Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (429 reviews)
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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Recent updates View all (47)

December 23

Folk Tale Patch 0.2.12



Platforms
PC, Mac*

Changes
Sandbox Player: The camera is now a fixed angle to aid performance on lower end machines. The angle can be changed by holding LeftAlt and moving the mouse. Free camera rotation can be enabled under Settings->Gameplay
Sandbox Player: Console: Load/Save improved a lot
Sandbox Player: Added first batch of new advisor voice over lines
Sandbox Player: Improved building health UI with productivity and assigned worker count
Sandbox Player: Buildings with no workers now show permanent hover icon overhead
Sandbox Player: Field hover name now shows which crop is planted
Sandbox Player: Clicking event notifications zooms to focal point for some event types
Sandbox Player: Mouse scroll wheel now rotates building when in placement mode
Sandbox Player: during construction placement mode, resources nearby building will be shown as 100% opaque if the resource is within the building’s boundary, 50% opaque if outside and close by
Sandbox Player: Selecting an existing economy building will show resource icons over resources within the boundary
Sandbox Player: When the last worker at a building abandons the village, the Advisor will tell you
Sandbox Player: Massively reduced gold earned from selling finished goods
Sandbox Player: Building Dialog Worker Tab: Worker highlight fixed
Sandbox Player: Building Dialog Worker Tab: Find button enabled
Sandbox Player: Building Dialog Worker Tab: Auto-Recruit enabled
Sandbox Player: Building Dialog Worker Tab: Correct profession portraits now showing
Sandbox Player: Advisor now warns when you are trying to train your last peasant and prevents you from doing so (otherwise you can’t build more cottages)
Sandbox Player: Workers are now demoted to peasants when their building is destroyed
Sandbox Player: Stockpile dialog updated with recently added resources
Sandbox Player: Reactions tweaked when mobs attacked at range
Sandbox Player: Fixed ranged units facing targets during weapon reload
Sandbox Player: Performance optimizations for character animations (16% FPS boost on CPU-bound machines)
Sandbox Player: Added Jeweller hammer props in preparation for activating Jeweller profession
Sandbox Player: Added LOD1, LOD2, LOD3 models for Toadkin Warrior and Worker
Sandbox Player: Weapons now have correct stats (see website)
Sandbox Player: Settings And Exit To Main Menu buttons added to pause/escape menu
Sandbox Player: Blacksmith Chainmail research now unlocks 4 crafting recipes
Sandbox Player: Blacksmith Leather research now unlocks 4 crafting recipes
Sandbox Player: Blacksmith Axes research now unlocks 1 crafting recipe
Sandbox Player: Blacksmith Daggers research now unlocks 1 crafting recipe
Sandbox Player: Blacksmith Maces research now unlocks 1 crafting recipe
Sandbox Player: Blacksmith Swords research now unlocks 1 crafting recipe
Sandbox Player: Tailor’s Emporium Clothmaking research now unlocks 4 crafting recipes
Sandbox Player: Herbalist’s Den Elixir research now unlocks crafting recipes
Sandbox Player: Herbalist’s Den Poisons research now unlocks crafting recipes
Sandbox Player: Herbalist’s Den Herbalism research now unlocks crafting recipes

Bug Fixes
#0120 Sandbox Player: Characters Weapons Breaking When Being Retrained Or Demoted
#0123 Sandbox Player: The Fog Of War Is Bright Blue
#0126 Sandbox Player: Maps Often Stop Loading At 35% Progress
#0127 Sandbox Player: Research Not Lowering Building Costs
#0128 Sandbox Player: Workers Dropping Off Resources Ignore Production/Research Split
#0129 Sandbox Editor: Water Bank Tiles Aren't Paintable

Our focus this patch has been on improving existing gameplay and fixing bugs. Load/Save has received a good deal of attention, but will remain accessible via the Console for now to allow for a period of community testing. Please try it, and report any save related bugs in the Steam forum under the Bug Reporting sub-forum so that we can get them fixed and roll out load/save into the main UI.

Plenty of UI improvements have been made to provide information about villager needs. These should make it easier to respond to economic production challenges and prevent villagers leaving en masse.

At the start of a new game, you’re likely to manually assign workers by clicking on the building and clicking on the train profession button. As your village gets larger, and in the absence of the civics dialog for finding peasants, you’re best to use the Workers tab and recruit directly. Auto-AI is also added this patch, and is worth setting on critical economy buildings once your population reaches as decent size. In a future patch we'll be adding the ability to define how many worker vacancies should be auto-recruited.

We haven’t implemented the Advisor speech queue yet, so he can end up speaking multiple lines at the same time. We’ll aim to fix this in the next patch.

Mead and Pumpkins cannot currently be sold.

Guard Mode is broken in this patch.

If when Alt+Tabbing, the camera is left facing the sky, hold down LeftAlt again and re-orient the camera by moving the mouse. If this is frustrating, the keymap.json file can be edited to change the keybinding (see below).

There is a known problem when exiting sandbox editor or player and trying to start the Old Tutorial. As a temporary fix, please restart the game and go directly into the Old Tutorial.

We’ve disabled Sandbox Terrain-Cam in this patch temporarily while we fix a few bugs with the new camera system.

*We are experiencing crashes on older Mac's with 512MB video cards. Mac's with newer 1GB cards or HD5000 integrated graphics cards are working fine. We are trying to identify the cause of this problem with an aim of pushing out a fix ASAP. Our apologies if you are affected by this. You may wish to consider turning off auto-updates and staying on Patch 0.2.10 until a fix is available. UPDATE: Installing Yosemite can fix the problem.

We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/.

And finally, ‘tis the season to be jolly, so from all of us on the Folk Tale Dev Team, have a very happy holiday!

4 comments Read more

December 12

Sunday 14th Dec - Voice Acting Hangout



Sunday 14th December, 8AM PST
Set your alarm this Sunday when we'll be recording a voice acting session live on air. Watch @Trendane on camera as he performs the Advisor's lines for Sandbox.

Sunday 14th December:
03:00 Sydney (Monday, AEDT)
00:00 Hong Kong (CST)
19:00 Moscow (MSK)
17:00 Europe (Western, CET)
16:00 London
11:00 New York (EST)
08:00 Los Angeles (PST)

Where?
http://twitch.tv/gamesfoundry

Please Follow the channel, and you'll receive an email from Twitch when we start broadcasting.

See you then!

Missed It?
If you missed the hangout, you can catch it again over on our YouTube Channel:
https://www.youtube.com/watch?v=Mvs2Sul5xNw&list=PLfbRgg_s65Xez6fgTuWtIeTICYCqj6XH6&index=1

3 comments Read more
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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development


June-Dec following launch we focused exclusively on Sandbox Tech; very little work was done on the original tutorial because in time it will be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 11 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the Art Team were busy creating nearly all the buildings including 3 upgrade tiers, nearly all the human professions in both male and female forms, interesting monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp. Our musician was busy composing a huge part of the soundtrack. Right now we're adding lots of gameplay mechanics and the game is becoming a lot more playable, before moving on to add more content to support the RPG side of the game.

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:
http://twitch.tv/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide.aspx

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
35 of 39 people (90%) found this review helpful
5.6 hrs on record
Posted: December 5
Early Access Review
Concept
The secret to writing a good review for an Early Access game is knowing that your rating directly impacts the potential of the game. To say that this game is currently not even close to the game I would like to play only serves to remind me that I very much want this game to be made.

As such my initial review is positive. It's never a good idea to shoot down the developers of good ideas. Folktale is a good idea

With my review of the dream of the finished product out of the way, I'll now proceed with my ill-informed review of the current game based on the one time that I sat down and played it far closer to sunrise than I had intended.

Design
As is apparent to anyone who has seen the screenshots, the content for this game is fantastically designed. While the style, particularly the hand-drawn textures, is reminiscent of the dozens of Warcraft descendents, the characters and environments still have a fresh, unique feel to them. At no point did I ever feel that the content side of this game wasn't delivering. Top of the alphabet!

Gameplay
The gameplay is where my dreams have yet to materialize. At the time of this writing, you'll actually be able to experience two separate games upon launching the Early Access. The first is a tutorial written and programmed on what must be an earlier yet more complete version of the game. Your main concerns with this version will actually be the lack of freely placed structures and the unusual lack of the standard RTS right clicking.

After finishing the tutorial you will be stunned to realize that the sandbox game is actually a significantly updated version of the tutorial, adding both of those features as well as a plethora of new UI elements and ways to control the game. Suddenly the game you thought might be close to finished has a long way to go but has so much more potential.

Later, after you've forgotten how excited you were twice already, you'll slowly realize that you have no idea what you're doing. The game's economy has no balance; the population is refilled automatically as part of a short-cut to make the game playable; enemies don't have any way to spawn after you've defeated them once; leveling structures isn't implemented yet; leveling characters is currently useless; the item menu is buggy; there is no way to save; and several really important features are buried in the UI and left unexplained.

What's important to my expectations of this game, however, is that most of the features of the game have been noted and exist as hollow buttons. I have no trouble seeing the game that this will be and every window has been designed carefully. The only things that I see that have been rushed are the ones necessary for the game to run.

Interface
The interface is unexpectedly confusing. The game launches from a few different menus since it is, in fact, two iterations of the same game. None of the menus have back buttons to the main menu so I found myself quitting and reloading a few times at first. Probably the most frustrating thing is that I can't visualize the economy in any meaningful way. My best guess was to build one of everything and assign the maximum number of people to each structure. There are very complex UI elements in place to describe, in fancy percentages and statistics, exactly what is going on in any structure. Unfortunately the game runs to quickly to justify the time it takes me to grasp and micromanage these features.

Controlling the workforce is also annoying because the player currently orders citizens to work in certain places rather than ordering a building to hire a certain number of citizens (as in Tropico). If people aren't happy in your village, they'll leave without warning you which post they abandoned, creating holes that lead to more unhappiness and more holes. If you're off exploring the map, you might come back to discover that your whole town has unraveled and no one is working at all (an amusing byproduct of the Early Access release).

Anyway, it looks as if a large portion of the UI is in place but currently does nothing so I have no real complaints. There is an economy window with no function and there are two or three extra features to extend the game that either aren't forward enough or that you just don't realize exist (science and crafting).

I expect that lots of streamlining will be done along the way and the vast majority of the things I've noticed are far too obvious to be accidental. Features will be implemented and, when enough of them are stable, the devs will start paying attention to the desperate need for balance. Until then, I'm content leaving Folktale in my library for a future date.
Was this review helpful? Yes No
14 of 16 people (88%) found this review helpful
45.2 hrs on record
Posted: December 2
Early Access Review
I know this game is still in progress and hoping for more story and quests but I have played this game very early in development and can see so much growth since then. It has been around a year since I originally played the tutorial and can't wait till it's done but am also glad that they are taking their time to get it right! It is great to be apart of the build and give my thoughts and ideas as it grows. I enjoy playing beta games and have played many different games in progress. The reason I like that is because you get to put feedback into the game so the developers can get improve the game in a way that will be fun for everyone and also have a wide variety ways of playing because many of us have different styles of playing. I recommend getting the early access to help the developers get more ideas and to help make a better game in the end and remember that you must be patient during the creation process!
Was this review helpful? Yes No
14 of 16 people (88%) found this review helpful
4.1 hrs on record
Posted: December 9
Early Access Review
My play hours on this game do not reflect how much time I've put into this game. Living in an EXTREMELY rural area, I lose internet often and Steam tends to not recognize how much time I've been on this game.

Anyway, I've had this game since a few months after it was released on Early Access, and I only have one thing to say about this game. SUPPORT IT!!

There are mixed reviews and I don't know why. After seeing so many Abandon Ware game from EA, I adore these devs. All they have done is listened to their players and upped their game every-single-time. If you don't agree, go to their dang website and see how much they do. Look on the forums here to see how often you can get a response from them. This game will truly be amazing when it is complete.

To keep this review from being pages long, I'll simply say this. This game in INCOMPLETE (Durr), but continually gets better. IT IS WORTH THE MONEY, because the price will only go up as it gets better. Buy now, support devs who care more about you than about pre-sales and enjoy watching a game as it develops; especially getting to be a part of having a voice in the development of this game.

I definantly recommend this game to any and all.
Was this review helpful? Yes No
13 of 16 people (81%) found this review helpful
12.1 hrs on record
Posted: November 27
Early Access Review
I've been following the development of this game more or less closely and I am impressed - not only with the progress gamesfoundry made but also with the courage with which they took on the challenge to transform the early average concept into a sandbox game highly demanded by the community.
Of course this is a rocky and never straight path, but seeing what they have achieved in the last year I am confident this will be one gem of game once it is finished, which it isn't yet and most likely will not be for some time.
One has to understand, that this is a huge undertaking for such a small company. So I fyou expect something playable and want to start building your little own world right now, I suggest you wait and watch a bit longer.
However if you want to be part of the process and you know what developing games is about, I really recommend diving into it: the editor, the sandbox player and the community. Give your feedback and help making this project a success. Given the very moderate pricetag this is almost no risk compared to prepurchasing one of the much more expensive Titles that don't give a wellyouknow about how you want to play a game.

I'm not in anyway related to the gamesfoundry. I just bought this a while ago and I love watching the progress.
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12 of 15 people (80%) found this review helpful
4.0 hrs on record
Posted: December 1
Early Access Review
This is an incredible game, mixture of all sorts of genres, with the most interactive lead developer ever.
Regular streams on map design etc. on Twitch, and Sunday dev hangout interactive chat.

Constantly being updated and well worth the pittance they are charging
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
5.8 hrs on record
Posted: December 4
Early Access Review
This game is shaping up to become just what i wanted from the start! i would recommend anyone that likes sandbox RTS games to support them. Cant wait for the full game!
Was this review helpful? Yes No
11 of 14 people (79%) found this review helpful
26.0 hrs on record
Posted: November 28
Early Access Review
Progress is being made by leaps and bounds keep up the good work guys!
Was this review helpful? Yes No
11 of 14 people (79%) found this review helpful
0.6 hrs on record
Posted: December 2
Early Access Review
This game has a ton of potential, with a very dedicated and communicative development team. It is fun to play around in the sandbox setting now and I can't wait to see what the finished product looks like.
Was this review helpful? Yes No
65 of 115 people (57%) found this review helpful
4.9 hrs on record
Posted: November 26
Early Access Review
Its really hard for me to recommend this game. It was the first E.A. title I bought, a few days after the E.A. program was announced. I bought the game on its E.A. release day.

The game on release was basically a "tutorial" (read: demo) showcasing the game and giving a taste of what the the finished game was going to be like. A city builder/town sim RPG-esque campaign with a (supposedly) sandbox option added later when the campaign was complete. Kind of like Banished crossed with Warcraft 3 or something. Awesome! There wasnt all that much to do (some things hadnt been implemented yet), and you could play through the tutorial in a couple hours. But still, this game looked awesome. I was looking for a campaign driven builder. Like Banished, but more RPG-y with a plot and goals. I set it aside and waited for the campaign to be complete.

And waited. I know how long games take, especially from small studios. Thats not the big deal and I knew what I was getting into when I put my $ down. A good game is worth waiting for. I'd just stop by the forums to check the progress every month or so, see how things were coming along

What *IS* the big deal is that a few (I dont remember how many...3-6?) months after the game's E.A. release, the devs scrapped the campaign and decided to go solely sandbox. Thats fine, if the game had been advertised as such. But it wasn't. I bought it for the campaign. I wouldnt have bought it in E.A, had it been a sandbox game. No mention was made of this until the devs said "well, we talked to our fans and decided to switch the game". It wasnt in the release notes that the gameplay style was still up in the air, the game was advertised as a campaign with a sandbox mode.

I wish I could get my money back.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
6.6 hrs on record
Posted: December 2
Early Access Review
Whilst not entirely finished (as was expected with an early access game) I thoroughly enjoyed playing through what I have played so far. The game has a uniquely quirky vibe to it and isn't afraid to poke a little fun at itself which I find refreshing. I absolutely adore the art of this game, it reminds me of games like Fable, warcraft or torchlight but has a personality of its own as well.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
5.3 hrs on record
Posted: December 2
Early Access Review
Seems Very Promising, Very Addicting. Cant wait to see the game complete. Even in alpha I enjoy it.
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10 of 13 people (77%) found this review helpful
11.2 hrs on record
Posted: December 2
Early Access Review
A game that has potential to be one of the more unique games out there. elements of an RTS, with an RPG, resource management, castle building, I´ve played the bit in early access, and although it´s incomplete, I am impressed! The humor of the game is great as well! looking forward to the full release!
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11 of 15 people (73%) found this review helpful
1.0 hrs on record
Posted: November 30
Early Access Review
A great example of a Early Acess product done right.
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8 of 10 people (80%) found this review helpful
5.2 hrs on record
Posted: November 25
Early Access Review
Outstanding game! I bought the game a year ago and the progress that has been made has been slow but dedicated. I love how u made a poll on what to work on and it was voted for sandbox.. and what did you do? you made a sandbox mode first and it has added much more playablility to it. Im glad I supported ur buy and it has been progressing some what. It truly has and the game is beautifuly done in every category. You guys are doing an outstanding job keep it up!. Ps. dont listen to negative reviews take your time with this master peice you've got here a good game should never be rushed, it needs attention and good ideas. :) And I can't wait for the finished product. By the way sandbox mode has made the game playable for hours at a time now which now I can say it's worth it to buy it at this stage because you now sit down and play it for 8 hours straight and make your kingdom.
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11 of 16 people (69%) found this review helpful
1.1 hrs on record
Posted: November 27
Early Access Review
it takes time but development is under progress
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6 of 7 people (86%) found this review helpful
4.1 hrs on record
Posted: December 19
Early Access Review
Let's start with stating the obvious...this is an alpha. As saying that it is the best alpha I have played. The game doesn't have many features but you can see where the game is going and that the devs have great plans for it. I highly suggest buying the alpha despite it's not being ready, because it will go towards supporting an indie company with big dreams.

To the devs,
Great game I wish you luck.
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7 of 9 people (78%) found this review helpful
2.4 hrs on record
Posted: December 12
Early Access Review
This game is awesome. I can't wait for more content for it. At the current moment and in it's state (Yes I know it's early alpha), but I would like to see:

- Save game option in sandbox mode.
- A way to target all your "workless" villagers.
- Some way to get rid of all that gold, got rich, fast.

Other than that this game is awesome! Double thumbs up!
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7 of 9 people (78%) found this review helpful
8.3 hrs on record
Posted: December 12
Early Access Review
this is the first time I've purchased an early access game. I must say that the positive reviews I've read are accurate. The parts of this game that are working are fun to play. I've spent today playing the tutorial and plan to check out the sandbox tomorrow.
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3 of 4 people (75%) found this review helpful
4.1 hrs on record
Posted: December 17
Early Access Review
It has potential and I can't wait to see the rest
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3 of 4 people (75%) found this review helpful
2.1 hrs on record
Posted: December 18
Early Access Review
Has a lot of potential, but it is still in Alpha and has a very long way to go. If you want to check it out, its quite beautiful - but don't expect to find a lot there. Much more here then there was 6 months ago. By leaps and bounds. However, this is still an ALPHA version of the game. Expect a few hours of fun, not much else. But, it is progressing very well - so hopefully someday we will have a wonderful game to play.
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