Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
User reviews:
Mixed (310 reviews) - 65% of the 310 user reviews for this game are positive.
Release Date: May 15, 2014

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“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

About This Game

Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.

    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

System Requirements

    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
Customer reviews
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Mixed (310 reviews)
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Most Helpful Reviews  Overall
233 of 252 people (92%) found this review helpful
6 people found this review funny
36.0 hrs on record
Posted: October 23, 2014
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.


If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 6/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
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227 of 262 people (87%) found this review helpful
1 person found this review funny
117.8 hrs on record
Early Access Review
Posted: January 31, 2014
blxz covered it pretty well. A great strategy game that should have appeal to all levels of RTS players.

I'd just add one thing though, Longbow's track record. This alone should be an important factor in your purchasing decision.

Both Hegemony PoM and Hegemony Gold were supported and improved upon for many years following release, I have no doubt that Rome will see the same due care and attention. One of a small list of developers that do not send their games out in the wild and forget they exist beyond first week sales.

Combine that with modding support built in from the go and we have here a game with potential to provide hundreds of hours of entertainment value for years to come.

If Total War: Rome 2 left a sour taste, this will go a long way towards scratching the Roman itch.
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115 of 142 people (81%) found this review helpful
24.5 hrs on record
Posted: June 19, 2014
A great game. Don't expect this to be a total war clone. A lot of reviewers compare this to that series, but it is not. Battles are part of the fun but it is not the main objective. Keeping your supply line, linking up your cities, and making sure you don't run out of gold is what makes the game challenging. The map is interactive and exploring in this game is fun to do. I highly recomended it for a historical and stratagy game alternative.
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117 of 147 people (80%) found this review helpful
7.4 hrs on record
Early Access Review
Posted: January 31, 2014
A fantastic game with oodles of potential so far in the beta phase. Given time to release more sandbox modes, complete the campaign and iron out any bugs this game has real potential to be one that will draw you back time and time again.

Given the track record of the Longbow team I look forward to them delivering fully on all their promises and perhaps even throwing a few surprises in there for good measure. A must buy for those looking to expand beyond the more generic Rome Strategy games out there.
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237 of 338 people (70%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: May 28, 2014
I hope this review fairly examines both the qualities and flaws of Hegemony: Rome in equal measure. Most other reviewers seem to be firmly entrenched as die-hard supporters, or enraged that this isn't "Rome: Total War 3."

-Surprising historical accuracy. I alt-tabbed to check wikipedia a few times and was always pleasantly surprised. Hegemony: Rome does a great job of putting you in Caesar's sandals.

-Fantastic, seamless zoom-out world map. The world map is intuitive and looks exceptionally well. A tastefully done "seamless zoom" has been promised by strategy games for years and this one actually delivers.

-General clumsiness in controlling units and the camera. Units also seem to alternate between odd rigidity and ending up locked in combat while seemingly doing nothing. The strange combat model ultimately makes it difficult to engage in the kind of tactical maneuvers you might expect from a game about Classical warfare.

-Supply system that's heavy on micromanagement and light on strategic decisionmaking. The dilemmas and opportunity costs which should drive major decisions just don't exist here. Basically you're always trying to feed your legions in the field, and to do so you're required to individually create "worker" units, designate mines or fields for them to use, and then manually create supply routes to-and-from cities and outbuildings. There is also little UI in this regard - a list of trade routes sortable by destination/origin or some color coding options would help.

Overall: 5/10. There appears to be no extra metagame choices offered by Hegemony: Rome's potentially interesting supply and resource systems. Instead we're left with a clumsy "Warcraft:Rome edition" that requires some mindless micromanagement on top of a stale combat system. I am looking forward to what extra patching and mods do to the game, but only the biggest strategy buffs should buy Hegemony: Rome in it's current state.
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81 of 100 people (81%) found this review helpful
5 people found this review funny
Not Recommended
15.8 hrs on record
Posted: March 11, 2015
Some time ago, on a steam sale I bought an unknown game by the name of hegmoney: Phillip of macadonia. A basic, rough little arcade RTS with some neat ideas. But despite its rough edges I ended up putting 110 hours into it because it was fun.

So imagine my delight at seeing Hegmoney rome on a bundle star sale. Ther latest game from the same devs, but with all the rough edges smoothed out. Wow was ever I mistaken in thinking that.

In fact this game is quite the opposite. The nice clean interface is gone, now its an eyesore of icons and walls of text boxes. The epic battles are gone, now you just end up with a mess of mobs brawling all over the place. In fact its hard to find a mechanic they have not broken. The way my army eats, I can no longer put more than a hand full of units into the field as they end up starving to death. The econmy? No idea whats going on there as one minute I have hundreds of gold, the next I'm flat broke and my armies are rebelling.

They have added the ability to requisition/build camps etc and upgrade bases, but with the broken economy I never get the chance. Oh and they added a very basic diplomacy function. Woot.

But the real deal breaker is the bugs. They are the only legions you will find in this game. Units randomly vanishing (including Ceaser himself in one game), unit hot key assignments randomly change so you end up sending in the wrong uinits. Camera locking to the terrain forcing reloads, trigger points that don't trigger....and lag spikes and crashes. And often you need to click a unit multiple times before it will finally select, and often your units will not replensish as the game will give you the recruitment blocked message, even when there is nothing blocking it.

Sure the devs can find the time to create DLC, but not time to fix this mess. They can even find the time to start making an entire new game for a kickstarter - but still can't find the time to fix this broken mess.

The only pros I can think of, is the voice acting is generally good, and the music is also very fitting. Andf the mechanic to take hostages instead of having to garrison every town was nice.

If you want to see this game done right, then grab hegemony gold. Same devs (tho hard to believe) but none of the issues, crashes or broken mechanics, and a very good game with many hours of game time. If you want Rome then get one of the excellent total war series.

Luckily it was part of a bundle so I ended up with some good games, A shame this was not one of them.
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112 of 148 people (76%) found this review helpful
19.4 hrs on record
Early Access Review
Posted: February 12, 2014
If you have been disappointed by Rome II and its complete lack of challenge and how repetitive the game play is...well my dear fellow history nerd, search no more.

Even at its early development stage Hegemony Rome: the rise of Caesar already shows veeeeeeeeeeeeery promissing features. This is a game that really satisfies the tactical,strategic and operational side of any strategy player.

The graphs are better than before and there is even a variety of faces amongst soldiers.

Thre are tons of civil nad military buildings that can be built and/or destroyd according to you strategy (i.e. bridges,forts)

There is a huge variety of units and each one of them has its pros and cons

The terrain is much more detailed and plays a much more importante role, you have to build bridges to cross certain rivers and certain mountain pass only allow for one of your units to fight at a time.

The interface needs a little work but its already 10x than the previous installment, requiring less clicks while not being dumbed down.

I am also very happy to see that the developers really care about the community and it is open for suggestions, unlike the other guys(CA,SEGA). There is a MODS tab which suggests taht the game will be moddable, which needless to say, is an awesome feature.

In summary, do yourself a favor and buy this game.
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46 of 48 people (96%) found this review helpful
1 person found this review funny
Not Recommended
23.2 hrs on record
Posted: January 13
This game had great potential, however it was brought down by a lack of enthusiasm by the developers to make it into a polished product.

The Good--
- Some attention to historical detail. The towns and cities throughout Gaul come with a small snippet of history about them.
- Complex supply and recruitment system. As you conquer more territories and resources, you must work them into your supply network in an efficient manner.
- Sometimes challenging AI.

The Bad --
- Optimization is poor to non-existent. Even if you have a higher end machine that can run far more demanding games, odds are you will suffer from extreme lag.
- Very buggy and prone to crash.
- Small selection of recruitable units.
- Awkward and clunky unit command system.
- No further fixes in sight. The developers have stated that they have moved on to other projects, so if you are waiting for patches and fixes, you may have to move on as well.
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75 of 94 people (80%) found this review helpful
126.4 hrs on record
Early Access Review
Posted: February 10, 2014
As a Beta tester, this game is just as awesome as the original Hegemony. I can't wait to play the full version! The new wood resource is awesome, allowing you to fortify camps, bridges and build great buildings. I LOVE this game.
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53 of 64 people (83%) found this review helpful
1 person found this review funny
65.3 hrs on record
Posted: December 25, 2014
Hegemony's seamless tactical map is very much the series' trump card, and upon starting a campaign in the latest entry, Hegemony Rome: Rise of Caesar, it's immediately obvious why. Every single resource that you own, from the lowliest unit of captured slaves to your grandest city, is represented at ground level and as part of a strategic overview. Zoom out as far as possible and you can see all these points of interest as tokens on a parchment map spread across a desk in Caesar's war room. Which is great for an overall picture of your situation, but Hegemony cleverly mixes this omniscient strategic control with the ability to respond instantly to emerging threats on the front line.It's a clever system that avoids the clumsy disconnect between combat and a clunky tactical map that plagued Rome II. Here you've got total control, but also the smoothness of being able to respond instantly to developments on any scale. There's no stopping and starting, no waiting for loading screens or enemy turns. Just the grand plan.For a game about Julius Caesar, one of the pre-eminent battlefield geniuses of his day, it's a shame that Hegemony doesn't do the old ultraviolence particularly well. Expect very basic RTS fare, with most battles inevitably coming down to dry numbers rather than being decided by tactical trickery. The business of organising your force into an efficient formation is too clunky, lacking the clarity of, say, Total War's drag and drop approach.There's still a basic satisfaction to be found in massacring scores of the enemy with your elite troops, or crushing helpless infantry with a cavalry charge, but it's a much less cinematic and deep affair than I'd hoped for. I wasn't expecting Hollywood battles given the massive discrepancies in budget compared to similar war gaming titles, but a little more finesse wouldn't have gone amiss. To be fair, Hegemony isn't trying to ape the epic flourishes of Total War. While that series glories in the spectacle, the dust and blood and clash of war, Hegemony Rome is really a game about infrastructure and force organisation.The logistics and ruthless precision of a well-planned military campaign. The four-part campaign is designed to gently ease you into the game, teaching you the core systems one by one and slowly ramping up the stakes with each chapter. Based on Caesar's actual diaries of the Gaul campaign, it starts with his dismantling of the tribes at Bibracte and ends with his troops crossing the Rubicon back to Rome, taking you through various skirmishes, battles and periods of fortification and construction along the way.Once you’ve mastered the game's various intricacies via the campaign, you'll feel more comfortable diving in to the open sandbox mode, which puts you in charge of whatever faction you fancy and lets you decide for yourself how to conquer Gaul.Hegemony Rome’s quick, neat and easy approach to grand strategy puts impressive control in the player’s hands. The seamless and easy to navigate tactical map is a real strength, one that similar war games could do with taking note of. That said, despite commendable scope and some neat ideas, the meat and potatoes combat system and issues with the interface and AI decision-making slightly bog down the overall package.
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Recently Posted
3.4 hrs
Posted: October 16
Nice graphics.
Fun story.
I would have enjoyed playing the game if it wasn't so painfully slow to build stuff.
It takes for ages to recruit new units, without having the possibility to speed up game time.
So, it's waiting and more waiting till you can proceed with your next action.

Too bad, cause otherwise it would have been a great game.
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4.9 hrs
Posted: October 14
Helpful? Yes No Funny
1.6 hrs
Posted: October 9
very buggy and slow
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Suck it Blue
3.6 hrs
Posted: September 14
Buggy, bad UI, units under player control have no AI
Helpful? Yes No Funny
4.3 hrs
Posted: September 3
Helpful? Yes No Funny
43.4 hrs
Posted: September 1
After the great success of the first game in the series, this can only be described as a huge let down. Game has not been updated in quite some time and still has major CTD issues. Avoid.
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2.4 hrs
Posted: September 1
Tutorial was a bit patchy initially- I clearly went ahead of what they were saying which left me wondering what on earth I had to do once I had conquered and trade linked the first city to Geneva. Eventually tutorial resumed but still left me confused as to who I should be attacking (I had maybe 5 units versus a lot more raiders/Helveti). Then got slaughtered after taking the 2nd city and crossing the bridge, so idk if it is meant the start this hard but I'm really not used to my whole army being whiped out then eventually wining the battle after waiting for long recruitment/travel time to defeat an army. :/ Game is slow to load, and laggy loading although this may in part be my lack of RAM. Seems like it could be fun with a better inro/tuturial to get yo used to controls and unique features, but asI've had it about 2 weeks now and only borthered to load it a few times it is hardly that addictive/fun. Hopefully the new hegemonies will be better as this is fairly old now. Glad I only paid £5 (incl. delivery) off amazon now rather than £15 from Steam. Potential glitch today- when crossing bridges my units seem to get stuck on bridge apart from 1 unit which gets through and is slaughtered :/
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4.7 hrs
Posted: August 30
the game gets rather boring very fast. not much to do in it.
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1.0 hrs
Posted: June 27
The interface is a disaster. Could have been an interesting game.
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2.2 hrs
Posted: June 22
Bought this game at heavy discount. still not satisfied like a version of rome total war with much worse battle controls.
Also rather buggy crashed during tutorial. Interface is confusing such as not explaining why units cannot be merged.
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