Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
User reviews: Very Positive (1,195 reviews)
Release Date: Apr 5, 2013

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Recommended By Curators

"An unpopular theme handled in a relentless and unforgiving manner, a wild game slotted in amongst the polite, the ingratiating, the over-produced."
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April 6

News about our next title : Conflicks! / Nouvelles à propos de notre prochain jeu : Conflicks!

With our Alpha for Conflicks complete, we've just gotten word from Valve that we've been accepted to release on Steam Early Access! Super exciting! No concrete date just yet, but rest assured it will be sometime soon! Thanks for all the support and I hope you're all as excited as we are for the release of Conflicks! In the meanwhile, you can help us by spreading the word and letting us know which of these two thumbnails you prefer ( click on the link the see the 2 pictures on our Facebook page )! ːlumberjackː


Nouvelle très excitante : Steam a accepté notre jeu! Il sera donc disponible sous peu en Accès Anticipé! Nous n'avons pas encore de date officielle, mais ça ne saurait tarder. Encore une fois, merci à tous pour votre support! D'ici là, et en attendant la parution de notre nouvelle bande-annonce qui présente les mécaniques de jeu de Conflicks, vous pouvez nous aider en nous indiquant laquelle des 2 images vous préférez! ( cliquez sur ce lien pour voir les 2 images sur notre page Facebook )! ːfiredemonː

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"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

" exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

About This Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Helpful customer reviews
82 of 92 people (89%) found this review helpful
1 person found this review funny
37.0 hrs on record
Posted: November 6, 2014
Overall rating:
Highly recommended. Among the best games that I have ever played. Must play!
"Atmospherically brilliant. Sometimes brutally unforgiving."

About the game (minimal spoilers):
You play as either 'Jos' or 'Jacky': Two brothers, fighting to survive the night at their father's old wooden hut on the outskirts of a tiny snow-covered Canadian town. They are drawn together following the unexplained and sudden illness of their sister. She is far too unwell to be moved, and a broken bridge blocks safe travel to medical help and supplies. However, this soon becomes the least of your worries as strange packs of wolves begin appearing every night. You must face the reality that you and a handful of simple traps are all that stand between your sister and the evil that comes every time the moon rises. Plan well, fight bravely, and aim true, as the threat grows with every passing night...

Will you survive the night, or will you be ripped apart by tooth and claw and malice?

Helpful hints:
  • DON'T save up all your gold.
  • Buy the double barreled musket; buy the ~3.5g axe.
  • Holy weapon bless your melee weapon asap!
  • Save your fiery hits for engaging enemies with a higher fear factor than yours, then keep smacking them while they are still getting up.
  • Don't put points into ranged skills. Avoid ranged, it's crap.
  • Stay away from walls when attacking.

  • (P.s. Using healing potions ruins the challenge.
    Jacky (big guy) is way too easy)

    Pro's and con's: [/u]
    -- Pro's:

    • The setting was so, so enjoyable. This includes the main map layout and design, and the geographical setting as well.
    • The story is great, breaking away slightly from the norm.
    • Loved the survival element. No save-loading!! You either had what it took to live or you got ripped apart.
    • Steep learning curb.
    • Great selection of traps. Each had their own unique function.
    • The melee combat style was difficult but rewarding. You had to learn when to hit, when to dodge, when to use your enraged hits. Don't think that just because you are swinging your axe you're not gonna get a claw to the face >:D

    • Thoroughly enjoyed the crunching of snow beneath your feet, and wolves holwing, and ravenous eating noises when consuming baits, and the whole forrest of evil creatures joining in a chorus of howling when you died. It was beautifully atmospheric, but never annoying.
    • The sound of children singing or people moving around, out of view, during cutscenes or when visiting the village was some nice production quality.

    • The tutorials were informative and effective.
    • The gradual availability of traps as you progressed through the game was useful in not overwhelming the player, and also avoided the use of instant-win tactics, such using mass Fire Walls to funnel enemies towards your swining axe from lvl 1.
    • Some of the voice actors were quite good. Particularly the Mayor, who, also played the voice of the Hermit, too.
    • [/list]

      -- Con's: In order of emphasis
      Almost a 10/10. Everything not mentioned was perfect!
      • Those f*****g walls!!!Avoid touching walls during combat, because it glitches the swing timer, making attacking enemies hit twice as fast.
      • Needs more weapon variants, and trinkets!!! Please, for the love of loot!
      • The MONEY!!! There is a steam achievement for having 15 gold saved up. By the end of the game I had 50gold!!! In 1858 50gold was a huge amount of money. If you play efficiently (for me efficiency is the driving force of my gameplay) you soon amass a ridiculous amount of gold.
      • There was NOTHING TO BUY by HALF-WAY through the game. The developers need to add some meaningful item upgrades so that players don't waste their time planning long and hard to efficiently fight the darkness.
      • Why?? are there so many empty slots in the vendors' inventories? That's just deceiving to players, whom think that they should save up.Either fill those up with new items, or REMOVE the empty slots.
      • Why?? Do the Mayor's House and the Church never become accessible? Please add more content.
      • The starting axe (with a holy blessing endowed upon it) will last you until about 16th December. (Keep in mind i was playing the NON-melee guy) That is pretty ridiculous if you ask me. You even get a FREE axe which is effective against all enemy resistance types on 20th December, I think so there's no point upgrading if you know what you're doing.
      • Ranged was completely unviable - too few weapon variants - targetting was slow - auto-aim hindered headshots - couldn't shoot enemies already beneath towers.
      • Melee too powerful, even as Jacques WITHOUT melee-oriented skills, and the level 1 axe.

      • There are a few 'invisible walls' on the map, which you eventually become familar with and learn to avioid, but which cause a lot of frustration when you get stuck. Eg trying to run over a small mound or between trees.
      • Cannot snipe from an overhead path - can only shoot enemies while they are on the same path as you.
      • Few minor bugs, such as the Spike Trap (which requires 3 enemies standing on it in order to trigger) only hitting 2 enemies.
      • That f******g spike trap!! Got me so many times as I ran hordes of enemies over it, DESPITE me being an easy 5 metres outside of it's boundary. Please fix this bug.
      • Every now and then an enemy will drop aggro while you are running away (despite his friends keeping aggro).
      • Sometimes the Will-O-the-Wisps will appear on the other side of the map if you move from where they were when they went underground.
      • Occassionally, an enemy will hit you while they are still on the ground.
      • Jacques (the trap-oriented guy) is usually forced to rely too heavily on melee in order to be money-efficient.
      • Felt that the traps weren't really as useful or permanent as they could have been. For example, the spike trap (pretty expensive really) might have remained after being initially triggered, doing a further 10 damage to the first two enemies to run over it. Maybe an option to reset wolf trap. (I chose Trap Guy, but prefered melee due to traps being less viable).
      • There are some common fantasy themes of good vs evil, as well as some pretty standard tropes such as the helpless female, and the evil guy in power - ie. the Mayor . These are a little overdone, particularly the way the writers make it very obvious whether someone is 'good' or 'bad.' Also, everything is black-or-white in the sense that someone is either a 'good guy' or a 'bad guy.' The writers could have brought in some shades of grey by looking at the human element of the decisions they make ( beyond the ridiculous reasons for the priest doing what he did, which seemed unrealistic and nonsensical ). Yet, you can't ask for too much from an Indie title.
      • The character modelling was a little poor in places. Particularly Jacques.. and the Mayor's chin :P
      • The was this blurry white glow on the ground surrounding the player, which looked visually unpleasant.
      • The blanket over Josephine would always jerk suddenly a few inches over her body for a few seconds before her rising off the bed a few seconds afterwards. This was obviously an animation issue, to avoid showing her lower half, but it was low production quality and could have been a more fluid motion.
      • Needed a 'don't show me this message again' feature to initiating a game with unspent skill points, and when you're low on ammo. Clicking it gets really old when you are saving skill points up for reaching level 14.
      • Needed to have a 'save current twilight layout' option, so that if you had to stop playing you didn't have to redo your whole setup.
      • Needed a 'refund skill points' button. Even if one-use only, or costly.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
24.0 hrs on record
Posted: December 9, 2014
Sang-Froid - Tales of Werewolves is an amazing little game that really forces you to use your brain; a great combination between a strategy (tower defense style) game and a role playing game. Would rate it at 8 out of 10.

- While it does have a linear path, it offers you with a lot of freedom on choosing the way you treat every quest (night), so it offers the possibility to replay it (dunno if really over and over again, but for sure for a few times)
- Nice story, music and graphics (although cartoonish) that all contribuite to a nice immersion within the game
- Offers both an easy and hard mode (plus any extra challenges you may set to yourself - like not use all action points or so), as well as optional strategy hints so it can fit a wide range of players (skillwise / smartwise)

- Rather limited content - is the kind of game you fall in love, play for a whole night or some solid hours during weekend and finish it; you can try to replay it a few more times, but ultimately is not the kind of game to keep you busy for months.

What I see this game great, even after you finished it and got bored of it, is as a distraction for guests (of any age) staying on your place for a few days and wanting to play something fun, but which doesn't requires a commitment / continuation. Could even see it as a group action where everyone colaborates with their thoughts on how to survive the night to come. :)
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17 of 22 people (77%) found this review helpful
1 person found this review funny
23.0 hrs on record
Posted: November 13, 2014
(warning my spelling and grammer sucks, read at your own risk)This game was an amazing experience, and well worth 15 dollars. I usually don't write reviews, and when i do, it means i was extremely satasfied. It has a nice plot, 2 brothers protecting their sister from an army sent by the devil, Fun! The story is really good. The mechanics are good, has its kinks but nothing bad enough to mention. This game proves to be a challange too, Every night you have to defend multible buildings from multible waves of enemies. I can not stress this out enough, YOU WILL NEVER BE OP, 80% of the enemies in this game are much MUCH stronger then you and can kick your ♥♥♥. To stay alive you need to play smart, never just rush into a fight, sure you could swing your axe blindly at the enemy, but it will only be good for about five swings, then you will be lucky to hit anything, and while you are sitting there trying to get your stamina back the horde of monsters will be beating up on you, unless of coarse your fear factor is high enough, but you will learn about all that in game. I will now put down the pros and cons

1. Great story line
2. Great soundtrack
3. Beutiful artwork
4. Forces you to come up with a top notch stradegy for each night
5. Its a breath of fresh air from the norm of todays stradegy and action games.
6. Some other stuff, its almost midnight as i type this im tired ;-;

1. Heavily influenced by christianity, im a christian and i enjoy this but i understand that there are gonna be some people who dont want to play a game dealing with a religion that they dont follow.
2. At times a few of the enemies will keep spamming their fastest attack and you will not be able to land a hit on them, but dont let that stop you, you can always shoot them right? :D
3. Also dealing in religion, if you are christian and you are easily bothered by anything dealing with the devil, you may want to avoid this game because the devil is a character that appears alot throughout the story. Though just keep in mind you are fighting an army of warewolfs and other beasts controlled by him :D

Hopefully this review is enough to convince some people to buy this game, if you do here is a word of warning, take your time when preparing for the nights because if your stradegy is off by just a tiny bit, everything could possibly go HORRIBLY WRONG, but you will have a chance to fix things while hell is breaking loose :D happy hunting everyone.
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8 of 9 people (89%) found this review helpful
13.5 hrs on record
Posted: December 4, 2014
I really love this game, its a mix of tower defense and action game.. its from Québec and its a really good game and I would recommend anytime.

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6 of 6 people (100%) found this review helpful
1.5 hrs on record
Posted: February 4
One of the most unique games I've played, and lots of fun. The traps are all thoughtfully designed, and none of them seem redundant. They must be used carefully and in concert with each other, and this makes planning your defense interesting, varied, and challenging. The atmosphere of the game is fantastic.
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5 of 5 people (100%) found this review helpful
27.2 hrs on record
Posted: January 13
This game is a gift to all gamers... It is a masterpiece. I believe its price and constant promos are evidence that you cannot price something so unique.

Tower defense. Action. Strategy and RPG. All in 1 game but masterfully intertwined.

You basicly gota defend your farm against werewolves and other creatures alike.
You have a planning phase where you can place a whole array of traps and interesting devices.
Before this phase you have an RPG phase where you can buy pots and better weps and armor. Why?
Because you have an action phase after the strategy part, where you get to hack n slash and shoot everything that does or doesnt get caught in the traps you've set.

Basicly if you wana go straight to action (action) you can spec and gear (rpg) and ignore the trap setting (strategy) part.

Seriously the gameplay is really fun. The difficulty progression is really well made and the story is quite entertaining aswell.

I just cant wait for a sequel and i definetly recommend this work of art to anyone anyone that enjoys a good game. May it be action or rpg or strategy. this game has it all in a amazingly crafted mechanic and wrapped in a beautiful story and graphics.

PS the music is as unique as the whole concept of the game and fits really well.
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4 of 4 people (100%) found this review helpful
8.3 hrs on record
Posted: January 28
Sang-Froid Tales of Werewolves is a game that is tough but fair. Artifice Studio did a great job of makeing a game that challenges, but never to the point where I wanted to give up. Each defeat filled me with the desire to rush back to the planning mode to ajust my strategy. But I am getting ahead of myself.

The Game takes place near a small town in the Candian wilderness in The late 1800's, and features an enjoyable Traditional Candian Folk sountrack. This combinded with details like diffrent Alcoholic beverages that each have a blurb describing their historic usage, and provides buffs in battle, the two main charicters being lumberjacks, and the small town that you vist to purchase supplies work in concert to create the feeling that you are playing through a genuine Canadian Folk tale. This is only slightly hamperd by the sub par voice acting, (my biggest gripe with the game) and the somewhat outlandish traps that you gain access to later in the game.

Gameplay consistes of two main segments. The first is a planning mode which allows you to spend your money and time units to purchase goods at the afformenioned town, and build traps to help fend off wolves. The second involves fighting the wolves useing the traps you have set up in the first mode along with your musket and axe. The former is where the real meat of the game is, as planning ways to deal with the hoards of wolves with your traps is imperative to surviving the night. It is also where the game really shines, all of the traps and items are useful and fun to use, and the game requires you to be clever with their placement. On top of this the devlopers also did a great job of easing the player into the game by slowly increasing the size of the map, adding aditional objectives to defend, and giveing you access to more traps.

Overall I genuinely enjoyed my expericence with Sang-Froid Tales of Werewolves and recomend it higly if you are a fan of stratagy games.
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11 of 19 people (58%) found this review helpful
1.6 hrs on record
Posted: January 13
Some deep mechanics like talent trees in the same nature as D2 or Titan Quest but a bit watered down
Faithful representation of the time period (1850's)
Interesting tower defense concept in that its meant to be played differently than other tower defense games

Clunky controls
Badly voiced bad cutscenes full of bad writing....bad.
Pacing is too slow.

Overall I couldnt find much incentive to play beyond the 5th level. It was just boring to me.
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
Posted: January 18
The game has a great story to it, and most of all the game is not a bad game at all. recommended
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3 of 4 people (75%) found this review helpful
2.6 hrs on record
Posted: January 13
I just played few hours and finished few chapters in game but it's already interesting (9/10)
I have had a lot of fun with inventing and executing strategies against wolves, werewolves and others.

MUSIC (great intro music, nice in-game music)
easy controls
fight system
strategic system
economic solutions
enemies diversity
story line

...hard to find something - maybe no COOPERATIVE mode
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: January 9
Great Game
Combines Strategy, action, horror, and rpg elements into one crazy game.
A charming but somewhat dull story, the gameplay more then makes up for it.
Several cutscenes are shown in a semi-animated hand drawn way, adding to the feel of the game.
Planning and strategy exactly as required as skill, with trial and error, difficulty, and the feeling of acomplishment on level with Dark Souls
Clunky around the edges, as many indie games are.
Gameplay makes up for most faults
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1 of 1 people (100%) found this review helpful
13.9 hrs on record
Posted: February 22
If you like tower defense games and puzzles this one will definitely please you

Good puzzles.
Very interesting game.
Fun to plan your defenses during the days, and see how your strategy works at nights.

The plot is also good and most of the characters are nice.

The only thing that actually bothered me was the animation durning the cut scenes, I guess, becouse the characters are to limited, the animation itself gets awkward during these events.

I'd like to see more of this in the future for sure

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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: February 27
New songs for Tome 2???
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1 of 1 people (100%) found this review helpful
20.5 hrs on record
Posted: February 27
Awesome game. As it says, it combines action and strategy in a unique way. You can’t only rely on your combat skills and you would have to think carefully where to put your traps and timing is important because many of them needs you to be triggered. You will have to repeat some missions and think a different plan. And that’s what make this game a great one, you will be looking forward to doing it! I am usually discouraged to repeat a map in other games, but this game have a pretty solid strategy involved so you would love to give it a twist to your previous plan.

And finally, the soundtrack it’s so good that I have to point it out!
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1 of 1 people (100%) found this review helpful
19.9 hrs on record
Posted: February 27
Good game, fun mix between action and strategy. The graphics are fine, the cutscene animation is a bit goofy, the english voiceover is fine. Has replay-value in my opinion if you start at the easier of two difficulty settings. I personally didn't have any technical issues (Windows 8).
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: February 27
One of the best soundtracks ever written!
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1 of 1 people (100%) found this review helpful
18.3 hrs on record
Posted: February 27
This is a tower defense game where you don't have much resources. You can't just spam the map with traps, you have to be careful where do you lay what kind of traps. There is a bit too much handholding at the beginning (the first two days are tutorials telling you what icons to click) and there aren't too many levels in the game, but they're just enough for me to have fun and not to feel cheated. Surviving a level with three or four waves can be very satisfying.

The gameplay and the theme mesh superbly and the story seems to me selfconscious about the subject matter (werewolves). The world of Sang-Froid mixes clichés of Christian and native American folklore as seen in movies and read in books. It's shlock, but luckily it doesn't try to be more than shlock, it's very entertaining.
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: February 28
Great game, I hope they make more.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: March 5
Lumbersexual : The game
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1 of 1 people (100%) found this review helpful
11.5 hrs on record
Posted: February 6
First off I reccomend this game entirely to anyone who enjoy's the following.


Good story.

Tactical gaming.

A challenge.

If all of the above topics appeal to you I believe you will enjoy this game.

What I like about it. (Spoiler-Maybe?)

Firstly I like the story/topic, Two brothers trying to survive and protect their ill sister as werewolve's and other creatures desend upon them, The topic "werewolve's" is an easy place to make a rich story and as you get farther in the game it becomes so.

This game does and does not hold your hand, You are explained everything in great detail and taught how to play the game but it is wholey up to you to excecute what you have been taught and at certain times flawlessly it really leads you calmly into the woods then leaves you to the wolves.

The gameplay is exillerating you plan out everything all of your traps, what weapon's you will use where the enemy is coming from what type of enemy and how many there will be before nightfall you plan and learn as you play the game and you are forced to do so. Then when night comes you see if your tactic and preperation payed off, Did you miss something? or forget something? Did your traps work like you imagined they would? did you bring enough silver or blessed bullets? you find out quickly if what you had done the day before was enough to help you through the grizzly night.

You purchase items from the town and other places to help you against the varied and versatile creatures. You start with a ♥♥♥♥ poor woodsman's axe and an old musket they get the job done for a while but not for too long at least not in the state their in. So you look to upgrade walking into the blacksmith's shop you spot a nice looking lumberjacks axe that put's your current affair to shame however... It cost's 5 dollars! tripple your current allowance for shiny axes. feeling crummy and that the world is against you you walk into a chapel to angrilly pray at god! But as you enter a nun approaches and seeing your axe she offers to bless it with holy power effectivly doubling it's current strength she'll bless you'r normal style bullet's too. Suddenly that crap axe is looking pretty swell and your musket will get the job done too.

This game does a really good job at sucking you in at least it did for me. At first I didn't know what to think playing the first few chapters I was let's say unimmpressed but as I progressed I was compelled to continue and the more I played the more I felt that way, That drive didn't wear off for me and it still hasn't.

What I don't like about it.
(Bug's they are in every game and I hate them! Unless they're funny)
For me I can say that I like just about everything in this game I have no bad to say about it but that's just me.

Anyone reading this is their own critic as it should be, You're just looking for some insight on a game. But I know and you know that it doesn't really matter what I or anyone else sais what matter's is how you feel when you play the game.

Thank's for reading.

P.S. this game has a demo! simply search "Sang Froid" on steam and give it a go!

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