Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
User reviews: Very Positive (935 reviews)
Release Date: Apr 5, 2013

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"An unpopular theme handled in a relentless and unforgiving manner, a wild game slotted in amongst the polite, the ingratiating, the over-produced."
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June 12

Our next project : CONFLICKS!

We've waited a long time (maybe too long for some of you), but at last, the time has come for us to unveil our next project, Conflicks: Revolutionary Space Battles!

For almost a year now, we've worked on the development of this new, extremely impassioning and unique project. Basically, it’s a space-themed real time strategy game in which players move their ships around the map by “flicking” them. Hard to visualize? Imagine a hybrid between a classic RTS and a physic-based game…

Our intention is to combine the chaos produced by the laws of physics governing the movement of many ships at once to the depth of a good RTS in order to create an accessible game experience that can also turn into something quite challenging for more involved players.

On the “universe” side, we invented a retro-futurist world full of old-fashioned gallantry and historical references, with a touch of cynical humor. Imagine impressive galactic galleons fighting flamboyant space zeppelins and imposing flying cathedrals in epic battles taking place in the outreaches of our galaxy!

And why are all these gentlemen fighting? As if there must be a reason… But yes, there is one. It’s a slightly ridiculous reason if you must know, as in most wars anyway, but we will let you discover it by yourself, by reading our future blog posts or by watching our debut trailer either on our facebook page ( or on our website (


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"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

" exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

About This Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Helpful customer reviews
37 of 40 people (93%) found this review helpful
16.7 hrs on record
Where to begin with this one? It's a fairly unique game that takes things from various genres.

During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.

To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
Posted: June 3
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47 of 63 people (75%) found this review helpful
4.2 hrs on record
Now THIS is a good game!

It's not AAA caliber,but it has it's unique charm!

It's simple to learn,but it has quite a bit of depth.

and finally,the music is AMAZING!

Loved it, 10/10 would bang .. werewolves .. with my musket .... and explosives barrels......... :P
Posted: June 5
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12 of 14 people (86%) found this review helpful
17.9 hrs on record
I have to admit this game took me by surprise. I got it in a bundle and while it looked interesting, I put off playing it for several months. In fact the only reason I started playing in June was because of a promotion to earn credit on GMG for getting achievements, but I got drawn into the game and played the campaign to completion. And just about every aspect of it was great.

The game has a very unique setting, in fact as far as I know it is the only video game ever made that takes place in 1858 French Canada. As someone with an interest in history, this was really cool to me. Considering how many games these days reuse the same tired settings over and over (genric scifi/fantasy, generic urban setting, modern war, WWII, etc.) it’s nice to see more games like this that finally start to tap the vaults of history for unique settings that have never been done before.

Some people might consider the story a bit simplistic, but it’s still really good and somewhat unique. It centers around two lumberjack brothers, and their struggle to defend their sister, their home, and the surrounding area and people from creatures controlled by the Devil and other malicious forces. The story is told through cinematics and in-game cutscenes. The cinematics appear somewhat sparsely throughout the game, but they feature nice high quality artwork. Some may be disappointed that these cinematics are pretty low on actual animation, but considering this is an Indie game I can forgive that, and they still get the job done. The in-game cinematics, which feature the character models from the game, are also decent. I cringed a little bit at the voice acting at first, but as I kept playing I got used to it. It varies between the characters, some aren't that great and some are really quite good and fit the game very well. It's an Indie game so don’t expect AAA voice acting. In terms of dialogue, Jos can be a bit cringe-worthy at times with his simple meat-headed approach to everything, but most of the dialogue isn't bad once you get into the game. Obviously the story is a bit silly with the werewolves and magic and everything, so you have to have the right mindset coming into the game. At the same time, though, I think it is a good story that can be taken seriously with the right approach.

Now, for the gameplay. Basically, at the start of the game, you choose which brother you want to play as. One acts as the “normal difficulty” mode, while the other acts as the “hard mode”. I only played through the campaign once so far, with the “normal” character. Basically, during the day you have a map of the woods around your cabin. Each day (the game takes place over a few weeks in December 1858 and each day is like a level) the map changes a bit, as new paths are revealed and there are new buildings you must defend. Looking at the map, you can see the paths the enemies will take in each wave (augured by the sister with mystical powers), and place a variety of different traps accordingly. Each trap takes a certain number of “action points” (which represent time for the characters) to set, and some also cost money. There are a variety of different cool traps that are unlocked as you progress, like wolf traps, exploding barrels, ballistae, and mortars, and other helpful things like watchtowers and bonfires. There is a lot of strategy involved in where you place your traps, and it’s awesome to see the plan you worked hard on play out perfectly during the night. During the day, you can also visit the nearby village, and later the Amerindian tribe, to stock up on supplies and buy new weapons. The game also features a pretty big skill tree, allowing you to upgrade a lot of different aspects of your character and traps. It’s simple to use and it really adds a lot of depth to the gamplay deciding which skills you want to upgrade and when for best strategy. During the night, the game becomes a third person action game. Many traps require some action on your part to be used, and most of the time you will also have to engage in fights against the enemies that the traps didn’t kill. You have an axe for a melee weapon and a musket or rifle for longer ranged attacks. The combat is a bit a basic, but it does have a really unique feature called “fear factor”. Basically there is a meter showing how frightened your enemies are of you. Over time they muster up for an attack as the meter reaches a certain point, and sometimes they become enraged and are no longer affected by the meter. You can do a number of things to bring the meter down before an enemy becomes enraged, such as shouting or standing near a bonfire. Keeping your enemies afraid of you offers more depth to the combat, and gives you time to reload your musket or regain some stamina. Overall it works well and makes the combat really great. Being surrounded by a pack of hungry wolves, watching as they slowly circle you, waiting for the perfect moment to strike, is a thrilling experience, and I’ve never seen anything quite like it in a video game before.

The music in the game is fantastic. Every track is great and fits the game well, and I never got tired of hearing it. I should mention that this game can be surprisingly immersive, and the music really helps with that. The game also features interesting descriptions of the items, characters, and their backstories, so there is a lot of lore outside the cutscenes. For example, each axe and musket and some other items have a description detailing things like the year it was made, and what it was used for, etc. History buffs will probably enjoy this. There is also a lot of lore surrounding the enemies which relates to diabolism/demonology and/or pagan mysticism, which will probably be cool if you’re into stuff like that. A lot of it actually turns the traditional Werewolf lore on its head, and it brings in some elements from Amerindian culture for certain other enemies, so there’s definitely a lot of unique and original ideas going on here. With the great music and the attention to detail in the sound, text, and visuals, I found myself getting very immersed in the setting, even while just visiting the different shops and buying supplies.

In terms of longevity, I got about 16 hours out of my first playthrough of the campaign, and enjoyed just about every minute of it. Of course your mileage may vary, but I’d say that’s pretty damn good for a campaign mode in this day and age. Of course it also has replayability, as you can play through the whole game again as the other brother, and have a slightly different experience.

The graphics are nothing to write home about. It’s got a nice cartoony style that works well, but it’s nothing particularly impressive. I don’t have any complaints about it, I’m just saying you shouldn’t expect AAA graphics. However, the artwork featured throughout the game is really nice for the most part.

There isn’t much to complain about. The game does lack a bit of polish in some places. The text is a bit sloppy sometimes, there’s a few noticeable bugs and glitches, and as I stated earlier the voice acting and dialogue isn't perfect. The game also seems to have some framerate issues for me sometimes, though it doesn’t detract from the game too much (I have a very capable desktop though so there’s no reason this game should have issues).

Overall, this game is absolutely fantastic. Sure there are a few small issues, but they barely detract from everything that is great about this game. I highly recommend this game at any price you find it at. I got it in a really cheap bundle, but I almost wish I paid more now. Considering how great this games is, I think the devs deserve some compensation. So don’t delay, if you are even remotely interested in action, strategy, or tower defense, or just want a unique and immersive game, you will probably love this. If you want a number rating I would give it a 9.5/10.
Posted: July 8
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13 of 16 people (81%) found this review helpful
36.7 hrs on record
Easily one of the best and most unique games I've have ever encountered.

+Well crafted role-playing elements
+Best skill tree I've seen in years
+Amazing sound track
+Immense freedom with strategy
+Complete new genre
-Worst voice acting in a game I've ever heard (And I like the english VA in S.T.A.L.K.E.R)
-Terrible story. Just skip it. Like, wow.

I first saw this game years ago and thought it was focusing it's efforts too much on being some try-hard, weird niche game. I was wrong.
Sang-Froid creates a whole new genre with a sophisticated collaboration of roleplaying, strategy and action.

The roleplaying allows an insane amount of viability, permitting lumbering melee protagonists or lurking hunters to excel from the well crafted skill tree. Every node you spec into drastically changes the way you can handle situations and the impact of the specs are prominent; unlike most games with skill trees.

The surprising amount of strategy lets even the simplest of minds feel like a tactile god as they create their own routes, plans and ambushes which will synergize with the player's chosen skills. There's tons of choices to be made and you never feel like you can blame the game for your bad planning, since there’s an unlimited number of ways to handle scenarios. Do you race the werewolf to the farm and take him one-on-one? Maybe trap him first to weaken him, or lure him with bait into a hanging net or send him on a 5 minute detour around the map due to fire walls. Your strongest weapon in Sang-Froid is your creativity.

The most heart racing moments are when your plans are coming together perfectly and you're desperately hiding, covering your scent and watching from the shadows as an Elder Werewolf crosses in front of you. You'll feel an immense feeling of supremacy as he passes you, yet incredible fragility as a single step would reveal yourself to the werewolf and risk fruition of the entire plan. Do you use your scarce silver bullets to take on the werewolf? Do you fight him and try to lure him to the hanging net and release it while he chases you? Do you activate your last bonfire to ward off the monster and aim your last silver bullet as he circles you, waiting for the perfect opprotunity to strike? This is the other exciting part of the Sang-Froid: When you need to improvise, which will happen a lot.

There're just too many mechanics in this game, all simple, but work seemlessly with one another, creating one of the most fresh and exciting games I've ever played.

I bought this game on a 90% off steam sale on a whim, but I'd gladly pay the $15 realizing the polish and work of absolute passion put into this game.

Also, you WILL fall in love with fiddle music after this game.

~A sequal with a custom level creator and co-op (with the two brothers) would easily perfect the longevity and creativity of the game.~
Posted: June 14
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4 of 5 people (80%) found this review helpful
14.3 hrs on record
Here we have a fantastic game with a compelling story, rich atmosphere and a unique feel from its stylized graphics and original soundtrack. The opening music alone is worth the current sale price ($1.49-almost as much as a song on iTunes), although I'd recommend this game even without a discount. 1850s Canada is quite the refreshing setting, an unfamiliar time and place that only adds to the unfolding mystery.

Sang-Froid definitely has an indie feel to it-especially with the cutscenes-but the gameplay mechanics are intuitive and solid. I love the different stages in each level, from placing traps and planning a defense during the day to executing your plan come nightfall, for better or for worse. There's this sense of escalating urgency to the whole thing, as if there's just not enough time or resources to make it through to the next day.

In one instance I stood upwind from a pack and heard their howls as they caught and followed my scent. I snared an oncoming werewolf in a bear trap and crushed it to death with a quick shot to the overhanging rock pile I'd placed, then I frantically ran from its companions back to a bonfire by the cabin, rolling this way and that out of their clawing reach, barely able to light the fire before running out of stamina, and just able to frighten the beasts to catch a quick breather before axing them all to death in a ferocious back-and-forth dance around the fire-only to have to sprint right over to the next building in a panic to catch more of the werewolves before they could finish tearing everything to rubble. Exhilarating!

9/10 - highly recommended!
Posted: June 2
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194 of 211 people (92%) found this review helpful
16.6 hrs on record
"A great and unique trap-based spin on the tower-defense genre" is the best way I can sum up Sang-Froid with.

What does it have going for it?
- Two characters to choose from.
- Character development, both in terms of equipment and skills.
- Good enemy variety, which will force you to adapt and evolve your strategies.
- An interesting story.
- A compelling artstyle.
- Catchy "folk" soundtrack.

What could be better?
- The fighting system variety, which could be better.
- Performance, which weren't great on my system, but still good enough to beat the game two times.
- The English voice acting for some of the characters (the best voice is definitely the Devil's, though!)
- The experience system, which is pretty basic in what it does while it could be much more.
- The weapons system, which could use less straightforward upgrades and more sidegrades to choose from (similarly to the trinkets, where you only have 3 slots but have multiple useful things to choose in between).

Overall, aside these minor issues, Sang-Froid is an absolutely entertaining game, deserving to be played at least once per character to experience both difficulties provided... and to prepare yourself for Tome II.
Posted: December 4, 2013
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