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Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat.
Fecha de lanzamiento: 19 Mar 2013
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"It's a game which, after playing, provokes the desire to have another game."
80 –

"Makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer."
90 – Game Industry News

"In my opinion, no aspect of this title is lacking."
90 – Hooked Gamers

Acerca del juego

Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat set within a peculiar as-yet-unvisited region of the galaxy known as the Purple Void. Each time you play the game, a new and different "instant space opera" is generated at random; from locations of stars and nebulae to plot-twisting quest events, nothing stays the same.

But unlike other games of its kind that go on for dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles, award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!

Requisitos del sistema

    • OS:Windows XP
    • Processor:Pentium II 600MHz
    • Memory:128 MB RAM
    • Graphics:Intel GMA 950
    • DirectX®:8.0
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Windows XP, Vista, Win7
    • Processor:Intel Core2 duo or better
    • Memory:512 MB RAM
    • Graphics:NVidia GeForce 8 series or better
    • DirectX®:9.0
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
Análisis útiles de usuarios
A 8 de 9 personas (89%) les ha sido útil este análisis
581 productos en la cuenta
57 análisis
3.1 h registradas
Of all the rogue games i have played lately this one is my favorite for quick gaming sessions. Games literaly last from a few minutes to 30min tops.

It has a hideous learning curve in the beginning which pretty much ensures this game will never be a big hit. (i really do recomed reading a few FAQs about what items do and how game mechanics works - learning combat for instance the long way is just plain stupid imho)

Try to do some exploration games first where you just try to stay alive and retire with a decent score. Once you learn the ropes go for larger maps and more combat. The feeling of beating fights that was plain impossible awhile ago is just really incredible.
Publicado: 16 abril 2014
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
691 productos en la cuenta
107 análisis
1.2 h registradas
If you occasionally have 5-10 minutes spare, give this game a chance. Although it is not as great as FTL, it can give you some fun.
Publicado: 15 marzo 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
6 productos en la cuenta
1 análisis
101.8 h registradas
Just got this game back after several years. (computer prob) Fun as always. Very quick games; easy to learn but hard to win, at least in a large way. Easy to get hooked on. The price is only $10.00, and worth every penny.
Publicado: 25 marzo 2014
¿Te ha sido útil este análisis? No
A 11 de 20 personas (55%) les ha sido útil este análisis
380 productos en la cuenta
2 análisis
0.7 h registradas
At first glance, there are some superficial similarities between Weird Worlds and FTL; both are ship-based, roguelike games. But they are otherwise substantially different experiences. Weird Worlds presents the player with an open map and a fairly generous time limit to explore it in order to find upgrades and acrue wealth. This gives the game a very different feel to it compared to FTL, but it's not why I am giving this a thumbs down.

I gave this a couple of attempts, putting little more than half an hour into actually playing it before I decided I was done. The reason being that the choices the game offers lack any reasonable sense of transparency. Apart from hyperdrive upgrades, none of the other things you can augment your ship with includes numbers. Everything is descriptive rather than quantitative. This may well be a valid approach. The history of roguelikes is replete with games that thrive on obfuscation and player experimentation (e.g. "drink red potion? Y/N"). But I think it is terribly misplaced here. The combat system in the game is a little like Gratuitous Space Battles. It's a 2D map with ships on either side of the screen squaring off. The player can choose targets for each of their ships, or whether a ship holds off or retreats. The rest of the engagement is handled automatically. For me, this was instantly just a way too chaotic environment for me to learn the basic efficacy of a given ship upgrade or anything else for that matter. I am loathe to do too much comparing to FTL, as it just ends up sounding like I like that more than Weird Worlds. I do, but I also came to this looking for something different. With all that said, I have to say that what FTL does right is that it presents situations where it's possible to see what is going on step by step. While there might be a steep learning curve, and one neglected thing overwhelms you while you are busy learning about something else, there is still a constant sense that you are learning something all the time, even if you're losing horribly. Weird Worlds lacks that transparency. Whether you win or lose an encounter, it is really hard to know what helped or hindered the situation.

There may be a lot of depth to the game a couple of hours in that I will never see. But I am choosing to recommend against this game because it simply offered me little incentive to keep going far enough to learn of any hidden potential.
Publicado: 28 abril 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
281 productos en la cuenta
112 análisis
1.6 h registradas
Fun game.
The combat is a little weak, But for sheer exploration it's pretty good.
Publicado: 18 abril 2014
¿Te ha sido útil este análisis? No
A 22 de 23 personas (96%) les ha sido útil este análisis
217 productos en la cuenta
26 análisis
11.3 h registradas
A perfect 'time waster' game if you need to play something for a few minutes. It's essentially a rogue-like with some strategic elements where you find artifacts/lifeforms to take back home (for money), weapons/shields/etc to outfit your ship (and any allies you may acquire) with, and battle with hostile races. Will you return home in time to reap the rewards and retire, or will you end up as space dust in a battle gone horribly wrong?
Publicado: 25 noviembre 2013
¿Te ha sido útil este análisis? No