Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
Recent Reviews:
Mostly Positive (105) - 73% of the 105 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,613) - 52% of the 3,613 user reviews for this game are positive.
Release Date:
Aug 17, 2017
Developer:
Publisher:

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Recent updates View all (149)

December 15

The 1.1 update is out! :D (And 40% SALE!)



I know P.S: usually goes at the end of the message, but I don't abide by such draconian dictatures, thus, P.S: Castle Story is on sale for 40% off ONLY for the next 24 hours! You snooze, you lose!

http://store.steampowered.com/app/227860/

Hello you handsome thing you!

We just released the 1.1 update, dubbed the Quality of Life Update – it has a tooooon of great improvements. Check out the video below for the whole shebang and scroll a lil’ further down to dive into the detailed changelogs!


https://www.youtube.com/watch?v=BePw5e0Y11A


NEW STUFF
  • Complete rework of the UI; more intuitive buttons positioning, new icons, new crafting queue system, helpful tooltips on almost every hoverable UI and a lot more.
  • Resources list below the mini map.
  • 6 new stairs type bricks.
  • Added a brand new 1v1/Grab the Gems oriented map: Apex.
  • Double Merlon and Concave Merlon bricks.
  • Back to Work: will order military units to deposit their arms at the nearest weapon rack and turn into workers.
  • New tutorial docked in the right panel, with new content and more intuitive first steps.
  • New localization system: translate the game and share your translation on the workshop – or download someone’s translation from the workshop! Clicky for tutorial.
  • Trading Cards, Badges, Emojis & Backgrounds for Steam! Unlock them by playing. Click here for more info.
  • Audio feedback when recalling workers or calling to arms.
  • Audio feedback when dragging blueprints.
  • New sound when multi-selecting Bricktrons.

IMPROVEMENTS
  • We’ve taken the time to have a look at each Bricktron class in the game, and tweak them to clarify their intended role. Here are the sweet deets:
  • Archer : The archer is a scout and a harasser. You will notice he has shorter range than before, does less damage, but fires a little faster and moves faster than some other Bricktron classes.
  • Halberdier : The halberdier is a fast moving melee fighter. He now moves significantly faster and will be able to catch up to any other unit. He also does quite a bit more damage.
  • Knight : The knight is now even tankier than before, with a bit more health and increased projectile resistance when he still has armor. He can now block projectiles from any angle in defense mode. Armor will now go down faster against melee and explosion damage though, but will start to regenerate faster when out of combat. He’s also a tad slower.
  • Arbalist : The arbalist is a though, close range damage dealer. He has shorter range, he’s a bit slower and his damage has been significantly reduced, as he was decidedly too powerful. His melee damage has been increased as it is more likely he’ll end up brawling
  • Artificer : The artificer is a supporting healer. He now has less range to fit with other ranged unit changes, and a little less movement speed.
  • Alchemist : The alchemist is a demolition unit. Bombs are now cheaper to craft, and his explosions now deal extra damage to a knight’s armor. He has a little less range.

  • Redesigned two of Plateau Mont-Royal’s spawn points to balance them out.
  • Corruptrons in Conquest will now spawn on only two crystals, instead of half the map, and spread form there. They will defend the starting two crystals with a larger force, and will leave less Corruptrons on the others, making it easier to gain territory for the player, but harder to quickly wipe the map.
  • The delay before all Bricktrons start to regenerate health has been decreased, and they regenerate faster.
  • Line of sight no longer depends on map size, instead it is set at a fixed 50 voxels.
  • Removed projectile inaccuracy for units and increased projectile speed to minimize misses.
  • Projectile range no longer depends on the height difference between shooter and target.
  • Wards are now more resistant to ranged attacks, excluding explosions.
  • Bear traps now do more damage.
  • Workers do slightly more damage.
  • Biftron will now knockback units with every hit instead of having a 30% chance. It’s attack speed is now slower.
  • Warlock’s ranged attack does more damage.
  • Toolrack costs 3 planks instead of 6.
  • Stockpile costs 1 plank instead of 2.
  • Each plant voxel now contains 2 plant ressources instead of 1.
  • Blueprints are much easier to see on snow now.
  • Improved readability of the mini-map by adding some drop shadow under mountain lines.
  • You can now see planks on top of chopping blocks.
  • Added several new music tracks.
  • Several enhancements to the environmental sounds.


FIXES
  • Fixed broken character animations in bear trap.
  • Fixed Warlock getting stuck in bear trap, now behaves like Biftrons.
  • Fixed rope and fabric colliders so they don’t roll off the map when dropped.
  • Fixed Bricktrons holding more rope and fabric than shown.
  • Fixed corruptrons getting more agressive after saving and loading a conquest game.
  • Fixed Biftrons attack speed being faster, and inconsistent, against knights.
  • Nova and Quasar are only playable in Sandbox now.
  • Fixed the spawning algorithm when playing 2v2 in Grab the Gems.
  • Fixed an AI issue where Bricktrons assigned to harvest iron or brimstone would often stop in front of the crystal patch and not mine it.
  • Fixed the number of waves survived and number of total kills missing on the scoreboard.
  • Fixed Light’s Out not being dark enough for clientside players.
  • Fixed an issue where passive workers weren’t displayed.
  • Fixed the door’s blueprint not being detailed.
  • Fixed severe performance drop when lots of glass ingots were on screen.
  • Fixed shards’ mesh being too high above the ground.
  • Fixed an issue where Bricktrons in the clean up task could teleport resources to the stockpile if the voxel under them changed.
  • Fixed the explosive barrel being visually too small on the laboratory.
  • Removed the legacy repair project.
  • Fixed an issue where clicking on the score button would cause the sidebar to disappear.
  • Fixed an issue where clicking outside of the game while in windowed mode would create selection boxes in game.
  • Fixed the mute button not having visual feedback.
  • Fixed flickering in the splash screen.
  • Fixed an issue where deleting a save file didn’t refresh the menu.
  • Fixed typo in delete confirmation window.
  • Fixed an issue where the UI Compass didn’t group similar units together anymore.
  • Fixed an issue where enemy names were missing from the scoreboard in PvP games.
  • Fixed an issue where the current wave was offset by 1 after wave 30.
  • Fixed an issue where certain tasks’ goals didn’t refresh when in edit mode.
  • Fixed an issue where pressing enter didn’t close the chat in multiplayer.
  • Fixed an issue where pressing “H” while typing in chat would toggle selected units’ state.

We hope you enjoy and on behalf of the entire Sauropod Studio team, Happy Holidays!
58 comments Read more

November 15

Spectacular Castle Story Maps!



Since we released the World Editor, we've added lots of great features to let your creative side shine via Castle Story mapmaking and boy did it shine!

We're going to hand-curate a collection of the nicest player made maps we find on the Steam Workshop for you to easily access and enjoy. :)

http://steamcommunity.com/sharedfiles/filedetails/?id=1201775408

Here are some examples of the first iteration of maps that have been added to the collection.


Central BattleGround by MagicShrooms


Garrison 5 (V2) by HQDefault


Hyrule Castle - Link to the Past by swemyss


Cathedral Story by baileyboy3012


Magic Maze by Nik

And remember, even custom maps can be played in multiplayer! When the host clicks "ready", the other players in the lobby will begin downloading the custom map automatically. :)

Check out the rest of this sweet collection by visiting the item below;

http://steamcommunity.com/sharedfiles/filedetails/?id=1201775408
7 comments Read more

Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

About This Game

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!

Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.

Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!

The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
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