Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
Recent Reviews:
Mixed (59) - 64% of the 59 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,458) - 50% of the 3,458 user reviews for this game are positive.
Release Date:
Aug 17, 2017
Developer:
Publisher:

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Recent updates View all (144)

October 5

1.0.3a Hotfix - Multiplayer Lobby fixes

Hey everyone,

This is a hotfix to resolve certain multiplayer lobby issues we’ve been reported – thank you to those who took the time to report these bugs on the forums, keep it up :D

  • Added a message to explain why you left the lobby – kicked, timed out, etc.
  • Fixed an issue where trying to load a Conquest Co-Op save file forced players to be on opposite teams in the lobby.
  • Fixed an issue where players couldn’t select a team in the multiplayer lobby.

    Enjoy!
14 comments Read more

September 27

Update 1.0.3 - Conquest & Mining changes!



Hi!

Despite the awful scorching heat burning our delicate Canadian frost-kissed skins, we’ve been enthusiastically at work on 1.0.3 with important changes to the Conquest mode.


NEW STUFF
  • Added a button in the pie menu to unequip a soldier’s kit in weapon racks.
  • Added structures’ name in the requirements box.



CHANGES
  • Mining surface iron, brimstone and stone boulders is now much more gradual and all maps have been rebalanced to include a better amount of starting resources around crystals. To elaborate, a single voxel of brimstone crystals used to take a few seconds to break and instantly give 10 brimstone. Now, every pickaxe hit will generate 1 brimstone and each voxel will supply 40 brimstone. Same deal with boulders and iron. This limits the necessity to send your Bricktrons travelling far away to mine resources when you run out of the little ones available near your crystal.
  • In Conquest, player crystals can now be destroyed instead of captured. This solves the issue where you’d be at your enemy’s base, capturing their crystal with an Unsullied sized army, but the capture would keep getting reset because one of their workers would respawn. Now you can just destroy their Crystal, homes and everything they love.
  • You can now build rope bridges above quarries – Bricktrons won’t destroy them anymore.
  • Ctrl + Right-clicking a stockpile with a Bricktron selected will make the Bricktron drop their resources in it, instead of filling their inventory with the stockpile’s contents.
  • Halting workers no longer shows their inventory and thoughts unless you hover them or select them.
  • Improved performance when hovering blueprints to see their requirements.



FIXES
  • Fixed an issue where quarries, landscape and tunnel tasks would assign surface resources as acceptable goals.
  • Fixed issue with the landscape task’s “highest level” button picking the lower surface possible instead.
  • Added missing names to Credit Island.
  • Fixed an issue where cogs were invisible if on the ground.
  • Fixed a visual issue where multiplayer clients would see the axe on the chopping block even if Bricktrons were using it.
  • Fixed strange animations with Sentinel wards’ cool down bar.
  • Fixed an issue where the in-game screenshot tool didn’t apply visual enhancements to the image.
  • Fixed the in-game screenshot tool not removing the vertical yellow lines of task beacons.
  • Fixed the selection circle on stockpiles being too small.
  • Fixed Sentinel ward’s mesh when it’s in the Altar.
  • Fixed multiplayer clients’ crafting station animations.
  • Fixed the materials for wards in crafting stations.
  • Fixed an issue where quarries’ stairs could pop out above the ground.
  • Fixed an issue where Bricktrons kept their tools equipped when carrying stuff.
  • Hovering red blueprints no longer shows you their requirements.


Have fun :D
21 comments Read more

Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

About This Game

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!

Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.

Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!

The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.

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