Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews: Very Positive (82 reviews)
Release Date: Mar 13, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

Approximately how long will this game be in Early Access?

“We're aiming for a full release the Summer of 2015”

How is the full version planned to differ from the Early Access version?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for two players and online co-op with four players. The campaign mode will feature 30 differnt worlds for you to explore and conquer!”

What is the current state of the Early Access version?

“Nom Nom Galaxy is currently in it's final stages of development. We're finishing online multiplayer, adding Steam features, and making final tweaks based on community feedback.”

Will the game be priced differently during and after Early Access?

“Nom Nom Galaxy will be the same price.”

How are you planning on involving the Community in your development process?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
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Includes 4 items: Nom Nom Galaxy, PixelJunk Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter


Recommended By Curators

"Explore like in Terraria while building a soup-factory base. Mellow music and cool graphics in true Q-games style. A promising Early Access gem!"

Recent updates View all (30)

May 25

Soup for Steam

Loyal Early Access Astroworkers,

As you've probably noticed, Nom Nom Galaxy was release on PlayStation 4 earlier this month. Since many of you have been down with the Soup King since day one of Early Access, you might be wondering, "Has Robo-Shacho turned his back on us?!?"

Never! For the TL:DR folks, we'll be out of Early Access with the full game in June. It'll have everything the PS4 version has with a few tweaks. And if we have time, perhaps some special things for the folks that have been in the kitchen the longest. For those that want to get into the Five Ws & H, read on!

Nom Nom Galaxy was easily the most ambitious project we've embarked upon (until The Tomorrow Children! ^^). At it's core Nom Nom is a goal-driven sandbox game with a set loop; build a base, discover ingredients to make soup, ship soup to the galactic market, and beat your rivals. I have a ton of respect for other successful sandbox games now, as building a world like this and teaching the player how to successfully navigate it is EXTREMELY difficult. There are so many variables you have to account for, even if you're just talking about the base building aspect of the game. What will happen if the player places a building here? How do we make this intuitive so that they will understand it implicitly? These are design choices that you have to problem solve around and if you've played previous iterations of the game, you can see how we've evolved.

We had a very small team working on the game up until we went into Early Access last March. When we partnered with Double Eleven to bring the game to PlayStation 4, we were fortunate enough to get some of their staff to help. Those extra hands really helped with fleshing out lots of the content in the game and giving us design feedback. We'd probably still be working on it without their assistance, so I want to give a big shout out to everyone at D11.

One of the conditions of making a PS4 version, however, was that we needed to have the game finished by a certain time. This was in our original development plan when we agreed to work with D11 to bring the game over to PS4. We hoped to have both version ready to rocket to the market at the same time. But game development doesn't always go as you think it will and despite our best intentions, we could quite reach 100% market share at the end of the dev day. ;-)

So what is it we're working on? At the moment, we're finishing up a few key areas:

- 4 Player drop-in, dropout online multiplayer! This has always been one of the most requested features for Nom Nom. We're working with D11 to get this working as smoothly as possible on the PC now.

- Galactic Challenges. This mode was developed by D11 and is being brought over to the PC now. In this mode you'll have random challenges that cycle every two days. Earning high scores and times in these challenges will allow you to dominate the global leaderboards and reward you with powerful versions of gum to use in the regular game.

- There's a lot going on in Nom Nom Galaxy so it was tough for us to decide how to introduce all of the elements. The first tutorial give you the basics, then the second one throws the kitchen sink at you. We understand there is some frustration with this and we're going to do our best to update it make it easier to understand and complete.

- We're hard at work on the perks for people who bought into the higher tiers. Yamatron has done and amazing job on the digital art book and the alternative Astroworker costume. The soundtrack is also being mastered for those who purchased that tier.

- There are a couple of tweaks that we're working on now thanks to feedback that we've gotten from Early Access and the PS4 players. For example, navigating through available soup machines will be easier to understand with improvements to the UI. We're also testing out the ability to overwrite parts of your base with other pieces.

- In addition to the tweaks, we are still doing a lot of bug fixing and optimizations.

- Steam achievements (you can actually see them now, but they aren't active)

- Steam leaderboards

- Steam trading cards

- There are other things we want to do for the Steam version, such as adding more creative and competitive modes. If the Soup Gods are on our side we'll have more details about it later.

So when is all going to happen? We hope to roll out updates for testing in June and exit Early Access by the end of June.

We want to thank everyone that's been contributing feedback, submitting bug reports, streaming, making let's plays, tweeting, everything... We appreciate you taking part in the process and we'll have the full course in your hands shortly.

2 comments Read more

April 23

Robo Pals! Nom Nom Galaxy Ver. 0.99a

Salutations, Astroworkers!

Last week we dropped a galactic bomb of an update that added a bunch of new content to Nom Nom Galaxy. We're going to get into some more specifics of that update this week. We've also fixed some of the issues that our tireless Early Access Astroworkers helped uncover, and added key binding support!

You'll notice that your robot minions have undergone a few upgrades in this update and there's even a new face in the bunch. Freddy, Travis, and Ben have all been tweaked to improve your soup production.

Freddy & Travis
Freddy and Travis are your vertical movement robots in the soup production line, moving ingredients and soups up or down through the base. In previous versions, Freddy handled sending everything up, while Travis would move things down. We've now given both robots the functionality to pass ingredients or soup up and down, but separated which items they will handle. Freddy is now exclusively an ingredient robot and Travis will take care of the soup.

In earlier versions you'd often have Freddy or Travis throwing ingredients passed to them to your soup rocket yards, or towards factories that didn't take those ingredients. With this change, you'll have a greater degree of control over how soup production flows through the base.

Freddy and Travis got little tweaks, but Ben has had a full system overhaul! Ben 2.0 has gone back to doing what dogs do best - burying stuff! Place Ben around any ingredients and he'll replant them. Ben's original purpose was to find ingredients and bring them back to his doghouse. While we appreciate the pooch's intentions, the system was a little cumbersome and wasn't working quite as we had hoped.

Planting speed and Ben's patrolling patch are still being tweaked, so let us know how the Astroworker's Best Friends is working in your bases.

The newest addition to our robo-family is Clarence, a harvesting robo. In many ways, Clarence, paired with the new changes to Ben, is the the final piece in the soup automation puzzle. Place Clarence in your farms and he will harvest any plants that have grown to full height. Without having to come back and tend to your farms, this frees up your Astroworker to explore more of the planets.

Updates & Fixes
Bugs Fixes

  • Fixed bug causing game to crash accessing the Gum menu
  • Video setting should be saving correctly to profiles and there is a confirmation dialogue for changes.
  • S.O.O.P and Corporate Conquest bases can now be reset properly
  • Fixed bug preventing some players from progressing in Tutorial 2
  • For some strange reason, "Alt + Q" and "Alt + PrintScreen" was mapped to quit the game. This has been removed.
  • Fix issue preventing data from saving properly
  • You can no longer toggle full screen with "Alt + Enter"
Controller Configs
  • Keybindings! You can now change your key configuration on keyboards.
  • NNG should now be better at recognizing which input you are using (controller vs. keyboard + mouse)

UI Fixes
  • Improved mouse functionality in construction and earnings menus

Graphic modification
  • Adjust the size of the Robo-Shacho's test balloons.
  • Added version # to the main menu screen

8 comments Read more
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About This Game

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features

  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • Monthly Updates during Early Access Alpha!

System Requirements

    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
Helpful customer reviews
1 of 1 people (100%) found this review helpful
9.9 hrs on record
Posted: May 23
Early Access Review
Local co-op via 360 controllers no longer work. Otherwise great game, but can't recommend until this issue is fixed.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: December 1, 2014
Early Access Review
I first played this game in split screen mode in my brothers. Got addicted very quickly. I've bought the game recently for myself... I think they need to add a one vs one multiplayer online... or atleast make the co-op online... even if it is just for two.

You can deliver soup via Rocket

Unfinished (obviously)
Needs to be Online (although split screen is great)
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: December 14, 2014
Early Access Review
If you liked Terraria but felt it needed more soup, then this is the game you've been looking for.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: December 31, 2014
Early Access Review

Nom Nom Galaxy is a fun game where you have to build a way to succsesfully make soup whilst fighting monsters and competing against other soup companies.

Though the game is fun I couldn't find myself sticking with the game. I feel like this is a case of Early Acsess that just isn't at a point where the game is fun enough to sustain someone.

I am glad I have the Early Acsess now, so I will be able to play this game in its finished state. (Thanks to Q Games and Valve for the amazing Holiday Auction where I got this game for about 5 dollars worth of gems :D)

Was this review helpful? Yes No Funny
11 of 20 people (55%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: December 8, 2014
Early Access Review
Was this review helpful? Yes No Funny
93 of 118 people (79%) found this review helpful
3.7 hrs on record
Posted: May 31, 2014
Early Access Review
This game isn't quite what I expected. I love the polish, the style, and theme. The mechanics are solid and fun.

I saw it compared to things like Terraria and Starbound, and while that isn't incorrect, it's not quite right either. This isn't a sandbox game. At the time of this review, there are "levels" and a finite play time.

The game is broken down into days with the goal to get 100% of the market from your competitor (which as far as I can tell, is just a virtual system selling soup rather than a physical entity playing in your map). For instance, there is no enemy building a base and harvesting resources.

When the day is over, you are transported back to your base to start again, some of the monster spawns and resources will have changed. I couldn't tell if it was randomly generated or based on some kind of ecology.

After completing the mission the game does allow you to go back to your mission and "continue to play" however, you can only play one day at a time because once the day is over, it quits you out because you already have 100% of the market share.

I'm not sure where they plan on going with this, if it's a linear experience or if they do plan to add more sandbox elements in it like the other games in the genre.

From what I played I enjoyed every bit of it, but am a little let down on the fact it isn't an open ended, indefinite game type. Maybe that's my own failings for not doing enough research, but I would love to see the polish, art, and mechanics of Nom Nom Galaxy to have a sandbox mode.

At this time, it's realyl well done, but there isn't enough content to warrant the sticker price, so for that reason I cannot recommend the game. Hopefuly when more mechanics are added, levels, or what have you, I can reverse my position.
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27 of 27 people (100%) found this review helpful
3.1 hrs on record
Posted: September 3, 2014
Early Access Review
I was reluctant to get this game for awhile because I was afraid it was just another Terarriaesque game but I'm really pleased to discover that isn't the case. It incorporates several different mechanics into a very different and more directed experience. The game is focused around your base, a soup factory. You expand it by building modules; soup making machines, rockets to send the soup off to other planets and get paid, and turrets to defend the operation. In addition to the structural aspect you can also set up a network of robot laborers and conveyor belts to aid in distributing ingredients and soups throughout your factory, I haven't gotten to far into this aspect yet but it is something I'm looking forward to figuring out. You go out into the world and bring back ingredients, combining two of them into a soup. You can farm plants in oxygenated areas of the planet, however most of the planet is devoid of oxygen and you will slowly suffocate there. Playtime is divided into days, at the end of each day your profits for the day are displayed to you, you are given the opportunity to unlock certain upgrades, and then a new day begins starting you back at your base.

At this stage in early access I don't think there is a ton of content.

Also the game is lacking online multiplayer.

However it does have splitscreen 2 player co-op, which is a major plus.

Overall I would say this is a game to watch, and well worth picking up at the discounted price. The base building, day breakdown, and soup selling have the game feeling fresh and it shouldn't be mistaken as just another terraria type game. While it isn't perfect in it's execution of all these different mechanics it has a lot to build on and is quite fun as it is.
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48 of 65 people (74%) found this review helpful
2.2 hrs on record
Posted: March 13, 2014
Early Access Review
Your typical "Terraria" game with a twist. It's quite a bit more arcady then other games in those genres, with a constant threat of losing the market of soup, you must go out, find ingredients, make soup and ship it off, eventually just doing it by manpower alone becomes too slow, so purchasing aids is in order until the entire game turns into a soup making factory. You could think of it as having a slight Tekkit feel to it, maybe even as far as a... simple Tekkit Terraria.

The graphics have a nice textured feel to them, it's certainly one of the better looking games in its genre, with colorful characters and plenty to gawk at.

The controls feel nice, although the character can feel a tad slow at times, the tank is even slower but well... it's a tank. I found that not all was explained to me too clearly however, but it doesn't take long to figure out yourself.

Gameplay's addictive, typical Pixeljunk stuff, I find all their games are really fun, this is no exception.

I bought this in Early Access and as of now there's little content, no saves, bugged keyboard and mouse support and a few bugs, but I'd say this has a lot of potential and I'm looking forward to more.

Edit: Keyboard and mouse support has been added, saves are in, more content has been added and it's slowly realizing its potential, I could cry manly tears I'm that proud.
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23 of 28 people (82%) found this review helpful
5.9 hrs on record
Posted: March 15, 2014
Early Access Review
Nom Nom Galaxy is a strange hybrid of defence tower and resource management, been following this game for awhile ever since it was revealed in March last year and finally had a chance to play it when it released on Steam Early Access.

After a 4 hour session with the game, I feel like i can give a suitable verdict based on what I played.

A few reviews have drawn similiarities between this game and Terraria and they wouldn't be that far off.

The 2D geometry, the pixel aesthetics and controls all feel quite similiar to the aforementioned game, where it differs though is it's execution which I'll get to in abit.

Since this game is of course still in Alpha, there is a lot of missing features still not in place but what is there is enough to play through for a couple of hours and then some so its not unplayable.

Good Points

The aesthetics are pleasing and simple, you can clearly see where your character is and where all the items in the world are so you'll hardly get lost trying to look for a item.

The controls (i recommend on controller) are decent with some support for mouse and keyboard which is not quite there yet, rotating blocks was one feature I had trouble with, prompting me to switch to controller and the difference was significant.

The sound quality is acceptable, there isn't much in the way of background music but you will notice the punchy and effective sound bites that add to the overall atmosphere, e.g., the sound of you smacking invaders and the gulp of your customers slurping down your soup.

Don't let the Alpha label deterring you from supporting this game, there is already quite a variety of items you can craft and plenty of combinations of soup you can make to turn that all important profit.


Bad Points

*Possible spolier*

When buying the tank, the controls felt very stiff and trying to scale any wall of more than 6 blocks were nigh impossible making this purchase a wasted oppurtunity since its concept is generally fantastic

*Spoiler end*

Oxygen should be extended when outside base, its okay at the moment but if you want to do any real exploring you'll best hope for those precious pockets of air.

The robot AI is not very good, Charlie and Charles are great for picking up items and automating some of tediousness of the soup making process but they prioritise storing your ingredients over making that precious soup if they are given the choice.

And probably most vexing of all is the limited corridors you can place. *READ* 4 Way Corridor.


All in all though, I'm happy I picked up this game even if i did miss the early bird offer on their site and ended up paying for the £15 standard price.

This game is obviously still in Alpha so there a ton of stuff they can still implement and fix so here are my suggestions:

-A 4 way corridor

-Jet Pack/grappling hook please, sick of dying to fall damage and the pogo stick is...yeah.

-I assume the passive improvments still need implementing (99 research points!)

-Smarter AI for poor Charlie and Charles or allowing us the option to choose their list of priorities e.g.,
take ingredients to closest relevant soup dispenser > take finished soup to avilable rocket > store ingredient in hand,
from highest priority to lowest.

-Oxygen mask, you can send mini rockets packing delicious soup through space but a means of external oxygen storage is non-existent?

-That vacuum tank is awesome but it's way too hampered by its cumbersome controls and limited jet capability

-A clock icon would be useful to track the progress of day

-Extending 2 ingredients soups to 3 maybe?

-After a day is over and you start off a new day, the player character keeps the same level of health from the previous day. Can a feature be implemented when it's full on the next day? Would remove some of the hassle from wasting potential ingredients on a start of a new day just to get their health back to full.

-Implementing a way for Charlie and Charles to use those floating elevators? They seem to be stuck to the platform they travel back and forth on

-On that note, perhaps a system that allows the the player to take the current ingredient out of their hands or swapping it with another ingredient, e.g., if they're running back and forth with a ingredient that can't be used for a soup dispenser yet because that soup dispenser is waiitng for another ingredient.


-I'm not sure if it's a bug but sometimes after planting mushrooms or other plants of any sort, they dissappear after a few days, is this meant to happen? If not, then this needs looking at.

-One instance when I was invaded, after a enemy died and a rocket turrent just fired a missle after it died, the missle image stayed uprght as it homed to the where the enemy disappeared.


Recommended Purchase.

Needs work to get it sparkling but what is there, is already solid.

Looking forward to what else they have planned.
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12 of 13 people (92%) found this review helpful
0.9 hrs on record
Posted: August 13, 2014
Early Access Review
I will admit I have only spent a small amount of time on this game but already feel that this has an AMAZING amount of promise. Though it isn't very big Nom Nom Galaxy offers intuitive gameplay, a simple but enthralling story and PVP unlike any I've ever seen.

In this game your goal is simple. Collect Ingredients, Make Soup, Send It Home, ??????????, Profit, Simple. But there in lies the intricacy, the game offers the player a chance to build soup EMPIRES by competeing in PVP on every world. Players best time gaining control of the soup market (measured in days) is saved to a leaderboard on each of the Planets. Players pick the Company they want to compete with and a "Ghost" mechanism, much like in racing games, battles you for control of the soup market.

That seems a bit dumb? Thats what your telling yourself, I thought so myself when I read about the game to, but its not. This isn't like "Cook, Serve, Delicious" There is more to the gameplay then that. In order to become a Soup GOD, you first need to establish a base. This is accomplished by building an office, a soup making plant, and a soup rocket (sends soup home, is not powered by soup... I think). This base can be incresed in size using hallways and more soup infrastructure, it can be made more efficient via conveyor belts and robotic workers, AND it can be defended by Turrets.

Why do I need to defend my soup base? Because with all trade markets there are crooks who want to bring down their opponents. So your rival in the game, a soup company ALL players are competeing against, will send waves of enemies in an attempt to destroy your office, Without the office, your base cannot produce soup, so protect it at all costs. This can be done with the turrets mentioned above as well as with weapons and tech unlocked in a semi-RPG item tree shown at the end of each work day.

FINALLY: Just as there is gameplay for builders, fighters, and managers, there is also gameplay for miners. One of the elements is digging DEEP into the planets your based on to collect delicious ingredients and Matter to increase the size of your base. Players will need to be warry though, for the only source of air below the surface is pockets of air, so when digging deep mind your distance to a pocket of air, or die a horrible death.

In closing: I think this game will be amazing when it hits full release. Though there are a few issues like not a lot of creatures and a limited amount of planets, there is no doubt in my mind that if this game is a success, we could easily see a Nom Nom Universe.
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9 of 10 people (90%) found this review helpful
9.7 hrs on record
Posted: April 28, 2014
Early Access Review
This game is fantastic for a number of reasons. First and foremost, the style is just amazing. The art is beautiful, the concept is hilarious, and everything about this game feels like it has a unique yet unified style. The gameplay, while resembling Terraria and Starbound, has a much faster pace to it with the day/night cycle and the daily scoreboard pushing you to want to do better with each passing day.

One great thing about this game is that it constantly had me smiling and laughing whenever I would come across a new enemy, a new type of soup or any other entity that came out of nowhere. It is a breath of fresh air of a game, and I would recommend it to anyone who might be on the fence.

A friend and I did a let's play of the co-op mode. If you are interested, we would love it if you checked our videos out!

Co-Op Let's Play
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7 of 11 people (64%) found this review helpful
4.0 hrs on record
Posted: March 14, 2014
Early Access Review
I have been following this game for a long stretch now, and now that I have had a chance to sesh it, I wanna say that this is a brilliant game. It has an amazing aesthetic and art style warm vibrant colors really immerse you whilst hunting ingredients to make soup. Simple yet excellent game, highly recommend.
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8 of 13 people (62%) found this review helpful
0.4 hrs on record
Posted: March 14, 2014
Early Access Review
This is pretty fun, but very alpha-stage (you have been warned). I can see the direction it is going in though.

2D world - you start with a barebones base. You deform/mine the area around you for INGREDIENTS and RESOURCE as well as to make space for expanding your base. Mix INGREDIENTS to discover RECIPES of differing value. Make a SOUP which must be loaded onto a rocket and launched, which generates MONEY.

Meanwhile, a RIVAL corporation is doing the same thing, hostile CREATURES - which can also become INGREDIENTS - are popping around, and you need to shuffle ingredients back to base.

You can PLANT the things you find to FARM close to base. You also can research BLDGS (like conveyor belts), ROBOTS (which can move stuff around for you), BUFFS, and WEAPONS. You also have to worry about collapsing your base if you dig under it.

I think it has a lot of potential, and overcomes the "What I Do?" problem that sandbox games sometimes have... this has a very clear goal and cycle, without bogging you down with "COLLECT AND ORGANIZE ALLLLLLLL THE CRAFTING INGREDIENTS"

Tooled about in the game for a while, then tried digging down just to explore... there are some interesting game mechanics to be found, and already several creatures of varying size. Dirt falls, water flows, Tomato Plant pops out killer tomatoes at you, Giant Dino thing stomps you flat...

Once the tutorial and UI/controls become better explained (You have been warned) and fleshed out, it will be quite amazing.
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4 of 6 people (67%) found this review helpful
9.7 hrs on record
Posted: March 14, 2014
Early Access Review
Another great game from PixelJunk! Graphics are very sweet, as usual and game play is lovely. Split screen co-op is something I really like and wish more PC games had. Looking forward to this game getting fleshed out, keep up the good work!
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3 of 5 people (60%) found this review helpful
11.1 hrs on record
Posted: July 22, 2014
Early Access Review
OMG I freaking love this game. HUGE terraria fan...would have to say its my top three favorite, so this one really appeals to me even though it is completly shallow when compared to terraria. But its cute and it has potential, but mostly its just plain fun. Little one loves it and we both always end up singing "nom nom galaxy" until everyone around us is throwing themselves in front of burning school buses. But its cute and oddly satisfying...not a game for most, but its at least worth a youtube looksie just for giggles.
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3 of 5 people (60%) found this review helpful
4.4 hrs on record
Posted: March 17, 2014
Early Access Review
Now that they've added save functionality, I can recommend this game! It has a really good mix of tower defense and semi-tekkit automation from minecraft, and there's a lot of potential in this game. However, some games can end rather abruptly if you achieve full marketshare, so make sure to take your time and explore!
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Posted: March 15, 2014
Early Access Review
Fantastic game. I bought it for 9 bucks and I'd say it's worth it. I would think twice about buying it for $20 at this early alpha stage. It is very enjoyable though. Definately an investment.

I have some issues about the game. For example, you unlock items at the end of each day, then you have to buy those items with your money, and some of the items like Hoverboard and Pogostick only work when you aren't holding anything so then what's the point? You leave your base to collect stuff and you only come back to base when you hold something so then what's the point? Once you've explored the planets there isn't much else to see because it is NOT randomly generated like I assumed. The worlds are pre-built.
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3 of 6 people (50%) found this review helpful
6.9 hrs on record
Posted: September 1, 2014
Early Access Review
Puts other games to shame.
Easy to pick up.
Intuitive Controls.
Superb Crafting System.
Annoying Enemies.
Tasty Soup!
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2 of 5 people (40%) found this review helpful
7.5 hrs on record
Posted: December 23, 2014
Early Access Review
I really enjoyed this game, but the game just does not have enough to keep me playing it. Wait untill they update it more.
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2 of 5 people (40%) found this review helpful
0.3 hrs on record
Posted: December 26, 2014
Early Access Review
This game is in early access, so don't buy it unless you are aware and willing to put up with that.
All I can say is this game looks souper!
11/10 -- IGN "It's like Skyrim but with Soup!"
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