Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat.
褒贬不一 (429 篇评测) - 429 篇用户的游戏评测中有 59% 为好评。
发行日期: 2013年3月19日


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Weird Worlds: Return to Infinite Space now available for Linux!

We're happy to announce that you will now be able to run Weird Worlds on Steam natively under the Linux operating system! This makes Weird Worlds available on every OS supported by Steam. Many thanks to Matt Keller for creating the Linux port and to Henry Kropf for his help in making it happen!

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"It's a game which, after playing, provokes the desire to have another game."
80 –

"Makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer."
90 – Game Industry News

"In my opinion, no aspect of this title is lacking."
90 – Hooked Gamers


Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat set within a peculiar as-yet-unvisited region of the galaxy known as the Purple Void. Each time you play the game, a new and different "instant space opera" is generated at random; from locations of stars and nebulae to plot-twisting quest events, nothing stays the same.

But unlike other games of its kind that go on for dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles, award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!


Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Pentium II 600MHz
    • Memory:128 MB RAM
    • Graphics:Intel GMA 950
    • DirectX®:8.0
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Windows XP, Vista, Win7
    • Processor:Intel Core2 duo or better
    • Memory:512 MB RAM
    • Graphics:NVidia GeForce 8 series or better
    • DirectX®:9.0
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
    • OS:Mac OS X 10.9 Mavericks
    • Memory:256 MB RAM
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Mac OS X 10.9 Mavericks
    • Memory:1024 MB RAM
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
    • OS:Ubuntu 12.04 LTS, fully updated
    • Memory:512 MB RAM
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Ubuntu 12.04 LTS, fully updated
    • Memory:1024MB RAM
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
褒贬不一 (429 篇评测)
( 0.6 小时(记录在案的) )
The only thing i like about this game is, really, that i wasted just 4,99€ on it. The gameplay is boring and repetitive, and the graphics is just awful. Played for 37 minutes, certainly won't play it again.
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( 2.6 小时(记录在案的) )
Cute game concept that won't demand too much time the first few times around. Predicated on series of incursions into hostile space, there is depth there, but you have to dig through a great deal of repetition and happenstance to find it.

Likely a great lo-fi game when it came out, but in this era of backlogs and expanding Steam libraries this game is unfortunately skippable in light of newer, similar, better titles.
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( 0.8 小时(记录在案的) )
Like Star Trek with more tentacles.
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( 1.2 小时(记录在案的) )
I've been playing this game since the early betas and I have mixed feelings about the finished product. Though simple, the beta interface seemed easier to both see and use and the graphics, in my opinion were better back then. I'm glad I kept one of the beta builds from when the game was being developed so that I can play that version over this one. Notably, this is not to say that this game is bad, but it is very short and I'm not sure I like how it ended up.

So, the things I like about the game are the exploration elements...and that's just about it. It's not a particularly good strategy game and unless you get really good luck with the randomizer, the enemy will almost always have the advantage in battle, meaning you avoid or retreat from fights a lot. While there aren't a huge amount of things to indicate what is better than other things equipment-wise, you can rest assured that if an equipment or item says it does something, it most likely does it some way or another.

Things I don't particularly care for are many. They are all minor things that altogether don't make the game not worth owning or playing, but they are annoyances I can't say I like. As mentioned above, you are largely at the mercy of the randomizer. If you get mediocre or bad item drops, you can expect to blow up at some random time or your first attempt at battle. The variety of equipment and weapons seems significantly smaller than in the betas. I don't know if that's true or I simply haven't encountered many of them since I started playing again. The graphics seemed to get a downgrade for the most part, even the pictures of cats that were used as stand-in images for things that hadn't been completed yet were better than some of the final art we got. In the beta, items had some stats you could compare to see what was better than what and gave a lot of insight on how you might want to equip your ship. That information is now gone, making outfitting your ship rather tedious when you realize that, though something had a better rating in coins, it ended up hurting your strategy pretty significantly when you tried it in battle.

It seems like they realized they wouldn't be finished with the game anytime soon and gutted out the parts that they hadn't finished yet and then simplified a lot of graphics to finish it up. The three ships you get to choose from at the start are all there are and they don't really affect gameplay much. Overall, while not a bad game, it's very lackluster, nonetheless. I had high hopes for this title, but I would have to say that I was disappointed with the end result of all that time spent in beta.
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Cheeki Breeki
( 4.6 小时(记录在案的) )
I guess it's not half bad. Good time killer. You should read more of the comments before buying this, though, since everyone has a different taste in video games.
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( 1.2 小时(记录在案的) )
A nice little game. Too short but very fun to play. The fights are a bit simplistic but that's ok too sometimes. It has some replay vaule as well, since you won't get all encounters and/or weapons and other ship systems in one playthrough.
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( 1.1 小时(记录在案的) )
One of the coolest and weirdest, ironically, adventures I've played.
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( 0.8 小时(记录在案的) )
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Intel Core 2 Duo
( 12.6 小时(记录在案的) )
when i first got this game i honestly didnt like it. But now that i iknow what it is and how to play it i very much enjoy it. to me this is a coffee break rougelite game. that is it isnt meant to have deep or long lasting gameplay. the idea is that each game is short, and the randomized nature of the map means that each time you play you get a short and unique experience out of it. this makes it perfect for wasting a few minutes time, or you can keep playing game after game to waste even more time. but saying waste time may not be the most accurate way to describe it because this is a fun and very much entertaining little game.

the only downside i can think of is that the combat is very difficult unless you are prepared for it, so dont expect to blow up many enemy ships the first few times you play.
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The Bandit of War
( 40.4 小时(记录在案的) )
The game is good, but it can be difficult. The enemies can be nearly impossible to beat unless you find the rarer, but more powerful, weaponry in the game, and the random events can turn what seemed like a good round into a game over swifter than you can say: "The hell just killed me!?"

However, if you're looking for a game that's got hours of replayability with rounds that don't last for hours, with easy to understand controls and gameplay, and intriging events, randomized maps, and a good degree of exploration and challenging encounters, this is the game for you!

Just... Beware of the Vent Mother.
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最有价值的评测  在过去的 30 天内
4 人中有 3 人(75%)觉得这篇评测有价值
2.6 小时(记录在案的)
Cute game concept that won't demand too much time the first few times around. Predicated on series of incursions into hostile space, there is depth there, but you have to dig through a great deal of repetition and happenstance to find it.

Likely a great lo-fi game when it came out, but in this era of backlogs and expanding Steam libraries this game is unfortunately skippable in light of newer, similar, better titles.
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最有价值的评测  总体
3 人中有 3 人(100%)觉得这篇评测有价值
2.3 小时(记录在案的)
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
0.4 小时(记录在案的)
it will be better supporting Chinese.
一个rogue like游戏。怎么玩都是生存模式,看你能开坑多少星球了。轻易不要开打就是了,遇到谁都躲着走。开打必败。
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1 人中有 0 人(0%)觉得这篇评测有价值
85 人中有 73 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.2 小时(记录在案的)
I have heard this game (favouribly) being compared broadly as a kind of 'space solitaire' game. But it doesn't look or even at first blush play like solitaire, so I want to explain why the analogy works for me:

In solitaire, you have the same 52 cards, arranged in such a way that their order is different, so sometimes you might get snuffed out early by an unlucky deal, and sometimes you might fly through for victory - you don't really mind which, because games don't take long so the stakes never feel so high that you'll never play it again.

Weird Worlds shares some of this in common. The star system is filled with mostly the same items and hazards, but the order you encounter them switches out, so in one play through you might have exactly the item you need to best deal with an encounter, and another time you might not.

This means that a lot of it is luck based, but half the fun is replaying the game and seeing where luck will take your exploration of the galaxy this time.

That's not to say it's all luck - fitting out your ships with the best gear takes a bit of decision making, and it's possible to learn the function of special objects to understand whether they're worthless and tradable, or could come in handy. Plus the real time combat segments are basic, but reward people who avoid combat before becoming sufficiently tooled up.

Occasionally, too, the game likes to switch things up by layering a 'meta' plot, usually difficult to resolve, above the usual exploration. Some sort of crisis which the player must solve in order to score a 'win.' These are rare, but always welcome.

Like Solitaire, this is an ideal game to kill a short space of time with, but better than solitaire, it rewards repeat play with just a modicum of depth to be discovered beneath the surface.
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33 人中有 30 人(91%)觉得这篇评测有价值
11.6 小时(记录在案的)
A perfect 'time waster' game if you need to play something for a few minutes. It's essentially a rogue-like with some strategic elements where you find artifacts/lifeforms to take back home (for money), weapons/shields/etc to outfit your ship (and any allies you may acquire) with, and battle with hostile races. Will you return home in time to reap the rewards and retire, or will you end up as space dust in a battle gone horribly wrong?
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113 人中有 76 人(67%)觉得这篇评测有价值
2.7 小时(记录在案的)
As much as I want to like this game I can't. I enjoy the space opera, exploring, seeing new things but htis game just doesn't scratch that itch. Here's a brief breakdown.

1) it's a short and sweet game. Want to blow a little time? Here you go
2) Easy to pick up, easy to 'master'
3) There's fun to be had! Explore space, meet new things, see how you do.

1) It's -short-, as in after less than 3 hours I'm seeing nothing but repeats of things I've seen 3-4 times already
2) Combat is rather dull and straightforward, rarely get any chance to try any tactics
3) perhaps too easy to pick up and to master, I don't feel like there's anything below the surface I scratched 3 hrs in
4) Far too much of your score and your game seems entirely dependant on the RNG at universe creation

All in all I wouldn't reccomend it. I'd been watching it for a while and it looked up my alley but despite getting it with another bundle (so there's no buyer's regret, I bought the bundle for a different game) I'm still rather disappointed with how this turned out. I hope the creators go on to make a more interesting, expansive 'infinite space' type game.
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24 人中有 22 人(92%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
8.2 小时(记录在案的)
Weird Worlds: Return to infinite space
9/10 on PC with Steam

A delightful Rogue-like 2D space exploration adventure; upgrade your ship, collect artifacts, battle alien races, and finish in 30 minutes ! Play this game if you want to level up your procrastination badge.

While ‘The Binding of Isaac’ is pressure-inducing, morally complex, and fast paced with severe depth, ‘Weird Worlds: The Return to infinite space’ is relaxing, gentle and well circumscribed, the perfect depth for what is promised; a Short break time game permitting escape from the dull beat of the work drum.

Do not read a single FAQ for this game - just enjoy exploring through trial and error. Player skill is increased through successive rounds. Random elements are introduced as the game progresses, so playing the 30 minute version is more interesting than the 20 or 10 minute versions. I wish there was a 60 minute version XD

Negative comments by others include that random generation may produce unfavorable layouts of the universe. The flip side is that at some point your knowledge and experience can negate the random effects and create advantages.

All you need to know:
1. Explore more of the universe by upgrading the FTL drives and navigation computer and avoid getting sucked into a blackhole.
2. Be a space pirate. Upgrade your weapons and thrusters and hire mercenaries.
3. Trade. Alien races will keep you guessing and are the gateway to mercantile opportunities. Trade is organized to facilitate the game and wealth accrual is secondary.
4. Comparing items (thrusters, shields ect) is straightforward and comes down to the coin values (1-5).
5. Experimenting with bizarre artifacts will uncover favorable secrets.

Play this game if you want space exploration with modest effort into depth and prefer short 30 minute conclusions, or

Play this game if you have never played a rogue-like; it is the perfect gentle introduction to the rogue-like genre in a 2D Space exploration format.

Nov 2015

PS The spiritual and logical successor to this game - Infinite Space 3: Sea of Stars - was just released a month ago…. I have got to pick this up
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22 人中有 19 人(86%)觉得这篇评测有价值
5.9 小时(记录在案的)
Of all the rogue games i have played lately this one is my favorite for quick gaming sessions. Games literaly last from a few minutes to 30min tops.

It has a hideous learning curve in the beginning which pretty much ensures this game will never be a big hit. (i really do recommend reading a few FAQs about what items do and how game mechanics works - learning combat by trial and error is somewhat troublesome)

Try to do some exploration games first where you just try to stay alive and retire with a decent score. Once you learn the ropes go for larger maps and more combat. The feeling of beating fights that was plain impossible awhile ago is just really incredible.
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24 人中有 20 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.9 小时(记录在案的)
Not half bad for a FTL-like game but the combat isn't any fun. Not half bad though.
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