Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (547 reviews)
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

How is the full version planned to differ from the Early Access version?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different maps (Grassland, Swamp and Snow) with varying degrees of difficulty. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Will the game be priced differently during and after Early Access?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangouts live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Recent updates View all (52)

February 28

Folk Tale Patch 0.2.14



Platforms
PC, Mac

Major Changes
Sandbox Player: Load/Save Added To UI
Sandbox Player: Sickness Added
Sandbox Player: Start Screen Refreshed, Quit Menu Item Added
Sandbox Player: Inventory System Rewritten
Sandbox Player: Saving Games Is Now Significantly Faster
Sandbox Player: Need For Entertainment Activates When Culture Passes 300*
General: DirectX11 Support Added, Set As Default, Fallback To 9.0c (Win Only) Update: We're overriding back to 9.0c due to a crash on Exit likely to be a Unity bug

Minor Changes
Sandbox Player: ‘F’ Key Moves Camera To Next Peasant (aka Find)
Sandbox Player: Confirm Yes/No Added To Building Destroy
Sandbox Player: Wood Yield From Trees Temporarily Doubled Until We Add Woodcutter Plant Sapling Ability
Sandbox Player: Added UI Scale Graphics Setting For Accessibility And Retina Displays
Sandbox Player: Character’s Are Now Easier To See At Night And In Dungeons
Sandbox Player: Upgraded SSAO + Works Better On AMD Cards**
Sandbox Player: Spider Den Attack Waves Only Trigger When Culture Passes 200
Sandbox Player: Need For Basic Clothing Starts When Culture Passes 150
Sandbox Player: Added 10 Planks To Supply Cart To Unlock First Woodcutter Hut Sooner
Sandbox Player: Firewood Consumed At Faster Rate In Cold Climates (Snow)
Sandbox Player: Mead Is Now Sold From The Tavern
Sandbox Player: More Tooltips Added Throughout UI
Sandbox Player: Production Cycles Are More Frequent And Use Smaller Batch Sizes
Sandbox Player: Arbalist And City Watch Armor Visual Appearance Improved
Sandbox Editor: Terrain Tiles Moved To Single Core Tiles Kit - Use Paint Tool
Sandbox Editor: Auto-Migration Code Added To Remap Existing Community Maps
Sandbox Editor: Grassland, Snow and Swamp Kits Now Have Their Own Quarries And Iron Mines
Sandbox Editor: Lights Kit Now Has Common Torches, Sconces, Braziers Memory Optimized For Use In All Biomes.
Sandbox Editor: Added Position and Rotation Snap Overrides To Inspector
Sandbox Editor: Added Toggle For Locking Props To Topbar
Sandbox Editor: Added Toggle For Enable/Disable Camera Colliders
Sandbox Editor: Added Ice Kit (Cliffs, Ice Stalagmites)
Sandbox Editor: Added Ice Palace Kit

Crafting Changes
Added Common Scale Recipes (Need Blacksmith Scale Armor Research)
Blacksmith Halberd Research Unlocks Halberd (Common), Better Than Simple Halberd
Halberd (Common) Damage Changed From 12 To 16

Bug Fixes
#0059 AO Graphical Glitches on AMD Graphics Cards
#0135 Sandbox Player: Deer Aren't Animating When Carried By Hunters
#0139 Sandbox Player: Loot Fails To Drop After Restarting Via Menu
#0140 Sandbox Player: Green 'Clear Resources' Icons In Inventory
#0141 Sandbox Player: Workers Deposit Default Weapons Into Inventory When Being Demoted Or Retrained
#0142 Sandbox Player: Taxes Generated While Game Paused
#0143 Sandbox Player: Armor Not Return To Inventory On Villager Death.
#0144 Start Screen: No Exit To Desktop Option
#0145 Sandbox Player: Bridges In Sandbox Have Collider And Navmesh Issues
#0147 Sandbox Player: Wagon On Medium LOD Settings Vanishes Too Soon
#0154 Sandbox Player: Monastery Confession Research Has Wrong Icon
#0155 Sandbox Player: OSX Crashing Or Freezing At 90%
Sandbox Player: Furthest Quarry In Grassland (Easy) Map Inaccessible
Sandbox Player: Building Dialog Tab Hover Effects Not Working

Breaking Changes and Known Issues
Please note that save games from previous versions cannot be loaded in this version.

There is a known issue with the Inspector in the Editor when viewing Wave Spawners. We'll fix this shortly and issue a minor patch. We didn't want this to hold up the release with so many good things to share. Our apologies to Level Designers for the temporary inconvenience.

How Load/Save Works
When in-game, hit escape and press the 'Save' button. After about 1 second there will be a bright sparkly confirmation sound plays to indicate success. You can then continue or exit. In the event of an error, an on-screen dialog will appear. We'll add a text notification in the next patch.

After saving, the next time you start the game, the 'Continue' button will be enabled on the start screen. If you wish to load a different save, start a New Game, and using the File Browser move up one folder and then into the Session folder where all you save games are now located.

Developer Comments
Load/Save in sandbox has received lots of fixes and promoted into the UI via the escape key pause menu. You can continue your last game from the start page.

The previous Mac problems have now been fixed. If you participated in the OSX Experimental Build Beta earlier this month, please opt-out of that beta so that you can continue to receive patch updates.

Sickness now activates once your culture score (the happy/sad faces on the topbar) passes 200. Diseases have differing rates of infection, and may spread through your population. As your culture expands, more serious diseases start to outbreak, and must be tackled with medicine created by the Herbalists. Sickness affects worker productivity, happiness, and can lead to them losing health. So while a disease may not be fatal, it does impact your village.

Villagers now need entertaining at Taverns once your village’s culture value passes 300. Mead is produced from Honeycomb gathered from Bee Yards by Monks, and brewed into Mead at the Monastery. Tavern Innkeepers then collect Barrels Of Mead from either a Storehouse or direct from a Monastery.

DirectX 11 is now the default on Windows, falling back to 9.0c when not supported. This delivers a number of benefits including improved memory management which can help 32-bit Windows players, and better clarity in text rendering. This is a big technical change, so if you experience any problems, please let us know via a post in the community forum. We suspect there might be a Unity (engine) problem with DirectX 11, and if it's widespread we may revert back to 9.0c later in the day.
Update: We're overriding back to 9.0c due to a crash on Exit likely to be a Unity bug

UI scaling has been added to the graphics settings for improved accessibility. Players on Retina displays will benefit from scaling up, and those on laptops will benefit from scaling down to prevent overlap. There is a known issue with blip rendering on the minimap at larger scales.

**SSAO has been enhanced and should now work much better on AMD cards. There are glitches on Intel HD 3000 cards, but this gpu is way below minimum spec and isn’t powerful enough to run SSAO anyway. Please report any visual glitches in the forums including your graphics card make and model.
Update: Reported problems on AMD Radeon HD 7870, R9 270X

We've removed the old Tutorial from this point onwards. It is however still available should you wish to play it:
http://steamcommunity.com/app/224440/discussions/0/617329150697740673/

We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/

We’ve also made some key binding changes. While key mapping is not yet implemented in the UI, can you define your own by editing the StreamingAssets/Data/keymap.json text file.

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February 11

Player Satisfaction Survey



Hi Folks,

It's that time of year when we ask everyone how we're doing with a short 1-2 minute survey. The survey is completely anonymous, and helps us identify areas for improvement. The results will be published in a blog post.

The survey runs from 10th Feb until 31st Mar.

TAKE THE SURVEY:
https://www.surveyplanet.com/54da38a12ad0533f4857017b

10 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including raiding dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development


June-Dec following launch we focused exclusively on Sandbox Tech; very little work was done on the original tutorial because in time it will be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 13 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the Art Team were busy creating nearly all the buildings including 3 upgrade tiers, nearly all the human professions in both male and female forms, interesting monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp. Our musician was busy composing a huge part of the soundtrack. Right now we're adding lots of gameplay mechanics and the game is becoming a lot more playable, before moving on to add more content to support the RPG side of the game.

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:
http://twitch.tv/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide.aspx

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
21 of 26 people (81%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: February 1
Early Access Review
The potential for this game is brilliant. The devs have big plans but seem to be taking their time over it. If they can sustain the love and get the balance between RTS/Sim/RPG right, this could be rather special. At the moment, it's hard enough feeding the villagers bread, clearing trees and conquering mighty berry bushes. A long way off where it could be, levelling up your blacksmith so he can craft an epic rolling pin for your baker.

Don't buy if you don't have patience.
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14 of 17 people (82%) found this review helpful
8.3 hrs on record
Posted: February 2
Early Access Review
This is my first review ever, since I normally won't bother. But this game is worth playing. I purchased it expecting a mix of settlers and perhaps Banished. Instead I received that - and more.
First of all - locations are amazing. Maps are detailed and it's easly visible that there was lots of love put into them.
Music, buildings, people - all of this fits nicely into landscape.

As for game itself. When you start - it's hard to stop. Even if it's just a sandbox. And I hate sandboxes. I hate aimless games. But here it's just fun to see how your village grows in this awsome enviroment.
And with things to come - RPG flavour, dungeons and such - it will be grand.

Just one thing though. Give it few mins to grow on you. and RTFM :3
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11 of 14 people (79%) found this review helpful
7.9 hrs on record
Posted: February 6
Early Access Review
Just a very brief review.

The game in general is progressing nicely, with an excellent citybuilding element already present. The second component of the game, the RPG element, is in its early stages of implementation. So expect to see more on this soon! From what I've seen so far, and what is to come, I would recommend purchesing this game!

Rather than discuss the positive aspects of the game, as many have already done, the thing I'm mainly overwhelmingly happy about is the engagement with the player and supporter base. Monthly patches, twitch streams, regular blog updates and just prompt and effective communication on the forum are just some examples. On that note alone, if you are into the citybuilding/RPG genre of games and crave involvement with the creative process (mainly through feedback), I strongly recommend this game.

All in all, this has been the best experience I have had from an early access game!
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10 of 13 people (77%) found this review helpful
14.9 hrs on record
Posted: February 6
Early Access Review
They've still got a ways to go in development, but the game is GORGEOUS. I guess you have to like the lighthearted style; but for me, it's actually the game I've always dreamed of!

Cartoony; humorous; deep citybuilding economy; full freedom of camera(you can look up at the horizon); full micro of each and every one of your citizen's gear/posessions; non-instant building placement; pre-gunpowder-tech combat; huge(ish) environments; a campaign story with character role-play elements; Eyefinity friendliness; I could keep going. I LOVE THIS GAME!

If you're a conservative buyer, at least track it's development; as there isn't MUCH gameplay yet; but with every patch(roughly monthly), they add a little more to the economic chain, and there is combat and level editing coming along nicely, also.

Every(?) Sunday the main dev gets on twitch to show off the progress they're making that week, and just hang out with the fans. This is one of the games that truly show that the publisher model is being pushed aside, and we're really starting to see a true renaissance in gaming. If that's your bag, pick this game up only to help assure this funding model stays around; and let this game see the light of day.

TLDR: Buy it. It's good.
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9 of 12 people (75%) found this review helpful
16.5 hrs on record
Posted: February 3
Early Access Review
Realy liking the sandbox mode. Even though I can't save my game, I just "wasted" five hours playing this game. I need the woodcutters to be able to reseed the woods, though. Other than that. This is going to be a great game! I can see the potential AND I can see that the developers have REALIZED the potential by placing "placeholders" for the things that will be added.
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9 of 13 people (69%) found this review helpful
9.9 hrs on record
Posted: February 8
Early Access Review
Started playing this in 2013 and even back then it was fun. Now with the last patch in Jan 2015, this game has come a long way. Get this and support the devs. The negative reviews are from kids with too much time on their hands and think an epic game just pops in place. Even Blizzards last WoW Expansion took a couple of years and look at their team. If you follow Folk Tales Facebook page, you will see its a very small team. They are doing a GREAT job and coming along well. Get this and support them.
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4 of 5 people (80%) found this review helpful
12.5 hrs on record
Posted: February 18
Early Access Review
It's a city-builder. Well, more of a village-builder, really, in a high fantasy setting. You're (hopefully) building the human settlement that could withstand the onslaught of monsters and what not. Though, buyer beware, it's early access, in alpha stage, and overall far from done. Unless you're okay with alpha-testing games, I advice waiting.
Charm and humor has already been implemented, and of now, it's a good small game with clear ambitions of becoming a great large game. It's promising, both in the good and bad sense.
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6 of 9 people (67%) found this review helpful
5.6 hrs on record
Posted: February 8
Early Access Review
Dont be fooled by this games early access, Its amazingly fun to play even in its current state! The game also has an amazing dev team that seem to care greatly what its players feedback is. Keep up the awesome work. Definetly worth every penny, go grab your copy NAO
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19 of 35 people (54%) found this review helpful
6.0 hrs on record
Posted: February 1
Early Access Review
I wouldn't recommend the game in it's current state. Wait till much later or it's true release. It's so buggy and unbalanced right now. Most things don't work and there's no saving so all you can do is have a frustrating tinker with it. It has potential for sure, once all the elements are working properly it should be pretty damn good. Just not right now.
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4 of 6 people (67%) found this review helpful
3.1 hrs on record
Posted: February 10
Early Access Review
Soon to be addictive medieval/fantasy town builder with rpg elements and tongue in cheeck humor.
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6 of 10 people (60%) found this review helpful
5.1 hrs on record
Posted: February 3
Early Access Review
I haven't much to say other than I am looking forward to the final release, this will be a fun game.
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8 of 14 people (57%) found this review helpful
2 people found this review funny
9.4 hrs on record
Posted: January 31
Early Access Review
I have enjoyed playing this game. The development has seemed slow at times but given the scope of what the developers are trying to pull off and the size of their group I am pretty satisfied. They have definately made improvements since I have jumped on board. I am pleased to recommend this game.

Update 2/12/15: The above still applies but I wanted to comment on the Campaign / Mission aspect of this game. I hope that it will be part of future development. I don't want development to end with sandbox mode only.
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210 of 238 people (88%) found this review helpful
4 people found this review funny
13.4 hrs on record
Posted: January 12
Early Access Review
Early Access Review (12/01/2015).

I wouldn't usually do any sort of review for a game but, due to the many negative reviews this game has received in it's earliest days, I've decided to write this brief early access review to help balance the books.

Do not be put off by the earlier reviews as there is a real gem in development here. It has all the standard Strategy, City Builder, Civ and management type elements in the game with the added RPG factor where your villagers can level up and wear found loot items etc. The RPG side of the game is currently being developed alongside the more conventional elements of the genre and I am quite excited at the prospect of the final product.

It has a well developed economy and mechanics system that is still being developed and enhanced. The visuals are very pleasing and conducive to an immersive and relaxing gaming experience. Especially useful when you've had enough of shooting zombies in the face. There is a real cuteness about the game and the characters, the animations and the art style are all very well done.

The game is still early access so it's still a little limited in terms of how many hours you will get out of it in it's current state. This will change quite soon judging by the developers roadmap. Once upgradable buildings etc are implemented (which is soon) the play time will be increased further. That said once you've played whats already there you will like me, no doubt be very excited about what is coming. There is a development roadmap and the planned features will make this a well rounded and very polished game. Probably the best in the genre(s).

On to the developers themselves. They are very active devs with regular roadmap live streams showing what is being worked on at any given time. They are very active in the community section inside steam and listen to and act on feedback received from it's early access players. They have stated that they have the required funding to finish the game and have a 9 man team in place to do so. This is not some fly by night early access project. These guys are passionate about their game and that shows itself in the game.

If you like this style or genre(s) of game then I would recommed keeping a very close eye on this one. It's a game I expect to be playing for a long time to come and is a real credit to the devs.

I will update this review as the game evolves and go into greater detail as the game changes. If you are unsure whether or not this is worth a purchase, at least add it to your wishlist to follow the games progress. I believe that any gamer who likes this genre, will see this product for the quality it is and consider it a worthwhile purchase.
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184 of 217 people (85%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: December 29, 2014
Early Access Review
I would definitely suggest this game. The developers are polite, kind, and really seem to listen to feeback. They update us as to what is going on every month, and they even redid a massive overhaul of their game almost immediately after hitting early access because they released a poll for the people who bought the game and found out we mostly wanted a sandbox type game. Everytime I visit the forums I see the devs responding to most threads, and they are incrediably professional, even when the posters get a bit aggressive. These are definitely the kind of devs I like to support, and this is definitely a game I cant wait to se in it's finished state!
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118 of 149 people (79%) found this review helpful
2 people found this review funny
98.6 hrs on record
Posted: November 14, 2014
Early Access Review
Stunning game, no other way to say it. I first fell in love with it while watching the Early Access Trailer: the fact that you could build your own village and follow your peasants' lives was too much for me to resist. If you like sandbox and citybuilding games with fantasy elements, this is the game for you.

How will it work?
The way it's planned to be played is simple, but very deep at the same time: there will be different zones, the Grassland, the Swamp and the Snow zone are already in the game. Desert and Lava zones are also planned. Each zone will have two opposing races driven by the AI, the Swamp has Goblins and Toads, for example. You'll be able to build your village, explore the world (yes, there won't be just a map, but multiple maps with different zones connected to each other like in RPGs) and choose to ally with one of the two races to try and plot against the other. All of this while you try to build a solid economy (the game has countless resources and multiple economy chains, like wheat -> flour -> bread/cakes). You can also explore dungeons, where you can find loot of differents rarities to equip your units with. It's a sandbox game, but it will also have campaign elements thanks to the Encounters System: different characters will give you quests to complete, that could be necessary to ally with a race, which will contribute to building your own folk tale (this feature is not yet in, though). What's even better is that you will be able to download and play maps that have been created by the players, using the Game Editor (which already contains almost 1000 pieces to create anything you want) and there are already a bunch of them! The hand-painted objects and textures give a tale-like look to each of those maps.
As you may have noticed, Folk Tale is not meant to be a war simulator, instead it focuses more on the lives of your paesants (but don't tell this to those goblins trying to climb your walls). Indeed, the first-person view allows you to walk your village's streets and go inside the buildings where your peasants live or work (you can already do this in the tutorial, but interiors are pretty limited; once they're added in sandbox, they'll be much larger).
To make a summary: this game will be HUGE.

What can I do right now?
At the current stage you can:
  • Play the tutorial: it's extremely old as it's not been updated, since all the effort has gone on building sandbox mode. It will be updated in the future to bring it up to date with the sandbox engine. That doesn't mean it's not exquisitely fun. "Innit" you'll learn the fundamentals, from managing resources to fighting. It's a story-driven tutorial, sort of a mini-campaign where you'll soon discover the humour that makes this game truly unique. Overall, it is just a glimpse of what you can expect when the game is complete, but some people might find it a bit more enjoyable than sandbox mode, as it is finished and complete.
  • Play sandbox mode: there are enough buildings, professions and resources to build your village and manage its economy. After the addition of needs in patch 0.2.11, the game has become a lot more playable, as it is approaching the official release of sandbox mode. I had a blast playing the Snow Tundra map: while I was trying to make sure my peasants had enough food (both proteins and carbohydrates) and cloths I also had to deal with the constant waves of wolves in search for food trying to kill all my citizens. After an hour of playing (and struggling), I realized I still had to start exploring the map, especially that massive monastery up ahead; they say it's full of monks... they say. There are 3 maps made by the devs ready to be played, each one shows a different biome (Grassland, Swamp, Snow) and they're filled with enemies and locations which will keep you entertained for some hours. When you're done, you should definetely check the other maps created by the players that have been put in the game by the devs (they had to remove them right now, but will be back in the next patch).
  • Create your own map: before going full steam ahead on developing sandbox mode, the devs took the time to develop the game's editor, which is available right now and with whom you can create your own map like many players have already done. There are tons of objects and terrain tiles, but it can be a bit rough and hard to use, so you need to get used to it. Fortunately, the devs have already stated that they aim to improve it in the future, possibly adding a terrain paint feature.

Why does the game have mixed reviews?
This is a hard question and to answer it I'll need to talk about the negative reviews that this game has received. A ton of them are about the game's early stages, when you could only play the Tutorial, and they have been written by people who sadly have no idea what Early Access is. Many have decided to post a negative review to tell people that Folk Tale is not yet ready or playable, but what they did is just quoting what's already in the Early Access Game box. If you don't want to play something which is not yet complete but want to wait for it to be at least playable, put it in your wishlist and wait for patch 0.3 coming early 2015, when Sandbox will officially be available (it actually is, but some important mechanics are missing). Some reviewers have said they've been disappointed by the switch (from campaign to sandbox) the game -apparently- had after launch, as they felt lied to by the developers. This is false. From the first day it came out Folk Tale has been advertised as a sandbox game, as requested by the community after a poll happened in 2012, when we had the chance to choose between sandbox, campaign and multiplayer. Campaign placed second, so they decided to introduce the Encounters system (the final decision was taken in January 2013, four months before launch). Another point that reviewers have made is about the game progress being too slow. Folk Tale launched in May 2013 and, in a year and a half, the devs have released 21 patches (fixing bugs first, building sandbox mode later), 28 dev blogs, have replied to every single question in the forums (just open the Community Hub) and have recently started streaming a 2-hours Dev Hangout in which they show the latest dev build and constantly answer questions in the chat (can one be more transparent?). I don't think that's slow and you can be sure they prefer quality over quantity, something that everyone should support.

Finally, I want to point out that Games Foundry is made up of experienced people who know what they're doing and you can be sure they'll make Folk Tale the best fantasy sandbox citybuilding RPG (yes, it'll be all of these) game ever. You can read all their devblogs (they post one a month) on their blog, where they've also compiled a Roadmap which shows what they're currently working on. This game is totally worth the money right now and, considering all the content that will be in when the game is released, it will be worth 50$ without any doubt.
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88 of 108 people (81%) found this review helpful
5.6 hrs on record
Posted: December 5, 2014
Early Access Review
Concept
The secret to writing a good review for an Early Access game is knowing that your rating directly impacts the potential of the game. To say that this game is currently not even close to the game I would like to play only serves to remind me that I very much want this game to be made.

As such my initial review is positive. It's never a good idea to shoot down the developers of good ideas. Folktale is a good idea

With my review of the dream of the finished product out of the way, I'll now proceed with my ill-informed review of the current game based on the one time that I sat down and played it far closer to sunrise than I had intended.

Design
As is apparent to anyone who has seen the screenshots, the content for this game is fantastically designed. While the style, particularly the hand-drawn textures, is reminiscent of the dozens of Warcraft descendents, the characters and environments still have a fresh, unique feel to them. At no point did I ever feel that the content side of this game wasn't delivering. Top of the alphabet!

Gameplay
The gameplay is where my dreams have yet to materialize. At the time of this writing, you'll actually be able to experience two separate games upon launching the Early Access. The first is a tutorial written and programmed on what must be an earlier yet more complete version of the game. Your main concerns with this version will actually be the lack of freely placed structures and the unusual lack of the standard RTS right clicking.

After finishing the tutorial you will be stunned to realize that the sandbox game is actually a significantly updated version of the tutorial, adding both of those features as well as a plethora of new UI elements and ways to control the game. Suddenly the game you thought might be close to finished has a long way to go but has so much more potential.

Later, after you've forgotten how excited you were twice already, you'll slowly realize that you have no idea what you're doing. The game's economy has no balance; the population is refilled automatically as part of a short-cut to make the game playable; enemies don't have any way to spawn after you've defeated them once; leveling structures isn't implemented yet; leveling characters is currently useless; the item menu is buggy; there is no way to save; and several really important features are buried in the UI and left unexplained.

What's important to my expectations of this game, however, is that most of the features of the game have been noted and exist as hollow buttons. I have no trouble seeing the game that this will be and every window has been designed carefully. The only things that I see that have been rushed are the ones necessary for the game to run.

Interface
The interface is unexpectedly confusing. The game launches from a few different menus since it is, in fact, two iterations of the same game. None of the menus have back buttons to the main menu so I found myself quitting and reloading a few times at first. Probably the most frustrating thing is that I can't visualize the economy in any meaningful way. My best guess was to build one of everything and assign the maximum number of people to each structure. There are very complex UI elements in place to describe, in fancy percentages and statistics, exactly what is going on in any structure. Unfortunately the game runs to quickly to justify the time it takes me to grasp and micromanage these features.

Controlling the workforce is also annoying because the player currently orders citizens to work in certain places rather than ordering a building to hire a certain number of citizens (as in Tropico). If people aren't happy in your village, they'll leave without warning you which post they abandoned, creating holes that lead to more unhappiness and more holes. If you're off exploring the map, you might come back to discover that your whole town has unraveled and no one is working at all (an amusing byproduct of the Early Access release).

Anyway, it looks as if a large portion of the UI is in place but currently does nothing so I have no real complaints. There is an economy window with no function and there are two or three extra features to extend the game that either aren't forward enough or that you just don't realize exist (science and crafting).

I expect that lots of streamlining will be done along the way and the vast majority of the things I've noticed are far too obvious to be accidental. Features will be implemented and, when enough of them are stable, the devs will start paying attention to the desperate need for balance. Until then, I'm content leaving Folktale in my library for a future date.
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92 of 122 people (75%) found this review helpful
1 person found this review funny
30.0 hrs on record
Posted: January 2
Early Access Review
Folk Tale has come a long way and is now very playable. In it's early access, there are only a few maps as of Jan.2015. But I still find myself playing over and over again.
The Developer releases a Blog every week and listens closely to players critique.

Looking really good!
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341 of 524 people (65%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: January 12
Early Access Review
While I do appreciate the consistant flow of updates from the development team on this project, I'm still very disappointed. As someone who isn't at all interested in 'sandbox' style game play, hearing that it has changed its course from the original intention of campaign play and humorous cutscenes makes me feel that I was promised something, but then it was taken away from me after I paid for it. My money was meant to help aid in the creation of a game that interested me. When playing through the tutorial, it was that style of gameplay (specifically that it had an engaging story and memorable character development) that set Folk Tale apart from the rest of the generic mess of simulation games in this community.

There is something to be said for a team that takes their vision a step further by adding fun content and dialogue. It takes more time, but the rewards are much more satisfying and create an impact with its players. The same old mediocre Minecraft mentality of 'Here's an open area. Build something' is as common as the air we breathe. Developers don't actually have to put any creative effort into it as its expected of the player to create their own source of entertainment from what's given to them. At first, Games Foundry didn't seem to share this mentality. This had style, appeal, and put a smile on my face when I played it; leaving me following its progress nearly every step of the way. Until recently.

Now the initial build has been scrapped and my generosity is funding a 'redesigned concept' based on a communal vote that I did not agree with. I do understand that the development team takes the consideration of the community very seriously, but it's painful to see the initial concept tossed to the wayside when there are so many other sandboxes out there to play already. Trying to give it another chance, I redownloaded it to see what new updates had brought us over the course of a year's time. Seeing the sandbox mode in action only further confirms my reason to be disappointed. I could feel my heart literally sink to the bottom of my chest at what was on my screen; a hollow, depressing, deconstructed shell of its former self. It is unlikely I will be installing it again; regardless of full release.

Folk Tale was moving down the path of something refreshing and unique to its genre, but chose to sacrificially overhaul creative integrity and design in lieu of a popularity vote.

It's sad; incredibly unfortunate because I was looking forward to this game immensely and will no longer be supporting any Early Access titles on steam from this point forward. The idea of purchasing an apple with expectation I will receive my promised apple, then paying for it and being forced to receive an orange doesn't sit well with me as a consumer. It builds very distrustful raport. I do not want another development team to do what Games Foundary has done.

If a refund were possible, I would respectfully ask for one. Much to my chagrin, I'm sure my investment was used in the very destruction of what I was looking forward to in the first place-- days and days of wonderfully rendered graphics, stories of adventure, silly voices, and village building. Now it's nothing more than a graphical editor with bland, blank slate maps.

It was beautiful and engaging the way it was.
Now I scroll through it in my Game Library, sigh regretfully, and continue on.
-----------------------------------------------

TLDR;
Potential to have been a truly inspiring indie title to pave a new path into this genre, but fell drastically short by letting the controversial steam community decide what the game 'should be' after it was already in development. Thus, the team overhauled it into a sandbox-focused project instead of campaign with interactive story content.

If you're into blank slate gameplay with some customization quirks, do support them as the quality of gameplay will be worth its pay for you. I won't deny that they work hard on Folk Tale; regardless of opinion. However, if you're supporting it in hopes for something more, be advised to take your money elsewhere.
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79 of 108 people (73%) found this review helpful
2 people found this review funny
19.5 hrs on record
Posted: January 2
Early Access Review
DON'T BE FOOLED BY THE RATING!
Most of the poor ratings are from the early , early stages since release and the game has come a long way since then.
If you scroll down you will see that everyone who has played Folk Tale recently would reccomend it!

Folk tale is a unique game that incorporates RTS , RPG , and city building together. Despite currently being in early developement , it is actually quite amazing and you will get at least 10 hours in its current state. However i felt that what's as great as the game , is the developement team. Every week the developers release updates to the game and keep us informed on how the game progresses with Blog , Videos and streams. I have to admit that when i first brought the game , there was little content other than the tutorial but in a few short months , it has become one of my most aniticipated games for this year. I highly reccomend you give this game a chance and help these great new developers!
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61 of 86 people (71%) found this review helpful
3.4 hrs on record
Posted: November 14, 2014
Early Access Review
This game is great in many ways

Let me explain!

If you love games like "Settlers", "Knight and Merchants", "Majesty" and "Age of Empires" you will love Folks Tale even more:

Regarding city life:
- It has a detailed city to grow and expand with people that you can custom their items and fulfill their needs.
- Many decorative parts
- city defences that come near to Stronghold and work much better than the crap in "Settlers 6"
- Citizen will take you part of their private life

Regarding fights:
- you will need to explore the map with your troops or heroes in order to fight monster.
- monster will also attack the city
- monster drop loot which you can give your people. It uses a similar system than most RPG, for example like World of Warcraft.

Regarding exploring:
- Folks Tale has a game breaking new feature:
Your map is actually just a part of a whole world. You can take your heroes, all with special skillable abilities to other places.
- There are desserts, dungeons, swamps, boss fights, snow lands.
- Each map has allies or enemies, you can choose to smelt alliances.

Why did this game stay in early access for a long time?
- Well the development team changed their plans aprox. 1 year ago from campain to sandbox. Since then the progress on sandbox has been enourmous and continued.

How is development doing at the moment:
- The dev team is really hardworking. Everything they have on their dev roadmap is coming along well.
- The dev team has a very clear strategy since they changed to sandbox
- They even respond to the community in the forum within hours
- They have Sunday Life streams where they present in over 2 hours !!! what they developed in the last 7 days. Progress each time is astonishing. And it is on sunday, their freetime...
- They have once in a month a big patch update and once in a month a big blog update.

If you like to know what is still to come:
Check the dev roadmap:
http://www.gamesfoundry.com/roadmap.aspx

I personally have never seen such a transparent and clear formatted roadmap, see what already has been established!!!

This game is definitely worth to buy. Either now to support them, or later.
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