everyone is just Mr Generic McGenericson or Mrs Genericson and her Generic babies. Maybe it's not even that bad, but seriously it's so generic that I think it dulled my senses.
-The story. Spoilers, i guess, but hoestly just read any Tom Clancy novel and you've heard this story. While the game is voiced by Mr Generic Genericson, the story was written by his superhero alter ego; JERRY GENERICMAN! American hero. He's the hero we need. Other people. They're the heroes we need. Terrorists have a bad plot to blow up some people! Quick; call America! Oh no, a Generic non-american bad guy who wants to do bad stuff. WE STOPPED HIM JUST IN TIME. BUT WILL YOU MAKE IT BACK IN ONE PIECE? Yes. Roll credits.
-The AC130 missions. Just fancier disguised turret sections.

Overall this game was a huge disappointment. Are you a huge fan of the series and you're just ACHING for more? Sure, pick it up on sale and just slog your way through it. Only have a slight interest? Just don't buy it. There are plenty of other plane games that you could get that are ultimately better.
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143 of 176 people (81%) found this review helpful
3 people found this review funny
Not Recommended
4.1 hrs on record
Posted: July 26, 2014
Just like the route taken by many other franchises in the past decade, Ace Combat Assault Horizon is, sadly, what happens when a Publisher/Developer decides to rise the finger towards their loyal fanbase, and tries their hardest to appeal to a different, more modern mainstream crowd.

In the end and as a consequence, not only failing hard to get a piece of that pie, but losing the respect and support of those who were with them right from the beginning.

The Good
On the brightest side of things, there are twenty five different airplanes, three helicopters, and two bombers to chose from, each intricately modeled and textured, complete with beautiful, detailed cockpit views.

While the graphics menus are an absolute joke (more on that later), I haven't ran into any problems what so ever, everything works as it should, the framerate is stable, the controls are responsive and there are no visible glitches or problematic bugs typical of bad ports...

The Bad
In an effort to not only simplify the game but make it more "edgy n'cool", the developers introduced a new mechanic that goes by the name of Dog Fighting Mode (DFM for short), a mode that gets you close to the action, glues you to your enemy and takes literally up to about 90% of the control off of your hands, just so you may shoot him down with your suddenly increased aimbot like super accuracy.

As a result, DFM is nothing but an on-rails, scripted, nauseating (boy, that zoom in/out camera/field of view) joke that takes you on a quest you cannot possibly fail; It requires absolutely no skill whatsoever, providing no fun a result.

Such ain't "optional" either, since certain enemies can ONLY be taken down using said mode, and others can also glue themselves to you, forcing such mode on yourself. if that wasn't bad enough, certain enemies will take you on a rather long scripted adventure (you'll notice those right away, they're bullet sponges) and can only be disposed of, once their fancy "scripted" event has come to an end.

For the first time ever in the franchise, we're given the opportunity to take control of an Helicopter (in fact, tree of them); This is indeed a breath of fresh air in the game, but unfortunately its implementation leaves a lot to be desired.

To start off, the shaky, in your face, zoomed in Third-Person camera, has got to be one of the worst I've experienced in a game, the levitating brick occupies almost three quarters of the screen and flies all over the place, making its best efforts to obstruct your view all the time;

Thankfully, there is a cockpit view, and even that has the bad habit of shaking in an exaggerated manner and zooming in every time you lock your weapons on a target., as far as Helicopter gameplay goes, it could be described almost as a modern generic Third/First-Person Shooter (only clunkyer) and in the air, which consist off gunning down waves upon waves of ground forces who oppose no threat whatsoever (as in challenge), occasionally dodging a missile or two (it's laughable), and maybe, face off another chopper one on one; Oh, and you cannot crash it.

Nothing too complicated... in fact, if you're expecting anything that requires even the slightest amount of thought, strategy and/or skill, you might want to look somewhere else...

Be aware though!

The game has the bad habit of taking the control off of your hands, constantly zooming into whatever goes boom;
Trying a little bit to hard to make people go nuts over rad explosions, I guess...

New to the series are too the Turret Sections, which consist of nothing but press right click for "awesome".

Unfortunately, there are no unique and/or interesting mechanics to the big guns themselves, they don't overheat nor do they run out of ammo, rate of fire doesn't vary from turret to turret neither does the ammunition they consume...

...and as an effect, these sections come off as simplistic, stale, repetitive, and nothing more.

It could be said they exist for the sole reason of instant gratification, and it wouldn't be too far of the truth, as challenge is kept to a bare minimum and all it resorts to, is: Everything you look at explodes and anything that hadn't exploded yet is inoffensive to your mighty immortality.

Which brings me to...

...the Health Bar of old, which is nowhere to be seen, and there is a reason for such;
Our friends at Namco, decided it'd be a good idea to borrow, amongst other things, one of the worst fads in gaming; The absolute ATROCITY that is regenerative health.

Yes, that's right, Planes/Helicopters fix them selves (you'll notice a red screen displaying Critical, Heavy and Light Damage at times);

But wait, this ain't over yet!

If that wasn't ridiculous enough, our beautiful flying machines now bounce of the ground as if they're made of rubber.

Together with "Invincibility Mode", such can be abused to no end...

...but boy, oh boy, there's more;

Amongst other fads brought to the table, is the poor implementation of either intrusive Quick Time Events (QTEs for short), that serve no purpose other than breaking the flow of the game, or QTEs that don't even have an impact on anything (yes some can be ignored completely)!

Some cutscenes are unskippable (thankfully those are very, very few and far in between), forcing you to "take control" of the camera, as in, moving the main character's head to look around, because apparently someone somewhere thought that'd be fun.

To add insult to the injury, not only is our main villain the typical evil Russian guy (because 'Murica, I guess) he's also called Markov; Doesn't this ring a bell?

Even the name is similar to an evil guy from a certain overly successful, yearly franchise that's been copied to the point of exhaustion for the past decade! might seem like I'm nitpicking by now, but it's blatantly obvious who or what this game has drawn inspiration (or should I say lack thereof) from, there's even a boring, uninspired AC130 mission thrown into the mix, and a long boring one at that (actually, most missions overstay their welcome)! Who finds this fun and why?

The Ugly
While this game is properly optimized from my experience, the Graphic Settings menu is a joke, there are only four available options to "tweak", Antialiasing (can only be turned On or Off), Fullscreen, Vsync and Resolution.

On a side note, while the PC version contains all the DLC included, don't even get me started on how ridiculous and overpriced they were on the console version, which used to charge from $4, up to $6 for individual Painting schemes and Aircraft (Not sure if it still does)!

Boy have standards fallen low, uh?

Final Verdict:
Ace Combat Assault Horizon is a game that tries to hard to be the next big thing; Not only does it feel desperate, like a little kid yelling and screaming for attention, it also feels like a compilation of everything that is wrong with games, the industry nowadays and the mentality of those who Publish/Develop the games we used to know and love.

Therefore, earning an abysmal rEvo's rating of 2.5/10

I can't remember a single moment where I was enjoying myself; I felt suffocated in the middle of all of its "edgy" in your face exaggeration, mixed with boring, generic simplified gameplay mechanics...

It felt cheap, it felt empty and it felt outdated...

Outdated in the sense that the kind of game Assault Horizon is trying to be, has been copied and beaten to death multiple times in the past decade.

It's just not its unique thing anymore, and as a result you'll find "Assault Horizon's" core, in any other brown, cinematic (edgy), military (or not), linear, scripted, simplified, over budgeted, mediocre AAA (triple A) game out there...

At the very least, the game's well programmed and functional, doesn't crash nor does it stutter around...
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266 of 378 people (70%) found this review helpful
Not Recommended
16.8 hrs on record
Posted: November 25, 2013
Ace Combat's first outing on PC is one of style, cool visuals, and horrible delivery. While the DFM mode adds a cool element of spectacular destruction, it wears out its welcome when it is literally forced onto the player in some sections. These kind of sequences aren't new and they can work well, like in the new Fallouts. However, there you voluntarily activate the sequence. Here, it's required in some portions. It literally becomes an on the rail shooter without warning and only serves to jar.

But, the most damning and horrible shortcoming is the control interface: You're literally forced to use a gamepad lest you have to endure shoddy keyboard controls or even worse joystick control. The Joystick support is non-existent. This is unacceptable. Some say this is a game meant to be played on a gamepad and this just smacks of apologetics for laziness that has become so familiar within the industry. Even Tom Clancy's HAWX, which wasn't all that good, had a basic dead zone slider and that came out in 2009, this was early 2013. There's no excuse for this at all. Why can't someone with a joystick enjoy a game about flight? Why is the joystick suddenly a peripheral only for the hardcore flight sim? And why are people defending this lazy thinking as if spending money on a game were a privilege for them?

In the end, this is a horrible game and for those seeking a good arcade flying experience would be better served with the original HAWX or, better still, going out and buying a PS2 with its trilogy of Ace Combats. Those games are superior in everyway to this pile of dung. If you're looking for a good arcadey experience on pc? Your regular flight sims can provide; just crank down the physic settings and difficulty. Wings of Prey is also another good choice for that when compared to this.

Either way, this games is awful. Skip.
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