Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
All Reviews:
Mixed (3,421) - 50% of the 3,421 user reviews for this game are positive.
Release Date:
Aug 17, 2017
Developer:
Publisher:

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Recent updates View all (142)

September 15

1.0.2a Hotfix - Debug Corruptrons & Pylons

Hey everyone,

We just released a hotfix to resolve the following issues;

  • Fixed spawning Corruptrons in the debug menu not working.
  • Fixed pylons being spawned on slopes sometimes not saving.

Thanks!
4 comments Read more

September 13

Minor update 1.0.2! Tooltips, Graphics Options & More!



Hey everyone!

We've just dished out the 1.0.2 minor update and you're gonna like what's on the menu! After actively watching Youtubers, streamers and collecting intel from your bug reports and suggestions, we've realigned the focus of our work on improving the "quality of life" aspect of the game - all those little things that make the game a tad more difficult to learn, get into or just play in general is in our crosshair.

We'd also like to start releasing updates in smaller sizes, but higher frequency, to pinpoint specific issues the community is having trouble with and allow us to maintain interest in the game post-launch. We'll see how this works out!

This also means that we're very open to hearing your criticism about how the 1.0 launch feels in general. It doesn't have to be a bug report or a suggestion, but just letting us know what's on your mind when it comes to these things will be super useful to us. You can reach us, like, anywhere, really.

And now for the reason you're here, ze changelogs:


NEW STUFF
  • We've added a new tooltips system that allows us to guide the players through the first few steps of a game. We recommend playing them in Sandbox to give you all the time in the world to learn the game, but they'll work in any of the modes. Those can be disabled in your options.
  • We added new graphics options that will help improve FPS.
  • Added the possibility to join via IP address for those who don't go thru Steam.
  • Harvest tasks will now change icon depending on what's toggled on or off, which will help avoid the confusion of "why won't my harvest (which only has trees toggled on) not harvest this Brimstone?!

IMPROVEMENTS
  • You can now see required ingredients by hovering a blueprint even if you're not in its construction task, which will help reduce instances of "why won't Bricktrons build my Catapult?"
  • Rubble from destroying boulders doesn't fly so far away anymore


FIXES
  • Bricktrons will no longer throw all their life savings at the crystal.
  • Fixed several instances of multiplayer loading saved games not working properly.
  • Fixed the gamemode description always saying Sandbox even if you loaded Invasion or Conquest.
  • Fixed boulders not following alignment changes in world editor
  • Fixed cheated military units not being able to drop their kit in a weapon rack
  • Fixed radius task on some tasks not saving on the client visually
  • Fixed a corner case where you could place blueprints outside of a construction task
  • Fixed stockpiles exclusions not working for clients in multiplayer games.
  • Fixed the Corruptron spawn points not working in the World Editor if you weren't playing in English.
  • Fixed loading Conquest games always setting the game to night time even if you saved during daytime.
  • Fixed an issue where overwriting a save game wouldn't update the thumbnail with a new screenshot.
  • Fixed an issue where World Editor brush's affectation circle weren't there.


EnjooooOooOooy!
38 comments Read more

Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

About This Game

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!

Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.

Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!

The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
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