Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
User reviews: Mostly Positive (158 reviews)
Release Date: May 15, 2014

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Recent updates View all (12)

September 5

Thank you, community! Free DLC ‘Bannermen’ available to download now!

Strike fear into the hearts of your enemies and raise troop morale on the battlefield with the free ‘Bannermen’ micro-DLC for Hegemony Rome: The Rise of Caesar! This new cosmetic content adds four fully-animated units to the game: including the Roman Aquilifer and the Gallic Hornblower.

The DLC is a small thank you for the fantastic support from the community, but larger additional content is planned and will be coming soon.Click on the link below to access the new content

4 comments Read more

August 12

Join the update testing branch

In order to publish updates on a more regular basis, we'd like to invite you to join the public update beta testing branch here on Steam. We really appreciate everyone's passion and want to improve the game with each update for everyone who enjoys playing and playtest Hegemony Rome: The Rise of Caesar. But, there's more to come! We have some more cool stuff up our sleeves, like a big thank you everyone who helped us playtest during early access and beyond. So, stay tuned!

How to access the update testing:

- Right click Hegemony Rome in your Steam library and select Properties
- Switch to the BETAS tab and enter the following password: HegemonyRome (case sensitive)
- Now choose the 'update_testing" branch from the drop down menu

Please note: If you want to report problems/bugs/comments related to the update_testing branch then please add an [Update] tag to your thread name on the forums.

And here's some more information on the current build in the update_testing branch:

Release Notes 2.0.5 Beta 1
- Warning: This is an preview update for Hegemony Rome. While it contains multiple improvements and fixes for the game, it has not been thoroughly tested yet and may contain new issues. If you have any questions or problems, please contact us on the forums or you can send dump files to rob@longbowgames.com

Change Log:
- Bug Fix: Fixed CTD related to unit LODs
- Bug Fix: Fixed CTD caused by ship pathfinding in narrow rivers
- Optimization: Fixed significant performance bottleneck in late-game sandbox
- Optimization: Improved rendering speed for large armies

Have fun!

2 comments Read more


“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

About This Game

Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.

    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

System Requirements

    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
Helpful customer reviews
7 of 8 people (88%) found this review helpful
9.1 hrs on record
This is an OK game, if you've got $30 to spare. I can't recomend this game as it's basicly Rome Total War as only an RTS. Some of the machanics are good, some bad. Overall, the game is pretty simplistic (though not easy). It's just not emersive at all. I don't feel like Rome has much to do with this game. There's not enough unique units to feel like you're playing as Rome.

All in all, if this is what your're interested in, just pick Rome 2: Total War. It's a much more imersive and comprehinsive game, now that's been patched to death.
Posted: October 4
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3 of 3 people (100%) found this review helpful
18.6 hrs on record
When I first heard of the release of hegemony Rome and saw the first gameplay videos it looked to be quite pomising.

To the positive aspects first:

It offers an immense world to be conquered and with simple scrolling your mouse you can overlook all that or your miniature settlers and don't ever have to deal with a loading screen.
Also the historical informations either given in the campaign or for the city desciptions are quite nice and informative.
But that's pretty much it.

The graphics of my settler game from 2001 are better and that game also was more fun for the price it costed back than.
So if you can snap hegemony on steam sale for a few bucks like I did then your money isn't wasted but spending 30€ on it is just waaaaayy overpriced.
Posted: October 23
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3 of 4 people (75%) found this review helpful
0.7 hrs on record
It is a shame, but after buying the game I still can't play. My PC simply freezes every time I try to play it and if you do a simple google search you'll realise that I'm not the only one with trouble.

Don't get me wrong, bugs are normal and sometimes problems like this can happen. The real issue appears when, after contacting their support team, they just ask some questions to me and without even trying to solve whatever is happening, they ignore my last e-mails. That's just ♥♥♥♥♥♥♥♥. I bought the game two days ago... and let's be honest, they are not a Ubisoft, to say something. If they wanna sell games, they have to take care of us, the ones who buy their games.

Ah... what a shame. I was really looking forward to this one. Maybe my opinion will change in the future, but as it is now, I won't buy anything from longbow games. C'mon guys, I bought your game, just be nice with me...
Posted: October 23
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2 of 4 people (50%) found this review helpful
42.1 hrs on record
I am 21 hours into the game doing sandbox. I find the game quite enjoyable barring troops not loading on to transports. I feel the developers have made quite a good game so yes I recommend it most heartily.
Posted: October 18
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5 of 11 people (45%) found this review helpful
0.6 hrs on record
Still a broken game and tries to sell $5 DLC.... enough said
Posted: October 10
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0 of 1 people (0%) found this review helpful
17.9 hrs on record
I would recommend, for newcomers and more seasoned RTS players. A fully zoomable map, historical units and .. adequate tactical gameplay make this an enjoyable title. I say adequate because the tactical stuff is really more point and click. You do have tactics but not Total War like. More like "Watch Roman swing sword, watch Gaul swing sword, watch Gaul fall down". Maybe I just have a crappy graphics card and i DO have it on low settings. Either way, the game is fun. There is supply and money management involved in this, so if you don't like the micro, maybe look at another title. Anyway, as a total war player for awhile now, I can say I liked it.
Posted: September 27
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1 of 5 people (20%) found this review helpful
14.3 hrs on record
게임자체는 나쁘지 않았다. 시나리오 밸런스가 약간 엉망인거 말고는...
Posted: October 16
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14.0 hrs on record
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.


If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 4/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
Posted: October 23
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12.1 hrs on record
I bought this game when it was on sale for under ten dollars. I'm happy I didn't pay the asking price it wanted $32.99 and happy I waited. I'm starting too find a lot of indie games just don't measure up to what they say they show gamers. Hegemony is really boring and very linear game play. Its just click and attack and the side effect of having no food or wood after having twenty cities just do a cheat and your good too go. The campaign is deceiving when you want to play as Caesar too conquer your neighbours beside you and you will run out of food and resources. What's strange is you may have two hundred of each resource but building implementation goes on a hold.

You can run threw the campaign as Caesar and ignore everything else around you to end game. There is no balance when trying to feed an army that only starves in a blink of an eye.
Posted: October 25
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96 of 120 people (80%) found this review helpful
17.3 hrs on record
A great game. Don't expect this to be a total war clone. A lot of reviewers compare this to that series, but it is not. Battles are part of the fun but it is not the main objective. Keeping your supply line, linking up your cities, and making sure you don't run out of gold is what makes the game challenging. The map is interactive and exploring in this game is fun to do. I highly recomended it for a historical and stratagy game alternative.
Posted: June 19
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212 of 309 people (69%) found this review helpful
2.3 hrs on record
I hope this review fairly examines both the qualities and flaws of Hegemony: Rome in equal measure. Most other reviewers seem to be firmly entrenched as die-hard supporters, or enraged that this isn't "Rome: Total War 3."

-Surprising historical accuracy. I alt-tabbed to check wikipedia a few times and was always pleasantly surprised. Hegemony: Rome does a great job of putting you in Caesar's sandals.

-Fantastic, seamless zoom-out world map. The world map is intuitive and looks exceptionally well. A tastefully done "seamless zoom" has been promised by strategy games for years and this one actually delivers.

-General clumsiness in controlling units and the camera. Units also seem to alternate between odd rigidity and ending up locked in combat while seemingly doing nothing. The strange combat model ultimately makes it difficult to engage in the kind of tactical maneuvers you might expect from a game about Classical warfare.

-Supply system that's heavy on micromanagement and light on strategic decisionmaking. The dilemmas and opportunity costs which should drive major decisions just don't exist here. Basically you're always trying to feed your legions in the field, and to do so you're required to individually create "worker" units, designate mines or fields for them to use, and then manually create supply routes to-and-from cities and outbuildings. There is also little UI in this regard - a list of trade routes sortable by destination/origin or some color coding options would help.

Overall: 5/10. There appears to be no extra metagame choices offered by Hegemony: Rome's potentially interesting supply and resource systems. Instead we're left with a clumsy "Warcraft:Rome edition" that requires some mindless micromanagement on top of a stale combat system. I am looking forward to what extra patching and mods do to the game, but only the biggest strategy buffs should buy Hegemony: Rome in it's current state.
Posted: May 28
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32 of 43 people (74%) found this review helpful
64.4 hrs on record
Hegemony Rome: The Rise of Caesar is both a solid, fun game and a serious contender for the best 'Rome-based' RTS game in the last few years. Like the majority of others I consider the Total War: Rome franchise to be the benchmark for this genre, and despite the bugs and gameplay issues Rome II had, it got better after patching. The original Total War: Rome was fantastic regardless. It may not be fair to compare the two games considering this is technically an indie release, but I figure even newcomers to the RTS genre have heard of or played a Total War title and it's the most logical (and easiest) comparison.

That said, the devs here didn't try to mimick Total War by redesigning or borrowing its good parts. In fact this game is nothing like Total War. Rather, Longbow Game Studios changed the focus entirely by making historical accuracy and in-depth resource management the two biggest components of Hegemony, and it works very well on top of the standard RTS framework. Hegemony is also far less daunting than Rome and Rome II. Players new to strategy games can jump into the campaign mode and start playing immediately*, but there's also enough substance to keep veteran RTS gamers engaged. The graphics are passable and run smoothly on the highest settings, and the cutscenes are just that - static scenes drawn with a "comic book" style to them. It's a nice break from the bombardment of massively rendered 3D action scenes that end up cheesy and unrealistic because of bad anti-aliasing and direction. The comic book art is also very mature, and there is plenty of violence and blood, which is a nice touch as well.

That asterisk up there? It's for the biggest flaw in this game and (ironically) part of why this game is so easy to jump into: the tutorial system is lacking. You can jump right into this game as a new player and the tutorial will guide you, but you are going to have to learn a lot of the minute details by banging your head against the wall losing captured cities and dying often during the first couple hours. Even veteran RTS players will have to figure out some of the details by trial and error. The most glaring is the lack of explanation about hostages and captured city morale. After you understand it, it makes sense, but you will have to experiment a lot first. (Hint: move your hostages to far away cities. The game fails to mention that part.)

Overall, this is a good game. Is it worth $30? Yeah, but probably only for Roman history fans and RTS fanboys in general. If you are brand new to RTS games you might want to wait until this goes on sale.
Posted: July 5
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16 of 22 people (73%) found this review helpful
3.4 hrs on record
Early Access Review
I love the direction this game is going in in terms of development. Kinda wish there was a dedicated tutorial. What is there is great but I personally prefer a seperate tutorial from game campaign. I want to focus on story line and enjoy game play in the campaign. Just a quirk of mine I guess. That being said I love the graphics and smoth transition between objectives in the story line. I'm typically a turn based strategy gamer but the methods used for this game flow are smooth and precise. I have no problems keeping up and following the objectives. I've yet to find anything I could call a problem. It's fun, addictive and satisfies my thrill for strategy. I strongly reccomend this game for any who love strategy, top line graphics, and excellent sound effects. Maybe I haven't found it yet but would like to see some sort of replay on some of the battles for review and sharing. It's headed in the right direction and I'm glad I bought it now. Will have to get for a friend as well.
Posted: April 27
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14 of 21 people (67%) found this review helpful
10.3 hrs on record
There are many great game out there were you fight battle. Although without a dought the best battle simulation games on the market are the total war series. The properly consider weather wind, moral, flanking supprise, shock terrain etc. But while the total war series is great for battles it is not much for simulating wars.

Gone are the days where every battle can be won by overwealming a tiny kingdom. Gone are the days were you can march troops without a consern of supply. The hegemony series simulates war campaigns. Trust me ensuring troops are properly supplied can be a task, as the enemy is always trying to mess with your supplies.

Unlike in most RTS games the player will not win by overwelming an opponent the will by flanking them on a grand scale.

The game gives some nods to tactical battles, but the terrain tends to be too crowded to preform them properly. Everything in the world feels squashed together at times. Effects that would effect a grand compaign such as weather are not present.

The game is lacking multiplayer. While I think a multiplayer match would have been a slow drag. I still think it would have been nice to have.

Overall the game is worth a try. I appreciate a little variety in the game.
Posted: July 4
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3 of 3 people (100%) found this review helpful
12.3 hrs on record
Still a little rough around the edges, but is turning out to be pretty fun. It was difficult to figure out some things because the tutorial... well... isn't much help.

The battle animations are, frankly.. HORRIBLE. If you zoom in on a battle, most of the units are walking around like zombies... occasionally you will see one swing a sword or something. Good grief.. fix this please. It is just stupid looking!!

They need to add the ability to cycle thru your units (like Civ) instead of having to hunt them down all the time to check up on them (if there is a way, I haven't discovered it yet).

The UI is WAY TOO BIG! Make it scalable, please! If you have a few windows open, they take up half the screen!

Since the game was just recently released, I hope some of the rough edges get smoothed out, and locating all your units becomes a bit easier.

These complaints are not stopping me from enjoying the game, but it would make the game more enjoyable and immersive. My biggest complaint is the lack of tabbing to cycle thru all your units. Again, if there is a way, maybe someone will help me out...
Posted: May 18
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3 of 3 people (100%) found this review helpful
19.9 hrs on record
Dynamic map. Decent AI. You have to think before you fight. Addictive gameplay. Solid RTS.
Posted: May 19
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3 of 3 people (100%) found this review helpful
25.6 hrs on record
A truly wonderful game. It, unlike many other games, covers all aspects of warfare be it economy, logistics, technology, and troops. If you are sick of EUIV or want something more hands on this is for you.
Posted: May 20
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3 of 3 people (100%) found this review helpful
19.5 hrs on record
Hegemony Rome: The Rise of Caesar is the game I've been waiting for. This game combines the grand strategy of Total War, but the base building and tacticality of classic RTS games.

1) Decent graphics, which I actually think fit the game perfectly.
2) Easy unit control and building.
3) Massive sandbox mode has a map of all Gaul, which is amazing.
4) Genuinely challenging but fun strategy game, fit for newcomers and veterans.

1) Some people might not like the graphics as much as I do.
2) Massive learning curve which can be fun and extremely rewarding to get through.
3) Some performance issues when zooming in quickly, but pass shortly. (might just be my PC)
4) The 'Combat Locking' feature is something I could do without.
5) As far as I know, there is no multiplayer whatsoever.

Overall, 8.5/10 Should buy if you're bored with current RTS games, and should definetly buy if this game is on sale.
Posted: September 7
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3 of 3 people (100%) found this review helpful
2.9 hrs on record
Its ok, i got it for $10 so its worth that but 30 is a bit steep. its great on the grounds of and rts and the supply lines, manpower, and economy are great features. i just want to see more econmics put into the game. like anything that has some more city management. its there just lacks on the city aspect. but the battles are fun. alot of a great features like prisoners and all. if u like rts games its worth the buy when on sale, unless u really cant wait. One thing it is missing that is needs is mulitplayer. this would be a great online game
Posted: September 11
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4 of 5 people (80%) found this review helpful
9.3 hrs on record
One of the coolest games ive ever played. Massive map. its like playing the rome total war campaign on a real time platform. the game is highly addictive
Posted: May 15
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