Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
User reviews: Very Positive (1,025 reviews)
Release Date: Apr 5, 2013

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Recommended By Curators

"An unpopular theme handled in a relentless and unforgiving manner, a wild game slotted in amongst the polite, the ingratiating, the over-produced."
Read the full review here.


"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

" exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

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About This Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Helpful customer reviews
23 of 26 people (88%) found this review helpful
17.9 hrs on record
Posted: July 8
I have to admit this game took me by surprise. I got it in a bundle and while it looked interesting, I put off playing it for several months. In fact the only reason I started playing in June was because of a promotion to earn credit on GMG for getting achievements, but I got drawn into the game and played the campaign to completion. And just about every aspect of it was great.

The game has a very unique setting, in fact as far as I know it is the only video game ever made that takes place in 1858 French Canada. As someone with an interest in history, this was really cool to me. Considering how many games these days reuse the same tired settings over and over (genric scifi/fantasy, generic urban setting, modern war, WWII, etc.) it’s nice to see more games like this that finally start to tap the vaults of history for unique settings that have never been done before.

Some people might consider the story a bit simplistic, but it’s still really good and somewhat unique. It centers around two lumberjack brothers, and their struggle to defend their sister, their home, and the surrounding area and people from creatures controlled by the Devil and other malicious forces. The story is told through cinematics and in-game cutscenes. The cinematics appear somewhat sparsely throughout the game, but they feature nice high quality artwork. Some may be disappointed that these cinematics are pretty low on actual animation, but considering this is an Indie game I can forgive that, and they still get the job done. The in-game cinematics, which feature the character models from the game, are also decent. I cringed a little bit at the voice acting at first, but as I kept playing I got used to it. It varies between the characters, some aren't that great and some are really quite good and fit the game very well. It's an Indie game so don’t expect AAA voice acting. In terms of dialogue, Jos can be a bit cringe-worthy at times with his simple meat-headed approach to everything, but most of the dialogue isn't bad once you get into the game. Obviously the story is a bit silly with the werewolves and magic and everything, so you have to have the right mindset coming into the game. At the same time, though, I think it is a good story that can be taken seriously with the right approach.

Now, for the gameplay. Basically, at the start of the game, you choose which brother you want to play as. One acts as the “normal difficulty” mode, while the other acts as the “hard mode”. I only played through the campaign once so far, with the “normal” character. Basically, during the day you have a map of the woods around your cabin. Each day (the game takes place over a few weeks in December 1858 and each day is like a level) the map changes a bit, as new paths are revealed and there are new buildings you must defend. Looking at the map, you can see the paths the enemies will take in each wave (augured by the sister with mystical powers), and place a variety of different traps accordingly. Each trap takes a certain number of “action points” (which represent time for the characters) to set, and some also cost money. There are a variety of different cool traps that are unlocked as you progress, like wolf traps, exploding barrels, ballistae, and mortars, and other helpful things like watchtowers and bonfires. There is a lot of strategy involved in where you place your traps, and it’s awesome to see the plan you worked hard on play out perfectly during the night. During the day, you can also visit the nearby village, and later the Amerindian tribe, to stock up on supplies and buy new weapons. The game also features a pretty big skill tree, allowing you to upgrade a lot of different aspects of your character and traps. It’s simple to use and it really adds a lot of depth to the gamplay deciding which skills you want to upgrade and when for best strategy. During the night, the game becomes a third person action game. Many traps require some action on your part to be used, and most of the time you will also have to engage in fights against the enemies that the traps didn’t kill. You have an axe for a melee weapon and a musket or rifle for longer ranged attacks. The combat is a bit a basic, but it does have a really unique feature called “fear factor”. Basically there is a meter showing how frightened your enemies are of you. Over time they muster up for an attack as the meter reaches a certain point, and sometimes they become enraged and are no longer affected by the meter. You can do a number of things to bring the meter down before an enemy becomes enraged, such as shouting or standing near a bonfire. Keeping your enemies afraid of you offers more depth to the combat, and gives you time to reload your musket or regain some stamina. Overall it works well and makes the combat really great. Being surrounded by a pack of hungry wolves, watching as they slowly circle you, waiting for the perfect moment to strike, is a thrilling experience, and I’ve never seen anything quite like it in a video game before.

The music in the game is fantastic. Every track is great and fits the game well, and I never got tired of hearing it. I should mention that this game can be surprisingly immersive, and the music really helps with that. The game also features interesting descriptions of the items, characters, and their backstories, so there is a lot of lore outside the cutscenes. For example, each axe and musket and some other items have a description detailing things like the year it was made, and what it was used for, etc. History buffs will probably enjoy this. There is also a lot of lore surrounding the enemies which relates to diabolism/demonology and/or pagan mysticism, which will probably be cool if you’re into stuff like that. A lot of it actually turns the traditional Werewolf lore on its head, and it brings in some elements from Amerindian culture for certain other enemies, so there’s definitely a lot of unique and original ideas going on here. With the great music and the attention to detail in the sound, text, and visuals, I found myself getting very immersed in the setting, even while just visiting the different shops and buying supplies.

In terms of longevity, I got about 16 hours out of my first playthrough of the campaign, and enjoyed just about every minute of it. Of course your mileage may vary, but I’d say that’s pretty damn good for a campaign mode in this day and age. Of course it also has replayability, as you can play through the whole game again as the other brother, and have a slightly different experience.

The graphics are nothing to write home about. It’s got a nice cartoony style that works well, but it’s nothing particularly impressive. I don’t have any complaints about it, I’m just saying you shouldn’t expect AAA graphics. However, the artwork featured throughout the game is really nice for the most part.

There isn’t much to complain about. The game does lack a bit of polish in some places. The text is a bit sloppy sometimes, there’s a few noticeable bugs and glitches, and as I stated earlier the voice acting and dialogue isn't perfect. The game also seems to have some framerate issues for me sometimes, though it doesn’t detract from the game too much (I have a very capable desktop though so there’s no reason this game should have issues).

Overall, this game is absolutely fantastic. Sure there are a few small issues, but they barely detract from everything that is great about this game. I highly recommend this game at any price you find it at. I got it in a really cheap bundle, but I almost wish I paid more now. Considering how great this games is, I think the devs deserve some compensation. So don’t delay, if you are even remotely interested in action, strategy, or tower defense, or just want a unique and immersive game, you will probably love this. If you want a number rating I would give it a 9.5/10.
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17 of 22 people (77%) found this review helpful
37.0 hrs on record
Posted: November 6
Overall rating:
Highly recommended. One of the best games that I have ever played. Must play!
"Atmospherically brilliant. Sometimes brutally unforgiving."

About the game (minimal spoilers):
You play as either 'Jos' or 'Jacky': Two brothers, fighting to survive the night at their father's old wooden hut on the outskirts of a tiny snow-covered Canadian town. They are drawn together following the unexplained and sudden illness of their sister. She is far too unwell to be moved, and a broken bridge blocks safe travel to medical help and supplies. However, this soon becomes the least of your worries as strange packs of wolves begin appearing every night. You must face the reality that you and a handful of simple traps are all that stand between your sister and the evil that comes every time the moon rises. Plan well, fight bravely, and aim true, as the threat grows with every passing night...

Will you survive the night, or will you be ripped apart by tooth and claw and malice?

The pro's and con's:
  • The setting was so, so enjoyable. This includes the main map layout and design, and the geographical setting as well.
  • The story is great, breaking away slightly from the norm.
  • Loved the survival element. No save-loading!! You either had what it took to live or you got ripped apart.
  • Steep learning curb.
  • Great selection of traps. Each had their own unique function.
  • The melee combat style was difficult but rewarding. You had to learn when to hit, when to dodge, when to use your enraged hits. Don't think that just because you are swinging your axe you're not gonna get a claw to the face >:D

  • Thoroughly enjoyed the crunching of snow beneath your feet, and wolves holwing, and ravenous eating noises when consuming baits, and the whole forrest of evil creatures joining in a chorus of howling when you died. It was beautifully atmospheric, but never annoying.
  • The sound of children singing or people moving around, out of view, during cutscenes or when visiting the village was some nice production quality.

  • The tutorials were informative and effective.
  • The gradual availability of traps as you progressed through the game was useful in not overwhelming the player, and also avoided the use of instant-win tactics, such using mass Fire Walls to funnel enemies towards your swining axe from level 1.
  • Some of the voice actors were quite good. Particularly the Mayor, who, also played the voice of the Hermit, too.

  • Con's: In order of emphasis
    Almost a 10/10. Everything not mentioned was perfect!
    • Those f*****g walls!!! Avoid touching walls during combat, because it glitches the swing timer, making attacking enemies hit twice as fast.
    • Needs more weapon variants, and trinkets!!! Please, for the love of loot!
    • The MONEY!!! There is a steam achievement for having 15 gold saved up. By the end of the game I had 50gold!!! In 1858 50gold was a huge amount of money. If you play efficiently (for me efficiency is the driving force of my gameplay) you soon amass a ridiculous amount of gold.
    • There was NOTHING TO BUY by HALF-WAY through the game. The developers need to add some meaningful item upgrades so that players don't waste their time planning long and hard to efficiently fight the darkness.
    • Why?? are there so many empty slots in the vendors' inventories? That's just deceiving to players, whom think that they should save up.Either fill those up with new items, or REMOVE the empty slots.
    • Why?? Do the Mayor's House and the Church never become accessible? Please add more content.
    • The starting axe (with a holy blessing endowed upon it) will last you until about 16th December. (Keep in mind i was playing the NON-melee guy) That is pretty ridiculous if you ask me. You even get a FREE axe which is effective against all enemy resistance types on 20th December, I think so there's no point upgrading if you know what you're doing.
    • Ranged was completely unviable - too few weapon variants - targetting was slow - auto-aim hindered headshots - couldn't shoot enemies already beneath towers.
    • Melee too powerful, even as Jacques WITHOUT melee-oriented skills, and the level 1 axe.

    • There are a few 'invisible walls' on the map, which you eventually become familar with and learn to avioid, but which cause a lot of frustration when you get stuck. Eg trying to run over a small mound or between trees.
    • Cannot snipe from an overhead path - can only shoot enemies while they are on the same path as you.
    • Few minor bugs, such as the Spike Trap (which requires 3 enemies standing on it in order to trigger) only hitting 2 enemies.
    • That f******g spike trap!! Got me so many times as I ran hordes of enemies over it, DESPITE me being an easy 5 metres outside of it's boundary. Please fix this bug.
    • Every now and then an enemy will drop aggro while you are running away (despite his friends keeping aggro).
    • Sometimes the Will-O-the-Wisps will appear on the other side of the map if you move from where they were when they went underground.
    • Occassionally, an enemy will hit you while they are still on the ground.
    • Jacques (the trap-oriented guy) is usually forced to rely too heavily on melee in order to be money-efficient.
    • Felt that the traps weren't really as useful or permanent as they could have been. For example, the spike trap (pretty expensive really) might have remained after being initially triggered, doing a further 10 damage to the first two enemies to run over it. Maybe an option to reset wolf trap. (I chose Trap Guy, but prefered melee due to traps being less viable).
    • There are some common fantasy themes of good vs evil, as well as some pretty standard tropes such as the helpless female, and the evil guy in power - ie. the Mayor . These are a little overdone, particularly the way the writers make it very obvious whether someone is 'good' or 'bad.' Also, everything is black-or-white in the sense that someone is either a 'good guy' or a 'bad guy.' The writers could have brought in some shades of grey by looking at the human element of the decisions they make ( beyond the ridiculous reasons for the priest doing what he did, which seemed unrealistic and nonsensical ). Yet, you can't ask for too much from an Indie title.
    • The character modelling was a little poor in places. Particularly Jacques.. and the Mayor's chin :P
    • The was this blurry white glow on the ground surrounding the player, which looked visually unpleasant.
    • The blanket over Josephine would always jerk suddenly a few inches over her body for a few seconds before her rising off the bed a few seconds afterwards. This was obviously an animation issue, to avoid showing her lower half, but it was low production quality and could have been a more fluid motion.
    • Needed a 'don't show me this message again' feature to initiating a game with unspent skill points, and when you're low on ammo. Clicking it gets really old when you are saving skill points up for reaching level 14.
    • Needed to have a 'save current twilight layout' option, so that if you had to stop playing you didn't have to redo your whole setup.
    • Needed a 'refund skill points' button. Even if one-use only, or costly.

    • DON'T save up all your gold (unless the developers add more item content). Buy the double barreled musket; buy the ~3.5g axe.
    • Holy weapon bless your melee weapon asap!
    • Save your fiery hits for engaging enemies with a higher fear factor than yours, then keep smacking them while they are still getting up.
    • Don't put points into ranged skills. Avoid ranged, it's crap.
    • Stay away from walls when attacking.
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8 of 8 people (100%) found this review helpful
14.7 hrs on record
Posted: October 8
A very canadian game about two lumberjack brothers who must protect their fevered sister from hordes of wolves send by the devil.

And then things get weird...

The game could be called a "strategic trap defense game" in spite of Orcs Must Die only much more slow-paced. The
gameplay is split in two parts:
1. The Strategy part, where you place your traps on a strategic map of the in-game location and take preperations for the night to come. There's a variety of different weapons, items and accessoires you can buy in the town, that will help you to survive and you can change your loadout as you like. There are, of course, limitations in form of Action Points and Money. Every trap costs a different amount of Money and AP and once you run out of one (or both) you have to get along with what you prepared. There's also a skill-tree. Every time you level up you gain a skill point which can be used to further advance your traps or abilities in combat.
2. The Combat part, where you fight enemies in a sort-of hack and slash manner and see how well your traps work. Lure the enemies in your traps and kill or weaken them and finish 'em off in close-combat. Your weapons of choice here are a axe and a musket, which has tremendous reloading time so you should reload it whenever you can catch a breath (you can speed it up by mashing the RMB but it still takes time). Naturally not all enemies will be killed by traps, especially since they only work once a night and the latter chapters have much harder and more enemies, so get ready for some unfriendly close encouters but you can deal with that if you prepared yourself well enough during the Strategy part.

The graphics are done in a well-mannered and eye-pleasing cartoony style way. The sound works prefectly (no glitches or anything) and fits the aesthetics and the music is catchy as hell, especially the title tune is really addicting.

There are, however, some technical shortcomings I have to point out:
1. You can't change the settings in-game. You have to go back to the main menu, basically ending your game, to get to the options menu, which is a really poor developer decision even for a indie-game.
2. This is mostly a personal problem but: The Frame rate is really unstable as long as V-Sync isn't active. Frame Rate Cap made the game run like a slideshow for me. Worst part is this really messed up my controls, I had to literally mash the mouse buttons so my character wouldn't just stand there like an idiot and letting himself get killed. Only after I enabled V-Sync the game would run acceptable for me.
3. No Window-Mode, but thats no real issue for me. Just pointing out in case someone wants to know.

Apart from those few problems it's a real fun game and if you like games like Orcs Must Die or are looking for a different kind of strategy game, this one might be for you.
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7 of 8 people (88%) found this review helpful
23.0 hrs on record
Posted: November 13
(warning my spelling and grammer sucks, read at your own risk)This game was an amazing experience, and well worth 15 dollars. I usually don't write reviews, and when i do, it means i was extremely satasfied. It has a nice plot, 2 brothers protecting their sister from an army sent by the devil, Fun! The story is really good. The mechanics are good, has its kinks but nothing bad enough to mention. This game proves to be a challange too, Every night you have to defend multible buildings from multible waves of enemies. I can not stress this out enough, YOU WILL NEVER BE OP, 80% of the enemies in this game are much MUCH stronger then you and can kick your ♥♥♥. To stay alive you need to play smart, never just rush into a fight, sure you could swing your axe blindly at the enemy, but it will only be good for about five swings, then you will be lucky to hit anything, and while you are sitting there trying to get your stamina back the horde of monsters will be beating up on you, unless of coarse your fear factor is high enough, but you will learn about all that in game. I will now put down the pros and cons

1. Great story line
2. Great soundtrack
3. Beutiful artwork
4. Forces you to come up with a top notch stradegy for each night
5. Its a breath of fresh air from the norm of todays stradegy and action games.
6. Some other stuff, its almost midnight as i type this im tired ;-;

1. Heavily influenced by christianity, im a christian and i enjoy this but i understand that there are gonna be some people who dont want to play a game dealing with a religion that they dont follow.
2. At times a few of the enemies will keep spamming their fastest attack and you will not be able to land a hit on them, but dont let that stop you, you can always shoot them right? :D
3. Also dealing in religion, if you are christian and you are easily bothered by anything dealing with the devil, you may want to avoid this game because the devil is a character that appears alot throughout the story. Though just keep in mind you are fighting an army of warewolfs and other beasts controlled by him :D

Hopefully this review is enough to convince some people to buy this game, if you do here is a word of warning, take your time when preparing for the nights because if your stradegy is off by just a tiny bit, everything could possibly go HORRIBLY WRONG, but you will have a chance to fix things while hell is breaking loose :D happy hunting everyone.
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7 of 9 people (78%) found this review helpful
10.2 hrs on record
Posted: July 8
One of the few games showing that vodka can solve all your problems.
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11 of 17 people (65%) found this review helpful
0.5 hrs on record
Posted: June 30
A Strategy game and a First Person Shooter Game made in Québec.
It tells a story about a french canadian lumberjack who lives in the Old Canada (Québec).
He tries to protect his house in the woods from werewolves and others demons.
If they get to the house they will kill his bro and his sick sister.
During the day, he builds traps and set up his strategy for the night.
During the night, he hunts the werewolves with his axe and his rifle.

This game is a unique gameplay in my opinion.
It has some ugly graphics and animation, and some stop-motion video with dialogs.
But, it doesn't matter cause the dev team doesn't have a budget like EA or Blizzard.
They make such a good gameplay that you can forget this lack of visual effects.

I've got it from Humble Bundle for a dollars with some more games that I don't give a damn about, but I know it goes often on sale for less that $2 on Steam, even if it is $5, it's worth it.

I enjoyed that game for the gameplay but also for the story.
If you are not from Canada, a French Canadian, or have any interest to know more about the Old Canada, you might find that game kind of boring cause it has some slow pace storyboard animation" with a bit of our history.

My final words are: I enjoy the game and I recommend it. Go watch a youtube review to know more about it, like this one from TotalBiscuit
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3 of 3 people (100%) found this review helpful
622.0 hrs on record
Posted: July 9
A defense tower game. Fighting diffent kinds of wolves and werewolves. Fun story.
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4 of 5 people (80%) found this review helpful
11.7 hrs on record
Posted: September 30
Simply put, the most well concealed and shiniest (or 'gemmy', if you will) of hidden gems. Some may criticize the voice acting and writing, but I didn't think it was that bad. As a Canadian, I think they successfully emulated the sort of accent you'd hear when you're far from the cities. It can be comical at times I won't deny that, but I honestly believe the comedy is intentional in those cases.

It says I only have a few minutes played at the moment, but I have beaten this game several times with both brothers, only it was not on my account.

The gameplay is an interesting blend of strategic planning and real-time execution. Also, one of my favourite soundtracks of all time. Seriously, it's that good. You can find the tracks themselves in the game files.

I just friggin' love this game.
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2 of 2 people (100%) found this review helpful
18.1 hrs on record
Posted: December 9
Sang-Froid - Tales of Werewolves is an amazing little game that really forces you to use your brain; a great combination between a strategy (tower defense style) game and a role playing game. Would rate it at 8 out of 10.

- While it does have a linear path, it offers you with a lot of freedom on choosing the way you treat every quest (night), so it offers the possibility to replay it (dunno if really over and over again, but for sure for a few times)
- Nice story, music and graphics (although cartoonish) that all contribuite to a nice immersion within the game
- Offers both an easy and hard mode (plus any extra challenges you may set to yourself - like not use all action points or so), as well as optional strategy hints so it can fit a wide range of players (skillwise / smartwise)

- Rather limited content - is the kind of game you fall in love, play for a whole night or some solid hours during weekend and finish it; you can try to replay it a few more times, but ultimately is not the kind of game to keep you busy for months.

What I see this game great, even after you finished it and got bored of it, is as a distraction for guests (of any age) staying on your place for a few days and wanting to play something fun, but which doesn't requires a commitment / continuation. Could even see it as a group action where everyone colaborates with their thoughts on how to survive the night to come. :)
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7 of 12 people (58%) found this review helpful
0.5 hrs on record
Posted: August 25
nice store (Y)
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: August 19
i like the game. detailed but easy and fun. Music is solid and i think it fits game very good... great combinations of fight, tactic, weapons, skills...

so i think its worth buying but why no multiplayer?
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1 of 1 people (100%) found this review helpful
14.0 hrs on record
Posted: September 11
Awesome Game !!

+ Good Skills
+ Best Soundtrack
+ You can plan your strategy
- The voice of the characters are bad
- About "Story" umm should I said wow or somthing :/
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1 of 1 people (100%) found this review helpful
13.6 hrs on record
Posted: July 25
A game that surprised me in more than one way. With a good story, nice atmosphere , offering a lot of ways to survive each night and adding a RPG skill tree for your character to evolve when enough experience is accumulated, Sang-Froid Tales of Werewolves was indeed a worthwhile experience.
I took my time with this game, and played with Jack (higher difficulty) and it proved to be challenging.
You must be careful how you spend your action points each day and your money, so planning is the key action here. Taking on the werewolves, wolves, windigos, fire demons on your own without traps is not reccomended.
If you want something quite interesting to play that will keep your mind busy with setting traps as well as being cunning in combat, this is the game for you.
(you also get bonus points on enjoying this game if you like werewolves, wolves in particular!! )
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: July 12
This is not your typical Tower Defense game.
The action involves both placing traps, then some 3rd person melee fighting. Your axe is your primary method of taking out the beasts. You do get a musket to use and can load it with blessed (costs extra) slugs, but with the slowness of loading and getting the gun ready, it is by no means a "Primary Weapn". The gun is there to be used as a mobile trap and only while the mobs are still afraid of you.

This game is not "Action Packed", there are a ton of speed bumps here. While the cut scenes provide a dialog and story that isn't found in other TD games and I apprecaite that, it does feel "slowing" to me. Much of the game is spent going to town to spend your pennies (wisely), setting up your traps, working out a strat or wrapped up in dialog. The battle-time where you're running around swinging your axe winds up being cut down to maybe 10% of the overall game time.
(Note: I didn't time it out to verifiy "10%" but it feels like very little time, goes by quickly.)

If you try to go back and replay a map, you lose all of your progress. So you can't replay "Day 3" with "Day 7" gear. Again, this is "Forced Story-Line" gameplay. You can't muck that up with better weapons/traps. It would be nice to be able to do that though, since you could gain XP and Cash to make moving forward easier.

This is a good Stategic Thinking trainer though. You really do have to plan out your night, where you're going to run and when. You have unlimited time to sit there planning out your trap placement and sequence of movements. (Stay at farm for wave 1, move to the chicken coop for wave 2... etc.) The Zip Line is an excellent addition for movement though, you will greatly appreciate that tower! Walking is slow and running burns your stamina too quickly.

Overall, I give it a Thumbs Up, but for the reasons listed above I'm going to say "buyer be aware".
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: July 15
This game is AMAZING the music the story the gameplay all are great! I recommend it to everyone! It's so cool. The music while playing it's the thing that keeps you more to continue playing! I love this game for everything! Another thing it's that in the start it isn't so hard but when you keep playing it gets more difficult and that keeps you playing more too! It is just one of my favorite games and one of the best games I have ever played! :D
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1 of 1 people (100%) found this review helpful
11.6 hrs on record
Posted: July 22
Good game, but insanely difficult. I can't beat the last level, so I'm calling it quits.
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1 of 1 people (100%) found this review helpful
12.7 hrs on record
Posted: December 4
I really love this game, its a mix of tower defense and action game.. its from Québec and its a really good game and I would recommend anytime.

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1 of 1 people (100%) found this review helpful
26.1 hrs on record
Posted: August 5
Amazing game.Perharps the best artwork i have ever seen in any game.Soundtrack is also great and really adds to the outstanding atmosphere which the game provides.It is not as fast paced as Orcs must die instead it focuses much more on strategy than action which is good in my opinion.Upgrade system is well made and money is scarce so you have to use your brain to manage your resources and survive.The level of difficulty is well balanced.My only complain is about combat which could be a lot better (especially aiming with rifle is really frustrating at times).Also the story is a bit short which is sad because there is no other mode so you are forced to play the campaign.Overall 9/10 a well made game brilliantly presented.
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
Posted: September 17
I loved this game, one of the best short games I have ever played. I enjoyed it, it kept me entertained. I can't really say there is anything wrong with this game. It requires strategy, thought, and a little bit of skill. It was very fun and I hope another one comes in the works soon, because I want more!
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: December 16
Very nice game.
I wish for a pad support.
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