Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
User reviews: Very Positive (1,285 reviews) - 87% of the 1,285 user reviews for this game are positive.
Release Date: Apr 5, 2013

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Recommended By Curators

"An unpopular theme handled in a relentless and unforgiving manner, a wild game slotted in amongst the polite, the ingratiating, the over-produced."
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Recent updates View all (12)

November 5

Conflicks Official Release! Special Launch Discount - 25% off!

After nearly 3 months in Early Access, we are very happy to announce that Conflicks: Revolutionary Space Battles has finally launched! Thanks to all the feedback we've received from the community, we believe Conflicks has progressed quite well during Early Access, so if you haven’t done so already, today is certainly the best time to start playing Conflicks, especially with a 25% off discount!

To ensure you get the best game possible at launch, we literally burnt the midnight oil over the last week and fixed a lot of small bugs. Here are the main things we worked on:

- Linux support!
- Completely new Main menu.
- Improved the readability of the tutorial screens and logbooks.
- Modified the “Fire Ship” action icon for the Sublime Gate’s corvette.
- Added 2 new in-game songs.
- AI improvement for Emperor Francis in mission 18.
- 16:10 and 4:3 screen ratio bug fixes.
- Updated ship power descriptions.
- Increased the range of Sacred Alliance’s frigate’s “Return of the Lost Sheep” special

We wish you have as much fun playing Conflicks as we had making it and we look forward to play with (against) you in Competitive Battles!

Long live the Galactic Republic!

Team Artifice Studio

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August 20

Conflicks is now available on Early Access!

Well, the title says it all! Conflicks - Revolutionary Space Battles is now available on Early Access! Futhermore, for a limited time, we have a BUY ONE AND GET A FREE COPY promo, so you can give the second copy to a friend and race up the 2 vs 2 leaderboards in competitive mode!

Here's our newest trailers!

Official trailer :

Gameplay presentation :


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"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

" exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

About This Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Helpful customer reviews
5 of 6 people (83%) found this review helpful
13.4 hrs on record
Posted: October 17
This is not a tower defence game! It is a Hero defence game.

It is a strategic action RPG game with linear story line where you play as one of the two playable character to defend the buildings primarily your own home from enemies such as wolves and werewolves. It has a very good tutorial and guide system that slowly implement new stuffs on each day and video guides that shows how the stuffs are used.

Game will get tougher and tougher each day as more and stronger enemies will be introduced each night. More traps and buildings will be introduced as days pass by to help mitigate the stronger enemies. Game can be frustrating to play if you are a perfectionist trying to clear each night with as little points and $ as possible as it is not easy to fight a pack of wolves that swarm over you. Patience and tolerance will be needed as retries and restarts will be needed to re-plan, set more traps and fight again and again.

You start everyday in a stategic/tactical phase where you can plan and set up traps, buy stuffs and equip the items and upgrade skills.( remember to upgrade income from woodcutting before cutting wood on that day)

After planning, setting up and prepared, the action part of the defend will start at night/evening. Attack is pretty simple and standard with only 2 types of weapons available, axes and rifle. Melee attacks are mostly left clicks that auto aim at nearest target and a special 'rage' attack with a right click. Mastering when to attack, rest, dodge is important as each attack, dodge and run require stamina which run dry quickly. Rifle is a shoot and load system like musket which is very easy to use with its aiming system.

The bad part of this game is most traps needs to be activated by the player and thus good planning is needed to clear the enemies all over the area. The melee attack is not very smooth to me and will take time to master as I keep failing to land blows especially the rage attack. This game lacks multiplayer co-op play which will be more fun to play.

I have cleared half of this game in hard difficulty and it is getting more and more difficult to play. My last game day took me 8 retries. Overall it is a fulfilling game to play after completing each day without trying to spend more.

Update: completed hard. Awesome finale. Just realise that this game is just tome 1 and there might be a sequel incoming. Will be interesting if more stuffs and coop play introduced.
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1 of 1 people (100%) found this review helpful
10.0 hrs on record
Posted: November 8
A really nice mix of Tower Defence and Action RPG. Lay traps in the day, equip your hero, then battle Werewolves by night. Very enjoyable, with a simple but nice story to go with it.

Would recommend
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11 of 21 people (52%) found this review helpful
1 person found this review funny
22.2 hrs on record
Posted: July 16
Sang-froid is a great game, in concept! The translation of the idea into a videogame is also done well, mechanics-wise.
The big problem, for me, is how unpolished and frustrating the execution has been, especially for a 15€ game.

The game feels dated in almost every respect. Graphics, story-telling, how the combat and guns work, transitions, item system, etc. etc. Everything is very imperfect and takes way more time than it should.
I don't want to make a full blown review, so I'll try to very briefly state the most glaring problems.

I've played the game twice. Once on Easy Mode, once on Hard Mode. Easy Mode was very uninteresting. Combat over strategy. Hard Mode was infuriating, since, while strategy was the focus, the combat was still very much required to a great degree, while your character was clearly very underpowered. As a result, almost every mission required multiple tries, even after I had the strategy laid and should have worked. I completely ignored the story and all of the other aspects aside from mechanics in the second playthrough.

Why? Because it's terrible. Honestly. The story is fairly cool, especially since I do like fairy-tale and folk stories, in general. The problem is how the story is delivered. It's... mind boggling to me. The story is told exclusively through "cutscenes" that are merely characters talking to one another. Nothing fancy. The problems are: the writing isn't good, coupled with horrible voice-acting. I don't think the actors were in the same room at all. Each line feels completely disconnected from the situation at hand, and the tone is completely off. It just doesn't deliver.
Then, there's the fact that, visually, they use some pretty bad 3D models, just because. The animations aren't all that great either. Nothing justifies the choice for these "cutscenes". A simple 2D conversation, with little animation and no voice-acting could have been much more polished without half of the work.
Not to mention that this had nothing to do with the game. Yet, it's one of the main elements of the product, and it sticks out like a sore thumb.

It's really, really, bad. I don't understand this choice at all. I could understand a sub-par execution, if it was a new idea, or something. This brings nothing new, nothing impressive. On the contrary, it's glaringly bad...

The game itself, for those of you not aware, is like Orcs Must Die, although the tower and combat phases are completely separated. First, you place the traps you can. Then, you fight each wave successively, with combat. That's fine, although it can be kind of annoying when you don't know exactly what will come at you (they tell you which enemies and where, but there are nuances...) and you have no chance to fix mistakes without restarting.

You'll get a plethora of different traps that you can later upgrade, but some of them are mostly useless or situational.
Still, they fit the setting, and some combinations were fun to use.

You can also buy potions and weapons in the town. Potions are useless, except from the health ones. The others are burnt money, unless you're on the last missions. Why? Because you barely get any money to upgrade. So, why waste it on consumables?
You gain so little money that you'll take until the last few missions to be able to get a decent combination of weapons. Espcially on hard mode.
Far too long.

The upgrade system is cool, although you can completely lock yourself if you use your points in the wrong place. You can "undo", but only when you choose where to put them. If you "confirm",you're stuck with them.

Ok, what's next?
Graphically, it's a PS2 era game. If that. You can't see 7 meters in front of you, and I'm not sure if it's a design decision, or a performance choice. Then, the game suffers from fps problems when there are too many enemies active. And I have a 3.4Gz quad-core. There's no justification that I can think of, really.

The combat is extremely clunky. That could be fine, since you're not supposed to use it a lot. Except... that you need to, since traps are very limited. So except lots of restarts. The game has a lock-on system that will often change targets when you least want to. There are some enemies that will go underground to heal when they're low on HP. So, you want to kill them asap. The problem is: when there are several characters, the game may very well choose to target someone else. Well, crap...

The gun suffers a similar problem with the auto-aim. It "snaps" to the closest target... sometimes. Sometimes it also seems to lag, and suddenly aims completely off, leading to a failed shot.

You also take a loooong time to reload, which is cool. Bullets are also fairly expensive, so the point is to hold on to them. Which is infuriating when the game throws your aim off!

Here's another thing: the game rewards you for using less traps. You can use Actions Points to cut trees, instead of placing traps. This further encourages combat, rather than strategy. Encourages the clunkiest system... And unbalances the game has a result, a bit. On Hard Mode, where you want to maximize traps, you end up getting way less money, making it even harder to upgrade, thus making the future missions even harder.
There's a bit of a snowball effect, here... and not a good one.

Then, there are various other problems. The interface is big and full of boxes, and still manages to miss several very important aspects... You take far too long to navigate from the stores to the village and your home. It's the clicking, but there are way too many. There's also a lot of information missing, leading to even more time wasted...
There's no plain restart button that starts you exactly at the level you were in. You always have to go to the strategy screen, and then click like 3 or 4 times to confirm textboxes before you go into the level. It doesn't help that there's always a load screen between transitions. So, except 2 loading screens every time you make a mistake and want to restart. Or simply die...

I realize this review is a bit toxic. I apologize for that. The game isn't terrible. The game itself, if I ignore everything else, can be fun and challenging, at times. The problem is that the game has way too many issues in too many different places, and it results in a very frustrating experience, overall.
It tries to do a lot more than the game itself, but it doesn't know how. Seems like a lot of wasted work. I just can't understand the people claiming it to be a "masterpiece".
In concept, it's great. Execution... not really.

Orcs Must Die is a far more enjoyable game (both of them, in my opinion) and they provide more content than this, for a lower or equal price. And undoubtedly more finely tuned and polished.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
33.2 hrs on record
Posted: October 21
This game is awesome.. starts of kinda easy then BAM werewolf. Holy hell. Just try to kill as many things as u can early on without traps as they cost you money that could be used on upgrades. Really great game would love to see a sequel or another game in the same vein as this. Buy but read reviews first it may not be your style of game.

Would drink Canadian liquor again 10/10
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199 of 216 people (92%) found this review helpful
16.6 hrs on record
Posted: December 4, 2013
"A great and unique trap-based spin on the tower-defense genre" is the best way I can sum up Sang-Froid with.

What does it have going for it?
- Two characters to choose from.
- Character development, both in terms of equipment and skills.
- Good enemy variety, which will force you to adapt and evolve your strategies.
- An interesting story.
- A compelling artstyle.
- Catchy "folk" soundtrack.

What could be better?
- The fighting system variety, which could be better.
- Performance, which weren't great on my system, but still good enough to beat the game two times.
- The English voice acting for some of the characters (the best voice is definitely the Devil's, though!)
- The experience system, which is pretty basic in what it does while it could be much more.
- The weapons system, which could use less straightforward upgrades and more sidegrades to choose from (similarly to the trinkets, where you only have 3 slots but have multiple useful things to choose in between).

Overall, aside these minor issues, Sang-Froid is an absolutely entertaining game, deserving to be played at least once per character to experience both difficulties provided... and to prepare yourself for Tome II.
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