Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more
Hello fellow Soup Entrepreneurs!
Last week we were occupied with the Tokyo Game Show and didn't have a blog update, but we're back in force this week with some welcome changes! We've been listening to the feedback on social media/Steam and this week's update addresses some of the issues our fellow Astroworkers have been concerned with. This isn't the last update, by any means, so continue to let us know how you feel about the changes as we develop Nom Nom.
Gracefully navigating hostile environments is paramount for any successful Astroworker. For just three research keys, this new upgrade gives you the ability to double-jump!
One of the most popular requests has been the ability to carry more than one item. This upgrade has been long debated by the team on how it should actually be implemented. In the distant past we had a backpack type inventory, but it was cumbersome and therefore removed. We want to bring some of the functionality, however, so we're starting by giving the Astroworker an upgrade to carry two items.
We're still not sold on how this feature is currently working, so we want to hear players feedback on this one. Basically, this is a temporary solution that could be permanent (or expanded) based on your feedback. So let us know what you think!
Improving getting around the planet has been a concern for us. Too often it's easier to just mow down everything in your way instead of actually walking around the terrain. We've added an auto-climb for one-step blocks now that we think will make it a little less frustrating.
The speed of regular climbing has also been adjusted. We've slowed it down so that you can hang on to edges a little easier. Please let us know if the speed is too slow.
It's now possible to lock the position of the Buzzsaw and Shotgun by pressing L2 while using them. This makes it easier to jump and use both items.
You'll now be treated to a nice little animation when your first rocket goes out to customers!
The shotgun will now destroy blocks containing floppy disks.
Combat has become a lot more fun with this update. When you hit something with your buzzsaw now, other attacks, like bullets, missiles, and attacks from other Astroworkers, will add to the damage. This sets up some interesting combo opportunities. It's just the first of many improvements we have for combat.
Ver. 0.17 Hotfix
A combat bug that caused Astroworkers to take damage in the same fashion as enemies snuck its way into 0.16. This has been fixed in 0.17!
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!
We got some good news here at Soup Co. today! Nom Nom Galaxy has been nominated as a Finalist at Independent Games Festival China!
Here's to hoping we take home the Grand Soup Prize! That's probably not what it's called, but we'll rechristen it if we win!
This week we'll be doing the first of our Post-PAX updates for Nom Nom. PAX was a boon for us because we got to see what new players experiecne when they first set out to start their soup empire. These updates will be focused on addressing issues that we heard at the show and a few that have been echoing on the Steam forums.
Astroworkers will now have a base 15% increase to movement speed. Coupled with the AstroBoots upgrade, you'll be a Soup Speedster!
There seemed to be some confusion about rotating corridors for new players at PAX. Until we work out a more intuitive way to let players know that most base pieces can be rotated, we've added Vertical Corridor pieces to the Building Blueprints.
Ladders will no longer be the end all for supporting structures in midair. Any buildings places above ladders without proper support will now fall.
Girders and struts now transfer power to adjacent buildings! This will help base design variety. There's also a power indicator on blueprints when placing buildings.
Finally, we've fixed the zoom issue with the UFO Boss a.k.a the PAPP (Passive Aggressive Pestilence Platform). When playing co-op, you can now see what you're doing. Soup Co. would like to apologize for that. ;-)
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!
©2014 Q-Games, Ltd.
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.