Live the life of a Monster, from birth to elderhood and beyond, making decisions that affect the world of Monsters and Humans. You live in the village of Omen, and your favorite snack is the fingers of small children.
User reviews: Mostly Positive (402 reviews)
Release Date: Mar 18, 2013

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"Showed at PAX Prime 2013."

Recent updates View all (3)

September 2

Major update!

  • Added Mac OS X support
  • 30 new adventures: Do Gritmitten or Balfog get to keep the cat? Or does each of them get half? What do you do with a desiccated skeleton? And what happens when that grizzly bear you've been tracking turns out to be a real, live Human?

7 comments Read more

About This Game

Live the life of a Monster, from birth to elderhood and beyond, making decisions that affect the world of Monsters and Humans.

You live in the village of Omen, and your favorite snack is the fingers of small children. As a Monster, you pop up in the most interesting places — what do you do when three angry bears discover a young child in their cabin? Or when you spy a wolf hunting down that woman with the red cloak?

As a Monsterling, your choices are simple ones. Do you chase those poor little mice (+1 Ferocity) or protect them from the dogs (+1 Kindness)? Do you come clean about that fungus your friends ate (+1 Honesty) or cover for them (+1 Bravery)? As a youth, your choices determine your personality.

But all youngins must grow up. Monsters and Humans have been at odds for centuries, and there are Human villages on the other side of the enchanted woods. When Human children get lost in those dark and winding thickets, do you terrorize them for fun (+1 Ferocity)? Do you help return them to Human civilization to prove that not all Monsters are to be feared and hated (+1 Kindness)? Or do you fatten them up for Human foie gras — a Monster delicacy? All this, to the backdrop of increasing tensions between Monster- and Humankind.

Key features:

  • Balance Bravery, Cleverness, Ferocity, Honesty, Kindness, and Respect to wield political power.
  • Over 900 choices to make. Devour Little Red Riding Hood. Gobble up Hansel and Gretel. Eat the Three Little Pigs.
  • Encounter different adventures each time you play, with a dozen or so possible endings.
  • Bonus: Become a Neurosurgeon without having to attend medical school. That's value!

System Requirements

    • OS: Windows XP, Vista, 7, or 8
    • Processor: 1GHz
    • Memory: 1GB RAM
    • Graphics: DirectX 9.0c capable
    • DirectX®: 9.0c or higher
    • Hard Drive: 250 MB
    • Sound: Sound card
    • OS: OSX 10.7 or later
    • Processor: Core 2 Duo or higher
    • Memory: 1GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 250 MB
    • Sound: Sound card
Helpful customer reviews
102 of 112 people (91%) found this review helpful
7.8 hrs on record
I think i should write at least a short thing about this game, because it truly deserves it =)

Its a kind of "Build your Adventure" story game in which you raise your own monsterling from birth to adulthood. It involves quite some good reading and humor. The game gives you lots of choices, like "save the monsterling - or eat it", which in progress develop your character and the storyline.

Besides the many small story bits, its not overly complex, but its very entertaining.

The Achievements are fun to hunt down and you will need to play through the game several times to get them all. Generally the game has plenty of replayability with its varied small stories, so that is not too much of an issue. I played it several times over and still find new ones. A playthrough shouldn't take more than an hour i guess, maybe less.

If i had to criticize something, then its probably that its not very long, but i guess that's the way the game was designed, its not meant to be a complex long thing, more something easy to play in between.

And i would have loved to be able to design the looks my own monsterling, sadly the game doesn't give that option, i think its random how your monster will look like.

Technically the game is solid, no bugs or anything that i would have to mention.
Also i totally dig the artstyle, but thats personal preference =)

It also has the best emoticons, so thanks for that.
( :hee::ooh::hmm::blech::grr: - they dont work in this Review post )

Conclusion: This is a very fun small charming game worth to be played =)
Posted: September 2
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26 of 32 people (81%) found this review helpful
2.0 hrs on record
Very cute game, fun and entertaining with replay value. It is a decision based game, and there isn't much action. However, the story does play out with significant changes based upon the decisions you make.
Posted: June 21
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27 of 35 people (77%) found this review helpful
9.0 hrs on record
It's a really nice litte game to pass your time and do things, you can't do on a normal day (like eating everything that doesn't run fast enough...) As for me, I'm having a hard time to be the bad guy... So the farious endings became a bit limited. Usally I start out fine, being angry, beating other monsterlings... but then... I end up helping the others *sigh* but it's still a lot of fun! I'm planing to play it with a friend, who can stop me from beeing nice. The grafic ist cute and colourfull, it runs very smooth, even on my old machine and in windowed mode. It really makes me smile to meet the well known personas from the fairytales... although eating little red riding hood ist like killing the last bit of childhood. But she was tasty!
Long story short: buy it, play it, have fun! If you aren't a bitter, angry, progress-orientated, goal-reaching-by-any-means-person, there is a high chance you will like this game. Who wouldn't be a Monster??
Posted: July 1
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7 of 8 people (88%) found this review helpful
1.3 hrs on record
It's a nice charming game you can play with your kid or your niece or nephew... that's kind of cool. If you like cute choose your own adventure storybooks with some sim aspects you might enjoy this sans the kids as well.

Game grows on you before it wears out its welcome and it's cheap. Get if it you like it's type.
Posted: September 6
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6 of 7 people (86%) found this review helpful
1.6 hrs on record
The most recent choose-your-own-adventure, (primarily) text-based game I have played is Dark Scavenger. I was interested in this game after discussing it with my brother, who had seen a playthrough by YouTube personalities Game Grumps. A few days later, this game was the Steam Daily Deal.

If you like super casual gameplay, choose-your-own-adventures, and text-based games, then you will enjoy Monsters Loves You!

The game is extremely short - I completed one playthrough in less than 45 minutes. Keep in mind, however, that I read A LOT and can read considerably quickly.

The aesthetics (like most other elements of this game) are fairly casual with a small pool of recycled pictures and text. The detail in the scenery is good, and your monster's appearance varies greatly and seems to be determined by the initial options you select. The music is suprisingly good, and the ending background music in particular adds a majestic, urgent feel to the gameplay.

The controls just involve you to click, and the learning curve is minimal. There is no apprent tutorial, however, many of the options have a "help" button that you can click, allowing things to be explained without progressing the story - in dialogue options, this is usually presented as the top/first option (clicking it will provide you with additional situational information without continuing the story).

I have to stress that gameplay is extremely casual, and since this is a text-based game, you will have to really rely on your imagination to fill in the details. Readers interested in the theme will probably like this game, however, if you do not read regularly (especially for recreational purposes) you may find this game to be very boring.

Almost every decision you make in the game will result in you obtaining (or even losing) different stat points like bravery, respect, ferocity, honesty, etc. For example, fighting a bear and winning may give you points in bravery, ferocity, and respect. Besides respect, every monster stat is represented on the bottom of the screen in the form of different icons, and you can click each one to give you additional information. You can level all stats to a maximum of 100.

The stats are important for the end-game, where many of your actions are dependent on your stat scores (ex: to successfully fught off an opponent you need a high bravery/ferocity rating). Furthermore, respect is extremely important for getting other monsters on your side, especially in political situations. While the "politics" element really interested me, remember that this is an extremely casual game, and the politicial intrigue is reflectively minimal. Most of the politics involves your interactions with both the human and monster communities, and the end-game (if you get that far) will add two new gauges - the "how humans view monsters" and "how monster view humans" meters (maximum value of 100).

Respect is critical for the end-game, where your decisions will determine which particular ending you receive.

Each "phase" of the monster's life cycle is broken up, and you have a fixed amount of turns before you advance to the next stage of life. The last stage requires you to have a high respect rating and/or high character stats.

During each "phase," you can go adventuring. I really liked this part, because you only have enough "turns" (represented by days) in each "phase" to go on adventures. When selecting an adventure, you must click on different icons to activate a mission - you are not given any information besides the pictures on each adventure icon. I loved this mechanic because it made things less predictable and also more exciting. I am not sure if the available adventures are randomized for each playthrough, but I have noticed that they can be different each time (it may depend on the initial options you pick right when you start playing).

For achievement hunters, you will have to do A LOT of playthroughs, since you need to unlock every possible ending. After doing enough playthroughs, you should be able to progress through the game fairly quickly, especially once each adventure icon becomes more and more familiar to you.

That being said, it is very, very easy for you to become bored of this game if you try to get all the achievements in one (or few) sittings, since all of the decision tree consequences will be known to you. Instead, I strongly suggest you only do one playthrough per sitting, and try to spread the playtime for this game around to keep things fresh. Remember, there is A LOT of text in this game, so avoid it if you do not like reading.

For choose-your-own-adventure buffs and text-based game lovers, this casual game will fit very well in your libraries. For anyone not interested in those things, you might want to avoid playing this.


DJSF @DJSF's Rogue Reviews
Posted: September 3
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