Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
User reviews:
Overwhelmingly Positive (20,749 reviews) - 95% of the 20,749 user reviews for this game are positive.
Release Date: Sep 3, 2013

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Notice: Brothers - A Tale of Two Sons requires a controller to play

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April 21

70% Off this week on Brothers: A Tale of Two Sons!

An emotional and breathtaking tale that captured the hearts of millions of players worldwide. Critically acclaimed and winner of multiple awards, including 2013 DICE Award for Best Downloadable Game and BAFTA Award for Innovation.
Brothers: A Tale of Two Sons is a referential title for player culture.

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“"Brothers: A Tale of Two Sons is an exquisitely told story set in a world overflowing with personality. It’s an immersive, emotional gem that’s not to be missed."”
4.5/5 – Adventure Gamers

About This Game

Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios.

Control both brothers at once as you experience co-op play in single player mode, like never before.

Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumbstick.

A man, clinging to life. His two sons, desperate to cure their ailing father, are left with but one option. They must set out upon a journey to find and bring back the "Water of Life" as they come to rely on one another to survive. One must be strong where the other is weak, brave where the other is fearful, they must be... Brothers.

This is one journey you will never forget.

System Requirements

    • OS: Windows XP SP3
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 /ATI Radeon HD 2600
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
Helpful customer reviews
117 of 129 people (91%) found this review helpful
7 people found this review funny
12.7 hrs on record
Posted: January 3
“Brothers - A Tale of Two Sons” is an indie puzzle storytelling game done right. It showed us, that how immensely powerful a video game can be, when its game-play and story complements each other so perfectly.

The world is detailed, charming and vibrant, and despite its story being only 3-4 hours long, it takes you through a multitude of environments, every chapter feels fresh, compelling and interesting, and filled with mini side-quests that reward you with achievements and extra contents.

The controls for “Brothers” is pretty unique, you simultaneously control two individual characters to solve interesting, varied puzzles in order to progress through the level, on a quest to search for the water of life to save their father. The puzzles themselves are well thought out and doesn’t outstay its welcome, and despite having strange control scheme, I can safely say it works extremely well a Controller and I personally had no problems with it whatsoever.

The story is what makes Brothers so brilliant, it immerses you into the world almost immediately, during my short but wonderful play-though I've experienced happiness, fear, wanderlust, compassion and profound sadness. I really think that no other means of media can really replicate such a mesmerising experience, it successfully told me a coherent, fulfilling and mature story without the characters saying single word, but solely relies on pure interactive game-play.

“Brothers - A Tale of Two Sons” is incredible, and a game that you don’t want to miss, I had a truly unforgettable experience and I think you will too. Don’t watch a game-play video on the internet, but experience this little gem yourself, you will not regret it.
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40 of 40 people (100%) found this review helpful
2 people found this review funny
11.4 hrs on record
Posted: February 15
I don't know what should I tell about this game that wasn't already told.
You control the two brothers with a controller's two bumpers, or with wasd + arrows. Despite the game states that it requires a controller to play, it actually works fine with keyboard.
The game is just wonderful, and keeps you at the edge of the seat - there's only a few sections where timing counts, most of the time you can keep your own pace, but as you'll pass hills, caverns, mountains there's always something to concentrate on. Most of the time it's the brand new ideas the game presents - the store's screenshots are from the game's first (maybe) 2 chapters, most of the game's content is pretty different and presents you with new experiences. You always have to pay attention to the movement if you're playing alone, but it's not overbearing, and it doesn't require pinpoint accuracy. The biggest challenge of the game is to not to mix up your two hands and which one controls witch brother :) While all you have is direction keys and an action button, this game is nowhere near an average walking simulator. The landscape goes though incredible changes as you progress, and you have various means of transportation that are both unique and makes excellent use of the game's control scheme.
This game is a beautiful, albeit short journey which in turn has absolutely minimal downtime. It's a great purchase or it makes an excellent gift for anyone who's willing to try out the game's controls and loves traditional tales, as the game takes place in a similar world. The game contains darker tones, it's not really a kid-friendly game - the Teen rating is fitting in my opinion.
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48 of 59 people (81%) found this review helpful
4 people found this review funny
11.4 hrs on record
Posted: December 12, 2015
A single game with simple graphics, a quick and surprising history. An amazing title as I did not play for a long time. Note 9/10
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31 of 33 people (94%) found this review helpful
3 people found this review funny
2.8 hrs on record
Posted: March 2
An exquisite journey from start to finish.
Brothers - A Tale of Two Sons is an adventure game about two brothers that try to aid their dying father. With their father's demise on the horizon they set out on a quest to find the "water of life", a mysterious liquid with healing qualities. With no choices left they embark on a journey they won't soon forget.

Brothers is an adventure game with some modest puzzle solving. The puzzles are fairly simplistic in nature so adventuring is the primary focus. You will, of course, need teamwork by using the two brothers in tandem and sometimes apart. The environment is often times treacherous and will require using both brothers in various ways to progress.

The graphics in Brothers are absolutely gorgeous. They are colorful, vibrant, and imaginative and they bring the fairy tale scenery to realization. You will ascent rolling hilltops and mountains and explore the depths of dank caves. You will explore a creepy, sinister forest that will lead into a calm, tranquil valley; there is good variety and contrast in all of the distinct areas.

(a controller is recommended for this game)
In Brothers you control two characters simultaneously. At first I was distressed at the thought but the game quickly put my thoughts at ease. Each brother is easy to control and I never had any issues whatsoever. Controlling the two brothers at the same time was effortless; it was easy to manage them and make them do precisely what I wanted.

The music in Brothers is clever and accents the scene. In dire situations where dangers are about the music is quite moody. When it's more slow-paced the music is serene. The sound effects are well done and help pull you into the wonderful atmosphere.

Brothers - A Tale of Two Sons is a must play for any gamer with a controller. It's is a very short game but also a very memorable one; the game is a great price for it's length. Do not hesitiate to buy this near perfect game.

1 = Hated it
2 = Disliked it
3 = Liked it
4 = Really liked it
(5 = Loved it)

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28 of 29 people (97%) found this review helpful
2 people found this review funny
26.9 hrs on record
Posted: March 4
Brothers: A Tale of Two Sons tells the story of two boys who have already struggled with the loss of their mother, and are now faced with the reality of a sick and dying father. The village doctor expresses to them that they must travel to a special tree where they can retrieve what is needed to cure him. The journey takes the brothers through bright, beautiful landscapes meeting both friend and foe along the way.

Any words spoken in this title are not words at all. It’s gibberish not unlike what you would hear from The Sims, though decidedly less silly. It threw me at first, even prompting me to stop and ensure that I had the correct language chosen in the settings – only to find that there was no language setting at all. Still, you are never left wondering what a character intended to say. Through actions and situations, the message is always clear. It’s as if the developer dispensed with dialogue in much the same way a child removes training wheels from his bicycle.

The true genius of this game is in the way that it uses game mechanics to connect the two brothers to each other, and the player to them. Both brothers are controlled simultaneously, one with the left stick and left trigger, the other with the right stick and right trigger – as the player, you are the common link. It feels a bit clumsy and takes some getting used to, and though it becomes easier with time, I never quite felt like I ever got the hang of it even as the game concluded. Fortunately, nothing about this title is particularly demanding from a platforming perspective.

Brothers feels exactly like the type of game you’d make if you paid attention to how mechanics feed into narrative, and grew up surrounded by Swedish folk lore and the writings of Astrid Lindgren – author of books like Pippi Longstocking and Emil of Lönneberga, and the more pertinent to this game; The Brothers Lionhart and Ronia The Robber’s Daughter. That’s not to say that Brothers feels derivative – far from it. It’s just evocative of those things, which actually makes it stand out, more than anything. Have it all be coordinated by the steady storytelling hand of Josef Fares, and it’s no mystery why this tale of two sons actually turned out pretty fantastic.

Since you always have two characters on the screen at once, it’s basically a one player co-op game – and though that may initially seem like a point of critique, it almost immediately becomes apparent that it’s pretty much the entire point of the game. As you become more and more comfortable with the controls, you eventually get a feel for how these characters are in sync – a true sense of relation that isn’t just fed to you through a cutscene. In fact, the way the game conveys how these brothers help each other out is one of the simplest yet most powerful things I’ve seen someone do with the medium.

The bulk of the game feels a little bit like ICO. You do some platforming, some puzzling, some light navigating through perilous situations. It’s never difficult, and certainly not mechanically stressful – but the crux isn’t so much in nail biting challenge, but rather in the interplay between the two characters. The element of doing things in tandem keeps you involved and engaged in a way that doesn’t require the obstacles themselves to be overly convoluted. You’ll guide one character to turn a wheel, while guiding the other to ride an elevator. You’ll move a vine sideways while the other character is climbing up and down to avoid danger. You’ll control the paddles in a boat separately, or operate a see-saw to cut a tree down. There are more elaborate examples, but that would be telling!

Adding to the impact of Brothers is the way it marries its visual and audio presentation to its story. The storybook landscapes and pastel quality to the textures evoke the game’s Nordic heritage, and Gustaf Grefberg’s score effortlessly underpins the emotional beats of the story without overpowering it. Caught somewhere between ThatGameCompany’s gameplay-light, aesthetically led works, and some of the more gameplay focused indie titles of recent years, such as Braid or Bastion. Brothers falters slightly by trying to please both masters. However it also manages to step out of the shadows of its influences by utilising its unique control scheme to enhance its story. It’s a wonderful example of tying mechanics to theme and its easy to imagine elements of what Brothers does being copied and iterated on in the future.

It feels like another example of smaller games stepping out into unique and interesting directions and telling smaller, more personal stories in ways only possible through the medium. It’s easy to overlook a lot of what makes Brothers unique from first glance, its unassuming style belies a title with a lot more on its mind. But stick with it and you’ll be rewarded with something really quite special.

Brothers: A Tale of Two Sons is not about challenging platforming or confounding puzzles. It’s not about replay value or flashy visuals. This game’s brilliance is in how its moving story is told: all because of how you move your fingers – which buttons you’re pressing, and which ones you’re not. This is a breakthrough in what interactivity can accomplish with little aid from more traditional storytelling mechanics – its resulting importance to this medium is no exaggeration.
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