Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (745 reviews)
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

How is the full version planned to differ from the Early Access version?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different maps (Grassland, Swamp and Snow) with varying degrees of difficulty. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Will the game be priced differently during and after Early Access?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangouts live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Recommended By Curators

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight Game to date."
Read the full review here.

Recent updates View all (58)

May 5

Folk Tale Dev Blog 34

Folk Tale milestone Alpha 20 (Patch 0.3.0)

A New Release Cycle

This weekend we bid fair well to release cycle 0.2.x and welcomed in 0.3.x. Having massively expanded the scope of the 0.2.x cycle last year to make it by far the largest of all the cycles, we've had 17 monthly releases since. Many aspects of the game have matured including village building, economy, and the editor, which we use to design and deliver playable content. With the addition of Workbench - our visual modding tool - we're primed to deliver RPG content and gameplay in coming patches.

What can players expect in Alpha 20? As with any major milestone release, we have headline features to share, but also bug fixes which have an equally important role to play in improving gameplay.

Building Upgrade Tiers

Tier 1 buildings can now be upgraded to Tier 2 and Tier 3. Each tier delivers benefits, including support for more workers; 8 workers at Tier 2, and 12 at Tier 3. Each upgrade will expand a building's boundary bringing more resources into reach for workers. In later patches we'll introduce a pseudo tech tree with new research being unlocked at each tier; more complex production options that deliver additional benefit; and staggered crafting recipes bound to building tiers.


With a limited feature preview of Workbench included in the last patch, in Alpha 20 we've more than doubled the node count, introducing 35 new node types. We'll be updating the Workbench Guide on the website to demonstrate how the new nodes can be used to deliver engaging gameplay and storyline. We'll add more great features to Workbench throughout the 0.3.x release cycle targeting RPG gameplay including quest rewards and faction standing.

Sandbox Tutorial

New players, and those returning to check progress can feel a little overwhelmed when experiencing sandbox for the first time. Using Workbench, we're adding a voice acted step-by-step tutorial to walk inexperienced players through early game mechanics. As the list of mechanics continues to grow, we'll continue to expand the new tutorial.

New Content For Level Designers

With each new patch we aim to add new kits and/or pieces so community level designers have something to play with. This release is no exception, with numerous additions. We have Mordrich's Factory kit, rusty pipework we'll be using to make his underground magic sandal factory; and the Grassland Caves kit for spider and dragon layers.

We've linked monster movement speed to their scale, so it's now possible to have giant skeletons and spiders that move naturally. Players can observe this in the spider lair added to the Crypts Level 1 map, which makes use of the Grassland Caves kit.

The Systems kit receives three new pieces:

  • A new Point piece for marking locations where you want the command NPC's to go using Workbench. You can grab the position and rotation for exact placement;
  • Sphere and box triggers for triggering scripts such as NPC interactions, monster ambushes, and in time traps;

Previously missing pieces make a return in the now separate Water FX, Bones and Spider kits.

Environment lights located in the Lighting kit are now scalable, adjusting the light range. A word of caution though - large lights can get expensive.

Bug Fixes

We strive to fix bugs and gameplay niggles in each patch release. Small changes such as eradicating the delay when commanding peasants to clear resources and making them run instead of walk instantly feels more responsive.

Building research is working once again, including the Tailor who wasn't progressing research at all. We've also modified the Building Dialog production tab to separate our worker happiness (and it's effect on production) from bonuses provided by research and epic items to give a clearer picture of what's going on.

The Monastery Of The Mangy Wolf has all of it's navigation and chest issues addressed, including being able to cross the bridge that connects the Tall Tower to the main Monastery. The map has been updated to add additional resources in key locations, so you don't always have to start in the same location.

Many loot items that were previously cluttering inventory now stack properly.

What's In Production?

During game development it's usual to have lots of parallel tasks each month. Some of those are highly visible and make their way into the Dev Hangouts, while some do not. For months our character artist Allan and animator Tom have been working diligently behind the scenes on bosses, heroes, behemoths, and creeps. They are now ready to debut in-game, and we'll be adding them during this release cycle. So far we have fleshed out the Gladefolk, Withering Dead, Goblin Traders, and Toadkin factions.

The script writing for the Gladefolk and Withering Dead faction storyline is progressing well, and we'll soon be sitting with the recently cast actors to record the voice acting. Devin, our texture artist, has the task of producing the 3d weapons that can be equipped, and there's a small mound waiting to be added. Jen, our Illustrator is alternating between loot icons and NPC portraits that will appear during quest conversations.

Rich and Hayden recently finished adding the 34 building upgrade tiers, and have moved on to the lava zone. While the snow zone is my current favourite, the lava zone is a contender to take that crown.

Aron continues to be omnipotent. We've been eyeballing an upgrade to Unity 5.x for a while, and now seems like a good time. Then it's on to implementing heroes and all the RPG goodness.

As for myself, well I'm just here to make the coffee.

10 comments Read more

May 3

Folk Tale Alpha 20 (0.3.0)

PC, Mac

Major Changes
Sandbox Player: Added Tier 2 and Tier 3 Building Upgrades
Sandbox Player: Added Sandbox Tutorial (Phase 1: Basics)
Sandbox Player: Added Active Quests UI (Integrated Into Workbench)
Sandbox Player: Added NPC Dialogue UI

Minor Changes
General: Frame Rate Capped On Main Menu (60fps), Game Pause Menu (120fps), and Editor (120fps)
Sandbox Player: Peasants Now Instantly Run When You Tell Them To Clear Land
Sandbox Player: Spiders, Goblins and Beastmen Now Have Being Hit Animations
Sandbox Player: Walls Now Use Same Placement Conventions As Buildings
Sandbox Player: Billboard Grass Now Turned Off When Environment Detail Medium Or Lower
Sandbox Player: Added Mouse, Scroll And Keyboard Sensitivity Settings For Camera Speed Control
Sandbox Player: 74 Loot Items Added (Armor, Weapons, Quest Items, Jewelry)
Sandbox Player: Yellow Spiders Are Now Faster
Sandbox Player: Scaled Monsters Now Run At A Speed Appropriate To Their Size
Sandbox Player: Advisor Warning Added When You Must Build A Supply Wagon
Sandbox Player: Snow Map: Fixed Navigation Issues In Werefu Monastery
Sandbox Player: Snow Map: Fixed Chests In Werefu Monastery
Sandbox Player: Building Cornerstones Are Now Removed After Construction
Sandbox Player: Yield Of Honeycomb Per Visit Reduced By 50%
Sandbox Player: Building Dialog Production Tab Layout Changed To Separate Villager Happiness And Efficiency Bonuses
Sandbox Editor: Systems Kit: Added Sphere And Box Triggers Inc. Integration With Workbench
Sandbox Editor: Systems Kit: Added Point (For Character Positioning With Workbench)
Sandbox Editor: Mordrich’s Factory Kit: Rusty Pipework
Sandbox Editor: Bones Kit: Adds Back In Missing Bones Props
Sandbox Editor: Spider Kit: Adds Back In Missing Cobweb Alphas And Eggs
Sandbox Editor: Water FX: Adds Back In Missing Water Alphas
Sandbox Editor: Workbench: Performance Improved (At The Cost Of Wire Smoothness)
Sandbox Editor: Workbench: Zoom Added (Mouse Scroll Wheel)
Sandbox Editor: Workbench: Flashing Red Dot Added To Incomplete Node Connectors
Sandbox Editor: Workbench: New Node: BuildingDemolish - demolishes a building
Sandbox Editor: Workbench: New Node: BuildingSelect - selects or deselects a building
Sandbox Editor: Workbench: New Node: BuildingUpgrade - upgrades a building
Sandbox Editor: Workbench: New Node: Damage
Sandbox Editor: Workbench: New Node: CharacterDamage
Sandbox Editor: Workbench: New Node: AllCharacters
Sandbox Editor: Workbench: New Node: AllBuildings
Sandbox Editor: Workbench: New Node: NumberToString
Sandbox Editor: Workbench: New Node: TriggerCount
Sandbox Editor: Workbench: New Node: Trigger
Sandbox Editor: Workbench: New Node: Count
Sandbox Editor: Workbench: New Node: ListWorldObjects
Sandbox Editor: Workbench: New Node: ListAddWorldObject
Sandbox Editor: Workbench: New Node: ListDuplicateWorldObject
Sandbox Editor: Workbench: New Node: Store
Sandbox Editor: Workbench: New Node: Get
Sandbox Editor: Workbench: New Node: SetDay
Sandbox Editor: Workbench: New Node: Format
Sandbox Editor: Workbench: New Node: ForEachCharacter
Sandbox Editor: Workbench: New Node: ForEachWorldObject
Sandbox Editor: Workbench: New Node: Quest
Sandbox Editor: Workbench: New Node: SubQuest
Sandbox Editor: Workbench: New Node: SubQuestWhen
Sandbox Editor: Workbench: New Node: Trigger
Sandbox Editor: Workbench: New Node: CharactersInTrigger
Sandbox Editor: Workbench: New Node: Rotation
Sandbox Editor: Workbench: New Node: CountFields
Sandbox Editor: Workbench: New Node: Index
Sandbox Editor: Workbench: New Node: SetResearchEnabled
Sandbox Editor: Workbench: New Node: IsResearchEnabled
Sandbox Editor: Workbench: New Node: ResearchProgress
Sandbox Editor: Workbench: New Node: ResearchAddProgress
Sandbox Editor: Workbench: New Node: Happiness
Sandbox Editor: Workbench: New Node: Need
Sandbox Editor: Workbench: New Node: Gate
Sandbox Editor: Workbench: Change: Sound File Added To Conversation Node
Sandbox Editor: Workbench: Change: When Node Checks Less Often After Some Time
Sandbox Editor: Updated Grasslands Neutral Ambient Loop (Chirping Birds)

Bug Fixes
#0150 Sandbox Player: Kobolds Are Not Highlighting On Mouse Over
#0164 Sandbox Player: Settings Button On Topbar Doesn't Pause Game
#0165 Sandbox Player: Many Loot Items Not Stacking, Causing Inventory Clutter
#0166 Sandbox Editor: Workbench: Declining Performance
#0167 Sandbox Player: Research Failing To Unlock Crafting Options
#0168 Sandbox Editor: Roads Not Saving
#0169 Sandbox Player: Tailor Research Not Progressing
#0170 Sandbox Player: Destroying Resources During Construction Doesn’t Cancel Worker Animation
#0171 Sandbox Player: Research Bonuses Not Working
#0172 Sandbox Player: Decals In Snow Map Showing Hard Black Lines When SSAO On
#0173 Sandbox Player: Waterfall And Particle FX Not Respecting Fog
#0174 Sandbox Player: Arrow Trails Not Always Showing
#0175 Sandbox Player: Research And Crafting Complete Sounds Playing At Start Of Game
#0176 Sandbox Player: Crafting Recipes Not Affected By UI Scale
#0177 Sandbox Player: Skeleton Bones Clipping Through Armor

Known Issues
Research won't work in the Barracks and Storehouse.
Tutorial Quest ‘Chop Chop’ sometimes fails to complete.
Wolf Chow’s animations are glitched.
Undead Characters Kit/Skeletal Archer should be hidden.

Developer Comments
After 17 patches we’re now saying goodbye to release cycle 0.2.x and welcoming 0.3.x. As players might expect from a major update, we have several headline features to share, as well as a host of bug fixes and game mechanic improvements.

Building improvements are now enabled, with 34 new visual states added in total. At the moment it’s more functional than pretty, and we’ll be improving both aesthetics and function throughout this release cycle. We’ll tie research and crafting options to each of the tiers; introduce new production options that provide additional benefit to your villagers such as better food; and add scaffolding. For now, the key benefit is more workers.

Workbench - the visual modding tool built into the Editor - is maturing rapidly and is now ready to pull together voice acted NPC dialogue, questing, triggered events and heroes. We’ve used Workbench to add a voice-acted sandbox tutorial map to introduce new players to Folk Tale. This is a transformational patch opening the valve so that RPG content can start to flow, providing meaning and purpose to those who prefer more structured play in the form of faction campaigns, over say the openness of sandbox.

To help new players and those who haven’t played since the original tutorial, we’ve added phase one of the voice acted sandbox tutorial. Taking what we’ve learned from phase 1 of the new tutorial, in this release cycle we’ll be working on implementing the Gladefolk and Withering Dead faction storylines. The art assets are ready, the scripts are approaching final draft, and the voice actors are primed.

Players who found the pan and rotate speed too slow will be pleased to hear that we’ve added control sensitivity to the settings menu. Hit escape, open settings, then click the last tab on the left.

Bug squashing continues, and research should be working once more. We’ve not had a chance to resolve the Barracks/Storehouse research mechanic yet, but research in all other buildings should now be working as expected, including the Tailors Emporium. Roads are saving once again, and items are stacking properly in the inventory.

And finally, for this patch, we’ve reverted back to DirectX 9.0c temporarily.

11 comments Read more
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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer


Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy village builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds to explore and fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features

Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including raiding dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development

June-Dec following launch we focused exclusively on Sandbox Tech; little work was done on the original tutorial because in time it would be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 16 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the team were busy creating nearly all the buildings including 3 upgrade tiers, human professions in both male and female forms, an array of monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp, and the soundtrack. With the release of Alpha 20, the village building and economy are now mature and very playable, and the team has shifted focus to delivering content and mechanics to support the RPG side of the game.

Where to catch up on development:

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:

Learn more about buildings, professions, and items in the website Game Guide:

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.

System Requirements

Mac OS X
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
1,220 of 1,341 people (91%) found this review helpful
11 people found this review funny
4.8 hrs on record
Posted: April 24
Early Access Review
I've had this game dusting away in my steam library for two years just waiting for the release announcement after the initial play to see how it looked. First impressions were very positive with good contrasts, interesting visuals for the animations and I've always generally liked this genre.

Well after two years I decided to give it another go and quite honestly there have been very little improvements I truly wish there was but there hasn't been. The interface is still just as awkward, the villagers are about as smart as a brick, the camera is slow, the amount of control you have feels very little and lack luster and overall it's just a big let-down on what I had imagined it would of become by now.

Now before someone throws the "It's an Early Access Game" I will say that I know this, I got it on it's initial release to Early Access and I had high hopes for it but within the two years, there hasn't been much in the way of progress. I'm quite tired of seeing games with this big blue sticker being slapped on them "Early Access Game" as if to be a kind of selling point like "We'll get better soon, promise!" but for it to never actually happen.

In it's current state the game is not worth it and if I knew how slow or none existant the effort to improve and develop this game would be, I wouldn't of bought it at all because it's just a wasted space in my steam library and money from my pocket that could of been spent on things much better.

Don't listen to the "Positive Reviews" all being spammed because they've all been encouraged to do it and it's really dishonest and terrible marketing on the developers part so please spend your money else where if you actually want a game.
Was this review helpful? Yes No Funny
242 of 276 people (88%) found this review helpful
6 people found this review funny
2.6 hrs on record
Posted: May 5
Early Access Review
This game has been in Early Access for 2 years now and, despite having very few updates that rarely add anything substantial, they've still somehow managed to aggressively deviate from their original goals.

I actually remember voting for this game in Greenlight (on the first day of Greenlights release, no less) and I kept a close eye on the development process for a long while. I bought it when it was first released in early access and loved being part of the community development, but things quickly got WEIRD in the forums. The devs were eager to please EVERYONE and it quickly made me realize that they had no sense of vision at all, and it continues to show with each update.

I remember one example in particular, where the developers kept saying "Dragons are overdone and cliche, we want a medieval fantasy setting without them." This was pretty reasonable, and I liked seeing the guys stick to their guns and keep some sense of integrity and control over their project, but it didn't last long. What started as "we don't want dragons in our game" turned into "okay, what kind of dragons do you want in your game?" - what started as "this is going to be a story-driven city builder with RPG elements" turned into "yeah, I guess we could add a sandbox mode/scenario editor" which quickly turned into "oh okay, you guys want an open sandbox-only game, no problem!"

That patches aren't as infrequent as some of the reviews will lead you to believe, but by no means do any of them feel like significant process toward a finished product. Several months between updates should alter the game quite a bit, but what we get now are small features and bug fixes here and there.

In spite of all of this, I still look forward to the finished product. I don't play the game each update anymore because with as little playtime as I have on my account, I still felt burnt out on the product already. There's almost no content at this point, certainly not enough to justify your money. For now, I'm just waiting until one of the changelogs lists something of interest to me, or until release, before I try the game again.

If the developers had stuck with their original ideas, it could have come together quickly, and the game they promised would be done by now, if not very close to completion. The game they were hyping early in development WOULD have been cool, but it's clearly that that game will never be seen. Now, I haven't bothered following the game in a long time, so maybe they've learned how to handle community-involvement better by now, but as it was, the game will continue to get worse and more convoluted with conflicting ideas as they insist on implementing every suggestion that people whine loud enough for. Maybe we should all start screaming that we want them to stop listening and just work on the game.
Was this review helpful? Yes No Funny
156 of 202 people (77%) found this review helpful
2 people found this review funny
3.3 hrs on record
Posted: May 5
Early Access Review
I bought it when it was supposed to have some sort of story line only to find out months later they scrapped that to a sandbox type game, awesome. If I had known that you bet your ♥♥♥ I wouldn't have bought it.
The concept was pretty cool but now 2 years of early access and it somehow seems to have less features than before.
Don't waste your time or money, played a few hours on and off from time of release to now and it just has nothing going for it anymore.
Was this review helpful? Yes No Funny
357 of 534 people (67%) found this review helpful
25 people found this review funny
4.0 hrs on record
Posted: May 5
Early Access Review
2 years on Early Acces...
Was this review helpful? Yes No Funny
69 of 93 people (74%) found this review helpful
7.8 hrs on record
Posted: May 5
Early Access Review
This ♥♥♥♥♥♥ game...

I originally bought it a week after release on Early Access. It actually was a better game back then, compared to now.

The Devs are children. They have no set goals for the games, and let any swinging dik sway the games course. Which by the way, went from a story driven game, to now, nothing more then a sandbox story builder. They completely removed the story. They also removed the tutorial.

Updates are rare, and add almost nothing. Oh, sweet, you want to fix two or three bugs? Awesome, if you updated more consistently and actually provided content instead of you know, taking content away.

Interface sucks. I'm not even kidding. It sucks.

You feel like you have no real control. Its more of a point in the general direction and hope it gets done.

I'm sure you have read positive reviews that try and sway you to buying the game, but lets be completely honest here. This game had alot of potential, and originally, had my focus to buy it because of the story driven village mayor type feel it claimed to have. Now, the game is worse then it was when they first released it. They never update the damn thing, and when they do they dont fix sh it. So if you wanna waste $25, or in the case of the sale, $14 on a ♥♥♥♥♥♥ product created by crappy developers. Be my guest.

If I could get a refund, id demand it in a heart beat.
Was this review helpful? Yes No Funny
31 of 44 people (70%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: May 5
Early Access Review
So I bought this game WAAAY too early... and mainly because of its great visual style... but now it is becoming a micromanagement HELL!
So it went from unfinished to "lets make crazy elaborate systems and have the player micromanage every aspect of the game"... i don´t know wich is worse...

Why can´t they just finish the basic game and then work on automating boring stuff and let the player concentrate on macromanagement and expansion?

I would love to give this a thumbs up and i realy did believe in this but seeing all the unfinished small stuff they added (and yes i know its not finished but that would make it even worse, if they finished with the current systems in place)

I realy hope they will get the curve and reverse it to the simple, goodlooking and well polished game it should have once been.
Was this review helpful? Yes No Funny
18 of 24 people (75%) found this review helpful
5.5 hrs on record
Posted: May 6
Early Access Review
Game has completely changed direction from what was first offered. Purchased years ago on early access for a promise of a fun and interesting story. This has now been totally removed and the game changed into 100% sandbox.

Its now a micro management nightmare, with a clunky GUI and a slow camera.
After 2 years in early access there seemingly no end in sight with no clear vision from the developers.

Not what i paid for tbh.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
6.2 hrs on record
Posted: May 6
Early Access Review
I picked this game up on a 40% off sale figuring since I loved city builders I might as well give it a shot. To be honest it wasn't exactly what i was expecting. The small RTS elements in this city bulder were new and exciting for me but some bugs and a lack of features implemented stopped me from fully enjoying myself.

I'm giving this game a thumbs up because while still somewhat buggy, it's early access and has a lot of potential. If the game ever reaches completion then the 16$ CDN i payed for it was a steal. that said I probably will wait a few months before opening this bad boy back up and seeing where it's headed.
Was this review helpful? Yes No Funny
12 of 19 people (63%) found this review helpful
3.2 hrs on record
Posted: May 5
Early Access Review
On the beggining devs had a good idea of making simple strategy with avrege story but people had some wierd ideas to enchance the game. Sadly devs where open to sugestions and implemented their ideas for 2 years... Right now if you guys will want a hooker hause they will do it if there will be few people shouting idea on the game foundry. After 2 years of development there is 40min of game play right now do NOT buy it.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
5.6 hrs on record
Posted: May 6
Early Access Review
I've been following "Folk Tale" over the last few years and slowly but surely, it's been making progress. Gone is the scripted story and static building placement...instead, you now have a relatively free-form light village builder. It reminds me a bit of "Banished", but with a few differences. For one, it's not as harsh. You can also loot enemies in the environment and equip things on your villagers (in addition to individually leveling them up). Combat is a bit bugged right now...that is, enemies will retreat and auto-restore their health to full making them hard to kill. With that said, I'm enjoying the direction this game is taking. It's important to stress what I said earlier about the game taking a while to develop...this isn't your "three months in Early Access then done" deal. It entered Early Access sometime in 2013 and won't be done till 2016 (per the game's Steam store page). Those seeking instant gratification and fast/regular updates may want to wait a while. I'd recommend it for those who enjoy "Banished" or "Hearthlands", though keep in mind that the resource chains aren't nearly as complex (at least at the moment).
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13 of 22 people (59%) found this review helpful
4.4 hrs on record
Posted: May 5
Early Access Review
Thought I finally found a replacment game for mt love of Knights and Merchants style games, but the dev's keep stripping out the the army building aspect ( some still remains, but its large scale by any means ). Now, this is just a village deveoplment simulator. I'll keep watching it I suppose, but I've lost hope in the game at it current build.

Removing the "campign" has only hurt this game, I hope it returns at a later time.
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4 of 5 people (80%) found this review helpful
2.9 hrs on record
Posted: May 6
Early Access Review
A Few Hours in to Folk Tale, my thoughts as follows:


Very interesting concept, and I love the direction they are taking it
Fun atmostphere
RTS elements with city building and first person RPG? Excellent if executed right
Very good for an early access game, it's worth supporting the devs for if you enjoy either city building, RPGs, or RTS.
Devs seem to update it regularly


Game is still early access, and clearly has some things missing from it
Game feels more like a city builder and less like an RTS and RPG right now

All in all, It's easily worth the $15 I paid for it and I look forward to the updates by the devs, if they keep up with this they could have a real winner here. Keep it up guys.
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5 of 7 people (71%) found this review helpful
0.9 hrs on record
Posted: May 6
Early Access Review
I've had this for a while, and although I don't play it too often (I think the time played counter was reset with a big version change), whenever I do play I always have a good time. It's changed quite a lot in the time that I've had it, and although progress is quite slow, each update makes the game more robust technically, and more interesting to play. It's a bit like old-skool Settlers, but with a colourful, chunky Warcraft-like feel to the graphics. The VO work is professional and very well done, and the script is much better than average too. I suspect some of the unhappy reviews are from people who have followed it for a long time and are dissappointed by the speed of the updates, or the fact that it's more of a city-builder/RTS/RPG hybrid, but taken on its own merits, it's solid fun, and quite engrossing too.
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5 of 7 people (71%) found this review helpful
4.4 hrs on record
Posted: May 6
Early Access Review
It has potential, there's fairly regular updates. But it doesn't feel like much progress is being made. Game still very buggy and unbalanced. Even save/load or the ability to play more than one of three maps.

I like it, you may too. But I can't recommend it for everyone.
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6 of 9 people (67%) found this review helpful
9.0 hrs on record
Posted: May 6
Early Access Review
+ Huge potential
+ The perfect mix of complexity and simplicity
+ Simple mechanics
+ A certain quirky charm

- Slow development cycle
- Framerate can get a little choppy
- Certain concepts are underexplained (e.g. efficiency)
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2 of 2 people (100%) found this review helpful
6.1 hrs on record
Posted: May 6
Early Access Review
This game has come a long way from when I first started playing it. If you love sim and strategy games, then this is a must buy. Each update the game has only gotten better, and the devs are doing a great job staying in touch with the community. If you have a problem with Early Access, then don't buy this game and don't wine about how long it's been in early access. The longer it's in early access, the more they can tailor the game to what the players want and squash those pesky bugs!
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2 of 2 people (100%) found this review helpful
27.5 hrs on record
Posted: May 6
Early Access Review
I bought this game within a few days of its release. The main reason I bought it was because they were making a sandbox game that wasn't like the other RTS games I remember playing years ago when I enjoyed this type of game. I felt like supporting the game developers and getting basically buying in as a "beta/alpha" tester.

The idea of the game was great. Sandbox strategy style game sounded wonderful. I had never played any of the games this had been likened to on the forums, but it sounded like a game I'd enjoy. If you're into games that are starting to get into their groove, check out Folk Tale, it is getting better now that RPG features have been added.

Be warned, however, the majority of the game, maps, etc will be community created levels. They haven't said how many maps they will release with the game yet but they will be intergrating it with Steam Workshop so for extended play you'll need to download other peoples levels or create your own if you are so inclined.
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3 of 4 people (75%) found this review helpful
3.2 hrs on record
Posted: May 6
Early Access Review
Picked it up on a sale. Love the idea. Thus far I played through the tutorial map. I like where its headed, very much. Worth the current price, probably worth full price. I'll update my review after more play.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: May 6
Early Access Review
I think this is a amazing game considering it is not fully released yet the dev's have put a lot of effort into making the game have many interesting and fun things to do giving it a RPG feel but you can also just city build to your hearts content very good game imo :)
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: May 6
Early Access Review
Its a good fun game! Can't wait till its completed.
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