The makers of the PixelJunk series welcome you to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews: Mostly Positive (350 reviews) - 78% of the 350 user reviews for this game are positive.
Release Date: Aug 3, 2015

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Buy PixelJunk Bundle

Includes 4 items: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter


About This Game

From the award-winning developers behind PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter comes a genre-blending mash-up of Soup-tacular proportions!

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features

  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op and up to 4 players online

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 Quad or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 9800 GT
    • DirectX: Version 10
    • Storage: 650 MB available space
    • Additional Notes: Laptops without dedicated GPU may have difficulty playing Nom Nom Galaxy. Please look at Tom's Hardware Graphics Card Hierarchy Chart to see where your card ranks.,3107-7.html
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Storage: 650 MB available space
Helpful customer reviews
38 of 66 people (58%) found this review helpful
2 people found this review funny
9.9 hrs on record
Posted: August 21, 2015
I honestly tried to like this game, I really did. I'm a fan of factory games, 2D survival, and platformers- this should have been right up my alley. However, the entire game is a bunch of good ideas that are executed amazingly poorly.

On the plus side, the art is quite nice. The backgrounds are richly detailed and animation quality, while choppy at times, is consistent and pleasing. The music is nice and never feels annoying or repetitive during the time I played. Presentation is good across the board.

The mechanics are where the game breaks down. There's too many to list here, but I'd say almost every single aspect of this game is executed to a lackluster, and possibly even lazy, degree.

> You can build robots and conveyer belts to automate your factory- buut you never will because the robots are slow and idiotic, requiring mass numbers in order to even attempt efficiency.
> You can discover interesting new combinations of ingredients- buut just creating as many variations on the most common ones is far easier and more efficient than scouring the map for anything rare and non-renewable. (Not to mention that more valuable soup doesn't seem to affect much: mass numbers seem way better).
> You can construct a tank to help collect masses of ingredients- buut it's ridiculously expensive, slow, and only slightly faster than doing it yourself.
> You can use special power-up gums to improve your abilities- buut you likely won't because their effects are temporary and not very useful (other than negating fall damage or loss of oxygen).
> You get attacked by rival factions, necessitating defence- buut their pathing is so bad that by setting your base underground and walling everything off with blocks, they'll never be able to get at you. Also the turrets are terribly bad at aiming, meaning you'll have to defend everything manually anyway- which is GREAT if you were exploring already.

I could go on, but I think I've given the gist of why this game eventually bored and frustrated me. There's some fun to be had here, definitely. I have 9 hours on record right now and I don't regret trying this out, but I do feel disappointed. The slow grind to get upgrades, the terribly implemented mechanics, and just the reptetition that sets in really can't save this game.

It's a series of good ideas, executed poorly. If you like factory builders, try Factorio; if you like 2D survival, try Terraria.
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7 of 10 people (70%) found this review helpful
4.1 hrs on record
Posted: August 28, 2015
With a game like Nom Nom Galaxy, the story is relatively simple: the aliens of the universe love soup and it's your job to go to distant planets to discover new flavors, ship them to your distributors and please the audience. You'll be doing this all while competing with your rival soup company, who will send evil henchman to destroy your precious factory that is entirely customizable by you. Building up your defenses is a must, and while your little character can potentially fight off the hordes of enemies it does certainly make things easier when you're helped by turret-like structures that you built. If a player is expecting to go into this defending it on their own, they're going to have a hard time.

A lot of Nom Nom Galaxy's appeal is that building your factory and building a strong infrastructure is important. This includes defenses rather than thinking you'll be able to solo a legion of explosive ships with just your fist and buzz saw. You aren't getting attacked all the time, but there is an indication in the upper right hand corner of your screen that lets you know that the attack is coming, how far ahead you are of the rival companies profits and gives you time to prepare. It's a well-executed system, giving the players just enough time to prepare, and not too much time to sit idly by waiting for the invaders to come. If the player is too far away from their home base while harvesting new soup ingredients it can lead to disaster, so careful planning is a must in order to get through the game's “day to day” grind. That's a big part of the appeal of this game is that you can build everything up in such a way where everything works succinctly and perfectly with one another. For you to make a nearly flawless system that will help make you daily tasks easier and for those who really like well-made systems like this, such as assembly lines, this might appeal to those sensibilities.

Full Review
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8 of 12 people (67%) found this review helpful
19.3 hrs on record
Posted: November 11, 2015
Build base, automate robots, make soup, defend base, launch soup into space.

Yes please.
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5 of 7 people (71%) found this review helpful
5 people found this review funny
63.0 hrs on record
Posted: December 3, 2015
A game about increasing the amount of soup at the expense of non-soup substances.

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9 of 15 people (60%) found this review helpful
31.9 hrs on record
Posted: August 20, 2015
This review was written for FREEDOM Community Gaming Collective.

Many things are happening in the vast reaches of space. Explorers chart new worlds providing fascinating glimpses of previously unknown wonders, powerful empires vie for supremacy in endless battles across the galaxy. But sometimes, things get really serious. Sometimes you have to take the helm of a soup corporation in a bid to oust every other company that is in the business of producing everyone’s favorite tasty liquid and dominate the market in a healthy monopoly. Oh, and your boss is a robot. And you’re a robot and all your employees are robots, too.

Nom Nom Galaxy plays like a side-scrolling action platformer in which you take on the role of an Astroworker tasked with conquering the hard-boiled soup market. But there are so many elements in this game that you won’t find in any action platformer. It tasks you with finding ingredients and combining them in order to discover new recipes, one planet at a time. Each time you land (well, crash) on a planet, you have to set up a factory and take over 100% of the market. Each planet’s landscape is different and each planet is home to a different set of flora and fauna which you can use as ingredients. If the planet’s surface isn’t adequate for your factory plans, you can terraform it by cutting through the softer grassy cubes with your trusty handheld buzz saw. You will also need to mine for resources which are necessary to start building your factory. A certain type of resource buried in the ground will also provide you with pieces of gum which are basically temporary power ups. They range from being able to cut through rocks to running faster. You build your factory piece by piece in any way you see fit. You can either adapt the planet to your factory or adapt your factory to the planet. It is important that all pieces are connected to your base or generators which power the factory thanks to big yellow golden crystals. As your factory gets larger, it will consume more power.

Once you set up the basic parts of your factory such as the base, soup plant and rockets, you will need to explore the planet in order to find ingredients for your soup. Depending on the planet, there will be different plants and creatures in the vicinity. Running around and simply harvesting plants won’t work for very long as you will sooner or later use up all nearby resources and trekking along vast distances takes up valuable time which will cause you to lose market share. Just like in the real world, the best way is to industrialize the whole process. Designate a gardening area, pick a few plants and get to farming. Waiting for a plant to grow to its maximum will yield more ingredients. It gets a bit tricky if you choose to deal with creatures. They will fight back if you attack them and some will attack without provocation. Considering that you’re pretty weak at the beginning, dealing with creatures is simply too time consuming to be a viable strategy until later on. As you harvest plants or kill creatures and gain ingredients from them, you can mix and match all of these to produce various types of soups. There are over a hundred different recipes and some are worth more than others which brings us to another resource at your disposal – gold.

As you start building your factory and shipping your soup (via interplanetary rockets), you will start to earn gold. Gold is used to hire robot workers who will help you carry and ship soup, pass on ingredients to other workers, guard your factory and so on. You can also buy better weapons, namely a sword and a shotgun which are a substantial upgrade to your fists and the buzz saw when dealing with enemies and hostile creatures. However, the most crucial things you will spend your hard-earned gold on are defense towers. As you start taking over the market share, the rival corporation on each planet will underhandedly send their battle robots in an effort to shut down your operations. There are only several types of both enemies and towers, which means that this element of the game isn’t particularly involving. However, it does provide a nice amount of diversion from the factory business. You can also help out your towers and get straight into the fight. Once you hit 100% of the market share, you’ll be very close to completing the planet. All you have to do is maintain it until the end of the day.

The biggest issue I had with the game is the absolutely abysmal tutorial. It barely covers the essentials and it doesn’t really explain many elements of the game, even some extremely basic ones. For example, I knew that I could reload and repair my towers and the game prompted a button as maintenance. But that button led me to the store. I had to go online to learn that I needed to hold the button in order to open up the maintenance window. Most things you will need to learn on your own by playing the game through a lot of trial-and-error, especially early on. This could have been avoided by properly explaining the game to the players.

Apart from a fairly large campaign during which you will unlock all the workers, weapons and towers as well as discover loads of recipes, each planet you discover can also be played in sandbox mode. You can choose to start from scratch or continue with the factory you set up as you played through the campaign. Here you don’t have to worry about market share which basically means you can, if you are so inclined, build a vast factory and drain the entire planet of its resources, plants and wildlife. Each planet can be played in local or online co-op. There’s also a separate challenge mode which focuses on different elements of the game. Sometimes you’ll be tasked to go through an obstacle course in the fastest time possible or defend against a wave of enemies. You will be scored based on your performance and compared to other players via the leaderboards. This mode isn’t particularly compelling simply because none of the separate elements of Nom Nom Galaxy stand particularly well on their own. The jumping mechanics aren’t as tight and responsive as you want them to be, the tower defense element is rather rudimentary. It is precisely the synergy between all of these disparate elements that make Nom Nom Galaxy work so well. Building up your base, running around terraforming the planet and harvesting plants, dealing with wildlife, and then having to rush back to base when it is attacked to set up defenses and join the fight – all of these elements placed together create a dynamic environment that makes Nom Nom Galaxy so special and different.

The game uses a lovely, vibrant art style reminiscent of old-school 2D side-scrollers but with a more modern and unique touch. The soundtrack compliments the style of the game nicely, however, it is a bit repetitive and could have used more standout tracks.

Even though the recipe for success in Nom Nom Galaxy is sometimes a bit too straightforward, this is still an insanely addictive game that I simply could not stop playing. A classic case of the whole being greater than the sum of its parts, Nom Nom Galaxy provides a charming, rewarding and emergent mix of action gameplay, business simulation and tower defense.

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